An implant can only be equipped by an organic character who has selected or been granted the required Implant feat:
Implant
|
Level 1
|
Level 2
|
Level 3
|
Level
|
|
4 |
8
|
Granted
|
Scout
|
Summary at end of page.
Level 1[edit]
Three implants only require Implant Level 1.
Cardio Package[edit]
|
|
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might. |
Response Package[edit]
|
|
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Taris
|
Black Vulkar Base (Garage)
|
Kandon Ark
|
1000
|
1
|
Dantooine
|
Crystal Cave
|
Mandalorian
|
1000
|
1
|
Sandral Estate
|
Footlocker
|
1000
|
1
|
Tatooine
|
Dune Sea
|
Corpse
|
1000
|
1
|
Korriban
|
Shyrack Caves
|
Corpse
|
1000
|
1
|
Memory Package[edit]
|
|
This implant stimulates the brain, effectively increasing the user's capacity for intelligent thought, all at a price cheaper than a trip to the libraries of Coruscant. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Taris
|
Hidden Bek Base
|
Gadon Thek
|
1000
|
1
|
Level 2[edit]
Two implants only require Implant Level 2.
Retinal Combat Implant[edit]
|
|
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well. |
Nerve Enhancement Package[edit]
|
|
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload. |
Level 3[edit]
Twelve implants require Implant Level 3.
Bavakar Cardio Package[edit]
|
|
This implant stimulates cardiovascular performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Manaan
|
Sith Base
|
Shasa
|
2000
|
1
|
Beemon Package[edit]
|
|
Beemon's top of the line package usurps the body's natural reactions to stress and damage, allowing the user to withstand greater amounts of punishment and exertion than normally possible. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Manaan
|
East Central
|
Tyvark's Shop
|
7500
|
1
|
Cardio Power System[edit]
|
|
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Manaan
|
East Central
|
Roland Wynn
|
10000
|
1
|
Korriban
|
Dreshdae
|
Mika Dorin
|
15000
|
1
|
Bio-Antidote Package[edit]
|
|
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth. |
Cyber Reaction System[edit]
|
|
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impulses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy. |
Gordulan Reaction System[edit]
|
|
This implant hyper-stimulates the nervous system of the wearer, significantly improving both reaction time and hand-eye coordination. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Korriban
|
Dreshdae
|
Mika Dorin
|
15000
|
1
|
Navardan Regenerator[edit]
|
|
This implant gives incredible healing powers, allowing wounds and injuries to heal in mere seconds instead of days or weeks. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Korriban
|
Dreshdae
|
Mika Dorin
|
12750
|
1
|
Sith Regenerator[edit]
|
|
Extensively used by Sith intelligence operatives, this implant stimulates cell replication in the user's body, allowing wounds to be healed quickly and easily. It is most frequently used on operatives operating behind enemy lines for extended periods, where medical treatment is not normally available. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Korriban
|
Dreshdae
|
Czerka Store
|
8500
|
1
|
Advanced Sensory Implant[edit]
|
|
By assisting the areas of the user's brain dedicated to sensory-interpretation, this implant greatly heightens the user's awareness of their surroundings, as well as spatial perception and analysis. |
Advanced Bio-Stabilizer Implant[edit]
|
|
This detailed micro-computer analyzes the contents of the user's circulatory system, as well as surges and drops in nerve transmission rates. It attempts to stabilize the user's system, and remove undesirable elements from it. |
Advanced Combat Implant[edit]
|
- Feats Required: Implant Level 3
- Bonus Feat: Weapon Proficiency: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons
- Bonus Feat: Weapon Focus: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons
- Bonus Feat: Weapon Specialization: Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons
|
The Advanced Combat Implant is an experimental technology, designed to make computer data available to the user. Naturally, one of the first uses for this technology was combat. This implant contains weapons specification, and advanced usage techniques for all known weaponry in the Republic and associated territories. |
Advanced Alacrity Implant[edit]
|
|
By fine-tuning the user's nervous system, this implant allows vastly improved reaction times and coordination over unmodified individuals. The success of this implant, though not in wide distribution due to its cost, has prompted some at rival Bavakar Medical Research Labs to call for it to be banned. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Yavin
|
Yavin Station
|
Suvam Tan (Fifth Star Map)
|
22000
|
1
|
Summary[edit]