All characters have saves which increase as level increases. Progression varies according to class:
Save | Attribute modifier | Progression | |||||||
---|---|---|---|---|---|---|---|---|---|
Soldier | Scout | Scoundrel | Guardian | Sentinel | Consular | Combat Droid | Expert Droid | ||
Fortitude | Constitution | Fast | Fast | Slow | Fast | Fast | Fast | Fast | Slow |
Reflex | Dexterity | Slow | Fast | Fast | Fast | Fast | Average | Slow | Fast |
Will | Wisdom | Slow | Fast | Slow | Average | Average | Fast | Slow | Slow |
Progession | Level | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||
Slow | [Level/3] | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 |
Average | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 8 | 8 | 8 | 9 | |
Fast | 2+[Level/2] | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 | 12 |
Aside from increasing attribute modifiers, the following apply bonuses to saves:
Source | Saving throw | Description | ||
---|---|---|---|---|
Fortitude | Reflex | Will | ||
Feat | +1 | +1 | +1 | Conditioning |
+2 | +2 | +2 | Improved Conditioning | |
+3 | +3 | +3 | Master Conditioning | |
Light side power | +2 | +2 | +2 | Force Aura |
+4 | +4 | +4 | Force Shield | |
+6 | +6 | +6 | Force Armor | |
+2 | +2 | +2 | Force Valor | |
+3 | +3 | +3 | Knight Valor | |
+5 | +5 | +5 | Master Valor | |
Light side Jedi robes | +2 | +2 | +2 | Star Forge Robes |
Head | +3 | GenoHaradan Visor | ||
+2 | Neural Band | |||
+3 | Verpine Headband | |||
Light Head | +1 | +1 | +1 | Advanced Bio-Stabilizer Mask |
Medium Head | +2 | +2 | +2 | Stabiliser Mask |
Hands | +3 | +3 | +3 | Karakan Gauntlets |
Belt | +2 | Cardio-Regulator | ||
+3 | Verpine Cardio-Regulator | |||
+2 | Adrenaline Amplifier | |||
+3 | Advanced Adrenaline Amplifier | |||
+2 | +2 | +2 | CNS Strength Enhancer | |
+4 | +4 | +4 | Adrenaline Stimulator |
Force Immunity
The Force Immunity feats of Jedi Sentinels prevent them from being debilitated by the following:
Force Immunity: Fear |
Force Immunity: Stun
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Force Immunity: Paralysis
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These feats do not counter the effect of Adhesive Grenades because they are not actually debilitating. A level 12-20 Jedi Sentinel can only be debilitated by the following:
The Force Resistance and Force Immunity force powers can result in opposing Force powers having no effect whatsoever.
Immunity
Critical Hits
Immunity: Critical Hits prevents the second damage roll of a critical hit. It also prevents Sneak Attack damage from being added when debilitated.
Since critical hits require two separate successful attack rolls for both a critical threat and a subsequent critical hit, Immunity: Critical Hits becomes much less useful as defense increases. For example, even if an attacker using Master Critical Strike has 13-20 critical threat range (40% chance), with just 40% chance to hit there's only 16% chance of a critical hit; with 20% chance to hit, there's just 4% chance of a critical hit.
Source | Description |
---|---|
Implant Level 2 | Retinal Combat Implant |
Head | Bothan Sensory Visor |
Light armor | Massassi Ceremonial Armor |
Medium armor | Jamoh Hogra's Battle Armor |
Heavy armor | Calo Nord's Battle Armor (upgraded) |
Mind-Affecting
Immunity: Mind-Affecting offers the same protection from being debilitated as a Jedi Sentinel's Force Immunity: Fear and Force Immunity: Stun feats:
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Immunity: Mind-Affecting does not offer the same protection as the Force Immunity: Paralysis feat. The following can still be debilitating:
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Source | Description |
---|---|
Implant Level 2 | Nerve Enhancement Package |
Implant Level 3 | Advanced Bio-Stabilizer Implant |
Light head | Advanced Bio-Stabilizer Mask |
Medium head | Stabiliser Mask |
Vacuum Mask | |
Heavy head | Sith Mask |
Light armor | Republic Mod Armor (upgraded) |
Darth Bandon's Fiber Armor (upgraded) | |
Medium armor | Environmental Bastion Armor (upgraded) |
Heavy armor | Calo Nord's Battle Armor (upgraded) |
Belt | Nerve Amplifier Belt |
Poison
Immunity: Poison prevents the following from poisoning when applied beforehand:
Source | Description |
---|---|
Light side Force power | Knight Valor |
Master Valor | |
Universal Force power | Improved Energy Resistance |
Dark side mastery | Jedi Sentinel |
Implant Level 3 | Bio-Antidote Package |
Advanced Bio-Stabilizer Implant | |
Light head | Advanced Bio-Stabilizer Mask |
Medium head | Breath Mask |
Vacuum Mask | |
Medium armor | Environmental Bastion Armor (upgraded) |
Poison can also be removed with the Light side Force power Heal, or an Antidote Kit.