Star Wars: Knights of the Old Republic/Upper Sewers

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The upper sewers are straightforward: you enter from the Lower Sewers at the west end and travel through them to the Black Vulkar Base entrance at the east end, encountering Gamorreans, rakghouls and a malfunctioning droid.

However, as mentioned by Mission earlier, there's also a Rancor in the Sewers! You have to get past it before you can enter the Black Vulkar base, and engaging it in melee combat is instant death. Fortunately that isn't your only option...

Map of the upper sewers

Lower Sewers[edit]

You enter from the Lower Sewers on the west side of the upper sewers, standing in a short tunnel with sewer doors at either end: beyond the west door are the lower sewers, while beyond the east door is an open chamber with water cascading into the middle of it and a walkway around its perimeter. One Gamorrean is fighting two rakghouls just to your right, while another is fighting a single rakghoul to the northeast.

Gamorrean
KotOR Model Gamorrean Raider.png
Class Minion
Level 2
Alignment 50 (neutral)
Attributes
Strength 15 +2
Dexterity 11 0
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 20
Defense 10
Fortitude 2
Reflex 1
Will 3
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 4 -
Blunt 3-
Threat 20-20,x2-
Items and abilities Feats
None None
Rakghoul
KotOR Model Rakghoul Fiend.png
Class Minion
Level 2
Alignment 50 (neutral)
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 20
Defense 11
Fortitude 2
Reflex 2
Will 3
Skills
Awareness 1
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 3 -
Slashing 2-5-
Threat 20-20,x2-
Items and abilities Feats
None None

You can just stand back and let them fight it out (if they kill each other experience is still received, but this won't be recorded in Feedback) before killing any survivors yourself.

Experience Points (XP) Received: Experience Points (XP) Received:

There are sewer doors to exit the chamber to the southeast and northeast. The southeast door opens on a dead end, mined to prevent easy access to an unusable ladder at the other end.

Awareness Minor Frag Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)

At the base of the ladder are a skeletal corpse and the corpse of a Sith soldier.

Item(s) Received Skeletal Corpse
  • ?
Item(s) Received Corpse – Sith Soldier

The northeast door opens on a long tunnel turning to the east, which is patrolled by two more Gamorreans.

Experience Points (XP) Received:

There's a sewer door at the east end of this tunnel, beyond which is another chamber with water cascading into the middle of it and a walkway around its perimeter. This walkway is mined to the southeast, just to your right:

Awareness Minor Gas Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)

It's also patrolled by a malfunctioning droid:

Malfunctioning Droid
KotOR Model Malfunctioning Droid.png
Class Soldier
Level 6
Alignment 50 (neutral)
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 60
Defense 11
Fortitude 5
Reflex 3
Will 4
Skills
Awareness 2
Ranged Main Off
Attack 7 -
Energy 1-8-
Threat 19-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Blaster Carbine Weapon Proficiency: Blaster Rifle
Experience Points (XP) Received:

There are sewer doors to exit the chamber to the southeast and northeast. The southeast door opens on a tunnel taking you further into the upper sewers, towards the Rancor's chamber.

The northeast sewer door opens on a dead end guarded by two Gamorrean raiders and a Gamorrean raid leader, with a skeletal corpse at the northeast end.

Gamorrean Raider
KotOR Model Gamorrean.png
Class Minion
Level 2
Alignment 50 (neutral)
Attributes
Strength 15 +2
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 6 -2
Attribute
Vitality 20
Defense 10
Fortitude 2
Reflex 1
Will 1
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 4 -
Slashing 3-14-
Threat 20-20,x2-
Items and abilities Feats
Gamorrean Battleaxe Weapon Proficiency: Melee Weapons Power Attack
Gamorrean Raid Leader
KotOR Model Gamorrean Raid Leader.png
Class Soldier
Level 4
Alignment 50 (neutral)
Attributes
Strength 16 +3
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 6 -2
Attribute
Vitality 34
Defense 11
Fortitude 5
Reflex 1
Will 1
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 7 -
Slashing 4-15-
Threat 20-20,x2-
Items and abilities Feats
Gamorrean Battleaxe Weapon Proficiency: Melee Weapons Power Attack
Experience Points (XP) Received:
  • Challenge Rating 2 Killed Gamorrean Raider (2)
  • Challenge Rating 4 Killed Gamorrean Raid Leader
Item(s) Received Skeletal Corpse
  • ?

Rancor in the Sewers[edit]

The tunnel just beyond the southeast door is mined:

Awareness Minor Frag Mine Detect 20 (0) Demolitions Disable 20 (0) Recover 30 (10)

The tunnel turns south and descends down a ramp to a sewer door. As you approach it, you'll see a severed arm lying on the floor to the right.

Item(s) Received Severed Arm
  • Synthesized Odor (3)
  • Bek Datapad
This appears to be a timed release device for a strange substance. The liquid has a very pungent odor.

This datapad seems to detail plans the Hidden Bek had to get into the Black Vulkar base. Of note is the following:

"We have synthesized a substance with an odor that resembles a favorite prey of rancors. If we place the bait properly, we can lure the rancor into eating something lethal enough to kill it."

The sewer door opens on the northwest corner of a large chamber with a high ceiling. To the south is a corpse pile to your left.

Item(s) Received Corpse Pile

As you approach it, you'll see its creator to the east: the Rancor! Fortunately it has its back to you and it's far enough away not to become aware of you, but it guards a sewer door to the east which is the only other exit from the chamber.

The simplest way to remove it is to give the synthesized odor and any grenade to the corpse pile: do so and a short scene will play in which the Rancor snorts the odor, eats from the corpse pile and is then killed when the grenade explodes in its mouth.

Experience Points (XP) Received:
  • 200 Killed Rancor

There's a grating like a cattle grid in front of the east sewer door just beyond the Rancor to which it cannot get close, so it's also possible to use Stealth to sneak past to safety, attack from range to draw it away and then run past (use Adrenal Alacrity stimulants to increase movement speed), or debilitate it (a Concussion Grenade has 50% chance of stunning it for 9 seconds) and do likewise. However, none of this is recommended (particularly using Stealth, due to the Rancor's high Awareness) since no experience is received for doing so, unless it's the first step in an attempt to kill it by other means (from which you can receive (much) more experience).

Rancor
KotOR Model Rancor.png
Class Soldier
Level 20
Alignment 50 (neutral)
Attributes
Strength 45 +17
Dexterity 8 -1
Constitution 10 0
Intelligence 3 -4
Wisdom 6 -2
Charisma 4 -3
Attribute
Vitality 90
Defense 26
Fortitude 12
Reflex 5
Will 4
Skills
Awareness 18
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 37 -
Slashing 27-77-
Threat 20-20,x2-
Items and abilities Feats
Damage Immunity vs. Energy, Fire, Ion100% On Hit: Instant Death100 None

Although its melee attack is almost certain to hit and its damage is perfectly capable of killing with one hit, the Rancor also has On Hit: Instant Death, DC 100 to ensure melee combat is suicidal unless it has been debilitated; even then, its high defense means very few attacks will hit.

The Rancor's hide gives it Damage Immunity: Energy, Fire and Ion 100%, restricting ranged attack options to disruptor pistols and rifles (physical damage), or sonic pistols and rifles. However, up to this point you'll only have been able to buy one Sonic Pistol from Larrim in the south apartments for 220 credits; although you can potentially get a Disruptor Pistol and two Disruptor Rifles before escaping Taris, you cannot do so until you're beyond the Rancor. Once again its high defense means very few attacks will hit, although upon returning from the Black Vulkar Base after completing the search for Bastila and killing the Sith Governor, your party can take their time shooting it from the safety of the grating.

Grenades kill the Rancor quickly without needing to return later. Leave your party in the tunnel and enter the chamber in Solo mode, or ideally you (your whole party if possible) should get to the safety of the grating (otherwise you'll need to return to the tunnel between throws). It takes 5-9 Frag Grenades (most likely 6-7) to kill it, although starting with a Poison Grenade or Sonic Grenade may reduce the number (50% chance of 40 poison damage over 30 seconds, or -6 Dexterity for 30 seconds to reduce Reflex saves by 3, respectively).

Mines can also be set, then shooting or throwing a grenade (once again a Poison or Sonic Grenade may help) at the Rancor will draw it towards them. It takes 5-10 Minor Frag Mines (most likely 7) to kill it.

Experience Points (XP) Received:

Depending on experience level you can receive much more than 200 XP for killing it if you don't use the synthesized odor, although most likely at the expense of grenades, mines or time.

XP level 5 9 13 17
XP 800 (*4) 600 (*3) 400 (*2) 200

If its remains prevent you from getting to the east sewer door, they can quickly be destroyed (they resist 1 damage and have 15 Vitality).

Journal Entry Added A Rancor in the Sewers
You've managed to get past the rancor, proving once again that size and brute strength aren't everything.

Black Vulkar Base[edit]

Beyond the east sewer door in the Rancor's chamber is a short tunnel leading to an elevator at its east end, flanked by a Vulkar guard on each side.

Vulkar Guard
KotOR Model Vulkar Guard (Upper Sewers).png
Class Soldier
Level 3
Alignment 50 (neutral)
Attributes
Strength 12 +1
Dexterity 14 +2
Constitution 12 +1
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 27
Defense 18
Fortitude 4
Reflex 3
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 5 -
Energy 1-8-
Threat 19-20,x2-
Melee Main Off
Attack 4 -
Piercing 2-11-
Threat 19-20,x2-
Items and abilities Feats
Energy Shield Military Suit Blaster Carbine + Vibroblade Armor Proficiency: Medium Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Power Attack

There's also a chewed corpse to the left of the sewer door upon entry. The guards hold their position and use their Energy Shield before they start shooting, so melee combat may be preferable. Unfortunately they aren't standing close enough for any grenade to hit both of them.

Experience Points (XP) Received: Item(s) Received Vulkar Guard (2)
  • Energy Shield
Item(s) Received Chewed Corpse

Once you've taken the elevator to the Black Vulkar base you'll be unable to return to hideout or change party selection without exiting the base, so do so now if need be.