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< Star Wars: Squadrons
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Ranking in Star Wars: Squadrons is measured in three ways: level, MMR ranking, and operations rank.

Your MMR Ranking is used for matchmaking purposes and cannot be viewed normally. This helps ensure you are not paired with players too far beyond your skill level. If you form a squadron with another player, they are counted as the player with the higher MMR.

Operations Rank[edit]

SWS-TierProgression.png

The Operations Rank is tied to the 8 week Operations cycle. Obtain your first rank by completing ten placement matches. This can only be done in Fleet Battles against other players. The operations rank levels are:

  • Maverick (Subdivisioned into I, II, and III)
  • Hotshot (Subdivisioned into I, II, and III)
  • Hero (Subdivisioned into I, II, III, IV, and V)
  • Valiant (Subdivisioned into I, II, III, IV, and V)
  • Legend (Subdivisioned into I, II, III, IV, and V)
  • Galactic Ace (not subdivisioned)

It is possible to be demoted from one subdivision to another, but you cannot drop from one division to the lower one.

Following the conclusion of every Operation, your competitive Rank tied to Fleet Battles will reset. You will receive an amount of Glory - a currency used for cosmetics - depending on the highest rank achieved, not the rank you are at when the operation ends.

Upon reaching Valiant, Legend, and Galactic Ace levels for the first time, you will be awarded with a special helmet.

Daily Challenges & Operation Rewards[edit]

Daily challenges offer Glory for cosmetics.

Regardless of how well you do in the Operation, however, you can still gain a special helmet by completing daily challenges. These challenges can be completed in Dogfights, Ranked Fleet Battles, or Co-op Fleet Battles vs. AI. You cannot complete them in custom or private matches, or solo Fleet Battles vs. AI.

When you first start the game, there will be a number of unskippable daily challenges meant to coax you into trying all four classes of ships. Future daily challenges can be changed.

Known daily challenges include:

Name Objective Glory
Star Fighter[1] Complete 3 dogfight matches. 100
That'll Teach Them[1] Win 1 fleet battle vs. AI 100
Pew Pew[1] As an X-wing or TIE Fighter, destroy 10 enemies 100
You Can Shake 'Em[1] As an A-wing or TIE Interceptor, evade 5 missiles 100
Heavy Hitter[1] As a Y-wing or TIE Bomber, deal 8000 damage to enemy capital ships 100
Friend Ship[1] As a U-wing or TIE Reaper, repair/resupply 10 allies 100
Send Support Repair[2] 10 squadmates 100
Revenge of the Empire Win 3 matches as the Galactic Empire 100
For the Empire Win 1 match as the Galactic Empire 50
Fleet Saviour Shoot down 15 enemy bombers 100
Menace Hit 20 enemy players with missiles 100
Contact Hit 10 enemy players with missiles 50
Rise of the Republic Win 3 matches as the New Republic 100
For the New Republic Win 1 match as the New Republic 50
Dedicated Pilot Win 5 matches as any faction 100
Untouchable Evade 15 enemy missiles 100
Dodger Evade 5 enemy missiles 50
Warming Up Complete 3 matches as either faction 50
Enemy Number One Destroy 3 enemy subsystems 100
Dedicated Pilot Complete 5 matches as any faction 100
Capital Punishment Deal 3000 damage to enemy capital ships 50
Subsystem Down Destroy 1 flagship subsystem 50
Warming Up Complete 3 matches as any faction 50
Tallied Up Shoot down 15 enemy players 50
Fleet Guardian Shoot down 5 enemy bombers 50

Levels[edit]

Leveling up

Levels are the most publicly visible method of progression, and is the number next to the player's name. Levels are gained simply by playing the game, and thus are not necessarily an indicator of skill. When you are below level 40, you will gain two requisition points - used for unlocking ship components. You will also gain Glory at any level, for unlocking cosmetics. At level 41 and above, you will gain only Glory - having gained enough requisition to unlock all fighter components for both sides.

At level 5, you gain an additional loadout slot, giving you additional flexibility in multiplayer. You will gain a third at level 15.

At level 25 you gain a fourth loadout slot and be awarded 500 Glory and 4 Requisition.

At level 35 you will gain a fifth loadout slot and be awarded 700 Glory and 4 Requisition.

Unlocking all items available will leave 1 Requisition left over.

Footnotes[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Unskippable daily challenge. Appears once.
  2. Does not have to be repair - can also be Tactical Shielding