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< Star Wars Knights of the Old Republic II: The Sith Lords
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There are 11 forms: 7 lightsaber forms and 4 Force forms. All Jedi classes are granted the following four forms, although at varying levels:

Level Jedi Guardian Jedi Sentinel Jedi Consular
11 Determination (Shii-Cho) Determination (Shii-Cho) Determination (Shii-Cho)
12 Contention (Makashi) Resilience (Soresu) Force Channel
13 Resilience (Soresu) Force Channel Contention (Makashi)
14 Force Channel Contention (Makashi) Resilience (Soresu)

Your main character then learns three of the remaining forms from the Lost Jedi encountered, for a total of seven forms. The three remaining Force forms can only be learned by a Jedi Consular, Jedi Master and Sith Lord:

Alignment First Second Final
0-49 Force Potency Force Affinity Force Mastery
50-100 Force Affinity Force Potency Force Mastery

The remaining lightsaber forms can only be learned by the other Jedi and Prestige classes:

Jedi Jedi Prestige Sith Prestige First Second Final
Guardian Weapon Master Marauder Aggression (Ataru) Perseverance (Shien) Ferocity (Juyo)
Sentinel Watchman Assassin Perseverance (Shien) Aggression (Ataru) Moderation (Niman)

If a Force or lightsaber form is learned as a Jedi before selecting a Prestige class, then only the first and final forms can be learned by that Prestige class. For example, if a dark Jedi Consular has already learned Force Potency, then on becoming a Sith Marauder only Aggression (Ataru) and Ferocity (Juyo) lightaber forms can be learned, while on becoming a Sith Assassin only Perseverance (Shien) and Moderation (Niman) lightsaber forms can be learned.

The more detailed descriptions on this page of a character's forms can also be found in the Powers section of the Abilities screen.

Lightsaber forms

Bonuses and penalties only apply if a lightsaber is wielded in the main hand: however, they still apply to the off hand attack even if a melee weapon is wielded in that off hand.

Lightsaber Form Attack Modifier Defense vs Current Target Damage Blaster Bolt Deflection Saves vs FPs
KotORII Form Determination.png Determination (Shii-Cho) +1 +3 -3
KotORII Form Contention.png Contention (Makashi) +3 (only if target is wielding a lightsaber) Damage: +3 -5 +2
KotORII Form Resilience.png Resilience (Soresu) +2 Critical Threat Range: -1 +4
KotORII Form Aggression.png Aggression (Ataru) -2 +5 Critical Threat Range: +1 -4
KotORII Form Perseverance.png Perseverance (Shien) +2 -5 Critical Multiplier: +1 +2
KotORII Form Moderation.png Moderation (Niman) +1 +1 +1 +1
KotORII Form Ferocity.png Ferocity (Juyo) Critical Hit +4 -4 +2 Attacks per round: +1 -4

The Attack Breakdown in the Combat section of the Journal's Messages Log displays Attack Modifier accumulating with each attack in a combat round:

Attack in round 1 2 3 4 5
Attack Modifier * 1 * 2 * 3 * 4 * 5

However, according to the total it's correctly added just once to each attack.

Defense and Defense vs Current Target bonuses and penalties are cumulative:

Lightsaber Form Determination (Shii-Cho) Aggression (Ataru) Ferocity (Juyo)
Defense vs Current Target 0 (+3 - 3) +3 (-2 + 5) -2 (-4 + 2)

Both are classified as feats and effects, which are normally restricted to a maximum defense bonus of +10. However, form bonuses and penalties take effect after this restriction is imposed: for example, this means feats and effects 13 is possible using Determination (Shii-Cho) vs untargeted opponents, or Aggression (Ataru) vs current target... but it also means feats and effects > 10 cannot reduce the penalty vs current target of Perseverance (Shien) since Force Armor (+6), Knight or Master Speed (+4) and Jedi Master Robe (+3) are restricted to 10 beforehand (min(6 + 4 + 3, 10) - 5 = 5, not min(6 + 4 + 3 - 5, 10) = 8 as for the Critical Strike penalty).

Contrary to any description, improvements to Attack Modifier do not also aid in Blaster Bolt Deflection (only base attack bonus affects the opposed roll).

Saves vs Force Powers actually affect Force power Difficulty Classes rather than saves: a bonus decreases enemy DCs, a penalty increases them.

Determination (Shii-Cho)

KotORII Form Determination.png

The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered. This Form has the following effects:

  • Defense vs Current Target: -3

(Note that Defense bonuses are cumulative, so this form provides a net +0 Defense against your current target, but +3 Defense against enemies that are not your target).

This is granted to all level 11 Jedi.

Contention (Makashi)

KotORII Form Contention.png

The Contention Form, also known as Makashi or Form II, was specifically developed to combat other lightsaber users. This form has the following effects:

  • Attack Modifier: +3 (only if target is wielding a lightsaber)

This is granted to a level 12 Jedi Guardian, a level 13 Jedi Consular and a level 14 Jedi Sentinel. Bonus damage is increased by a critical hit.

Saves vs Force Powers bonus actually decreases enemy Force power Difficulty Classes rather than increasing saves.

Resilience (Soresu)

KotORII Form Resilience.png

The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons. This form has the following effects:

This is granted to a level 12 Jedi Sentinel, a level 13 Jedi Guardian and a level 14 Jedi Consular.

Weapon Threat Range: -1 decreases critical threat chance by 5%, to a minimum of 5%, after any Keen or Critical Strike bonuses: without these bonuses, a Double-Bladed Lightsaber is unaffected (still Critical Threat: 20-20,x2 or 5% chance) and the range for a Keen Lightsaber with Master CS only decreases from 11-20 (50%) to 12-20 (45%).

Aggression (Ataru)

KotORII Form Aggression.png

The Aggression Form, also known as Ataru or Form IV, is best against a single opponent and is especially weak against blaster fire. This form has the following effects:

  • Defense vs Current Target: +5

(Note that Defense bonuses are cumulative, so this form provides a net +3 Defense against your current target, but -2 Defense against enemies that are not your target).

This is the first lightsaber form learned by a Jedi Guardian, Jedi Weapon Master or Sith Marauder, or the second learned by a Jedi Sentinel, Jedi Watchman or Sith Assassin.

Weapon Threat Range: +1 increases critical threat chance by 5%, after any Keen or Critical Strike bonuses: for example, the range for a Keen Lightsaber with Master CS only increases from 11-20 (50%) to 10-20 (55%).

Perseverance (Shien)

KotORII Form Perseverance.png

The Perseverance Form, also called Shien or Form V, is an aggressive form that does not sacrifice protection from blaster fire. It is most effective when facing blaster-wielding opponents or when outnumbered and least effective against a single foe. Using this form has the following effects:

(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +4).

This is the second lightsaber form learned by a Jedi Guardian, Jedi Weapon Master or Sith Marauder, or the first learned by a Jedi Sentinel, Jedi Watchman or Sith Assassin.

Critical Multiplier increases Critical Hit x2 to x3. It also adds to the Critical Multiplier of Power Attack, resulting in Critical Hit x4.

Moderation (Niman)

KotORII Form Moderation.png

The Moderation Form, also known as Niman or Form VI, is strong in all situations, but has no dramatic strengths. This form has the following effects:

(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +2).

This is the final lightsaber form learned by a Jedi Sentinel, Jedi Watchman or Sith Assassin.

Saves vs Force Powers bonus actually decreases enemy Force power Difficulty Classes rather than increasing saves.

Ferocity (Juyo)

KotORII Form Ferocity.png

The ferocity Form, also known as Juyo or Form VII, is a very precarious fighting style that is best against single powerful opponents. This form has the following effects:

  • Defense vs Current Target: +2
  • Attacks per round: +1

(Note that Defense bonuses are cumulative, so this form provides a net -2 Defense against your current target).

(Note that the Critical Hit Attack Modifier increases the likelihood that a critical threat will result in extra damage). The only indication this has an effect in the Threat Breakdown is if there's threat success with Attack < Defense (for example, threat success with Attack 40 vs Defense 44; without this Form, success would require at least Attack = Defense, or 44).

This is the final lightsaber form learned by a Jedi Guardian, Jedi Weapon Master or Sith Marauder.

Saves vs Force Powers penalty actually increases enemy Force power Difficulty Classes rather than decreasing saves.

Maximum 6 attacks per round are possible with this form (+1), Flurry (+1), Master Speed or Fury (+2), and an off hand or double-bladed weapon (+1). Floating numbers on the screen may only display up to five at a time, but all six attacks (five main hand and one off hand) occur and are recorded in the Combat section of the Journal screen's Messages Log.

Force forms

Force Channel is granted to a level 14 Jedi Guardian, a level 13 Jedi Sentinel and a level 12 Jedi Consular; the three remaining Force forms can only be learned by a main character Jedi Consular, Jedi Master or Sith Lord.

Force Form Force Regeneration Force Power Damage Saves vs Force Powers Force Power Cost
No Combat Combat User Enemy
KotORII Form Force Channel.png Force Channel +50% +500% +3 +2
KotORII Form Force Affinity.png Force Affinity +500%
KotORII Form Force Potency.png Force Potency +30% +20%
KotORII Form Force Mastery.png Force Mastery -4 -2 +20%

Force regeneration sums with the Regenerate Force Points feat's percentage:

Combat Feat Force Form Combined
Regenerate Force Points Force Channel Force Affinity
No +25% (* 1.25) +50% (* 1.5) +0% +75% (* 1.75)
Yes +250% (* 3.5) +500% (* 6) +750% (* 8.5)

Damage is added before any saving throw, but not for (Advanced) Throw Lightsaber. Force points regained by Drain Force aren't increased, but Vitality points healed by Drain Life and Death Field are, since this is equal to damage inflicted.

Saves vs Force Powers actually affect Force power Difficulty Classes rather than saves: a bonus decreases enemy DCs, a penalty increases them.

Cost is increased after alignment adjustment, and the effect is visible in the Powers section of the Abilities screen.

Force Channel

KotORII Form Force Channel.png

The Force Channel Form involves standard meditation techniques that all Jedi learn through their training. The effects of this Force Form are:

This is granted to a level 12 Jedi Consular, a level 13 Jedi Sentinel and a level 14 Jedi Guardian.

Force regeneration is actually increased both in and out of combat: although it's only increased by 50% out of combat versus 500% in combat, out of combat it's 10 times faster (reducing time to regenerate from 0 to maximum Force from 90 to 60 seconds, versus 900 to 150 seconds in combat). These percentages sum with the Regenerate Force Points feat's percentages (+25% out of combat and +250% in combat, or +75% and +750% in total respectively).

Damage is added before any saving throw, but not for (Advanced) Throw Lightsaber. Force points regained by Drain Force aren't increased, but Vitality points healed by Drain Life and Death Field are, since this is equal to damage inflicted.

Saves vs Force Powers bonus actually decreases enemy Force power Difficulty Classes rather than increasing saves.

Force Affinity

KotORII Form Force Affinity.png

The Force Affinity Form is an advanced meditation state that allows one to focus the power of the Force more rapidly. The effect of this Force Form is:

  • FP regenerate during combat (though at a somewhat reduced rate when compared to the non-combat regeneration rate).

If Alignment 50 or more, then this is the first Force form learned by a Jedi Consular, Jedi Master or Sith Lord, otherwise it's the second.

Force regeneration during combat is increased by 500%, reducing time to regenerate from 0 to maximum Force from 900 to 150 seconds. The percentage sums with the Regenerate Force Points feat's percentage (+250%, or +750% combined). Since this is the only bonus granted and Force Channel actually does the same and more, Force Affinity should never be active.

Force Potency

KotORII Form Force Potency.png

The Force Potency Form is favored by Dark Jedi as it involves drawing more power from the Force. The effects of this Force Form are:

If Alignment 50 or more, then this is the second Force form learned by a Jedi Consular, Jedi Master or Sith Lord, otherwise it's the first.

Damage is increased before any saving throw, but not for (Advanced) Throw Lightsaber. Force points regained by Drain Force aren't increased, but Vitality points healed by Drain Life and Death Field are, since this is equal to damage inflicted.

Cost is increased after alignment adjustment, and the effect is visible in the Powers section of the Abilities screen.

Force Mastery

KotORII Form Force Mastery.png

The Force Mastery Form increases the potency of most Force Powers, but drains the Jedi rapidly and leaves them vulnerable to counterattack by other Force users. The effects of this Force Form are:

  • Force Power Duration: +50%
  • Opponents' Saves vs Force Powers: -2
  • Saves vs Force Powers: -4

This is the final Force form learned by a Jedi Consular, Jedi Master or Sith Lord. Duration of the following Force powers is not increased:

Saves vs Force Powers penalties actually increase Force power Difficulty Classes rather than decreasing saves.

Cost is increased after alignment adjustment, and the effect is visible in the Powers section of the Abilities screen.