All implants require minimum Constitution to equip: this is the permanent value (bonuses from other Equipment, Stimulants, Force powers and Mastery not included).
Some implants can be created using a Lab Station with sufficient Treat Injury rank and Chemicals:
Implant | Minimum Constitution |
Treat Injury |
Chemical Cost |
---|---|---|---|
Reflex Package | 12 | 8 | 37 |
Pheromone Package | 12 | 17 | 150 |
Cardio Package | 12 | 26 | 450 |
Strength Package | 12 | 35 | 850 |
Retinal Combat Implant | 14 | 5 | 37 |
Lornan Implant | 14 | 18 | 150 |
Biotech Implant | 14 | 27 | 450 |
Power Implant | 14 | 36 | 850 |
Bio-Antidote System | 16 | 10 | 37 |
Nerve Enhancement System | 16 | 19 | 150 |
Reaction System | 16 | 28 | 450 |
Advanced Combat System | 16 | 37 | 850 |
Strength D-Package | 18 | 11 | 37 |
Immunity D-Package | 18 | 20 | 150 |
Perception D-Package | 18 | 29 | 450 |
Enhancement D-Package | 18 | 38 | 850 |
All implants are listed below, although some may be unobtainable without using Cheats.
Packages
Packages require minimum Constitution 12 to equip.
Reflex Package
- Skill Required to Create: Treat Injury (8)
- Attributes Required: Minimum Constitution: 12
- Saves: Reflex +1
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Geeda | 78 | 1 |
There's also a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 75 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 75 | 1 |
Dxun | Mandalorian Ruins | Kex | 75 | 1 |
Onderon | Merchant Quarter | Gegorran | 75 | 1 |
Dantooine | Khoonda | Adum Larp | 75 | 1 |
Pheromone Package
- Skill Required to Create: Treat Injury (17)
- Attributes Required: Minimum Constitution: 12
- Skills: Persuade +1
- Charisma: +1
This implant allows the user to subtly secrete synthetic pheromones that generally stimulate a pleasant behavior response in a wide range of species.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 300 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 300 | 1 |
Dxun | Mandalorian Ruins | Kex | 300 | 1 |
Onderon | Iziz Spaceport | Margar | 360 | 1 |
Onderon | Merchant Quarter | Gegorran | 300 | 1 |
Dantooine | Khoonda | Adum Larp | 300 | 1 |
Cardio Package
- Skill Required to Create: Treat Injury (26)
- Attributes Required: Minimum Constitution: 12
- Constitution: +1
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 900 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 900 | 1 |
Dxun | Mandalorian Ruins | Kex | 900 | 1 |
Onderon | Iziz Spaceport | Margar | 1080 | 1 |
Onderon | Merchant Quarter | Gegorran | 900 | 1 |
Dantooine | Khoonda | Adum Larp | 900 | 1 |
Strength Package
- Skill Required to Create: Treat Injury (35)
- Attributes Required: Minimum Constitution: 12
- Strength: +1
This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 1700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 1700 | 1 |
Dxun | Mandalorian Ruins | Kex | 1700 | 1 |
Onderon | Iziz Spaceport | Margar | 2040 | 1 |
Dantooine | Khoonda | Adum Larp | 1700 | 1 |
Response Package
- Attributes Required: Minimum Constitution: 12
- Skills: Stealth + 1
- Dexterity: +1
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 3700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 3700 | 1 |
Dxun | Mandalorian Ruins | Kex | 3700 | 1 |
Dantooine | Khoonda | Adum Larp | 3700 | 1 |
Fitness Package
- Attributes Required: Minimum Constitution: 12
- Constitution: +1
- Strength: +1
This simple but advanced implant combines the functionality of the more common Strength and Cardio Packages.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 7600 | 1 |
Dxun | Mandalorian Ruins | Kex | 7600 | 1 |
Dantooine | Khoonda | Adum Larp | 7600 | 1 |
Skills Package
- Attributes Required: Minimum Constitution: 12
- Skills: Awareness +1, Computer Use +1, Demolitions +1, Persuade +1, Repair +1, Security +1, Stealth +1, Treat Injury +1
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 12800 | 1 |
Dxun | Mandalorian Ruins | Kex | 12800 | 1 |
Health Package
- Attributes Required: Minimum Constitution: 12
- Constitution: +1
- Regeneration: 1
This advanced implant package employs nano-technology to speed healing.
There's a chance to buy from the following merchant:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 18200 | 1 |
Physical Boost Package
- Attributes Required: Minimum Constitution: 12
- Constitution: +1
- Dexterity: +1
- Strength: +1
This device improves all physical attributes, making it one of the most valuable of implants of its type.
Mental Boost Package
- Attributes Required: Minimum Constitution: 12
- Charisma: +1
- Intelligence: +1
- Wisdom: +1
This device improves all mental attributes, making it one of the most valuable of implants of its type.
Implants
Implants require minimum Constitution 14 to equip.
Retinal Combat Implant
- Skill Required to Create: Treat Injury (5)
- Attributes Required: Minimum Constitution: 14
- Immunity: Critical Hits
- Skills: Awareness +1
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 75 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 75 | 1 |
Dxun | Mandalorian Ruins | Kex | 75 | 1 |
Onderon | Iziz Spaceport | Margar | 90 | 1 |
Onderon | Merchant Quarter | Gegorran | 75 | 1 |
Dantooine | Khoonda | Adum Larp | 75 | 1 |
Lornan Implant
- Skill Required to Create: Treat Injury (18)
- Attributes Required: Minimum Constitution: 14
- Damage Immunity: 10% vs. Electrical
- Damage Immunity: 5% vs. Energy
This implant regulates electrical current, protecting the user's brain from energy surges.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 300 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 300 | 1 |
Dxun | Mandalorian Ruins | Kex | 300 | 1 |
Onderon | Iziz Spaceport | Margar | 360 | 1 |
Onderon | Merchant Quarter | Gegorran | 300 | 1 |
Dantooine | Khoonda | Adum Larp | 300 | 1 |
Biotech Implant
- Skill Required to Create: Treat Injury (27)
- Attributes Required: Minimum Constitution: 14
- Regeneration: 1
This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 900 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 900 | 1 |
Dxun | Mandalorian Ruins | Kex | 900 | 1 |
Onderon | Iziz Spaceport | Margar | 1080 | 1 |
Onderon | Merchant Quarter | Gegorran | 900 | 1 |
Dantooine | Khoonda | Adum Larp | 900 | 1 |
Power Implant
- Skill Required to Create: Treat Injury (36)
- Attributes Required: Minimum Constitution: 14
- Saves: Fortitude +1
- Strength: +2
This improved variant of the Strength Package employs substantially higher doses of stimulants.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Geeda | 1785 | 1 |
There's also a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 1700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 1700 | 1 |
Dxun | Mandalorian Ruins | Kex | 1700 | 1 |
Onderon | Iziz Spaceport | Margar | 2040 | 1 |
Dantooine | Khoonda | Adum Larp | 1700 | 1 |
Alacrity Implant
- Attributes Required: Minimum Constitution: 14
- Saves: Reflex +1
- Dexterity: +2
The Alacrity Implant enhances the user's nervous system, significantly improving reaction times.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 3700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 3700 | 1 |
Dxun | Mandalorian Ruins | Kex | 3700 | 1 |
Dantooine | Khoonda | Adum Larp | 3700 | 1 |
Insight Implant
- Attributes Required: Minimum Constitution: 14
- Saves: Will +1
- Wisdom: +2
By stimulating less used neural networks in the brain, this implant allows the user to see solutions they may not have otherwise considered.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 7600 | 1 |
Dxun | Mandalorian Ruins | Kex | 7600 | 1 |
Dantooine | Khoonda | Adum Larp | 7600 | 1 |
Skills Implant
- Attributes Required: Minimum Constitution: 14
- Skills: Awareness +2, Computer Use +2, Demolitions +2, Persuade +2, Repair +2, Security +2, Stealth +2, Treat Injury +2
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 12800 | 1 |
Dxun | Mandalorian Ruins | Kex | 12800 | 1 |
Durability Implant
- Attributes Required: Minimum Constitution: 14
- Damage Resistance: Resist 5/- vs. Electrical
- Damage Resistance: Resist 5/- vs. Energy
- Constitution: +1
This implant regulates current through the body, both improving stamina and providing resistance to energy-related attacks.
There's a chance to buy from the following merchant:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 18200 | 1 |
Physical Boost Implant
- Attributes Required: Minimum Constitution: 14
- Constitution: +1
- Dexterity: +2
- Strength: +2
This device improves all physical attributes, making it one of the most valuable of implants of its type.
Mental Boost Implant
- Attributes Required: Minimum Constitution: 14
- Charisma: +2
- Intelligence: +1
- Wisdom: +2
This device improves all mental attributes, making it one of the most valuable of implants of its type.
Systems
Systems require minimum Constitution 16 to equip.
Bio-Antidote System
- Skill Required to Create: Treat Injury (10)
- Attributes Required: Minimum Constitution: 16
- Immunity: Poison
- Constitution: +1
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 75 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 75 | 1 |
Dxun | Mandalorian Ruins | Kex | 75 | 1 |
Onderon | Iziz Spaceport | Margar | 90 | 1 |
Onderon | Merchant Quarter | Gegorran | 75 | 1 |
Dantooine | Khoonda | Adum Larp | 75 | 1 |
Nerve Enhancement System
- Skill Required to Create: Treat Injury (19)
- Attributes Required: Minimum Constitution: 16
- Immunity: Stun, Fear, Horror
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Geeda | 315 | 1 |
There's also a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 300 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 300 | 1 |
Dxun | Mandalorian Ruins | Kex | 300 | 1 |
Onderon | Iziz Spaceport | Margar | 360 | 1 |
Onderon | Merchant Quarter | Gegorran | 300 | 1 |
Dantooine | Khoonda | Adum Larp | 300 | 1 |
Reaction System
- Skill Required to Create: Treat Injury (28)
- Attributes Required: Minimum Constitution: 16
- Dexterity: +3
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 900 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 900 | 1 |
Dxun | Mandalorian Ruins | Kex | 900 | 1 |
Onderon | Iziz Spaceport | Margar | 1080 | 1 |
Onderon | Merchant Quarter | Gegorran | 900 | 1 |
Dantooine | Khoonda | Adum Larp | 900 | 1 |
Advanced Combat System
|
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 1700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 1700 | 1 |
Dxun | Mandalorian Ruins | Kex | 1700 | 1 |
Onderon | Iziz Spaceport | Margar | 2040 | 1 |
Dantooine | Khoonda | Adum Larp | 1700 | 1 |
Bavakar Strength System
- Attributes Required: Minimum Constitution: 16
- Strength: +3
This implant stimulates physical performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Telos | Entertainment | Samhan Dobo | 3700 | 1 |
Nar Shaddaa | Refugee Landing Pad | Oondar | 3700 | 1 |
Dxun | Mandalorian Ruins | Kex | 3700 | 1 |
Dantooine | Khoonda | Adum Larp | 3700 | 1 |
Cardio Power System
- Attributes Required: Minimum Constitution: 16
- Constitution: +4
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 7600 | 1 |
Dxun | Mandalorian Ruins | Kex | 7600 | 1 |
Dantooine | Khoonda | Adum Larp | 7600 | 1 |
Skills System
- Attributes Required: Minimum Constitution: 16
- Skills: Awareness +4, Computer Use +4, Demolitions +4, Persuade +4, Repair +4, Security +4, Stealth +4, Treat Injury +4
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 12800 | 1 |
Dxun | Mandalorian Ruins | Kex | 12800 | 1 |
Numbness System
- Attributes Required: Minimum Constitution: 16
- Damage Resistance: Resist 5/-vs. Bludgeoning, Piercing, Slashing
- Constitution: +2
By converting all pain into benign brain signals, this implant system greatly increases one's durability. It has no direct negative side effects, as its user is still fully aware of his body's current state of health.
There's a chance to buy from the following merchant:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 18200 | 1 |
Physical Boost System
- Attributes Required: Minimum Constitution: 16
- Constitution: +2
- Dexterity: +3
- Strength: +2
This device improves all physical attributes, making it one of the most valuable of implants of its type.
Mental Boost System
- Attributes Required: Minimum Constitution: 16
- Charisma: +2
- Intelligence: +2
- Wisdom: +3
This device improves all mental attributes, making it one of the most valuable of implants of its type.
D-Packages
D-Packages require minimum Constitution 18 to equip.
Strength D-Package
- Skill Required to Create: Treat Injury (11)
- Attributes Required: Minimum Constitution: 18
- Constitution: +1
- Strength: +1
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Geeda | 78 | 1 |
There's also a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 75 | 1 |
Dxun | Mandalorian Ruins | Kex | 75 | 1 |
Onderon | Merchant Quarter | Gegorran | 75 | 1 |
Dantooine | Khoonda | Adum Larp | 75 | 1 |
Immunity D-Package
- Skill Required to Create: Treat Injury (20)
- Attributes Required: Minimum Constitution: 18
- Immunity: Critical Hits, Poison, Stun, Fear, Horror
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 300 | 1 |
Dxun | Mandalorian Ruins | Kex | 300 | 1 |
Onderon | Iziz Spaceport | Margar | 360 | 1 |
Onderon | Merchant Quarter | Gegorran | 300 | 1 |
Dantooine | Khoonda | Adum Larp | 300 | 1 |
Perception D-Package
- Skill Required to Create: Treat Injury (29)
- Attributes Required: Minimum Constitution: 18
- Charisma: +1
- Wisdom: +2
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 900 | 1 |
Dxun | Mandalorian Ruins | Kex | 900 | 1 |
Onderon | Iziz Spaceport | Margar | 1080 | 1 |
Onderon | Merchant Quarter | Gegorran | 900 | 1 |
Dantooine | Khoonda | Adum Larp | 900 | 1 |
Enhancement D-Package
- Skill Required to Create: Treat Injury (38)
- Attributes Required: Minimum Constitution: 18
- Bonus Feat: Dueling, Improved Dueling, Master Dueling
- Bonus Feat: Two-Weapon Fighting, Improved Two-Weapon Fighting, Master Two-Weapon Fighting
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 1700 | 1 |
Dxun | Mandalorian Ruins | Kex | 1700 | 1 |
Onderon | Iziz Spaceport | Margar | 2040 | 1 |
Dantooine | Khoonda | Adum Larp | 1700 | 1 |
Immortality D-Package
- Attributes Required: Minimum Constitution: 18
- Constitution: +3
- Bonus Feat: Toughness, Improved Toughness, Master Toughness
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 3700 | 1 |
Dxun | Mandalorian Ruins | Kex | 3700 | 1 |
Dantooine | Khoonda | Adum Larp | 3700 | 1 |
Quickness D-Package
- Attributes Required: Minimum Constitution: 18
- Defense Bonus: 1
- Dexterity: +4
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 7600 | 1 |
Dxun | Mandalorian Ruins | Kex | 7600 | 1 |
Dantooine | Khoonda | Adum Larp | 7600 | 1 |
Skills D-Package
- Attributes Required: Minimum Constitution: 18
- Skills: Awareness +6, Computer Use +6, Demolitions +6, Persuade +6, Repair +6, Security +6, Stealth +6, Treat Injury +6
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
There's a chance to buy from the following merchants:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 12800 | 1 |
Dxun | Mandalorian Ruins | Kex | 12800 | 1 |
Universal D-Package
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
There's a chance to buy from the following merchant:
World | Area | Source | Cost | Amount |
---|---|---|---|---|
Nar Shaddaa | Refugee Landing Pad | Oondar | 18200 | 1 |
Physical Boost D-Package
- Attributes Required: Minimum Constitution: 18
- Constitution: +3
- Dexterity: +3
- Strength: +3
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.
Mental Boost D-Package
- Attributes Required: Minimum Constitution: 18
- Charisma: +3
- Intelligence: +3
- Wisdom: +3
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals.