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All mines have Area of Effect: 3.3m radius, and can be created using a Lab Station with sufficient Demolitions rank and Chemicals:

Mine Flash Frag Sonic Plasma Gas
Rank Cost Rank Cost Rank Cost Rank Cost Rank Cost
Minor 2 50 3 50 4 50 5 50 6 50
Average 8 125 9 125 10 100 11 125 12 125
Strong 14 175 15 175 16 150 17 175 18 175
Deadly 20 200 21 200 22 200 23 200 24 200
Devastating 26 300 27 300 28 300 29 300 30 300

Hostile mines can normally be detected with a successful Awareness skill check, then simply avoided or disabled with a successful Demolitions skill check. Lesser Demolitions skill is required to set your own mines, and greater skill allows recovery of hostile mines for your own use.

Maximum 15 mines can be set in the same area. Mines are best set when anticipating combat with melee attackers who can be lured back to trigger them. However, due to the time spent setting them and then luring enemies, they're best used sparingly unless playing solo or confronted by one or two really tough opponents.

Flash mines[edit]

Minor Flash Mine[edit]

KotORII Item Flash Mine.png
Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model.

Average Flash Mine[edit]

KotORII Item Flash Mine.png
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.
World Area Source Cost Amount
Nar Shaddaa Jekk'Jekk Tarr Tunnels Combat Pit 250 2
Dantooine Enclave Sublevel Stuck Door 250 1
Onderon Sky Ramp Ramp 250 2
Ramp 250 1

Strong Flash Mine[edit]

KotORII Item Flash Mine.png
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount.

Blinding Flash Mine[edit]

KotORII Item Flash Mine.png
This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge.
World Area Source Cost Amount
Dxun Jungle Dxun Cache 400 1
Mandalorian Cache 400 1

Devastating Flash Mine[edit]

KotORII Item Flash Mine.png
This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge.

Frag mines[edit]

Minor Frag Mine[edit]

KotORII Item Average Frag Mine.png
Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model.
World Area Source Cost Amount
Telos Restoration Zone Hidden Cache 100 5
Passage 100 2
Hidden Cache 100 3
Minefield 100 11
Czerka Site Mercenary Droidmaster 100 4
Old Military Base 100 2

Average Frag Mine[edit]

KotORII Item Average Frag Mine.png
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.
World Area Source Cost Amount
Nar Shaddaa Jekk'Jekk Tarr Tunnels Vents 250 12
Combat Pit 250 2
Mira / Hanharr 250 3
Old Beast Tender Corpse 250 2
Dxun Mandalorian Ruins Kex 250 Infinite
Dantooine Enclave Sublevel Locked Door 250 1
Power Relay Station 250 1
Locked Door 250 1
Khoonda Plains West minefield 250 6
East minefield 250 6
Onderon Sky Ramp Ramp 250 3
Korriban Secret Tomb Chasm Room 250 6
Telos: Citadel Station Suburban (082 West) Hall 250 5

Strong Frag Mine[edit]

KotORII Item Average Frag Mine.png
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.
World Area Source Cost Amount
Dxun Jungle Tomb Perimeter Sensor 350 10
Onderon Royal Palace South hall 350 2

Deadly Frag Mine[edit]

KotORII Item Average Frag Mine.png
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.
World Area Source Cost Amount
Nar Shaddaa Goto's Yacht Central Command 400 10
Interior Defense 400 13
Bridge 400 10
Dxun Jungle Mandalorian Cache 400 2
Onderon Royal Palace South hall 400 1

Devastating Frag Mine[edit]

KotORII Item Average Frag Mine.png
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies.

Sonic mines[edit]

Minor Sonic Mine[edit]

KotORII Item Flash Mine.png
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
World Area Source Cost Amount
Peragus II Mining Tunnels Broken Droid 100 2
Superheated Blast Tunnel 100 2
Corpse 100 2
Corpse 100 3
Corridor 100 2
Damaged Cylinder 100 1
Dormitories Corpse 100 2

Average Sonic Mine[edit]

KotORII Item Flash Mine.png
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
World Area Source Cost Amount
Peragus II Fuel Depot Fuel lines (3) 200 1
Hangar Bay Ramps 200 6
Dantooine Enclave Sublevel Power Relay Station 200 1
Onderon Sky Ramp Ramp 200 1

Strong Sonic Mine[edit]

KotORII Item Flash Mine.png
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
World Area Source Cost Amount
Onderon Royal Palace South hall 300 1

Deadly Sonic Mine[edit]

KotORII Item Flash Mine.png
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.
World Area Source Cost Amount
Peragus II Fuel Depot Corpse 400 3
Dxun Jungle Mandalorian Cache 400 2
Onderon Royal Palace South hall 400 1

Although labeled Devastating, those last three mines are only Deadly.

Devastating Sonic Mine[edit]

KotORII Item Flash Mine.png
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds.

Plasma mines[edit]

Minor Plasma Mine[edit]

KotORII Item Plasma Mine.png
When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model.

Average Plasma Mine[edit]

KotORII Item Plasma Mine.png
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.
World Area Source Cost Amount
Dxun Mandalorian Ruins Kex 250 2
Dantooine Enclave Sublevel Power Relay Station 250 1
Onderon Sky Ramp Ramp 250 1
Ramp 250 1

Strong Plasma Mine[edit]

KotORII Item Plasma Mine.png
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.
World Area Source Cost Amount
Onderon Royal Palace South hall 350 1

Deadly Plasma Mine[edit]

KotORII Item Plasma Mine.png
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.
World Area Source Cost Amount
Dxun Jungle Mandalorian Cache 400 3

Devastating Plasma Mine[edit]

KotORII Item Plasma Mine.png
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them.

Gas mines[edit]

Minor Gas Mine[edit]

KotORII Item Average Gas Mine.png
  • Skill Required to Create: Demolitions (6) (Chemical Cost: 50)
  • Damage: Special
  • Secondary: Poison, 3 pts every 3 sec
  • Duration: 30sec
  • Save (Fortitude): DC15 for no effect
When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model.

Average Gas Mine[edit]

KotORII Item Average Gas Mine.png
  • Skill Required to Create: Demolitions (12) (Chemical Cost: 125)
  • Damage: -1 to all attributes every 6 secs Special
  • Secondary: Poison, 4 pts every 6 3 secs
  • Duration: 36sec 30sec
  • Save (Fortitude): DC25 for no effect
When tripped, gas mines release toxic and inherently corrosive chemicals into the air.
World Area Source Cost Amount
Nar Shaddaa Jekk'Jekk Tarr Tunnels Vents 250 1
Combat Pit 250 2
Dantooine Enclave Sublevel Garden 250 2

Strong Gas Mine[edit]

KotORII Item Average Gas Mine.png
When tripped, gas mines release toxic and inherently corrosive chemicals into the air.

Deadly Gas Mine[edit]

KotORII Item Average Gas Mine.png
  • Skill Required to Create: Demolitions (24) (Chemical Cost: 200)
  • Damage: -1 to all attributes every 6 secs Special
  • Secondary: Poison, 5 pts every 6 3 secs
  • Duration: 72sec 30sec
  • Save (Fortitude): DC100 DC30 for no effect
When tripped, gas mines release toxic and inherently corrosive chemicals into the air.
World Area Source Cost Amount
Nar Shaddaa Docks Backpack 400 1
Dxun Jungle Dxun Cache 400 1

Devastating Gas Mine[edit]

KotORII Item Average Gas Mine.png
  • Skill Required to Create: Demolitions (30) (Chemical Cost: 300)
  • Damage: Special -1 to all attributes every 6 secs
  • Secondary: Poison, 5 pts every 3 6 secs
  • Duration: 30 72 sec
  • Save (Fortitude): DC30 DC100 for no effect
When tripped, gas mines release toxic and inherently corrosive chemicals into the air.