All mines have Area of Effect: 3.3m radius, and can be created using a Lab Station with sufficient Demolitions rank and Chemicals:
Mine
|
Flash
|
Frag
|
Sonic
|
Plasma
|
Gas
|
Rank |
Cost
|
Rank |
Cost
|
Rank |
Cost
|
Rank |
Cost
|
Rank |
Cost
|
Minor
|
2 |
50
|
3 |
50
|
4 |
50
|
5 |
50
|
6 |
50
|
Average
|
8 |
125
|
9 |
125
|
10 |
100
|
11 |
125
|
12 |
125
|
Strong
|
14 |
175
|
15 |
175
|
16 |
150
|
17 |
175
|
18 |
175
|
Deadly
|
20 |
200
|
21 |
200
|
22 |
200
|
23 |
200
|
24 |
200
|
Devastating
|
26 |
300
|
27 |
300
|
28 |
300
|
29 |
300
|
30 |
300
|
Hostile mines can normally be detected with a successful Awareness skill check, then simply avoided or disabled with a successful Demolitions skill check. Lesser Demolitions skill is required to set your own mines, and greater skill allows recovery of hostile mines for your own use.
Maximum 15 mines can be set in the same area. Mines are best set when anticipating combat with melee attackers who can be lured back to trigger them. However, due to the time spent setting them and then luring enemies, they're best used sparingly unless playing solo or confronted by one or two really tough opponents.
Flash mines
Minor Flash Mine
|
|
Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model. |
Average Flash Mine
|
|
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Jekk'Jekk Tarr Tunnels
|
Combat Pit
|
250 |
2
|
Dantooine
|
Enclave Sublevel
|
Stuck Door
|
250 |
1
|
Strong Flash Mine
|
|
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount. |
Blinding Flash Mine
|
|
This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge. |
Devastating Flash Mine
|
|
This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge. |
Frag mines
Minor Frag Mine
Average Frag Mine
Strong Frag Mine
Deadly Frag Mine
Devastating Frag Mine
Sonic mines
Minor Sonic Mine
|
- Skill Required to Create: Demolitions (4)
- Damage: 18
- Secondary: DEX -2 for 30 sec
- Save (Reflex): DC15 for half damage and to negate DEX loss
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
Average Sonic Mine
|
- Skill Required to Create: Demolitions (10)
- Damage: 30
- Secondary: DEX -2 for 30 sec
- Save (Reflex): DC20 for half damage and to negate DEX loss
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Peragus II
|
Fuel Depot
|
Door (3)
|
200 |
3
|
Dantooine
|
Enclave Sublevel
|
Power Relay Station
|
200 |
1
|
Strong Sonic Mine
|
- Skill Required to Create: Demolitions (16)
- Damage:
54 42
- Secondary: DEX -4 for 30 sec
- Save (Reflex): DC25 for half damage and to negate DEX loss
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Onderon
|
Royal Palace
|
East corridor
|
300 |
1
|
Deadly Sonic Mine
|
- Skill Required to Create: Demolitions (22)
- Damage: 54
- Secondary: DEX -4 for 30 sec
- Save (Reflex): DC30 for half damage and to negate DEX loss
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
Although labeled Devastating, these three mines are only Deadly.
Devastating Sonic Mine
|
- Skill Required to Create: Demolitions (28)
- Damage: 66
- Secondary: DEX -6 for 30 sec
- Save (Reflex): DC35 for half damage and to negate DEX loss
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
Plasma mines
Minor Plasma Mine
|
|
When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model. |
Average Plasma Mine
|
- Skill Required to Create: Demolitions (11)
- Damage:
Heat Energy, 60pts 42pts
- Save (Reflex):
DC25 DC20 for half damage
|
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Dxun
|
Mandalorian Ruins
|
Kex
|
250 |
2
|
Dantooine
|
Enclave Sublevel
|
Power Relay Station
|
250 |
1
|
Strong Plasma Mine
|
|
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Onderon
|
Royal Palace
|
East corridor
|
350 |
1
|
Deadly Plasma Mine
|
- Skill Required to Create: Demolitions (23)
- Damage:
Heat Energy, 96pts 78pts
- Save (Reflex):
DC35 DC30 for half damage
|
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them. |
Devastating Plasma Mine
|
|
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them. |
Gas mines
Minor Gas Mine
Average Gas Mine
File:KotOR Item Average Gas Mine.png
|
- Skill Required to Create: Demolitions (12)
- Damage:
-1 to all attributes every 6 secs Special
- Secondary: Poison, 4 pts every
6 3 secs
- Duration:
36sec 30sec
- Save (Fortitude): DC25 for no effect
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Jekk'Jekk Tarr Tunnels
|
Vents
|
250 |
1
|
Combat Pit
|
250 |
2
|
Dantooine
|
Enclave Sublevel
|
Garden
|
250 |
2
|
Strong Gas Mine
Deadly Gas Mine
File:KotOR Item Average Gas Mine.png
|
- Skill Required to Create: Demolitions (24)
- Damage:
-1 to all attributes every 6 secs Special
- Secondary: Poison, 5 pts every
6 3 secs
- Duration:
72sec 30sec
- Save (Fortitude):
DC100 DC30 for no effect
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Docks
|
Backpack
|
400
|
1
|
Devastating Gas Mine
File:KotOR Item Average Gas Mine.png
|
- Skill Required to Create: Demolitions (30)
- Damage:
Special -1 to all attributes every 6 secs
- Secondary: Poison, 5 pts every
3 6 secs
- Duration:
30 72 sec
- Save (Fortitude):
DC30 DC100 for no effect
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air. |