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Miscellaneous items also include the following:
- Upgrade items
Some items listed below can be created using a Workbench with sufficient skill rank and Components:
Parts
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This is a disposable package of universally adaptable parts, designed for characters using the Repair skill on machines. Each pack is a one-use item. A high Repair skill reduces the number of parts required for any given task. |
Computer Spike
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These items allow a user to slice computer programs, assaulting systems with garbage data to overwhelm security measures. They are one-use items. A high Computer Use skill reduces the number of spikes required for any given task. |
Security Tunneler
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This one-use item improves the user's ability to bypass security measures, creating electronic interference in the locking mechanisms of doors and containers. This item can only be used if you possess the Security skill. |
Skills: Security +6 is granted when used to open a lock.
World
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Area
|
Source
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Cost
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Amount
|
Peragus II
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Administration Level
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Corpse
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100 |
1
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Mining Tunnels
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Plasteel Cylinder
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100 |
1
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Telos: Citadel Station
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Entertainment
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Samhan Dobo
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100 |
2
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Nar Shaddaa
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Docks
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Backpack
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100 |
1
|
Jekk'Jekk Tarr Tunnels
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Pit Victim
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100 |
1
|
Onderon
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Western Square
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1B-8D
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110 |
1
|
Royal Palace
|
Kiph
|
100 |
3
|
Dantooine
|
Khoonda Plains
|
Akkere
|
100 |
1
|
Security Spike Tunneler
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This one-use item employs anti-encryption software and electronic interference to improve the user's ability to bypass locking mechanisms on doors and containers. This item can only be used if you possess the Security skill.
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Skills: Security +10 is granted when used to open a lock.
World
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Area
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Source
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Cost
|
Amount
|
Nar Shaddaa
|
Docks
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Backpack
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200
|
1
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Onderon
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Royal Palace
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Kiph
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200
|
2
|
Wrist Launcher
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Mira's cunningly-designed, custom wrist launcher is actually three separate weapon systems incorporated into a single unit: a wrist-rocket launcher, a dart gun, and a mag-sling for launching hand grenades.
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Explosive Rocket
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- Skill Required to Create: Repair (5) (Component Cost: 3)
- Damage: Piercing, 10 (single target)
- Secondary: Piercing, 24 (area effect)
- Area of Effect: 4 meters
- Range: Long
- Reflex Saves: DC15 for half (area of effect) damage (DC15 for no single target damage)
|
This deadly anti-personnel wrist rocket detonates a secondary charge on impact, showering the target and those around it with shrapnel. |
Tranquilizer Dart
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- Skill Required to Create: Repair (10) (Component Cost: 6)
- Damage: Piercing, 1
- Secondary: Stun
- Duration: 9sec
- Range: Short
- Fortitude Save: DC20 for no (stun) effect
|
Tranquilizer darts' non-lethal toxin can knock a target out in seconds. Equally good for tagging Bantha for research purposes, or stopping a fleeing bounty mark in his tracks. |
World
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Area
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Source
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Cost
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Amount
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Nar Shaddaa
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Jekk'Jekk Tarr Tunnels
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Pit Victim
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125 |
1
|
Buster Rocket
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This wrist rocket is designed for use against vehicles and heavy droids. |
Kyber Dart
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- Skill Required to Create: Repair (20) (Component Cost: 17)
- Damage: Piercing, 1
- Secondary: Poison, 25pts every 6sec
- Duration: 18sec
- Range: Short
- Fortitude Saves: DC25 for half (poison) damage (DC 100 for no poison effect)
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Kyber darts hail from the little-known world of Kamino. The Kaminoan's intimate knowledge of genetic engineering and xenobiology allow them to develop highly virulent biotoxins that kill with frightening efficiency. |
Plasma Rocket
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- Skill Required to Create: Repair (25) (Component Cost: 24)
- Damage: Piercing, 10
- Secondary: Heat, 36pts
- Area of Effect: 4m
- Range: Long
- Reflex Saves: DC15 for half (heat) damage (DC 15 for no piercing damage)
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Plasma wrist rockets explode in a roiling ball of super-heated gas on impact. This generally has a markedly bad effect on the target and anything in its immediate area. |
Poison Rocket
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- Damage: Piercing, 10
- Secondary: Poison, 5pts every 6sec
- Duration: 12sec
- Area of Effect: 4m
- Range: Long
- Fortitude Save: DC25 for no (poison) effect (Reflex Save: DC15 for no piercing damage)
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This hollow-tipped wrist rocket explodes in a blast of nerve gas when it strikes. The gas lingers for some time, generally killing the target if the rocket's impact did not. |
Poison Dart
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- Damage: Piercing, 1
- Secondary: Poison, 10pts every 6sec
- Duration: 18sec
- Range: Short
- Fortitude Save: DC25 for no (poison) effect
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This dart contains a highly toxic chemical agent. Though the dosage is small, the concentrated poison is no less deadly that breathing nerve gas. |
World
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Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Jekk'Jekk Tarr Tunnels
|
Pit Victim
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690 |
1
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Piercing Dart
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- Damage: Piercing, 50
- Range: Medium
- Reflex Save: DC10 for no effect
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Though easy to evade, this dart is often deadly when it strikes true. |
Paralysis Dart
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- Damage: Piercing, 1
- Secondary: Paralysis
- Duration: 9sec
- Range: Short
- Fortitude Save: DC20 for Slow for 3sec
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A favorite among bounty hunters hoping to capture rather than kill their marks. The toxin on this dart affects the nervous system, causing grogginess or outright paralysis. |
World
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Area
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Source
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Cost
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Amount
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Nar Shaddaa
|
Jekk'Jekk Tarr Tunnels
|
Pit Victim
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700 |
2
|
Ion Rocket
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- Damage: Piercing, 10
- Secondary: Ion, 48pts
- Area of Effect: 4m
- Range: Long
- Reflex Saves: DC15 for half (ion) damage (DC15 for no piercing damage)
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These wrist rockets emit a burst of energy on impact, severely damaging any droids or personal shields in the area of effect. |
Concussion Rocket
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- Damage: Piercing, 1
- Secondary: Knock Down & Stun for 9sec
- Range: Long
- Reflex Save: DC15 for no effect (or damage)
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This generally non-lethal wrist rocket explodes with concussive force that knocks down and disorients the target. |