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File:KotORII Map Refugee Quad.png
Map of the Refugee Quad

Refugee Landing Pad[edit]

You're unable to change your party inside the refugee quad, so you need to return to the refugee landing pad to do so.

The junction beyond the door in front of you is guarded by two Exchange thugs, a Trandoshan and a Gamorrean. As you approach or speak to either one (you cannot sneak past):

KotORII Icon Dialog.png Exchange Thug: What you do here? You not allowed! You not refugee.
KotORII Icon Dialog.png Exchange Thug: Unless you have credits... or something to give us, yes?
Dialog
KotORII Icon Dialog.png 1. What do you want? KotORII Icon Dialog.png 2. And who do you two think you are?
KotORII Icon Dialog.png Exchange Thug: The Overseer pay us - big, bigger than Greesh.
KotORII Icon Dialog.png Exchange Thug: We want the toll - anyone coming in or out of this sector pays Overseer Saquesh's toll. Except refugees... they stay in.
KotORII Icon Dialog.png 2. Why can't refugees leave?
KotORII Icon Dialog.png Exchange Thug: Overseer says refugees stay. We don't make rule. We enforcers.
KotORII Icon Dialog.png 3. And who's this Overseer?
KotORII Icon Dialog.png Exchange Thug: He runs this quad, soon this whole sector... cleans up the trash.
KotORII Icon Dialog.png Exchange Thug: Like you.
KotORII Icon Dialog.png 4. This Saquesh sounds like the one I need to see. KotORII Icon Dialog.png 1. Those are big words coming from a pair of two-cred thugs like yourselves.
KotORII Icon Dialog.png Exchange Thug: Heh. You funny. Now pay toll. 50 credits. KotORII Icon Dialog.png Exchange Thug: He's on west side. Now you pay toll. 50 credits.
Low (Affect Mind) 1. [Force Persuade] I don't need to pay the toll. KotORII Icon Dialog.png Exchange Thug: [Success] Yeah, you don't. Go ahead.

If you intimidate with strength, persuade with skill or simply pay the toll then you can gain the favor and the attention of the Exchange:

Persuade 2. [Persuade (15)] I'm just visiting. Do I really have to pay the toll? Strength 4. [Intimidate (15)] Get out of my way.
Dialog
KotORII Icon Dialog.png Exchange Thug: [Failure] Yes. Now pay toll. KotORII Icon Dialog.png Exchange Thug: You didn't pay toll yet. 50 credits.

Otherwise:

KotORII Icon Dialog.png Exchange Thug: [Success] All right... you can go in. KotORII Icon Dialog.png Exchange Thug: [Success] Um... this one has big muscles. KotORII Icon Dialog.png 3. Fine, here's 50 credits.
KotORII Icon Dialog.png Exchange Thug: Yeah... you can go in. KotORII Icon Dialog.png Exchange Thug: You smart one.
KotORII Icon Dialog.png 1. Thank you, kind sirs. KotORII Icon Dialog.png 2. Good call. KotOR Icon Credits.png Credits Lost: 50

If you fail to intimidate, succeed but give them a fight anyway, or cannot pay the toll then you lose the favor and gain the attention of the Exchange:

Strength 3. [Intimidate (15)] If you're threatening me, draw your weapons and let's do this. KotORII Icon Dialog.png 3. I don't have 50 credits.
KotORII Icon Dialog.png Exchange Thug: [Failure] Yeah, we do this! KotORII Icon Dialog.png 3. No - you wanted a fight, you've got one. KotORII Icon Dialog.png Exchange Thug: That's too bad. Guess we take what you do have.
KotOR Icon Dark.png Dark Side Points Gained: -1 KotOR Icon Dark.png Dark Side Points Gained: -1
Exchange Thug (main character level 13)
KotORII Model Exchange Thug (Gamorrean).png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 15 +2
Dexterity 9 -1
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 19
Saves
Fortitude 15
Reflex 13
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 15 -
Slashing 5-27-
Threat 20-20,x2-
Items and abilities Feats Force powers

Gamorrean Battleaxe

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Exchange Thug (main character level 13)
KotORII Model Exchange Thug (Vibro Double-Blade).png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 20
Saves
Fortitude 15
Reflex 14
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Slashing 5-334-32
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Vibro Double-Blade

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Experience Points (XP) Received:
  • 250 Killed Exchange Thug (2) (level 13)

Otherwise, or upon returning:

KotORII Icon Dialog.png Exchange Thug: What you want? Want to pay toll?
KotORII Icon Dialog.png 1. [Awareness] Why can't Lootra pay the toll?
Dialog
KotORII Icon Dialog.png Exchange Thug: Lootra, who is Lootra?
KotORII Icon Dialog.png Exchange Thug: Lootra. Dark skin, beard. You remember.
KotORII Icon Dialog.png Exchange Thug: Oh... Lootra. Yeah. Overseer say we see him, we keep him out. Or take toll from corpse.
KotORII Icon Dialog.png 1. Why would you want to kill him?
KotORII Icon Dialog.png Exchange Thug: We don't ask questions. We do what we're told.

Otherwise:

KotORII Icon Dialog.png 2. No thanks. KotORII Icon Dialog.png 3. Where can I find your boss?
KotORII Icon Dialog.png Exchange Thug: Then get out of here. KotORII Icon Dialog.png Exchange Thug: Overseer is on west side. of camp. Now leave us alone.

If you can intimidate them then you can do so every time you return to speak to them, gaining the favor and attention of the Exchange each time.

The magnetically sealed door in the bottom wall at the right end of the hall is impossible to unlock, so you have no choice but to go through the door in the top wall: the ramp to the left leads down to another landing with a door to your right in the top wall. You can go through the door on the opposite side of the landing beyond and keep going until eventually reaching the Serroco Thugs, or go down the ramp to the right to the door to the refugee commons.

Refugee Commons[edit]

You enter an open area filled with cargo crates in which refugees sleep: you can open the cargo doors to these crates, but there are no containers or people inside. There are alleys between these crates running down both sides, and a junction with a middle alley at the top of the left alley. Refugees and veterans wander the area:

Refugee
If you want to find out what's going on, talk to Hussef.
The Exchange's thugs are always demanding toll and tribute - and we don't have much more to give.
Saquesh has got us hemmed in like animals. I wish someone would sneak into their camp and rob them blind.
I heard the Overseer kidnapped Nadaa's daughter.
The Serroco killed another refugee last week. I wish they'd leave us alone.
Poor Geriel... I don't think he'll last much longer.
Refugee Woes
Saquesh seems to have laid off us a bit.
Life is much easier without the Exchange pressuring us.
I wonder why the Exchange has been giving us more breathing room lately.
Are you the one who killed the Overseer? Thank you!
I heard there's a Jedi helping some of the refugees.
Sold to the Hutts
That was so kind of you to help out Nadaa and Adana! Nadaa and Adana have been sold to some Hutt named Lagra, I hear. Dark Side Points Gained
Serroco Thugs
I saw you hanging out with the Serroco. We don't want any trouble.
The Serroco haven't been giving us as much trouble lately.
Life's been easier since someone wiped out the Serroco.
Plague Carrier
You saved us all from that horrible plague! Light Side Points Gained The plague finished off Geriel... I hope it doesn't spread. Dark Side Points Gained
Veteran
I used to serve in the Mandalorian Wars... then the Jedi Civil War crushed the Republic.
I'm done with fighting... I've seen enough of battle.
What did I fight for... to starve here on Nar Shaddaa?
I once fought for the Republic... and it all meant nothing in the end.

Plague Carrier[edit]

The refugee Geriel is in the top left corner of the commons, to the right of the top door as you enter:

KotORII Icon Dialog.png Geriel: Keep... back. I... am... ill. Contagious, the others say.
Dialog
KotORII Icon Dialog.png 3. How did you become ill?
KotORII Icon Dialog.png Geriel: I don't know... I was well just yesterday. Now... I don't think I'll last much longer.
KotORII Icon Dialog.png 4. Then get away from me. KotORII Icon Dialog.png 5. I'll be going now.
Journal Entry Added Plague Carrier
The refugee Geriel has contracted some sort of illness. Your treat injury skill suggests to you that it's not very serious, however. But most people would probably think he has contracted a terrible plague.
Journal Entry Added Plague Carrier
The refugee Geriel has contracted some sort of illness. Given the cramped quarters in the refugee quad, the disease might spread rapidly.

You can cure him with sufficient skill in treating injuries (rank 6 or more), but save game before doing so:

Treat Injury 1. [Treat Injury (15)] Your illness doesn't look very serious to me. Let me help. Treat Injury 2. [Treat Injury (6)] Let me help - I know how to treat injuries.
Dialog
KotORII Icon Dialog.png Geriel: Really? The others say I have the Plague. KotORII Icon Dialog.png Geriel: But I might infect you!
KotORII Icon Dialog.png 1. I will accept the risk.
KotORII Icon Dialog.png Geriel: I won't turn away your help... thank you.
KotORII Icon Dialog.png Geriel: I'm feeling a little better. Thank you! [Geriel hands you something.] KotORII Icon Dialog.png Geriel: You're very kind. But I don't think it helped much.
KotOR Icon Light.png Light Side Points Gained: +2 KotORII Icon Dialog.png 4. I am sorry I cannot do more to help.
KotORII Icon Dialog.png 1. You're welcome. KotORII Icon Dialog.png Geriel: Thank you for trying...

Curing him is good, but the Handmaiden always takes precedence when in your party:

KotORII Icon Handmaiden.png Handmaiden: That was noble of you to help that sickly man. You put your own life at risk to save others.
KotORII Icon Dialog.png 1. It is the way of the Jedi to help others. KotORII Icon Dialog.png 2. All of the refugees would have been endangered had I not.
Influence Gained: Handmaiden (+6) KotORII Icon Handmaiden.png Handmaiden: I admire your bravery.
KotORII Icon Dialog.png 3. I didn't feel that I was at risk. KotORII Icon Dialog.png 4. It was a lapse of judgment. I should have let him die. KotORII Icon Dialog.png 5. Be quiet - I don't want your false praise.
Influence Lost: Handmaiden (-2) KotORII Icon Handmaiden.png Handmaiden: I was speaking the truth, but in the future, I will keep such comments to myself.
KotORII Icon Handmaiden.png Handmaiden: Oh.
Journal Entry Added Plague Carrier
You cured Geriel of his illness, preventing it from spreading throughout the refugee quad.
Journal Entry Added Plague Carrier
You tricked Saquesh into thinking Geriel's disease was serious to convince him to lessen his oppression of the refugees. You cured Geriel of his minor illness.
Experience Points (XP) Received:
  • 500 Cured Geriel of his illness
Item(s) Received Geriel
Thank you so much for curing me!

The lightsaber upgrade item received depends on your experience level:

Levels Energy cells Emitters Lenses
1-9 Discharge Energy Cell Deflection Emitter Synthesized Kunda Lens
10-11 Diatium Energy Cell Disrupting Emitter Dragite Lens
12-13 Ion Energy Cell Crude Phobium Emitter Synthesized Byrothsis Lens
14-15 Telgorn Jolt Cell Mark I Fencing Emitter Beam Gem Lens
16-17 Improved Discharge Energy Cell Improved Deflection Emitter Vibration Lens
18-19 Improved Diatium Energy Cell Advanced Disrupting Emitter Pure Kunda Lens
20-21 Improved Ion Energy Cell Synthesized Phobium Emitter Adegan Lens
22-23 Telgorn Jolt Cell Mark II Improved Fencing Emitter Pure Byrothsis Lens
24-25 Superior Discharge Energy Cell Expert Deflection Emitter Improved Beam Gem Lens
26-27 Superior Diatium Energy Cell Superior Disrupting Emitter Improved Vibration Lens
28-29 Superior Ion Energy Cell Phobium Alloy Emitter Ossus Dueling Lens
30-31 Telgorn Jolt Cell Mark III Expert Fencing Emitter Pontite Lens
32-33 Ultimate Diatium Energy Cell Refined Phobium Emitter Enhanced Byrothsis Lens

At level 34 and beyond, if an energy cell, emitter or lens is selected then nothing is received. However, since all of these can already be created at a Workbench, if you receive one you may want to load game until you receive a power crystal instead:

Level Power crystal
1-6 Crystal, Adegan
7 Crystal, Rubat
8 Crystal, Ruusan
9 Crystal, Nextor
10 Crystal, Dragite
11 Crystal, Firkrann
12 Crystal, Phond
13 Crystal, Bondar
14 Crystal, Velmorite
Level Power crystal
15 Crystal, Sigil
16 Crystal, Jenruax
17 Crystal, Kasha
18 Crystal, Opila
19 Crystal, Eralam
20 Crystal, Stygium
21 Crystal, Damind
22 Crystal, Sapith
23 Crystal, Pontite
Level Power crystal
24 Crystal, Upari
25 Ultima-pearl
26 Crystal, Solari
27 Lorrdian Gemstone
28 Barab Ore Ingot
29 Ankarres Sapphire
30 Crystal, Kaiburr

At level 31 and beyond, if a power crystal is selected then nothing is received. Color crystals can always be selected. However, if an upgrade item normally selected is already in your inventory, then the next highest you don't already have is received instead: this should not happen for any in lightsabers equipped by you or your party, or in containers elsewhere.

Having spoken to Geriel, you can go and speak about him to the overseer Saquesh in Exchange Headquarters, gaining the favor and the attention of the Exchange:

KotORII Icon Dialog.png 6. [Lie] The refugee Geriel has a terrible disease. KotORII Icon Dialog.png 6. [Lie] One of the refugees has a terrible disease. KotORII Icon Dialog.png 6. One of the refugees has a terrible disease.
KotORII Icon Dialog.png Saquesh: Why do you tell me this?
KotORII Icon Dialog.png 2. [Persuade] You better kill him before the disease can spread. KotORII Icon Dialog.png 3. No reason. I'd like to ask something else.
KotOR Icon Dark.png Dark Side Points Gained: -2
KotORII Icon Dialog.png Saquesh: [Success] Good idea. Jubei! Take care of it. KotORII Icon Dialog.png Saquesh: I don't have time to waste on games.
Journal Entry Added Plague Carrier
You explained to Saquesh about the diseased Geriel. Saquesh has had Geriel killed to prevent the spread of the disease.

The personal guard standing by the bottom wall leaves to kill Geriel, which is psychotic. Otherwise:

KotORII Icon Dialog.png 1. [Persuade] If you don't relax your hold on the refugees, the disease will spread.
Dialog
KotORII Icon Dialog.png Saquesh: [Success] Very well. I'll give the rats a little more space - if you will deal with the diseased one.
KotORII Icon Dialog.png 2. I don't have the skills needed to cure him.
KotORII Icon Dialog.png Saquesh: I didn't ask you to cure him. I asked you to take care of him.
KotORII Icon Dialog.png 1. All right. I'll take care of him. KotORII Icon Dialog.png 3. I'll kill the wretch.
KotORII Icon Dialog.png Saquesh: Fine. Now stop wasting my valuable time.
Journal Entry Added Plague Carrier
You leveraged Geriel's illness with Saquesh to convince him to lessen his oppression of the refugees. You cured Geriel of his illness, preventing it from spreading throughout the refugee quad.
Journal Entry Added Plague Carrier
You explained to Saquesh about the diseased Geriel and convinced him to lessen his oppression of the refugees if you find a way to deal with Geriel.
Experience Points (XP) Received:
  • 1000 Leveraged Geriel's illness
Experience Points (XP) Received:
  • 250 Explained to Saquesh about diseased Geriel

You cannot speak to him about this again. If you haven't already cured Geriel then you can still do so without affecting your standing with the Exchange, but it's obviously better to do it beforehand (1500 vs 750 XP in total).

Ironically, the only reason you need Treat Injury rank 15 or more is to move even closer to the dark side of the Force if you convince him to kill himself instead, which is cunning in either case:

KotORII Icon Dialog.png 2. [Persuade, Lie] You look awful. You should kill yourself to prevent your disease from spreading. KotORII Icon Dialog.png 2. [Persuade] You should kill yourself to save the others.
KotOR Icon Dark.png Dark Side Points Gained: -4 KotOR Icon Dark.png Dark Side Points Gained: -2
KotORII Icon Dialog.png Geriel: [Success] I suppose I will die soon anyway. Yeaarrrgh!
Journal Entry Added Plague Carrier
You convinced the disease stricken Geriel to kill himself to prevent the illness from spreading.
Journal Entry Added Plague Carrier
You leveraged Geriel's illness with Saquesh to convince him to lessen his oppression of the refugees. You convinced the disease stricken Geriel to kill himself to prevent the illness from spreading.
Experience Points (XP) Received:
  • 500 Convinced Geriel to kill himself

Otherwise, with sufficient awareness or after speaking to the Saquesh and agreeing to deal with Geriel:

KotORII Icon Dialog.png 1. Saquesh told me I must deal with you... Awareness 2. [Awareness (8)] In these close quarters, everyone might get infected.
KotORII Icon Dialog.png Geriel: Please... please don't kill me. KotORII Icon Dialog.png Geriel: You're not going to kill me, are you? Please don't kill me...
KotORII Icon Dialog.png 3. I have to kill you to prevent the disease from spreading. Awareness 1. [Awareness (15)] I won't kill you. The Overseer might be convinced to help prevent your illness from spreading. KotORII Icon Dialog.png 3. I won't kill you.
KotOR Icon Dark.png Dark Side Points Gained: -4
KotORII Icon Dialog.png Geriel: No... please! KotORII Icon Dialog.png Geriel: Thank you, thank you!
Geriel (main character level 13)
KotORII Model Geriel.png
Set 3
Level 9
Class Soldier
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Vitality 64
Force -
Defense 20
Saves
Fortitude 15
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 13 -
Bludgeoning 2-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Journal Entry Added Plague Carrier
You killed the diseased Geriel, ostensibly to prevent his disease from spreading.
Journal Entry Added Plague Carrier
You leveraged Geriel's illness with Saquesh to convince him to lessen his oppression of the refugees. You killed the diseased Geriel.
Experience Points (XP) Received:
  • 500 Killed Geriel
Experience Points (XP) Received:
  • 250 Killed Geriel (level 13)

Refugee Woes[edit]

A man named Hussef stands in the right corner at the top of the middle alley of the commons:

KotORII Icon Dialog.png Hussef: Welcome, traveller! My name is Hussef. I try to look out for the other refugees.
Dialog
KotORII Icon Dialog.png Hussef: I see you're a stranger here. Watch your step, and keep to the camp.
KotORII Icon Dialog.png 2. No one tells me where I can walk.
KotORII Icon Dialog.png Hussef: Well, that may be, but watch yourself just the same. The Serroco crew fights first, and talk later. They won't bother warning you before shooting.
KotORII Icon Dialog.png 3. Just get out of my way. KotORII Icon Dialog.png 4. I'll do that. I'll be going now.
KotORII Icon Dialog.png Hussef: All right. I don't want any trouble with you.

Otherwise, or upon returning:

KotORII Icon Dialog.png 1. Why is that? KotORII Icon Dialog.png Hussef: Oh, hello again. What can I do for you? KotORII Icon Dialog.png 1. Who are these thugs?
KotORII Icon Dialog.png 3. Can you tell me about what's going on in this area?
KotORII Icon Dialog.png Hussef: You've got the Serroco refugees over on the skyward side. They're veterans from the Serroco campaign and don't take kind to strangers. KotORII Icon Dialog.png Hussef: They're veterans from the Serroco campaign and... they don't take kind to strangers.
KotORII Icon Dialog.png Hussef: And on the inner side, you've got the Overseer and his Exchange. They've been pushing us refugees pretty hard lately.

Otherwise:

KotORII Icon Dialog.png Hussef: The Serroco refugees are over on the skyward side. They're veterans from the Serroco campaign, and they don't take kind to strangers. KotORII Icon Dialog.png Hussef: The Serroco refugees have been wiped out, but on the inner side, you've got Overseer Saquesh and his Exchange. They've been pushing us refugees pretty hard lately. KotORII Icon Dialog.png Hussef: You've already helped us greatly. Life should start improving for us.
KotORII Icon Dialog.png 5. I'll be going now.
KotORII Icon Dialog.png Hussef: Good luck to you.
Journal Entry Added Refugee Woes
The refugees are hemmed in by the Serroco thugs and the Exchange. Convincing either or both groups to give the refugees more space would help them greatly.
Dialog
KotORII Icon Dialog.png 1. How do the Serroco and Exchange get along?
KotORII Icon Dialog.png Hussef: Those two have a truce. Neither side wants to mess with the other. KotORII Icon Dialog.png Hussef: The Serroco are pretty much wiped out now, so they're not really an issue. KotORII Icon Dialog.png Hussef: The Exchange isn't much in this area anymore. Just the Serroco. KotORII Icon Dialog.png Hussef: With the Serroco wiped out and the Exchange driven from this area, it's not an issue anymore.
KotORII Icon Dialog.png 2. Do the Serroco ever bother you?
KotORII Icon Dialog.png Hussef: Only if we enter their territory... it makes things a little tight here in the camp. Not much room to move.
KotORII Icon Dialog.png 3. What does the Exchange do to the refugees?
Dialog
KotORII Icon Dialog.png Hussef: Occasionally their thugs kidnap people and sell them into slavery with the Hutts. They've also hemmed us in... we used to live all throughout this area, but they've crammed us all in here now.
KotORII Icon Dialog.png 4. Why would the Exchange even care about the refugees?
KotORII Icon Dialog.png Hussef: They're trying to break our spirit so that we'll become slave workers for the Hutts.
KotORII Icon Kreia.png Kreia: This may be an opportunity for us. If we can make life miserable enough for the refugees, they will capitulate. The Exchange will be a valuable ally to us.
Dialog
KotORII Icon Dialog.png 3. I would never harm innocents to serve my own ends.
Alignment < 65 Alignment 65 or more
KotORII Icon Kreia.png Kreia: And you haven't already? You weaken yourself by pretending that morality is important to you. You must learn to recognize your true self. KotORII Icon Kreia.png Kreia: You allow yourself to be enslaved by morality. You must learn to free yourself of these arbitrary limitations.
KotORII Icon Dialog.png 2. I will consider your suggestion. KotORII Icon Dialog.png 1. You are right, Kreia. I will consider your suggestion.
KotORII Icon Kreia.png Kreia: Then you will come to realize its wisdom.

Otherwise, you can gain or lose influence with her:

KotORII Icon Dialog.png 1. Yes, that is my plan, Kreia. KotORII Icon Dialog.png 1. You are right, Kreia. I will endeavor to understand myself better.
Influence Gained: Kreia (+2) KotORII Icon Kreia.png Kreia: Ah, you are learning quickly.
KotORII Icon Dialog.png 2. You don't know me as well as you think, Kreia. KotORII Icon Dialog.png 3. If my true self would help enslave innocents, I'd prefer ignorance. KotORII Icon Dialog.png 2. It is my choice. I am no one's slave. KotORII Icon Dialog.png 3. Morality is not a limitation.
Influence Lost: Kreia (-2) KotORII Icon Kreia.png Kreia: It is a waste of time to reason with you.

If Kreia isn't in your party:

Awareness 1. [Awareness (11)] That doesn't make sense. Aren't they strong enough to force you all into slavery?
KotORII Icon Dialog.png Hussef: You might be right. But I can't imagine why else they'd be coming down on us.
Dialog
KotORII Icon Dialog.png Hussef: Is there anything else you'd like to know?
KotORII Icon Dialog.png 4. Is there anything I could help you with?
KotORII Icon Dialog.png Hussef: If you could convince either the Exchange or the Serroco to give us more space, that would really help a lot. KotORII Icon Dialog.png Hussef: If you could convince the Exchange to take some of the pressure off, that would really be a big help. KotORII Icon Dialog.png Hussef: If you could convince the Serroco to leave us alone, that would help. KotORII Icon Dialog.png Hussef: You've already helped us greatly. Life should start improving for us.
KotORII Icon Dialog.png 1. I'll see what I can do.
KotORII Icon Dialog.png Hussef: Thanks. Good luck.

You can relieve the pressure on the refugees by convincing the Serroco thugs and the Exchange to give them more space, or eliminating their leadership from the refugee quad.

The Serroco Thugs can only be convinced to be less oppressive after speaking to Hussef and activating the Refugee Woes quest, then telling the Serroco leader you don't like how he has been bullying the refugees, and successfully intimidating him or persuading him with skill or the Force to stop harassing them.

Journal Entry Added Refugee Woes
You've convinced the Serroco thugs to be less oppressive. The refugees are still pressured by the Exchange, but their plight has been lessened.
Journal Entry Added Refugee Woes
You've convinced both the Serroco thugs and the Exchange to give the refugees more space.
Experience Points (XP) Received:
  • 1000 Convinced Serroco thugs to be less oppressive

This also completes the Serroco Thugs quest (for which you receive another 1000 XP).

KotORII Icon Dialog.png Hussef: I imagine you had something to do with the Serroco backing off a bit. Thanks for helping us out.

You can always eliminate the Serroco thugs' leadership, even after convincing them to be less oppressive (receiving another 500 XP for completing the Serroco Thugs quest by killing their leader, and losing the favor but gaining the attention of the Exchange whether the leader was convinced or killed).

Journal Entry Added Refugee Woes
You've eliminated the Serroco thugs' leadership. The refugees are still pressured by the Exchange, but their plight has been lessened.
KotORII Icon Dialog.png Hussef: You wiped out all of the Serroco on your own? Impressive. You've made things easier for us around here.

The Exchange can only be convinced to put less pressure on the refugees if Geriel is still alive after you've spoken to him, allowing you to explain to the overseer Saquesh in Exchange Headquarters that one of the refugees has a terrible disease, and persuade him that if he doesn't relax his hold on the refugees, this disease will spread (receiving 250 XP for explaining to Saquesh about the diseased Geriel, or 1000 XP if you've already cured him (500 XP) and thus leveraged his illness, and gaining the favor and the attention of the Exchange).

Journal Entry Added Refugee Woes
You've convinced Saquesh to put less pressure on the refugees. The Serroco thugs are still a nuisance, however.
KotORII Icon Dialog.png Hussef: I appreciate you convincing Saquesh to give us more space. We're indebted to you.
Item(s) Received Hussef

Otherwise, after speaking to Hussef and activating the Refugee Woes quest you can try to intimidate Saquesh:

KotORII Icon Dialog.png 9. [Intimidate] Stop pressuring the refugees or I'll be forced to kill you.
KotORII Icon Dialog.png Saquesh: [Failure] It's amazing your species has survived this long. KotOR Icon Light.png Light Side Points Gained: +2

Saquesh and the Exchange become hostile, but surprisingly trying to intimidate him has no effect on the Exchange's favor or attention. Intimidation isn't an option if you've already convinced Saquesh to put less pressure on the refugees, but he can still be killed if you haven't completed the Sold to the Hutts quest.

Journal Entry Added Refugee Woes
You've cleared the Exchange's leadership from the area, but the Serroco thugs are still a nuisance.
Journal Entry Added Refugee Woes
You've convinced the Serroco thugs to give the refugees more space and you've eliminated the Exchange's leadership from the area.
Experience Points (XP) Received:
  • 1000 Killed Saquesh

Killing Saquesh gains the attention of the Exchange, but surprisingly again has no effect on favor.

KotORII Icon Dialog.png Hussef: Thanks for taking care of Saquesh. I fear what the Exchange might do next, though.
Journal Entry Added Refugee Woes
You've eliminated the leadership of the Serroco thugs and convinced the Exchange to give the refugees more space.
Journal Entry Added Refugee Woes
You've eliminated the leadership of both the Serroco thugs and the Exchange from the refugee quad.
Experience Points (XP) Received:
  • 1000 Eliminated leadership of Serroco thugs and convinced or eliminated the Exchange

If you eliminate the leadership of both the Serroco thugs and the Exchange before speaking to Hussef to activate the Refugee Woes quest, then you move (much) closer to the light side of the Force and receive more experience when you do first speak to him:

KotOR Icon Light.png Light Side Points Gained: +4 Experience Points (XP) Received:
  • 1500 Eliminated both leaders without first speaking to Hussef

Otherwise, you can try to convince the refugees to surrender to the Exchange:

KotORII Icon Dialog.png 1. [Persuade] You are all doomed. You should just give in to the Exchange.
Dialog
KotORII Icon Dialog.png Hussef: [Failure] I won't succumb to the Exchange! We have children here, with bright futures. We can't give up.
KotORII Icon Dialog.png 1. Children like the kidnapped Adana?
KotORII Icon Dialog.png Hussef: Ah... poor Adana. I hope we can find a way to get Saquesh to release her.

However, you won't succeed until you've told Saquesh he should hurry and sell Adana to the Hutts or convinced Nadaa to sell herself into slavery as well, and Geriel is killed. If you return to Hussef after rescuing Adana and dealing with Saquesh, or saving Geriel:

KotORII Icon Dialog.png Hussef: Thank you for helping out Adana! I was worried about what would happen to her. KotORII Icon Dialog.png Hussef: Geriel says you saved his life. Maybe all of our lives.
KotORII Icon Dialog.png 1. It was my pleasure.

If you return after Nadaa is sold into slavery:

KotORII Icon Dialog.png Hussef: How could you give Nadaa to the Exchange like that?
KotORII Icon Dialog.png 1. [Persuade] It was inevitable. The Exchange will eventually own you all. Persuade 2. [Persuade (11)] It was the only option. KotORII Icon Dialog.png 3. Nadaa made her own decision. KotORII Icon Dialog.png 4. She's better off this way.
KotOR Icon Dark.png Dark Side Points Gained: -2
KotORII Icon Dialog.png Hussef: [Failure] No... we can't just give into them... KotORII Icon Dialog.png Hussef: Perhaps so. Oh, these are terrible times for us. KotORII Icon Dialog.png Hussef: [Failure] If you say so... what can I help you with? KotORII Icon Dialog.png Hussef: If you say so... what can I help you with?

If you return after Geriel is killed:

KotORII Icon Dialog.png Hussef: Look how grim our situation is. Another refugee, old Geriel, died.

If you try to persuade Hussef that they're all doomed after Adana or Nadaa is sold into slavery, or Geriel is killed:

KotORII Icon Dialog.png Hussef: [Failure] There are bad times for us, yes. But I will not give in to the Exchange.

If you do so after both:

KotORII Icon Dialog.png Hussef: [Success] You are right... there is no hope left for us. I will speak with the Overseer. KotOR Icon Dark.png Dark Side Points Gained: -4
KotORII Icon Disciple.png Disciple: How could you break them like this?
KotORII Icon Dialog.png 1. I share your regret, Disciple. But they must accept the reality of their situation. KotORII Icon Dialog.png 2. This is the best way. We cannot let our judgment be clouded by pity. KotORII Icon Dialog.png 3. Power requires others to be sacrificed. KotORII Icon Dialog.png 4. Keep your opinions to yourself.
Influence Gained: Disciple (+2) Influence Lost: Disciple (-2)
KotORII Icon Disciple.png Disciple: I know that you are right. But it is difficult for me to accept. I am still learning from your wisdom. KotORII Icon Disciple.png Disciple: I understand. KotORII Icon Disciple.png Disciple: As you command...

Otherwise this is cunning, and in either case increases the favor and the attention of the Exchange by 2.

Journal Entry Added Refugee Woes
You've convinced the refugees to surrender to the Exchange.
Experience Points (XP) Received:
  • 1500 Convinced refugees to surrender to the Exchange
You're right. There's no hope left for us. I will speak with the Overseer.

If you speak to Saquesh in the heart of Exchange Headquarters:

KotORII Icon Dialog.png Saquesh: You convinced the refugees to end their useless struggle. It is good that the humans have finally learned their place in things. I give you this... gift as a reminder of your subservience to us.
KotORII Icon Dialog.png 5. Thanks. I'll be going now. Item(s) Received Saquesh

You gain the favor and the attention of the Exchange for this as well. The blaster rifle received depends on your experience level:

Level Blaster rifle
1-2 Disruptor Carbine
3 Sonic Rifle
4 Repeating Blaster Rifle
5 War Bowcaster
6 Arkanian Blaster Rifle
7 Disruptor Rifle
8 Argazdan Riot Buster
9 Bothan Droid Disruptor
Level Blaster rifle
10 Combat Enforcer
11 Heavy Repeating Carbine
12 Plasma Projector
13 Mandalorian Assault Rifle
14 Verpine Droid Disruptor
15 Ceremonial Bowcaster
16 Heavy Repeating Rifle
17 Charric
Level Blaster rifle
18 Zabrak Blaster Carbine
19 Slavemaster Stun Carbine
20 Onderon Repeating Carbine
21 Sonic Disruptor
22 Mandalorian Heavy Repeater
23 Verpine Droid Disintegrator
24 Zersium Rifle

At level 25 and beyond, nothing is received. However, if a blaster rifle normally selected is already equipped by your main character or in your inventory, then the next highest you don't already have is received instead: this should not happen for any equipped by your party or in containers elsewhere.

Intergalactic Reunification[edit]

A woman named Aaida stands at the top of the middle alley of the commons, on its right side behind and below Hussef:

KotORII Icon Dialog.png Aaida: Another refugee? I'm sad to see another join our ranks... I lost my husband, Lootra, long ago in the Jedi Civil War. KotORII Icon Dialog.png Aaida: Back again? Is there anything I can do for you?
Dialog
KotORII Icon Dialog.png 3. I'm sorry to hear it. I'll be going now. KotORII Icon Dialog.png 4. Tell your tale to someone who cares. Now get out of my way. KotORII Icon Dialog.png 3. Not today. I'll be going now. KotORII Icon Dialog.png 4. Just get out of my way.

Otherwise:

KotORII Icon Dialog.png 2. You lost your husband? What happened? KotORII Icon Dialog.png 2. You said you lost your husband? What happened?
KotORII Icon Dialog.png Aaida: When Telos was bombarded by the Sith, some of us were able to escape on in-system shuttles. We floated in orbit for weeks before we were picked up by Republic capital ships.
KotORII Icon Dialog.png 2. Why did the Sith let the in-system shuttles survive?
KotORII Icon Dialog.png Aaida: I think the Sith wanted witnesses to what happened to Telos... and I have been drifting from planet to planet, ever since, only to end up here, with nowhere left to go.
KotORII Icon Dialog.png 2. If there's anyway I can help, let me know.
KotORII Icon Dialog.png Aaida: You are kind to offer, but unless you can return my husband to me, there is little that you can do.

Once you've spoken to Lootra in the flophouse on the docks:

KotORII Icon Dialog.png 1. I met a man named Lootra at the docks. KotORII Icon Dialog.png 1. Lootra lives - he's actually came to Nar Shaddaa looking for you.
KotORII Icon Dialog.png Aaida: Wh- Lootra's here?! Please, you must help me get to him!
KotORII Icon Dialog.png 3. I'll see what I can do. KotORII Icon Dialog.png 4. Not my problem - now get out of my way.
Journal Entry Added Intergalactic Reunification: Bonus Mission
You have found Aaida, however refugees are not allowed to leave the refugee camp. You will have to do something about the Exchange guards.
Dialog
KotORII Icon Dialog.png 1. Why can't you go to him now?
KotORII Icon Dialog.png Aaida: The Exchange is circling this sector like shyracks. If one of us should slip free, they will hunt us down and punish us.
KotORII Icon Dialog.png 1. Why are they containing you?
KotORII Icon Dialog.png Aaida: No one knows - I think they're trying to starve us into submission. Then they can make us slaves on the Hutt spice planets or disposable workers in the tibanna gas factories on Sleheyron. But other refugees think the Exchange is looking for someone - some even say it's a Jedi, but that's insane. No Jedi would ever come to a waste pit like Nar Shaddaa.
KotORII Icon Dialog.png 1. I think you'd be surprised. Let me see what I can do.

Otherwise:

KotORII Icon Dialog.png 2. Any idea what Jedi they're looking for?
KotORII Icon Dialog.png Aaida: It's just a rumor - I don't even believe it. Sometimes I wonder if it's just a rumor someone dreamed up to make us suffer.
KotORII Icon Dialog.png 2. How can I deal with the Exchange?
KotORII Icon Dialog.png Aaida: 'Deal with the Exchange?' You might as well wrestle with a planet. This branch of the Exchange is run by Saquesh, a Quarren with ties to Visquis himself.
KotORII Icon Dialog.png 1. Visquis?
KotORII Icon Dialog.png Aaida: Visquis is the Exchange boss here on Nar Shaddaa, at least in this sector. You don't want to cross him - there's usually a battalion of hired guns lurking in the shadows behind him.
KotORII Icon Dialog.png 3. Not if I kill them all first. KotORII Icon Dialog.png 4. Let me see what I can do about them, I'll be back. KotORII Icon Dialog.png 2. I've dealt with planet-sized problems before. I'll handle it.
KotORII Icon Dialog.png Aaida: Please... don't cause any trouble on my behalf. If you harm any of the Exchange here, they'll take it out on us a hundred-fold.

Once you've killed the two Exchange thugs guarding the entrance from the Refugee Landing Pad:

Journal Entry Added Intergalactic Reunification: Bonus Mission
You have cleared a path through the Exchange thugs for Aida to escape and look for her husband, Lootra.

If you haven't killed them then you can lie about it:

KotORII Icon Dialog.png 2. [Lie] The path is clear, the Exchange thugs have been dealt with. KotORII Icon Dialog.png 2. The path is clear, the Exchange thugs have been dealt with.
KotOR Icon Dark.png Dark Side Points Gained: -2 KotOR Icon Light.png Light Side Points Gained: +4
Dialog
KotORII Icon Dialog.png Aaida: Wh- how did you do this? I barely know you, and you've brought me word of my husband, and then a free path to him... it's almost too good to be true.
KotORII Icon Dialog.png 1. I've been away from the Republic for a long time - and now that I'm back, I'm going to start putting things right. KotORII Icon Dialog.png 2. This galaxy could go a long way to healing itself if everyone was able to help each other in such a way. KotORII Icon Dialog.png 3. Yeah, it may be too good to be true. Have fun reaching your husband. KotORII Icon Dialog.png 4. Just get out of here before I change my mind.
KotORII Icon Dialog.png Aaida: You've given me my husband back, stranger. My husband - my life. Thank you.
KotORII Icon Dialog.png 1. Yeah, have a short trip. KotORII Icon Dialog.png 1. You'd better go - he's waiting for you.
Journal Entry Added Intergalactic Reunification: Bonus Mission
You tricked Aaida and lied to her about the Exchange thugs, resulting in her death.
Journal Entry Added Intergalactic Reunification: Bonus Mission
Aaida has escaped the refugee sector to meet her husband, Lootra, in the flophouse.
Experience Points (XP) Received:
  • 2000 Tricked Aaida and lied about Exchange thugs
Experience Points (XP) Received:
  • 1000 Aaida escaped refugee sector

This quest is still active until you return to Lootra, but you'll only complete it and receive a reward if both husband and wife are alive.

Sold to the Hutts[edit]

A woman named Nadaa stands in the left alley of the commons, just past the top two cargo doors on its left side:

KotORII Icon Dialog.png Nadaa: Are you one of Saquesh's men? Did you take my daughter?
Dialog
KotORII Icon Dialog.png 4. Not my problem - I'll be going now.

Otherwise:

KotORII Icon Dialog.png 1. Slow down. Tell me what happened. KotORII Icon Dialog.png 2. What do you mean? KotORII Icon Dialog.png 3. I didn't take your daughter.
KotORII Icon Dialog.png Nadaa: The Overseer... Saquesh... he took my daughter to sell to the Hutts. All because I told him I could not pay his tribute. KotORII Icon Dialog.png Nadaa: Don't you work with Saquesh? He took my daughter... Adana, to sell to the Hutts. All because I told him I could not pay his tribute.
KotORII Icon Dialog.png 2. By admitting weakness, you leave yourself vulnerable. KotOR Icon Dark.png Dark Side Points Gained: -2
KotORII Icon Dialog.png Nadaa: Don't taunt me... please...

Otherwise, if you're willing to move closer to the dark side of the Force then the quickest way to complete this quest is to convince Nadaa to sell herself into slavery as well:

KotORII Icon Dialog.png 3. You should pay the tribute. KotORII Icon Dialog.png Nadaa: But I... I don't have it! I owe 600 credits.
Persuade 1. [Persuade (16)] If you want to protect your daughter, you should ask Saquesh to sell you along with her.
KotORII Icon Dialog.png Nadaa: [Success] Yes... I suppose that is one way we can stay together. Oh, this is terrible. This is terrible! But I must be with Adana.
KotOR Icon Dark.png Dark Side Points Gained: -2
Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, to be sold to the Hutts. You convinced Nadaa to sell herself into slavery as well.
Experience Points (XP) Received:
  • 1000 Convinced Nadaa to sell herself into slavery as well

This gains the favor and the attention of the Exchange. Save game before speaking to Saquesh in the heart of Exchange Headquarters:

KotORII Icon Dialog.png Saquesh: I heard you convinced Nadaa to sell herself to me. Ha! Beautiful! You have amused me. You are most compliant for a human. Take this small token of my appreciation. I'm certain one as... resourceful as you will find a use for it. But do not think I despise you any less.
KotORII Icon Dialog.png 5. Thanks. I'll be going now. Item(s) Received Saquesh

You gain the favor and the attention of the Exchange for this as well. The implant received depends on your maximum Constitution and experience level:

Constitution Packages Implants Systems D-Packages
< 12 (CON 0) Yes No No No
12-13 (CON +1) 2/3 1/3 No No
14-15 (CON +2) 2/5 2/5 1/5 No
16-17 (CON +3) 2/7 2/7 2/7 1/7
> 17 (CON +4) 1/4 1/4 1/4 1/4
Levels Packages Implants Systems D-Packages
1-3 Pheromone Lornan Bio-Antidote Immunity
4-6 Cardio Biotech Reaction Perception
7-9 Strength Power Advanced Combat Enhancement
10-12 Response Alacrity Bavakar Strength Immortality
13-15 Fitness Insight Cardio Power Quickness
16-18 Skills Skills Skills Skills
19-21 Health Durability Numbness Universal
22-24 Physical Boost Physical Boost Physical Boost Physical Boost
25-27 Mental Boost Mental Boost Mental Boost Mental Boost

At level 28 and beyond nothing is received. However, if an implant normally selected is already equipped by your main character or in your inventory, then the next highest you don't already have is received instead: this should not happen for any equipped by your party or in containers elsewhere.

Otherwise, you can keep your options open by offering to pay her debt or rescue her daughter:

Dialog
KotORII Icon Dialog.png 1. Can I help you get her back? KotORII Icon Dialog.png Nadaa: [Failure] That would doom us both. There must be another way... could you please help us?
KotORII Icon Dialog.png Nadaa: I owe Saquesh 600 credits. I don't have enough.
KotORII Icon Dialog.png 1. I could pay your debt for you.
KotORII Icon Dialog.png Nadaa: You would? Oh, thank you! Please hurry. If he's already delivered her to the Hutts, it will be impossible to find her.
Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, and will be sold to the Hutts. You hope to pay off her debt to convince Saquesh to release the girl.
Dialog
KotORII Icon Dialog.png 2. I will find where he is hiding Adana and release her.
KotORII Icon Dialog.png Nadaa: Thank you! But... won't he track us down and kidnap her again?
KotORII Icon Dialog.png 3. I will kill Saquesh and free your daughter. KotORII Icon Dialog.png 1. I'll make sure he doesn't do that. KotORII Icon Dialog.png 2. You'll have to find a good place to hide.
KotORII Icon Dialog.png Nadaa: Thank you... thank you... Please hurry! After the Hutts have her, it will be impossible to find her. KotORII Icon Dialog.png Nadaa: I'll do my best... please return her to me! After Saquesh sends her to the Hutts, it will be impossible to find her.
Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, and will be sold to the Hutts. You agreed to rescue her from the Exchange.

If you speak to Nadaa again after telling her it's not your problem, or before paying her debt or rescuing her daughter:

KotORII Icon Dialog.png Nadaa: Have you found her yet?
KotORII Icon Dialog.png 1. Yes, but I'm still working on freeing her. KotORII Icon Dialog.png 2. No, not yet.
KotORII Icon Dialog.png Nadaa: Oh, thank you! Please hurry! KotORII Icon Dialog.png Nadaa: Please hurry! I'm terrified of what will happen to her!

Exit the bottom end of the commons and turn to your right into Exchange Headquarters. The corridor up from its bottom left corner has a locked security door in its left wall, guarded by an Exchange thug, beyond which you'll find Adana:

KotORII Icon Dialog.png Adana: Who are you... one of Saquesh's kath hounds?
Dialog
KotORII Icon Dialog.png 4. I've had enough of you.

Otherwise:

KotORII Icon Dialog.png 1. Who are you?
KotORII Icon Dialog.png Adana: Adana... my mom made the mistake of telling Saquesh he couldn't sell me to the Hutts... so he took me.
KotORII Icon Dialog.png 3. Saquesh has no right to sell you... without talking to me first.
KotORII Icon Dialog.png Adana: What, are you Saquesh's boss or something? I thought you smelled even worse than him.
KotORII Icon Dialog.png 1. Yeah, you could say that. KotORII Icon Dialog.png 2. Watch your mouth, girl.
KotORII Icon Dialog.png Adana: Whatever you say...
KotORII Icon Dialog.png 1. You're being sold to the Hutts?
KotORII Icon Dialog.png Adana: Yeah... the Hutts always need spice handlers for their camps... people are always dying there.

Otherwise:

KotORII Icon Dialog.png 2. Saquesh is one of my pets, girl.
KotORII Icon Dialog.png Adana: Then maybe you ought to keep a tighter leash on his tentacles, vac-brain. Because he's running this sector into the ground.
KotORII Icon Dialog.png 1. What do you mean?
KotORII Icon Dialog.png Adana: Saquesh and his thugs torture the humans, make everyone's lives miserable. After I'm sold, at least I'll have someone making sure I stay alive.
KotORII Icon Dialog.png 3. What are you doing in here? KotORII Icon Dialog.png 1. Sold?
KotORII Icon Dialog.png Adana: My mom owes Saquesh some credits. So he took me to sell me to the Hutts. They always need spice handlers for their camps... a lot of people die down there.

In any case:

KotORII Icon Dialog.png 1. You don't sound very concerned about it. KotORII Icon Dialog.png Adana: Anything is better than this slum.
KotORII Icon Dialog.png 2. I'm here to rescue you.
KotORII Icon Dialog.png Adana: Really? Oh, why didn't you say so? Oh, sorry about those things I said to you. You do look a little like a Kath hound, though.
KotORII Icon Dialog.png 1. Wait here while I settle matters with Saquesh. KotORII Icon Dialog.png 2. Get out of here. I'll deal with Saquesh.
KotORII Icon Dialog.png Adana: Oh goody. I was hoping I'd get to sit in this cell a little longer. KotORII Icon Dialog.png Adana: I'll go find mom. Kick him once in the tentacles for me!
Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, to be sold to the Hutts. You have found Adana and left her in her cell while you deal with Saquesh.
Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, to be sold to the Hutts. You have rescued Adana, but she will have to remain in hiding or Saquesh will kidnap her again.
Journal Entry Added Sold to the Hutts
You have found a young girl named Adana imprisoned by the Overseer, Saquesh. She told you that Saquesh plans to sell her to the Hutts. You left her captive.
Experience Points (XP) Received:
  • 500 Rescued Adana, but she has to remain in hiding

Rescuing Adana now ensures you receive 500 XP, but doesn't limit your options later. Otherwise:

KotORII Icon Dialog.png Adana: Hey, you're back. KotORII Icon Dialog.png 1. I'll be back when I've dealt with Saquesh.

If you return to Nadaa after rescuing Adana, but before you've dealt with Saquesh:

KotORII Icon Dialog.png Nadaa: Thank you so much for returning my Adana to me! Thank you! But won't he track us down and kidnap her again?
KotORII Icon Dialog.png 1. I'll make sure he doesn't do that. KotORII Icon Dialog.png 2. You'll have to find a good place to hide.
KotORII Icon Dialog.png Nadaa: Oh, thank you! Please hurry! KotORII Icon Dialog.png Nadaa: I'll do my best...

If you didn't speak to Nadaa first and you left Adana in her cell before returning to the commons:

KotORII Icon Dialog.png Nadaa: Are you one of Saquesh's men? Did you take my daughter?
Awareness 1. [Awareness (8)] Wait... is Adana your daughter?
KotORII Icon Dialog.png Nadaa: Yes! Have you seen her?
KotORII Icon Dialog.png 1. I found her imprisoned by Saquesh. KotORII Icon Dialog.png 2. No, I haven't seen her.
KotORII Icon Dialog.png Nadaa: Yes... He took her to sell her to the Hutts. All because I told him I could not pay his tribute. KotORII Icon Dialog.png Nadaa: My poor Adana!
KotOR Icon Dark.png Dark Side Points Gained: -2
Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, to be sold to the Hutts. You have found Adana and left her in her cell.

Otherwise, when you first ask Saquesh how you might show your support for the Exchange:

KotORII Icon Dialog.png Saquesh: There is one trivial matter you could help me with. A refugee, Nadaa, owes us 600 credits in tribute. We have taken measures to sell her daughter, Adana, to the Hutts. But it takes time and the girl is not the most desirable slave. If you could convince the mother, Nadaa, to settle her debt, it would save me some time.
KotORII Icon Dialog.png 2. I will try to convince Nadaa to pay your tribute. Journal Entry Added Sold to the Hutts
Nadaa has failed to pay 600 in tribute to the Exchange. You have told Saquesh that you would convince Nadaa to come up with the money.
KotORII Icon Dialog.png Saquesh: You are a most compliant human.

If you spoke to Nadaa before returning to her:

KotORII Icon Dialog.png Nadaa: I don't think I'll ever see Adana again!
KotORII Icon Dialog.png 2. What do you mean?
KotORII Icon Dialog.png Nadaa: Saquesh took my daughter, Adana, to sell to the Hutts. All because I told him I could not pay his tribute.
KotORII Icon Dialog.png 5. You should pay the Saquesh the tribute you owe. Journal Entry Added Sold to the Hutts
Nadaa has failed to pay 600 in tribute to the Exchange. You told Saquesh that you would convince Nadaa to come up with the money, but she isn't able to.
KotORII Icon Dialog.png Nadaa: But I... I don't have it! I owe 600 credits.

If you don't persuade her before returning to Saquesh:

KotORII Icon Dialog.png 3. Nadaa can't pay the debt. Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, has been sold to the Hutts.
KotORII Icon Dialog.png Saquesh: That is unfortunate, but to be expected. It doesn't matter. I have a buyer for the girl. Consider her sold.

This can complete this quest, but it can also be reactivated by asking Saquesh how you might show your support for the Exchange again, or speaking to Nadaa or Adana. Otherwise:

KotORII Icon Dialog.png 5. I'd like to ask you about something else. KotORII Icon Dialog.png Saquesh: What else do you want?
KotORII Icon Dialog.png 2. I'd like to talk with you about Adana.
KotORII Icon Dialog.png Saquesh: Adana? Yes, the feisty one. Nadaa's daughter. She is not your concern.
KotORII Icon Dialog.png 2. Why do you hold Adana?
KotORII Icon Dialog.png Saquesh: The girl's mother owes me a large sum of credits. She cannot pay, so I will sell Adana to the Hutts.
KotORII Icon Dialog.png 4. [Lie] You should hurry and sell the girl. The refugees plan a rescue. KotOR Icon Dark.png Dark Side Points Gained: -2
KotORII Icon Dialog.png Saquesh: This is not news to me -- I am well aware of everything that is happening in the refugee quad. Still, the Exchange thanks you for reporting this. Gonlo! Take care of it.
Journal Entry Added Sold to the Hutts
You told Saquesh that he should hurry and sell Adana. You are not certain whether or not the girl was sold, but she is nowhere to be found on Nar Shaddaa.
Experience Points (XP) Received:
  • 1000 Told Saquesh he should hurry and sell Adana

This gains the attention and the favor of the Exchange. The personal guard standing by the top wall leaves, and both Adana and Nadaa are now gone. If you return to Hussef in the commons:

KotORII Icon Dialog.png 1. Where's Nadaa?
KotORII Icon Dialog.png Hussef: Poor woman. After she heard her daughter'd been sold, she went insane. No one's seen her since.

Otherwise, you can negotiate for her release:

Low (Affect Mind) 1. [Force Persuade] You will let Adana go. KotORII Icon Dialog.png Saquesh: [Succeed] I will let Adana go.
KotORII Icon Dialog.png 1. Thank you, Saquesh. KotORII Icon Dialog.png 2. You will die anyway.
KotOR Icon Light.png Light Side Points Gained: +2 KotOR Icon Dark.png Dark Side Points Gained: -2

The light side option has no effect on the Exchange, but the dark side option loses favor and gains attention, and Saquesh, his personal guards and all remaining Exchange thugs become hostile. Otherwise:

KotORII Icon Dialog.png 3. I would like to settle the debt in exchange for Adana's freedom.
Dialog
KotORII Icon Dialog.png Saquesh: Why are you interested in this matter?
KotORII Icon Dialog.png 4. I'll be back later.
KotORII Icon Dialog.png Saquesh: I'm discussing the girl with one of the Hutts. I won't wait for your return to complete the deal.

Otherwise:

KotORII Icon Dialog.png 1. I want to help Adana. KotORII Icon Dialog.png 2. My interest is not your concern. KotORII Icon Dialog.png 3. [Lie] I have a buyer for the girl.
KotORII Icon Dialog.png Saquesh: Nonsense. No one helps another for no reason. Very well. The debt is 1000 credits. KotORII Icon Dialog.png Saquesh: I see. Very well. The debt is 800 credits.
KotORII Icon Dialog.png 3. 1000? I thought it was 600 credits. KotORII Icon Dialog.png 3. 800? I thought it was 600 credits.
KotORII Icon Dialog.png Saquesh: You are incorrect. The debt is 1000 credits. KotORII Icon Dialog.png Saquesh: You are incorrect. The debt is 800 credits.
Persuade 2. [Persuade] With her attitude, she'll be hard to sell. I'll give you 600 credits.
KotORII Icon Dialog.png Saquesh: [Failure] 1000 credits. KotORII Icon Dialog.png Saquesh: [Success (7)] I would accept 700 credits. KotORII Icon Dialog.png Saquesh: [Success (15)] Very well. 600 credits.
KotORII Icon Dialog.png 4. Here are your 1000 credits. KotORII Icon Dialog.png 4. Here are your 800 credits. KotORII Icon Dialog.png 1. Here are your 700 credits. KotORII Icon Dialog.png 1. Here are your 600 credits.
KotOR Icon Light.png Light Side Points Gained: +2
KotORII Icon Dialog.png Saquesh: Good. The girl will be released to her mother. KotOR Icon Light.png Light Side Points Gained: +4
KotOR Icon Credits.png Credits Lost: 1000 KotOR Icon Credits.png Credits Lost: 800 KotOR Icon Credits.png Credits Lost: 700 KotOR Icon Credits.png Credits Lost: 600

Settling the debt gains the favor and the attention of the Exchange. Curiously, while persuading Saquesh to release Adana for 600 credits is good, doing so for 700 or 800 is psychotic.

Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, to be sold to the Hutts. You have negotiated with Saquesh for her release.
Experience Points (XP) Received:
  • 1000 Negotiated with Saquesh for Adana's release

Adana has now gone. If you're not willing or able to use the Force, or pay:

KotORII Icon Dialog.png 5. [Intimidate] Let Adana go or I will kill you. KotORII Icon Dialog.png 5. Forget it, squid head. I'll just kill you.
KotOR Icon Dark.png Dark Side Points Gained: -2
KotORII Icon Dialog.png Saquesh: [Failure] You are welcome to try. KotORII Icon Dialog.png Saquesh: Not likely.

This dark side option has no effect on the Exchange until Saquesh is killed, but trying to intimidate him reduces favor and increases attention by 2. In both cases, Saquesh, his personal guards and all remaining Exchange thugs become hostile.

Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, to be sold to the Hutts. You have killed Saquesh but not yet found Adana. The Exchange is probably not happy about one of their leaders being killed.

If you kill Saquesh without speaking to Adana before or after, and return to Nadaa in the commons:

KotORII Icon Dialog.png Nadaa: Are you one of Saquesh's men? Did you take my daughter?
KotORII Icon Dialog.png 1. Slow down. Tell me what happened.
KotORII Icon Dialog.png Nadaa: The Overseer... Saquesh... he took my daughter to sell to the Hutts. All because I told him I could not pay his tribute.
KotORII Icon Dialog.png 1. I have killed Saquesh. I will try to find your daughter. KotORII Icon Dialog.png 2. I have no intention of ever helping you.
KotORII Icon Dialog.png Nadaa: Thank you... thank you... Please hurry! After the Hutts have her, it will be impossible to find her. KotOR Icon Dark.png Dark Side Points Gained: -2

Otherwise, when you rescue(d) Adana:

KotORII Icon Dialog.png 1. I've taken care of the squid head. You can go back to your mother now.
KotORII Icon Dialog.png Adana: Aww... I wanted to see you thrash him. Well, thanks!
Journal Entry Added Sold to the Hutts
Nadaa's daughter, Adana, was kidnapped by the Overseer, Saquesh, to be sold to the Hutts. You have killed Saquesh and rescued Adana. The Exchange is probably not happy about one of their leaders being killed.
Experience Points (XP) Received:
  • 1000 Killed Saquesh to rescue Adana
Experience Points (XP) Received:
  • 500 Rescued Adana after killing Saquesh

Save game before speaking to Nadaa again:

Thank you so much for returning my Adana to me! Item(s) Received Nadaa
  • Upgrade item

The upgrade item received depends on your experience level:

Upgrade item Armor Ranged Melee Lightsaber Power crystal
Code Level + 2 (Level + 2) / 2 (Level + 2) / 2 (Level - 4) / 2 Level - 3

You cannot receive upgrade items for lightsabers before level 10. Since all upgrade items other than crystals (and an Accuracy Scope Mark IV, which can be received at levels 26-27) can already be created at a Workbench, if you receive one you may want to load game until you receive a power crystal instead:

Level Power crystal
10 Crystal, Phond
11 Crystal, Bondar
12 Crystal, Velmorite
13 Crystal, Sigil
14 Crystal, Jenruax
15 Crystal, Kasha
16 Crystal, Opila
Level Power crystal
17 Crystal, Eralam
18 Crystal, Stygium
19 Crystal, Damind
20 Crystal, Sapith
21 Crystal, Pontite
22 Crystal, Upari
Level Power crystal
23 Ultima-pearl
24 Crystal, Solari
25 Lorrdian Gemstone
26 Barab Ore Ingot
27 Ankarres Sapphire
28 Crystal, Kaiburr

At level 29 and beyond, if a power crystal or an armor upgrade is selected then nothing is received; at level 30 and beyond, if a ranged or melee upgrade is selected then nothing is received; and at level 32 and beyond, if a lightsaber upgrade is selected then nothing is received unless a color crystal is selected.

However, if an item is already equipped by your main character or in your inventory, then the next highest item of that type you don't already have is received instead: this should not happen for items only equipped by your party or in containers elsewhere, or any upgrade items already in armor and weapons.

Seeking Passage[edit]

A woman named Kahranna stands at the bottom of the middle alley of the commons:

KotORII Icon Dialog.png Kahranna: Greetings... are you the spacer we were told about? KotORII Icon Dialog.png 4. Sorry, I don't have time to talk right now.
Journal Entry Added Seeking Passage
Kahranna is looking for a spacer on Nar Shaddaa.

Otherwise:

KotORII Icon Dialog.png 2. Uh, yes... yes, I am. KotORII Icon Dialog.png 3. What if I am?
KotORII Icon Dialog.png Kahranna: You're the one! Good. My family and I are anxious to leave, and I have the payment for you. 500 credits.
KotORII Icon Dialog.png 3. I think you have the wrong person. KotORII Icon Dialog.png 4. I have to go now.

You can attempt to cheat her, which surprisingly gives you the only chance to move closer to the light side of the Force, if you're persuasive enough:

Persuade 2. [Persuade (13)] They've increased the docking fees. I'm afraid I'll have to charge 800 credits.
KotORII Icon Dialog.png Kahranna: [Failure] No, the arrangement was for 500. You're not the spacer. Leave me alone, you Gamorrean.
Journal Entry Added Seeking Passage
Kahranna and her family are seeking passage off Nar Shaddaa. You attempted to cheat her, but she caught on.

Despite this, the next time you speak to her she responds as though you told her you'd help find someone to transport them. Otherwise:

KotORII Icon Dialog.png Kahranna: [Success] Um... we can't afford that. Will you please take 600?
KotORII Icon Dialog.png 2. No, I'm sorry, but 600 isn't good enough. KotORII Icon Dialog.png 3. I'm not really the spacer, but I'll try to find someone to help you.
KotORII Icon Dialog.png Kahranna: Oh... this is terrible! We'll have to find another way. KotOR Icon Light.png Light Side Points Gained: +2

If you go after telling her you're not really the spacer, but before confirming you'll find someone for her, then you can repeat the previous dialog and move closer to the light each time. Otherwise:

KotORII Icon Dialog.png 1. [Persuade] Excellent. Hand that to me and I'll be right back. KotORII Icon Dialog.png 1. All right, but don't take advantage of my generosity.
KotOR Icon Dark.png Dark Side Points Gained: -2
KotORII Icon Dialog.png Kahranna: Thank you! Here's the 500 credits. Please hurry back to us. KotORII Icon Dialog.png Kahranna: Oh, thank you! Here's the 600 credits. Please hurry back to get us.
KotOR Icon Credits.png Credits Received: 500 KotOR Icon Credits.png Credits Received: 600
KotORII Icon Dialog.png 3. Not likely, but thanks for the credits. KotORII Icon Dialog.png Kahranna: What?! No, please! Please help us!

If you say you'll try to help her but go before telling her you'll find someone, then she'll call you a filthy liar.

KotORII Icon Dialog.png 1. [Lie] I'll be back soon. KotORII Icon Dialog.png 3. Sorry, but I have to go now. KotORII Icon Dialog.png 2. I'll be back soon. KotORII Icon Dialog.png 1. All right, I'll try to help you.
KotOR Icon Dark.png Dark Side Points Gained: -2

Otherwise you can help find someone to transport them:

KotORII Icon Dialog.png 1. Spacer? No, I'm Name.
KotORII Icon Dialog.png Kahranna: Oh. We were expecting one of the pilots from the docks sometime soon to come and get us off Nar Shaddaa. He is late - I don't know where he is.
Dialog
KotORII Icon Dialog.png 4. Not my problem. I'll be going now.

Otherwise:

KotORII Icon Dialog.png 1. He could have been killed on the way here - this is a rough place.
KotORII Icon Dialog.png Kahranna: I hope not... but you may be right.
KotORII Icon Dialog.png 2. I might be able to track him down for you. KotORII Icon Dialog.png 3. Can I help?
KotORII Icon Dialog.png Kahranna: Thank you! To be honest, I don't even know his name. Some guy named Planore said he had a pilot friend who would take us for 500 credits.
Dialog
KotORII Icon Dialog.png 3. Sorry, but I have to go now.

Otherwise:

KotORII Icon Dialog.png 1. Um... and how much did Planore charge you for this information? KotORII Icon Dialog.png 2. When was the last time you saw Planore?
KotORII Icon Dialog.png Kahranna: 50 credits, why? KotORII Icon Dialog.png Kahranna: It's been over a week. I hope nothing has happened to him!
KotORII Icon Dialog.png 1. I suspect Planore scammed you. KotORII Icon Dialog.png Kahranna: I was afraid of that. I knew I shouldn't have trusted him.
KotORII Icon Dialog.png 4. Sorry, I can't help right now.
KotORII Icon Dialog.png 2. I'll try to find someone for you. Persuade 3. [Persuade (6)] For 50 credits, I'll find a spacer for you.
KotORII Icon Dialog.png Kahranna: Thank you... I'm beginning to lose hope that we'll ever get out of here. KotORII Icon Dialog.png Kahranna: [Success] Thank you... I'm beginning to lose hope that we'll ever get out of here. KotORII Icon Dialog.png Kahranna: [Failure] I can't afford to make that mistake again.
KotOR Icon Credits.png Credits Received: 50
Journal Entry Added Seeking Passage
Kahranna and her family are seeking passage off Nar Shaddaa. You've told her you would help find someone to transport them.
KotORII Icon Dialog.png Kahranna: Did you find us a pilot yet?
KotORII Icon Dialog.png 1. No, not yet. I'm still looking. KotORII Icon Dialog.png 2. [Lie] I have no idea who you are.
KotORII Icon Dialog.png Kahranna: Please hurry!

You won't be able to find a pilot for her until you've been aboard Goto's yacht, but once you've been you won't have to return here. Otherwise:

KotORII Icon Dialog.png Kahranna: You filthy liar!
Journal Entry Added Seeking Passage
Kahranna and her family are seeking passage off Nar Shaddaa. You pretended that you were going to help her.
Get away from me, you scum!

Once Kahranna has called you a filthy liar, you can go and speak about tricking her with the overseer Saquesh in Exchange Headquarters (even if you didn't take any credits):

KotORII Icon Dialog.png 4. I tricked the refugee Kahranna out of some credits. Would you like a cut?
Dialog
KotORII Icon Dialog.png Saquesh: You are uncommonly wise for a human. To offer before asked saves us both... difficulty.
KotORII Icon Dialog.png 3. Um... never mind. I'd like to ask something else.
KotORII Icon Dialog.png Saquesh: I don't have time to waste on games.

Otherwise:

KotORII Icon Dialog.png 1. Here's 200 credits. KotORII Icon Dialog.png 2. Here's 25 20 credits.
KotORII Icon Dialog.png Saquesh: The Exchange appreciates your cooperation. What else does the human want? KotORII Icon Dialog.png Saquesh: Heh. You're not a very skilled swindler, are you? With what else will you waste my time?
KotOR Icon Credits.png Credits Lost: 200 KotOR Icon Credits.png Credits Lost: 20

20 credits gains the favor and the attention of the Exchange, and 200 gains twice as much of both (albeit for 10 times the price).

Twi'leks[edit]

Whether or not Atton is in your party, as you approach the bottom of the right alley in the refugee commons, two Twi'leks appear behind you and talk among themselves about him:

KotORII Icon Dialog.png Twi'lek: That is the one he travels with. KotORII Icon Dialog.png Twi'lek: You are right - it is him. He is different.
Dialog
KotORII Icon Dialog.png Twi'lek: Do you think she knows? KotORII Icon Dialog.png Twi'lek: Do you think he knows? KotORII Icon Dialog.png Twi'lek: Let us watch and see what he does.
KotORII Icon Dialog.png Twi'lek: How could she - she walks with him. She must not know. KotORII Icon Dialog.png Twi'lek: How could he - he walks with him. He must not know. KotORII Icon Dialog.png Twi'lek: Do you think he will recognize us?
KotORII Icon Dialog.png Twi'lek: She left him back at the ship - we can approach her safely, if we wish. KotORII Icon Dialog.png Twi'lek: He left him back at the ship - we can approach him safely, if we wish. KotORII Icon Dialog.png Twi'lek: He never saw us before, he will not recognize us now - we may approach safely without detection.

If you approach them, they speak:

KotORII Icon Dialog.png Twi'lek: We have something to sell you, something you might like to know.
KotORII Icon Dialog.png Twi'lek: But it is for your ears alone, not for an audience.
Dialog
KotORII Icon Dialog.png Twi'lek: What we have to tell you will cost 25 credits, a small sum. KotORII Icon Dialog.png Twi'lek: Have you come up with the sum of 25 credits?
KotORII Icon Dialog.png 3. I don't have that much.
KotORII Icon Dialog.png Twi'lek: Come back when you do. You will want to hear what we have to say.

Otherwise:

KotORII Icon Dialog.png 1. All right, let's hear it. KotORII Icon Dialog.png 2. This better be worth it.
KotOR Icon Credits.png Credits Lost: 25
KotORII Icon Dialog.png Twi'lek: Your human companion, the male one, we have seen him here before. KotORII Icon Dialog.png Twi'lek: That one - your human companion, the male one, we have seen him here before.
Dialog
KotORII Icon Dialog.png 3. I don't have time for this.

Otherwise:

KotORII Icon Dialog.png 1. Who? Atton? KotORII Icon Dialog.png 2. Was he a refugee?
KotORII Icon Dialog.png Twi'lek: That was the name we knew him by.
KotORII Icon Dialog.png Twi'lek: That one came to the smuggler's moon years into the Jedi Civil War, claimed he had been displaced by the war. Don't trust him. He is not a soldier - he is a killer, tried and true. I can give you nothing more than that warning - the rest is up to you.
Take care, traveller.

You can now question Atton about this.

Will Work for Fuel[edit]

A man named Odis stands in the bottom right corner of the commons, by the door:

KotORII Icon Dialog.png Odis: Hey, you look like a spacer. You work at the docks?
Dialog
KotORII Icon Dialog.png 1. What makes you think I do? KotORII Icon Dialog.png 2. No, I don't. Why?
KotORII Icon Dialog.png Odis: Because if you need a crew, I'm your man. I flew during the Mandalorian Wars, and again during the Jedi Civil War.
KotORII Icon Dialog.png 3. I'll be going now. KotORII Icon Dialog.png 2. That's hardly a badge of honor. KotORII Icon Dialog.png 4. I couldn't care less - just get away from me.
KotORII Icon Dialog.png Odis: I don't care if you think so. I know what I've done and who I am. KotORII Icon Dialog.png Odis: There's no need to be belligerent. I'll leave you alone.

Otherwise:

KotORII Icon Dialog.png 1. You served in the war?
KotORII Icon Dialog.png Odis: Yes... and look where I ended up.
KotORII Icon Dialog.png 3. Why aren't you still flying?
KotORII Icon Dialog.png Odis: You need a pilot's license to fly the freighters here. They're tough to get without sponsorship.
KotORII Icon Dialog.png 1. If I hear of anyone looking for a pilot, I'll refer them to you.
KotORII Icon Dialog.png Odis: I'd greatly appreciate that.
Journal Entry Added Will Work for Fuel
Odis is looking for work on Nar Shaddaa. He's a war veteran and skilled pilot, but needs to be sponsored for a pilot's license.
KotORII Icon Dialog.png Odis: Hey, any luck yet?
Dialog
KotORII Icon Dialog.png 1. Sorry, I haven't found anyone yet. KotORII Icon Dialog.png 2. No, but I'm still working on it. KotORII Icon Dialog.png 3. Who are you?
KotORII Icon Dialog.png Odis: Thanks for your help. I'm still looking, too. KotORII Icon Dialog.png Odis: All right, I can take the hint.
Quit wasting my time.

The Lunar Shadow crewmen in the flophouse on the docks are happy for Odis to replace their wayward captain, moving you closer to the light side of the Force and giving you 2500 XP in total for completing both quests. Otherwise, you won't be able to find him a job until you've been aboard Goto's yacht, but once you've been you won't have to return here.

Serroco Thugs[edit]

Serroco territory is on the right side of the quad, but you should speak to Hussef back in the central commons about Refugee Woes before going here, or the overseer Saquesh in Exchange Headquarters on the left side of the quad.

If you go through one of the doors in the right walls at the top of the ramps down to the top and bottom end of the Refugee Commons, then keep going through doors in the right walls, you'll eventually reach a ramp down to a door at either end of Serroco territory. These top and bottom paths are symmetrical, although the top passes a door in its top and bottom walls and the bottom passes two security doors, all to empty rooms, and the top door to Serroco territory is guarded by one armored Serroco thug and one unarmored, while the bottom is guarded by two unarmored thugs.

Security Security Door (2) Lock DC 21 (1) Bash Resist - Vitality -

However, a concealed entrance offers a more direct route into Serroco territory: beyond the cargo door in the bottom right corner of the commons, there's a short passage to your left which turns up and ends at another cargo door in the right wall, beyond which is an armored Serroco thug.

This armored Serroco thug challenges you as you approach him or the bottom door, as does the armored thug at the top door:

KotORII Icon Dialog.png Serroco Thug: This is Serroco territory. Get out of here before we space you - got it?
KotORII Icon Dialog.png 3. Why don't you go ahead and try? KotORII Icon Dialog.png Serroco Thug: You've made a dangerous enemy today.
Journal Entry Added Serroco Thugs
You've attacked the Serroco Thugs and infiltrated their territory.

Hostilities can otherwise be avoided (or postponed), but you need to speak to Hussef about refugee woes, or the Exchange overseer Saquesh, before a thug can be persuaded without using the Force:

KotORII Icon Dialog.png 2. I wanted to speak to your leader.
KotORII Icon Dialog.png Serroco Thug: That's a laugh - look, blow outta here like space-dust or you'll be a new stain on the cargo hold.
Low (Affect Mind) 1. [Force Persuade] Let me talk to your leader. Persuade 2. [Persuade (9)] The Exchange has been getting in his way. I want to help him gain the upper hand.
KotORII Icon Dialog.png Serroco Thug: [Success] All right, you can go see him. KotORII Icon Dialog.png Serroco Thug: [Success] All right, you can go see him. Try anything and you'll never make it out.
Journal Entry Added Serroco Thugs
The Serroco Thugs have begrudgingly allowed you to enter their territory.
Hurry up and take care of your business.

Otherwise:

KotORII Icon Dialog.png 1. Who are the Serroco? KotORII Icon Dialog.png 4. I don't want any trouble - I'll be going now. KotORII Icon Dialog.png Serroco Thug: [Failure] I don't think so. Now leave.
KotORII Icon Dialog.png Serroco Thug: We are. Now beat it. KotORII Icon Dialog.png Serroco Thug: Fine, now get out of here before I blast you.
Journal Entry Added Serroco Thugs
You've found the Serroco Thug territory. They denied you entrance.

You can still open any door and enter Serroco territory, but the Serroco thugs become hostile if you approach one of the two armored thugs:

Hey, I thought we told you to stay out of here!

Otherwise, if you speak to any other Serroco thugs, or veterans:

We're all we've got - we need to stick together. If any more refugees try to come in here, we'll cut them down. If the Exchange tries to muscle in, we'll break them. I'm spoiling for a fight.

There's a lone thug wandering the top of the deceptively empty-looking Serroco territory, and an Airspeeder parked on its lower right side. If you came in through the concealed entrance then you can get to the bottom end of Serroco territory via the three cargo doors in the right wall through the two back-to-back cargo crates opposite this entrance, with two Serroco thugs in the right one. There are three more cargo doors above this in the left wall of Serroco territory: beyond the lower two are crates with a plasteel cylinder in their top left corners (the one in the upper crate is locked).

Security Plasteel Cylinder Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Plasteel Cylinder (2)
  • ?

However, approaching the lower cargo door brings you close enough to the Serroco leader, standing in the middle of Serroco territory with four Serroco veterans, for him to speak to you. If the thugs aren't hostile:

KotORII Icon Dialog.png Serroco Leader: I heard you've been looking for me.
KotORII Icon Dialog.png 1. I'd like to help you guys out. KotORII Icon Dialog.png 5. I don't want any trouble - I'll be going now.
KotORII Icon Dialog.png Serroco Leader: We don't need your help. Now get out of here before I space you. KotORII Icon Dialog.png Serroco Leader: Fine. Now get out of here.

Otherwise, if you haven't spoken to Hussef about refugee woes then attack is the only other option:

KotORII Icon Dialog.png 4. No, I just want to kill you. KotORII Icon Dialog.png Serroco Leader: Yeah, what is it? KotORII Icon Dialog.png 3. I just want to kill you.
KotOR Icon Dark.png Dark Side Points Gained: -2
KotORII Icon Dialog.png Serroco Leader: No chance.

If the thugs are already hostile and you haven't spoken to Hussef, then the hostility of their leader is inevitable:

KotORII Icon Dialog.png Serroco Leader: You're tough to have made it this far - it's too bad you're not going any farther.
Dialog
KotORII Icon Dialog.png 3. Was that supposed to be a threat? KotORII Icon Dialog.png Serroco Leader: I don't make threats... only state the facts.
KotORII Icon Dialog.png 4. You're the one asking for a beating. KotORII Icon Dialog.png 5. I don't want any trouble - I'll be going now.
KotORII Icon Dialog.png Serroco Leader: Do your worst. KotORII Icon Dialog.png Serroco Leader: You've played target practice with my men. Your leaving isn't an option.

However, if you have spoken to Hussef about refugee woes and the thugs aren't hostile, then you can talk with their leader about the Exchange... although he cannot be persuaded to attack, and every option leads to hostility:

KotORII Icon Dialog.png 2. Yes, I want to talk with you about the Exchange. KotORII Icon Dialog.png 1. I want to talk with you about the Exchange. KotORII Icon Dialog.png 1. Why don't you deal with the Exchange?
Dialog
KotORII Icon Dialog.png Serroco Leader: Yeah? What about the Exchange?
KotORII Icon Dialog.png 1. I know they're encroaching on your space here.
KotORII Icon Dialog.png Serroco Leader: We can hold our own against them. Not that it's your concern.
KotORII Icon Dialog.png 3. Never mind. I'll be going now. KotORII Icon Dialog.png 1. I doubt you can handle the Exchange.
KotORII Icon Dialog.png Serroco Leader: You're not going anywhere. KotORII Icon Dialog.png Serroco Leader: No? Well, we can certainly handle you!

Otherwise:

KotORII Icon Dialog.png 2. I have a plan to drive them out of this sector.
KotORII Icon Dialog.png Serroco Leader: Do you now? Suppose I were interested. What's this plan of yours?
Impossible 1. [Force Persuade] Attack the Exchange now. KotORII Icon Dialog.png 2. [Persuade] I've scouted them out. Attack them from the south. KotORII Icon Dialog.png 3. [Persuade] Their defenses are weakest on the north side of their base. KotORII Icon Dialog.png 4. [Persuade] If you attack them from both sides, they'll crumble.
KotORII Icon Dialog.png Serroco Leader: [Failure] That would be suicidal. Almost as suicidal as your making that absurd suggestion.

In either case, you can persuade the Serroco to be less oppressive of the refugees:

KotORII Icon Dialog.png 3. I don't like how you have been bullying the refugees. KotORII Icon Dialog.png Serroco Leader: Well, that's too bad. Is that all you wanted to say?
Low (Affect Mind) 1. [Force Persuade] Stop harassing the refugees. KotORII Icon Dialog.png Serroco Leader: [Success] All right. We'll lay off a bit.

Otherwise:

Strength 2. [Persuade (9)/Intimidate (17)] Stop harassing the refugees. Persuade 3. [Persuade (17)] Surely you can find something better to do.
Dialog
KotORII Icon Dialog.png Serroco Leader: [Failure] No thanks. I tire of this talk.

The Serroco become hostile. Otherwise:

KotORII Icon Dialog.png Serroco Leader: [Success] Hmm... Then what would you propose me and my men do?
KotORII Icon Dialog.png 2. I don't care. Just leave the refugees alone.
KotORII Icon Dialog.png Serroco Leader: All right. We'll lay off a bit.
Journal Entry Added Serroco Thugs
You've persuaded the Serroco to be less oppressive of the refugees.
Experience Points (XP) Received:
  • 1000 Persuaded Serroco to be less oppressive

This also addresses Hussef's Refugee Woes, for which you receive another 1000 XP. If you then ask the Serroco to disarm themselves, they become hostile:

KotORII Icon Dialog.png Serroco Leader: Listen. I've already agreed to give the refugees some more room. Now get out of here.
KotORII Icon Dialog.png 1. Very good. Thanks. KotORII Icon Dialog.png 2. Not good enough. Disarm yourselves. KotORII Icon Dialog.png 3. I'll be going now.
KotORII Icon Dialog.png Serroco Leader: No chance.
Serroco Leader (main character level 13)
KotORII Model Serroco Leader.png
Set 4
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 8
Attributes
Strength 18 +4
Dexterity 18 +4
Constitution 18 +4
Intelligence 18 +4
Wisdom 18 +4
Charisma 18 +4
Vitality 108
Force -
Defense 30
Saves
Fortitude 18
Reflex 18
Will 18
Ranged Main Off hand
Attack 18 -
Energy 4-24-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Light Battle Armor Repeating Blaster Carbine

Armor Proficiency: Medium Weapon Proficiency: Blaster Rifle Sneak Attack I

None

Serroco Veteran (main character level 13)
KotORII Model Serroco Veteran.png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 13 +1
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 28
Saves
Fortitude 15
Reflex 15
Will 14
Ranged Main Off hand
Attack 14 -
Energy 2-24-
Threat 19-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Light Battle Armor Blaster Rifle

Armor Proficiency: Medium Weapon Proficiency: Blaster Rifle Sneak Attack I

None

Journal Entry Added Serroco Thugs
You've attacked the Serroco Thugs, infiltrated their territory, and killed their leader.
Experience Points (XP) Received:
  • 500 Killed Serroco leader
Experience Points (XP) Received:
  • 250 Killed Serroco Veteran (4) (level 13)
Experience Points (XP) Received:
  • 375 Killed Serroco Leader (level 13)

You lose the favor and gain the attention of the Exchange by persuading the Serroco to be less oppressive of the refugees, or killing their leader, but not both (although you can do both for the experience).

Otherwise, if the thugs and their leader and veterans aren't hostile, then they can become so if you're detected opening any security door in the alley between the concealed entrance at the bottom, and the top cargo door in the left wall of Serroco territory: the cargo crate behind this door contains two thugs, three wander the vertical top section of the alley behind the cargo door in its left wall, and five wander the horizontal bottom section, connecting the concealed entrance below its left end with the top section to the right.

Security Security Door (4) Lock DC 21 (1) Bash Resist 5 Vitality 20

There are three security doors in the left wall and one in the right wall of the vertical top section of the alley. If you're detected opening any of them:

Hey! What's going on over there?
Serroco Thug (main character level 13)
KotORII Model Serroco Thug (Armored).png
Set 2
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 3
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 63
Force -
Defense 25
Saves
Fortitude 11
Reflex 11
Will 11
Ranged Main Off hand
Attack 11 -
Energy 2-24-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Light Battle Armor Blaster Carbine

Armor Proficiency: Medium Weapon Proficiency: Blaster Rifle Sneak Attack I

None

Serroco Thug (main character level 13)
KotORII Model Serroco Thug.png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 41
Force -
Defense 20
Saves
Fortitude 15
Reflex 14
Will 14
Ranged Main Off hand
Attack 13 -
Energy 2-24-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Clothing Blaster Carbine

Weapon Proficiency: Blaster Rifle Sneak Attack I

None

The top left cargo crate has a plasteel cylinder in its top left corner, the middle left crate has two plasteel cylinders in its bottom left corner, one locked, and the bottom left crate is empty. The crate on the right side has another locked plasteel cylinder in its top right corner.

Security Plasteel Cylinder (2) Lock DC 21 (1) Bash Resist 5 Vitality 15
Experience Points (XP) Received:
  • 200 Killed Serroco Thug (2) (level 13)
Experience Points (XP) Received:
  • 250 Killed Serroco Thug (16) (level 13)
Item(s) Received Plasteel Cylinder (4)
  • ?

Airspeeder[edit]

There's an airspeeder parked on the lower right side of Serroco territory:

KotORII Icon Dialog.png Airspeeder: [This airspeeder could quickly transport you to other areas in Nar Shaddaa.]
KotORII Icon Dialog.png 1. Examine airspeeder.
Dialog
KotORII Icon Dialog.png Airspeeder: [The airspeeder is missing a navigation interface, maneuvering flaps, and power cells.]
KotORII Icon Dialog.png Airspeeder: [The airspeeder is missing a navigation interface and maneuvering flaps.] KotORII Icon Dialog.png Airspeeder: [The airspeeder is missing a navigation interface and power cells.] KotORII Icon Dialog.png Airspeeder: [The airspeeder is missing maneuvering flaps and power cells.]
KotORII Icon Dialog.png Airspeeder: [The airspeeder is missing a navigation interface.] KotORII Icon Dialog.png Airspeeder: [The airspeeder is missing power cells.]

The three missing parts can be found in the refugee landing pad and the docks:

Part Area Location Source
Airspeeder Navigation Interface Refugee Landing Pad Tienn Tubb's shop Plasteel cylinder
Kodin Kodin Dark Side Points Gained
Cryogenic Power Cell Docks Flophouse Lasavvou
Maneuvering Flaps Pylon 3 Plasteel cylinder

How much experience is received for installing them depends on how skilful your character is (any member of your party can be used, even though your main character is shown performing the installation):

Computer Use 4. [Computer] Install navigation interface.
Dialog
KotORII Icon Dialog.png Airspeeder: [You manage to get the navigation interface hooked up to the airspeeder. You're not confident about how well it will work, however. You also realize that you'll need to unlock the airspeeder's controls to fly it safely.] KotORII Icon Dialog.png Airspeeder: [You easily install the navigation interface into the airspeeder. After you have it operating, however, you realize that you'll need to unlock the airspeeder's controls to fly it safely.]
Experience Points (XP) Received:
  • 100 Installed navigation interface
Experience Points (XP) Received:
  • 200 Minimum Computer Use rank 6
Repair 5. [Repair] Install maneuvering flaps.
Dialog
KotORII Icon Dialog.png Airspeeder: [You struggle with the maneuvering flaps for some time. It's clear that they were not designed for this vehicle. You manage to install them, but are concerned about whether or not they'll hold.] KotORII Icon Dialog.png Airspeeder: [These maneuvering flaps were intended for a military vehicle and are quite heavy for this airspeeder. You manage to install them successfully, however.] KotORII Icon Dialog.png Airspeeder: [With your impressive skills, you jury rig the heavy maneuvering flaps into the airspeeder. Though they were not designed for this vehicle, you're confident they will serve you well.]
Experience Points (XP) Received:
  • 100 Installed maneuvering flaps
Experience Points (XP) Received:
  • 200 Minimum Repair rank 8
Experience Points (XP) Received:
  • 300 Minimum Repair rank 16
Demolitions 6. [Demolitions] Install cryogenic power cells.
KotORII Icon HK-47.png HK-47: Suggestion: I excel at such activities, Master. Perhaps I can be of assistance.
KotORII Icon Dialog.png 1. You are the Master with tasks like this. Go for it. KotORII Icon Dialog.png 2. Give it a shot. KotORII Icon Dialog.png 3. I don't need your help.
Influence Gained: HK-47 (+2)
KotORII Icon HK-47.png HK-47: Affirmation: As you wish, Master. KotORII Icon HK-47.png HK-47: Statement: It will be done, Master. KotORII Icon HK-47.png HK-47: Translation: Master does not recognize his inadequacies.
KotORII Icon HK-47.png HK-47: Statement: The power cells are installed, Master.
Experience Points (XP) Received:
  • 300 HK-47 installed cryogenic power cells

Otherwise:

Dialog
KotORII Icon Dialog.png Airspeeder: [The power cells are in place. Without much training in chemistry and physics or even repair skills, you're not sure that you've installed the power cells properly.] KotORII Icon Dialog.png Airspeeder: [You lack the background in chemistry and physics necessary to install these power cells optimally. Still, because of your Repair skill, you think you've done the job well enough.] KotORII Icon Dialog.png Airspeeder: [These power cells are clearly not made for this purpose and it's difficult to install them properly. With your superior knowledge of chemistry and physics through your Demolitions skill, you are confident that you have been successful, however.]
Experience Points (XP) Received:
  • 100 Installed cryogenic power cells
Experience Points (XP) Received:
  • 100 Minimum Repair rank 1
Experience Points (XP) Received:
  • 300 Minimum Demolitions rank 1

Installing the navigation interface unlocks the following:

Security 6. [Security] Unlock airspeeder's controls.
KotORII Icon Atton.png Atton: Hey, let me take care of that for ya.
KotORII Icon Dialog.png 1. All right, I'll let the expert handle this. KotORII Icon Dialog.png 2. Sure, Atton. KotORII Icon Dialog.png 3. I'll handle it, Atton. KotORII Icon Dialog.png 4. Back off, Atton.
Influence Gained: Atton (+2) Influence Lost: Atton (-2)
KotORII Icon Atton.png Atton: Expert. I like the sound of that. KotORII Icon Atton.png Atton: Let's see what I can do here. KotORII Icon Atton.png Atton: Whatever you say. KotORII Icon Atton.png Atton: Hey, I was only trying to help!
KotORII Icon Atton.png Atton: All done.
Experience Points (XP) Received:
  • 200 Atton unlocked airspeeder's controls

Otherwise:

KotORII Icon Dialog.png Airspeeder: [You think you have unlocked some of the critical controls. You might have a rough flight, though.] KotORII Icon Dialog.png Airspeeder: [With expertise, you manage to unlock the airspeeder's controls. You should have no trouble flying it now.]
Experience Points (XP) Received:
  • 100 Unlocked airspeeder's controls
Experience Points (XP) Received:
  • 300 Minimum Security rank 1
KotORII Icon Dialog.png 7. Leave the airspeeder alone.

Once the airspeeder is fully assembled:

KotORII Icon Dialog.png Airspeeder: [This airspeeder could quickly transport you to other areas in Nar Shaddaa. It is fully assembled.]

T3-M4 and Bao-Dur can now check it:

KotORII Icon Dialog.png 2. Ask T3 to examine the airspeeder.
KotORII Icon T3-M4.png T3-M4: Dweet-Broooo.
KotORII Icon Dialog.png 1. You want me to put it together and then you'll check it out? KotORII Icon Dialog.png 2. All right, droid, but don't order me around.
KotORII Icon T3-M4.png T3-M4: Bweeep. KotORII Icon T3-M4.png T3-M4: Dwooooo.

Once it's put together, T3-M4's response to examining it depends on how many points you received while doing so (and Bao-Dur examining it first adds 400):

Less than 600 points Less than 1000 points
KotORII Icon T3-M4.png T3-M4: Bweep! Dweet! KotORII Icon T3-M4.png T3-M4: Bweeep. Dwoo.
KotORII Icon Dialog.png 1. But it should be easy for you to fix it, right? KotORII Icon Dialog.png 2. Don't get smart with me. Just fix it! KotORII Icon Dialog.png 1. Do you think you could improve on my work? KotORII Icon Dialog.png 2. Just fix it, droid.
Influence Gained: T3-M4 (+2)
KotORII Icon T3-M4.png T3-M4: Bwoop-beep.
Experience Points (XP) Received:
  • 100 T3-M4 fixed airspeeder

Subsequently, or if you received at least 1000 points:

KotORII Icon T3-M4.png T3-M4: Bweeep-boop.
KotORII Icon Dialog.png 1. Great! Thanks for your expertise, T3! KotORII Icon Dialog.png 2. All right. We're good to go, then. KotORII Icon Dialog.png 3. I didn't need your help, droid.
Influence Gained: T3-M4 (+2) Influence Lost: T3-M4 (-2)
KotORII Icon T3-M4.png T3-M4: Bweep-deet! KotORII Icon T3-M4.png T3-M4: Bweeep. KotORII Icon T3-M4.png T3-M4: Dwoooo.

T3-M4 fixing it also adds 400 points, But Bao-Dur's response is always the same once it's assembled:

KotORII Icon Dialog.png 3. Ask Bao-Dur to examine the airspeeder.
KotORII Icon Bao-Dur.png Bao-Dur: After you assemble it, I'll double-check your work for you.
KotORII Icon Bao-Dur.png Bao-Dur: Looks grim. Let me try something. That's a little better. Try it now.
KotORII Icon Dialog.png 1. Thanks for your help, Bao-Dur! KotORII Icon Dialog.png 2. Let's try it out. KotORII Icon Dialog.png 3. I did a fine job without you, Zabrak.
Influence Gained: Bao-Dur (+2) Influence Lost: Bao-Dur (-2)
Experience Points (XP) Received:
  • 100 Bao-Dur fixed airspeeder

If you examine it yourself:

Points Airspeeder
400 [The airspeeder appears to be fully intact. It looks like it was assembled by a drunk Gamorrean, however.]
600 [The airspeeder appears to be fully intact. It looks a little shaky, but might hold up.]
1000 [The airspeeder appears to be fully intact. It looks jury-rigged, but solid.]

If you attempt to use it:

KotORII Icon Dialog.png 4. Attempt to use the airspeeder.
Points Airspeeder
400 [The airspeeder sputters and shakes violently. You realize that it would be suicide to try to use it in this condition.]
700 [The airspeeder lurches and shakes. It might be a rough ride. Where would you like to go?]
1000 [The airspeeder starts quickly. It sounds a little shaky, but should be safe. Where would you like to go?]
1300 [The airspeeder starts immediately and runs smoothly. Where would you like to go?]

You receive maximum 1100 XP in total for assembling it, but 1300 or more points are possible if T3-M4 or Bao-Dur help.

KotORII Icon Dialog.png 1. Refugee Landing Pad. KotORII Icon Dialog.png 2. Refugee Sector. KotORII Icon Dialog.png 3. Nar Shaddaa Docks.

Once you've gained sufficient attention from the Exchange to get a message from Visquis, if you subsequently attempt to examine or use the airspeeder:

[The airspeeder has been sabotaged beyond repair.]

Exchange Headquarters[edit]

A Twi'lek named Kaul stands in the bottom corner of the left alley of the refugee commons:

KotORII Icon Dialog.png Kaul: Hey stranger. Interested in some information for a mere 20 creds?
Dialog
KotORII Icon Dialog.png 2. Sorry, I don't have 20 credits on me. KotORII Icon Dialog.png 3. No thanks.
KotORII Icon Dialog.png Kaul: That's too bad. Well, take care.

Otherwise:

KotORII Icon Dialog.png 2. What kind of information?
KotORII Icon Dialog.png Kaul: I can give you a tip on how you can get some good loot.
KotORII Icon Dialog.png 2. Why don't you get the loot yourself?
KotORII Icon Dialog.png Kaul: If I had the skills needed for the task, I wouldn't be stuck here on Nar Shaddaa, now would I?
KotORII Icon Dialog.png 1. Sure, what is it? KotORII Icon Dialog.png 1. All right, here's your 20 credits.
KotORII Icon Dialog.png Kaul: I've done a little scouting out of the Exchange camp. I think there's a killing to be made. They have containers filled with goods. With a stealth generator and some basic security skills, you could rob them without the guards even noticing.
KotORII Icon Dialog.png 1. Thanks for the tip. KotORII Icon Dialog.png 2. I have to go now.
KotORII Icon Dialog.png Kaul: Good luck to you.
KotOR Icon Credits.png Credits Lost: 20 Good luck to you.

Beyond the door at the bottom end of the commons is a ramp up to a landing. If you go through the door to your left and keep going then you'll eventually reach the Serroco Thugs on the right side of the quad.

Otherwise, beyond the door and the ramp up to your right is another landing with a door in its left wall, beyond which is a room containing a pair of Exchange thugs, Gamorreans:

You the new muscle? The Overseer's the one you want to see. You don't smell like a refugee.

The rooms beyond the next two doors in the left walls both contain another pair of Exchange thugs and have a locked metal box in each of their bottom corners. If you unlock any of these boxes while a thug is nearby and they see you, or hear you in Stealth mode:

Get out of there or I bash you! What was that?

They only remain neutral if they remain unaware of you while getting (or even giving) items. They become hostile if they see you bash or blast a lock, or if they become aware of you getting (or giving) items or engaging in combat.

Hey, what are you doing?
Exchange Thug (main character level 13)
KotORII Model Exchange Thug (Gamorrean).png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 15 +2
Dexterity 9 -1
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 19
Saves
Fortitude 15
Reflex 13
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 11 5
Bludgeoning 5-153-13
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Quarterstaff

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Exchange Thug (main character level 13)
KotORII Model Exchange Thug (Pair).png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 20
Saves
Fortitude 15
Reflex 14
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Bludgeoning 3-132-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Quarterstaff

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Security Metal Box (4) Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box (4)
  • ?
Experience Points (XP) Received:
  • 250 Killed Exchange Thug (6) (level 13)

A lone Exchange thug wanders the hallway beyond the door in the top wall of the first room, while another stands guard to the right of a security door in the hallway's left wall. Even if you unlock this security door in Stealth mode and this guard remains unaware of you, he becomes hostile:

Exchange Thug (main character level 13)
KotORII Model Exchange Thug (Guard).png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 20
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 81
Force -
Defense 20
Saves
Fortitude 15
Reflex 14
Will 14
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Bludgeoning 3-132-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Quarterstaff

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Security Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20

The room beyond contains a locked metal box in its bottom left corner, and a girl named Adana.

Security Metal Box Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box
  • ?
Experience Points (XP) Received:
  • 250 Killed Exchange Thug (2) (level 13)

The hallway above the security door turns left, ending with a door in its top wall, on your right. The hallway beyond has another security door (unlocked) in its right wall, beyond which is a mess room containing two pairs of Exchange thugs, with a door in the top and bottom corners of the right wall. Overseer Saquesh stands in the middle of the room beyond, with a Weequays personal guard standing by the top and bottom walls, and a large pair of windows in the right wall, overlooking the commons below.

KotORII Icon Dialog.png Saquesh: Ah... I thought I had picked up a new smell in the sector.
Dialog
KotORII Icon Dialog.png 1. Then maybe you ought to start bathing.
KotORII Icon Dialog.png Saquesh: Is it humor? Such a human indulgence... and look where your filthy people are now.
KotORII Icon Dialog.png 5. I'll be going now.

Upon returning:

KotORII Icon Dialog.png Saquesh: Look at this! The creature has returned. What does it want this time?
KotORII Icon Dialog.png 2. You the one running this place? KotORII Icon Dialog.png 3. And who are you? KotORII Icon Dialog.png 4. Get out of my way, squid head.
KotORII Icon Dialog.png Saquesh: I am Saquesh, the Overseer of this sector, voice of the Exchange... you would do well to show some respect, human.

The magnetically sealed door in the bottom wall of the quad's entrance hall is now open. Upon next returning:

KotORII Icon Dialog.png Saquesh: Look at this! The creature has returned. What does it want?
KotORII Icon Dialog.png 1. Do you want me to eliminate the Serroco for you?
Dialog
KotORII Icon Dialog.png Saquesh: No. We have an amiable relationship with those dregs of humanity.
KotORII Icon Dialog.png 1. Why is that?

Otherwise:

KotORII Icon Dialog.png 2. I doubt they'd agree with that statement.
KotORII Icon Dialog.png Saquesh: And how would you know?
KotORII Icon Dialog.png 1. [Lie] I learned that they plan to attack you. KotORII Icon Dialog.png 2. It is only logical. They desire territory, which you have. KotORII Icon Dialog.png 3. Never mind.
KotORII Icon Dialog.png Saquesh: Ha! If that is true, then they will immediately regret it. Are we done now? KotORII Icon Dialog.png Saquesh: Your theory is interesting. Are we done now? KotORII Icon Dialog.png Saquesh: Are we done now?
KotORII Icon Dialog.png 3. I'd like to talk with you about Lootra.
KotORII Icon Dialog.png Saquesh: Lootra. Bah. Do not mention that name to me again. There is nothing to discuss about that one.
KotORII Icon Dialog.png 4. How might I show my support for the Exchange?
Dialog
KotORII Icon Dialog.png Saquesh: You have already offered to convince Nadaa to pay her debt. Even Hutts are smart enough not to pile more food onto a full plate. But I appreciate you groveling to me. KotORII Icon Dialog.png Saquesh: The Exchange does not require your support. But I appreciate your groveling to me.
KotORII Icon Dialog.png 1. I wasn't groveling.
KotORII Icon Dialog.png Saquesh: Excuse my misinterpretation. Your language is so... clumsy for communication.

If you speak to Saquesh before speaking to Hussef about Refugee Woes:

KotORII Icon Dialog.png 8. Why is the Exchange pressuring the refugees?
KotORII Icon Dialog.png Saquesh: You ask too many questions, human. It does not concern you. Are there other matters for us to discuss or will you leave?
KotORII Icon Dialog.png 10. Why do you dislike humans so much?
KotORII Icon Dialog.png Saquesh: You misunderstand me. I do not loathe humans because they are humans. I loathe humans because they are weak.

Saquesh and his guards won't become hostile even if you kill Exchange thugs right in front of them, but he, his guards and any remaining Exchange thugs do become hostile if you try to intimidate him to stop pressuring the refugees or let Adana go, or forget it and just kill him anyway even if you successfully persuade him:

Saquesh (main character level 13)
KotORII Model Saquesh.png
Set 5
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 14
Attributes
Strength 18 +4
Dexterity 18 +4
Constitution 30 +10
Intelligence 28 +9
Wisdom 26 +8
Charisma 20 +5
Vitality 171
Force -
Defense 32
Saves
Fortitude 24
Reflex 18
Will 22
Ranged Main Off hand
Attack 19 -
Energy 6-36-
Threat 20-20,x2-
Melee
Attack 19 -
Bludgeoning 7-7,+1-6 Piercing
Threat 20-20,x2-
Items and abilities Feats Force powers

Heavy Battle Armor Repeating Blaster Rifle+ Exchange Negotiator On Hit: Stun18

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Saquesh Personal Guard (main character level 13)
KotORII Model Saquesh Personal Guard.png
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 13 +1
Dexterity 14 +2
Constitution 13 +1
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Vitality 81
Force -
Defense 29
Saves
Fortitude 15
Reflex 16
Will 14
Ranged Main Off hand
Attack 15 -
Energy 4-26-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Battle Armor Repeating Blaster Carbine

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle Weapon Specialization: Blaster Rifle

None

The guard by the top wall, Gonlo, only has 3 Constitution, resulting in just 36 Vitality and 10 Fortitude, but is absent if you told Saquesh he should hurry and sell Adana to the Hutts. The guard by the bottom wall, Jubei, is absent if you persuaded Saquesh to kill Geriel before his disease can spread.

Experience Points (XP) Received:
  • 625 Killed Saquesh (level 13)
Experience Points (XP) Received:
  • 250 Killed Saquesh Personal Guard (0-2) (level 13)
Item(s) Received Saquesh Experience Points (XP) Received:
  • 250 Killed Exchange Thug (4) (level 13)

You can receive another 1000 XP and gain the attention of the Exchange for killing Saquesh, but surprisingly this has no effect on favor.

Returning to the hallway, turning right and going through the door at its top end, the hallway continues to the right before turning up to your left. The room beyond the door in the left wall contains another pair of Exchange thugs, with two locked metal boxes in its bottom left corner, as does the room beyond the door at the top end of the hallway, and the next room beyond the door in the left wall, which also has a locked metal box in its top left corner.

Security Metal Box (3) Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box (3)
  • ?
Experience Points (XP) Received:
  • 250 Killed Exchange Thug (6) (level 13)

The entrance from the Refugee Landing Pad is beyond the magnetically sealed door in the right wall, which should be open if you've spoken to Saquesh twice, or killed him.