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Droids can use one shield. Those that don't have Uses: unlimited all have Uses: 10/10. Each shield charge has a duration of 200 seconds, or until maximum damage has been taken. A shield normally has maximum 10 uses; each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.

Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them.

Droid equipment is normally received from the following:

World Area Source
Peragus II Administration Level Broken Droid
Broken Droid
Hangar Bay Broken Droid
Broken Droid (2)
Telos Polar Plateau HK-50 (3)
Dantooine Enclave Sublevel Broken Droid (3)
Khoonda Broken Droid (4)
Khoonda Plains Akkere

Summary at end of page.

Peragus Droid Shield

KotORII Item Peragus Droid Shield.png
  • Uses: 3/3
  • Absorbs: Energy, Heat 20pts
  • Duration: 200 seconds, or max damage taken
When equipped and activated, these safety energy shields project a safety shield around Peragus mining droids, protecting them from temperature extremes, accidental thermal detonations, and laser and plasma burns. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.

Ion damage is doubled against a Peragus Droid Shield.

Class 1

These shields have Feats Required: Droid Upgrade Class 1, which is only granted to Droids.

Droid Deflector Mark I

KotORII Item Droid Deflector Mark I.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Absorbs: Energy, Electric, Ion 50pts
  • Duration: 200 seconds, or max damage taken
Deflectors provide limited protection against all types of energy.

Mark I shields are used primarily by astromech droids to protect their chassis from the particulate radiation they come into contact with when exposed to open space.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 200 1
Nar Shaddaa Refugee Landing Pad Kodin 200 1
Onderon Western Square 1B-8D 220 1

Droid Defense Barrier

KotORII Item Droid Defense Barrier.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Absorbs: Energy, Sonic, Cold, Heat, Ion 60pts total
  • Duration: 200 seconds, or max damage taken
The Droid Defense Barrier is the standard for units in droid armies, providing decent protection at a reasonable cost to the buyer.
World Area Source Cost Amount
Nar Shaddaa Ebon Hawk G0-T0 600 1

There's also a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 600 1
Nar Shaddaa Refugee Landing Pad Kodin 600 1
Onderon Western Square 1B-8D 660 1

Droid Energy Collector

KotORII Item Droid Deflector Mark II.png
  • Feats Required: Droid Upgrade Class 1
  • Uses: 10/10
  • Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
  • Duration: 200 seconds, or max damage taken
Initially designed to resist the harsh conditions of factory floors, these shields provide a droid with basic protection against a broad array of effects. The power drain is significant, however, and they must be replaced regularly.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 800 1
Nar Shaddaa Refugee Landing Pad Kodin 800 1
Onderon Western Square 1B-8D 880 1

Class 2

This shield has Feats Required: Droid Upgrade Class 2, which is normally only granted to level > 6 Droids.

Droid Deflector Mark II

KotORII Item Droid Deflector Mark II.png
  • Feats Required: Droid Upgrade Class 2
  • Uses: 10/10
  • Absorbs: Energy, Electric, Ion 70pts
  • Duration: 200 seconds, or max damage taken
Deflectors provide limited protection against all types of energy.

Mark II are more robust than the Mark I, allowing a droid to stay exposed to space, even when passing close to stars.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 400 1
Nar Shaddaa Refugee Landing Pad Kodin 400 1
Onderon Western Square 1B-8D 440 1

Class 3

These shields have Feats Required: Droid Upgrade Class 3, which is normally only granted to level > 13 Droids.

Droid Deflector Mark III

KotORII Item Droid Deflector Mark III.png
  • Feats Required: Droid Upgrade Class 3
  • Uses: 10/10
  • Absorbs: Energy, Electric, Ion 100pts
  • Duration: 200 seconds, or max damage taken
Deflectors provide limited protection against all types of energy.

The Mark III is the most cost-effective of the heavy droid shielding systems, providing decent protection from focused energy.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 975 1
Nar Shaddaa Refugee Landing Pad Kodin 975 1
Onderon Western Square 1B-8D 1072 1

Droid Unity Grid

KotORII Item Droid Deflector Mark III.png
  • Feats Required: Droid Upgrade Class 3
  • Uses: 10/10
  • Absorbs: Energy, Sonic, Cold, Heat, Ion 110pts total
  • Duration: 200 seconds, or max damage taken
This shielding module creates overlapping shield vectors and then unifies them into a single shield, greatly increasing its absorption capacity as a result.

There's a chance to buy from the following merchants:

World Area Source Cost Amount
Telos: Citadel Station Residential 082 East Opo Chano 1350 1
Nar Shaddaa Refugee Landing Pad Kodin 1350 1
Onderon Western Square 1B-8D 1485 1

Droid Renewable Shield

KotORII Item Droid Renewable Shield.png
  • Feats Required: Droid Upgrade Class 3
  • Useable By: T3-M4
  • Uses: unlimited
  • Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
  • Duration: 200 seconds, or max damage taken
Through a complex ambient-energy collection system, these shields can be maintained and renewed without the replacement of the unit, allowing for this shield to be raised and lowered a near infinite amount of times.
World Area Source Cost Amount
Nar Shaddaa Refugee Landing Pad TT-32 200 1

Summary

Code Shield Class Absorbs
Points Energy Sonic Cold Heat Elect Ion
Peragus Droid Shield 20 Yes No No Yes No * 2
01 Droid Deflector Mark I 1 50 Yes No No No Yes Yes
02 Droid Deflector Mark II 2 70 Yes No No No Yes Yes
05 Droid Deflector Mark III 3 100 Yes No No No Yes Yes
03 Droid Defense Barrier 1 60 Yes Yes Yes Yes No Yes
04 Droid Energy Collector 1 80 Yes Yes Yes Yes No Yes
Droid Renewable Shield Useable By: T3-M4 3 80 Yes Yes Yes Yes No Yes
06 Droid Unity Grid 3 110 Yes Yes Yes Yes No Yes