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File:KotORII Map Sith Tomb.png
Map of the Sith tomb

Jungle Tomb[edit]

Your party enters the Tomb of Freedon Nadd from the middle of its bottom side. Xarga is just behind:

KotORII Icon Dialog.png Xarga: I had to run to catch up with you, you've made impressive progress. The Sith's camp lies in ruins. I told Kelborn of your progress. The rest of your squad is already en route to Iziz. Also, Kex checked our sources for any information about this place. Kex believes that this is the Tomb of Freedon Nadd. We knew it was somewhere on this moon, we had no idea how close it was to our camp.
Dialog
KotORII Icon Dialog.png 1. Who was Freedon Nadd?
KotORII Icon Dialog.png Xarga: Some sort of fallen Jedi. He conquered Onderon long ago, and became their king. The royal line is directly descended from him. That part of Onderon history the citizens try to leave buried and forgotten.
KotORII Icon Dialog.png 2. How could you have missed it?
KotORII Icon Dialog.png Xarga: Our priority here wasn't exploration. The mission was a covert salvage in force. We have successfully pursued that objective.
KotORII Icon Dialog.png Xarga: Zuka didn't have our long-range sensors operational, either. If this camp hadn't been sending messages we may never have found it. KotORII Icon Dialog.png Xarga: Zuka didn't have our long-range sensors operational, either. We received some transmissions from this area, but without Tobin's intelligence we would never have found it.
KotORII Icon Dialog.png 3. Is that all you know about this tomb?
KotORII Icon Dialog.png Xarga: Freedon Nadd was a dark Jedi. The stories say he was far worse than Revan and Malak ever were. This place is tainted, and the Sith presence here makes the danger great.
KotORII Icon Handmaiden.png Handmaiden: I can sense the power from this place. It's like the light abandoned it long ago. I fear the Sith shall be very strong here. KotORII Icon Visas.png Visas: I can taste the power of the dark side here. Freedon Nadd must have been truly great to leave such an impact. The echoes of his life are still here. I feel secrets can be learned here. KotORII Icon Mira.png Mira: I've got a bad feeling about this place. Sith and ancient tombs are never a good combination.
KotORII Icon Dialog.png Xarga: I am returning outside. My attention is required to keep the path to our camp clear.

Xarga returns to the jungle through the doorway behind. As you go down the hallway ahead, further inside the tomb a Sith captain runs up the ramp through the doorway to the Antechamber, where a pair of Sith warriors are sparring:

KotORII Icon Dialog.png Sith Captain: The time for practice is over. There are intruders in the Tomb and they cannot be allowed to reach our master. The ritual must not be interrupted. I don't need to mention the price of failure. Men, follow me.

The Sith captain and two elite troopers who were flanking the doorway run back down the ramp, as the tomb door closes behind them.

Meanwhile, at the top end of the first hallway is a junction, with a Sith trooper just inside the right hallway:

Sith Trooper (main character level 24)
KotORII Model Sith Trooper.png
Set 1
Level 18
Class Minion
Alignment 50 (neutral)
Skills
Awareness 3
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Vitality 135
Force -
Defense 25
Saves
Fortitude 20
Reflex 21
Will 20
Ranged Main Off hand
Attack 23 -
Energy 2-24-
Threat 19-20,x2-
Melee
Attack 23 -
Slashing 5-25-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Rifle + Vibrosword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Experience Points (XP) Received:
  • 200 Killed Sith Trooper (level 23)

The left hallway curves back and down to a circular chamber in the bottom left corner of the tomb. Two Sith elite troopers stand midway down, and another two and a pair of Sith grenadiers come running as you approach the bottom:

Sith Elite Trooper (main character level 24)
KotORII Model Sith Trooper.png
Set 2
Level 18
Class Soldier
Alignment 40 (dark)
Skills
Awareness 1
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 132
Force -
Defense 25
Saves
Fortitude 22
Reflex 20
Will 20
Ranged Main Off hand
Attack 21 -
Energy 3-36-
Threat 19-20,x2-
Melee
Attack 21 -
Slashing 5-35-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Rifle + Vibrosword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Sith Grenadier (main character level 24)
KotORII Model Sith Grenadier (Sith Tomb).png
Set 3
Level 18
Class Soldier
Alignment 40 (dark)
Skills
Awareness 5
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 117
Force -
Defense 36
Saves
Fortitude 25
Reflex 23
Will 23
Ranged Main Off hand
Attack 22 -
Unstoppable 3-30-
Threat 18-20,x2-
Melee
Attack 22 -
Slashing 5-35-
Threat 19-20,x2-
Items and abilities Feats Force powers

Battle Armor Disruptor Carbine + Plasma Grenade(3) Vibrosword

Armor Proficiency: Heavy Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (4) (level 23)
Experience Points (XP) Received:
  • 325 Killed Sith Grenadier (2) (level 23)
Item(s) Received Sith Grenadier (2)

You can destroy a medical droid in the top left quarter of the chamber (on your right as you enter): it won't attack you directly, but when it's destroyed it explodes, inflicting 20 piercing damage on all in the vicinity unless a Reflex save is made at DC 15, halving damage.

Medical Droid (main character level 24)
KotORII Model Medical Droid.png
Set 1
Level 18
Class Expert Droid
Alignment 50 (neutral)
Skills
Awareness -4
Attributes
Strength 3 -4
Dexterity 3 -4
Constitution 3 -4
Intelligence 3 -4
Wisdom 3 -4
Charisma 3 -4
Vitality 18
Force -
Defense 22
Saves
Fortitude 16
Reflex 17
Will 16
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

None

None

None

Experience Points (XP) Received:
  • 200 Killed Medical Droid (level 23)

There's an ancient terminal in the middle of the chamber, with an inner wall around it. There's a wicker bin by the outside of this inner wall in the top left quarter of the chamber, and another wicker bin and a broken medical droid by the right outer wall of the chamber.

Item(s) Received Wicker Bin Item(s) Received Wicker Bin
KotORII Icon Dialog.png Broken Medical Droid: This medical droid is damaged and inactive.
Repair 1. Reactivate the droid. (1 repair part)
KotORII Icon Dialog.png Broken Medical Droid: [Success] The droid is now active. It will follow you. If you take serious injuries, it will attempt heal you. Minor injuries it will not treat. KotORII Icon Dialog.png Broken Medical Droid: [Failure] You don't have any repair parts. You leave the droid alone for now.
KotORII Icon Dialog.png 2. Leave it alone.
KotORII Icon Dialog.png Broken Medical Droid: You leave the droid alone for now.
Broken Medical Droid (main character level 24)
KotORII Model Medical Droid.png
Set 1
Level 18
Class Expert Droid
Alignment 50 (neutral)
Skills
Awareness -4
Attributes
Strength 3 -4
Dexterity 3 -4
Constitution 3 -4
Intelligence 3 -4
Wisdom 3 -4
Charisma 3 -4
Vitality 63
Force -
Defense 22
Saves
Fortitude 16
Reflex 17
Will 16
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

None

None

None

Experience Points (XP) Received:
  • 20 * level Reactivated Medical Droid
KotORII Icon Dialog.png Broken Medical Droid: The medical droid is following you and prepared to heal you.

The droid will follow your party leader and heal 25% maximum Vitality if any of your party drop below 60%. If this droid is destroyed then it explodes, inflicting 20 piercing damage on all in the vicinity unless a Reflex save is made at DC 15, halving damage.

Within the inner wall, there's an ancient box by the left wall (on your right as you enter) which cannot be opened through conventional means, so you need to repair the ancient terminal by the back wall to unlock it. Save game before attempting this:

KotORII Icon Dialog.png Ancient Terminal: The Sith were working on this old computer terminal. It appears to have been a delicate operation.
Dialog
KotORII Icon Dialog.png 1. Attempt to repair the terminal.
KotORII Icon Dialog.png Ancient Terminal: There are six core modules (they labeled them A-F), and one is dangerously unstable and needs to be replaced. The Sith have run a diagnostic report with each module to indicate which other modules are fully operational. Four of the diagnostic reports have a single error on them. Two reports are completely accurate. The unstable module's diagnostic report is one of the two that produces accurate results. The reports are:
A: feb, B: dce, C: eba
D: fac, E: fdc, F: acd
Which module do you replace?
KotORII Icon Dialog.png 2. Leave the terminal alone.

Otherwise, save game before replacing a core module and powering up the terminal, in case you make a mistake:

KotORII Icon Dialog.png 1. Replace core module A and power up terminal. KotORII Icon Dialog.png 2. Replace core module B and power up terminal. KotORII Icon Dialog.png 4. Replace core module D and power up terminal. KotORII Icon Dialog.png 5. Replace core module E and power up terminal. KotORII Icon Dialog.png 6. Replace core module F and power up terminal.

Replacing the wrong core module causes an explosion, inflicting 30 electrical damage on all in the vicinity and making the terminal unusable.

If each report indicates which other modules are fully operational, four have a single error on them and two are completely accurate, then that error is the module which is not fully operational, so the unstable module you need to replace will be reported four times:

Core module A B C D E F
Reports 3 2 4 3 3 3
KotORII Icon Dialog.png 3. Replace core module C and power up terminal.
KotORII Icon Dialog.png Ancient Terminal: The terminal powers up. You hear an unlocking sound from the container nearby.
Experience Points (XP) Received:
  • 500 Replaced correct core module and powered up terminal
Item(s) Received Ancient Box

Workbench[edit]

The right hallway curves back and down to a circular chamber in the bottom right corner of the tomb. Four Sith war droids come running as you approach the bottom:

Sith War Droid (main character level 24)
KotORII Model Sith War Droid (Sith Tomb).png
Set 2
Level 18
Class Minion
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 8 -1
Wisdom 6 -2
Charisma 6 -2
Vitality 135
Force -
Defense 26
Saves
Fortitude 22
Reflex 22
Will 20
Ranged Main Off hand
Attack 22 -
Energy 6-36-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Repeating Blaster Carbine

Weapon Proficiency: Blaster Rifle

None

Experience Points (XP) Received:
  • 275 Killed Sith War Droid (4) (level 23)
Item(s) Received Sith War Droid (4)

There's an ancient terminal in the middle of the chamber, with an inner wall around it. There's a wicker bin by the outside of this inner wall in the top left quarter of the chamber, and another wicker bin by the outer wall in the bottom left quarter of the chamber.

Item(s) Received Wicker Bin Item(s) Received Wicker Bin

Within the inner wall, there's an ancient box by the right wall (on your left as you enter) which cannot be opened through conventional means, so you need to repair the ancient terminal by the back wall to unlock it. Save game before attempting this:

KotORII Icon Dialog.png Ancient Terminal: The Sith were working on this old computer terminal. It appears to have been a delicate operation.
Dialog
KotORII Icon Dialog.png 1. Attempt to repair the terminal.
KotORII Icon Dialog.png Ancient Terminal: The Sith had carefully repaired most of the terminal's core. There is a single equation that needs to be fixed. The last equation is missing its mathematical operators. It just needs to have the proper operators in each slot to make the equation balanced.
KotORII Icon Dialog.png Ancient Terminal: The equation is:
(6 _ 2) _ 8 _ 9 _ 1 = 13
What do you use for the first operator?
KotORII Icon Dialog.png 1. Add (+). KotORII Icon Dialog.png 3. Multiply (*).
KotORII Icon Dialog.png 2. Subtract (-). KotORII Icon Dialog.png 4. Divide (/).
KotORII Icon Dialog.png Ancient Terminal: The equation is:
(6 * 2) _ 8 _ 9 _ 1 = 13
What do you use for the second operator?
KotORII Icon Dialog.png 1. Add (+). KotORII Icon Dialog.png 3. Multiply (*).
KotORII Icon Dialog.png 2. Subtract (-). KotORII Icon Dialog.png 4. Divide (/).
KotORII Icon Dialog.png Ancient Terminal: The equation is:
(6 * 2) - 8 _ 9 _ 1 = 13
What do you use for the third operator?
KotORII Icon Dialog.png 1. Add (+). KotORII Icon Dialog.png 3. Multiply (*).
KotORII Icon Dialog.png 2. Subtract (-). KotORII Icon Dialog.png 4. Divide (/).
KotORII Icon Dialog.png Ancient Terminal: The equation is:
(6 * 2) - 8 + 9 _ 1 = 13
What do you use for the last operator?
KotORII Icon Dialog.png 1. Add (+). KotORII Icon Dialog.png 3. Multiply (*).
KotORII Icon Dialog.png 2. Subtract (-). KotORII Icon Dialog.png 4. Divide (/).
KotORII Icon Dialog.png Ancient Terminal: Equation is:
(6 * 2) - 8 + 9 * 1 = 13
Do you power up the terminal?
KotORII Icon Dialog.png Ancient Terminal: Equation is:
(6 * 2) - 8 + 9 / 1 = 13
Do you power up the terminal?
KotORII Icon Dialog.png 2. Leave the terminal alone.

If you make a mistake, then leave the terminal alone and start again: if the equation is incorrect then an explosion inflicts 30 electrical damage on all in the vicinity, and makes the terminal unusable. Otherwise:

KotORII Icon Dialog.png 1. Power up the terminal.
KotORII Icon Dialog.png Ancient Terminal: (6 * 2) - 8 + 9 * 1 = 13
CORRECT
KotORII Icon Dialog.png Ancient Terminal: (6 * 2) - 8 + 9 / 1 = 13
CORRECT
KotORII Icon Dialog.png Ancient Terminal: The terminal powers up. You hear an unlocking sound from the container nearby.
Experience Points (XP) Received:
  • 500 Used proper operators to make equation balanced
Item(s) Received Ancient Box

There's a pool of dark side energy on the right side of the chamber, but you can only interact with it if your party leader is a Jedi. As you approach:

KotORII Icon Mira.png Mira: Something feels... wrong here. I don't think you should get any closer to it. I'm not a Jedi, but even I can sense the dark side here. This... thing... has to be part of the reason why the Sith are so interested in this place.
KotORII Icon Dialog.png 1. But it may give us a clue about what's going on. KotORII Icon Dialog.png 2. You think the dark side frightens me? KotORII Icon Dialog.png 3. I think you're right. Let's explore someplace else.
KotORII Icon Mira.png Mira: I won't tell you how to do your job. But I know that I wouldn't get near it. KotORII Icon Mira.png Mira: Uh... right. Go ahead then. KotORII Icon Mira.png Mira: That's the first smart thing I've heard today. Let's leave it alone then, before you change your mind.

Otherwise:

KotORII Icon Disciple.png Disciple: This entire area is highly attuned to the dark side. I've heard of locations like this, but never seen one. The Sith must have come here because of it. We should avoid that area entirely. KotORII Icon Handmaiden.png Handmaiden: This... area is strong with the dark side. I've never felt anything like it. If the mission weren't so urgent, I'd recommend we avoid this area completely. The Sith have come here because of this. It's dangerous.

You can ignore any warning:

KotORII Icon Dialog.png Dark Side Energy: You feel the distinct presence of the dark side here. A sickly fascinating feeling tugs at your belly. Waves of anger ripple through the air.
KotORII Icon Dialog.png 3. Leave immediately.

Otherwise:

KotORII Icon Dialog.png 1. Control your emotions.
KotORII Icon Dialog.png Dark Side Energy: The tugging sensation doesn't abate. Wild and dark emotions surge around you. You don't know if you can maintain your mental balance in this storm.
KotORII Icon Dialog.png 1. [Willpower] Try to tame the emotions in this area.

The dark side energy inflicts 30 bludgeoning damage on your party leader. If your party leader makes a Will save at DC 20:

KotORII Icon Dialog.png Dark Side Energy: You maintain your serenity through the worst of the emotional storm. The dark side has diminished, but is still present. Though the strain of the effort has momentarily drained you, you feel a renewed strength that you can use to defeat the evil in this Tomb.
KotORII Icon Dialog.png Dark Side Energy: [You have temporarily gained +4 to your Strength and Constitution.] KotOR Icon Light.png Light Side Points Gained: +6

Your party leader should keep these bonuses until you leave the tomb. Otherwise:

KotORII Icon Dialog.png 2. Resist the dark side storm.

The dark side energy only inflicts 15 bludgeoning damage on your party leader. If your party leader makes a Will save at DC 15:

KotORII Icon Dialog.png Dark Side Energy: [Success] You maintain your serenity through the worst of the emotional storm. There is no temptation here for you any more. You have resisted the Dark Side.
KotOR Icon Light.png Light Side Points Gained: +4

If your party leader's Will save fails in either case:

KotORII Icon Dialog.png Dark Side Energy: [Failure] The darkness is simply too much. You momentarily lose yourself in the power of dark emotions of rage and hatred. You break off quickly, but you still feel the taint.
KotOR Icon Dark.png Dark Side Points Gained: -6

Otherwise, if you can't beat them, join them:

KotORII Icon Dialog.png 2. Bask in the power of the dark side. KotOR Icon Dark.png Dark Side Points Gained: -6
KotORII Icon Dialog.png Dark Side Energy: The waves of anger consume you, growing larger and larger. You feel raw power permeating your very being. Comprehension dawns upon you. You have learned something deeper about the nature of the Force.

Your party leader gains the first dark side power listed below that hasn't already been selected:

Dialog
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Slow]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Fear]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Wound]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Shock]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Affliction]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Horror]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Choke]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Force Lightning]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Plague]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Insanity]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Kill]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Force Storm]

If your party leader already has all 12 of these dark side powers:

KotORII Icon Dialog.png Dark Side Energy: [You have gained Force Points]

Your party leader's maximum Force points increased by 10.

There's a Workbench by the outer wall on the left side of the chamber: if you use this to break down items, then your party leader's Repair rank determines how many components you get, regardless of which character is actually using the workbench. There's also a broken droid standing to the right of this workbench:

KotORII Icon Dialog.png Broken Droid: This droid is damaged and inactive.
Repair 1. Reactivate the droid. (1 repair part)
KotORII Icon Dialog.png Broken Droid: The droid is now active. It will attack any enemies that come in range. KotORII Icon Dialog.png Broken Droid: [Failure] You don't have any repair parts. You leave the droid alone for now.
KotORII Icon Dialog.png 2. Leave it alone.
KotORII Icon Dialog.png Broken Droid: You leave the droid alone for now.
Broken Droid (main character level 24)
KotORII Model Broken Droid.png
Set 4
Level 18
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 6
Attributes
Strength 18 +4
Dexterity 20 +5
Constitution 22 +6
Intelligence 18 +4
Wisdom 12 +1
Charisma 12 +1
Vitality 252
Force -
Defense 38
Saves
Fortitude 32
Reflex 29
Will 25
Ranged Main Off hand
Attack 31 -
Energy 6-50-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Blaster Carbine

Weapon Specialization: Blaster Rifle

None

KotORII Icon Dialog.png Broken Droid: The droid is now active. It will attack any enemies that come in range.
Repair 1. Optimize droid's weaponry. (4 repair part(s)) Repair 2. Optimize droid's targeting systems. (4 repair part(s))
KotORII Icon Dialog.png Broken Droid: [Success] The droid is now set for maximum firepower. KotORII Icon Dialog.png Broken Droid: [Failure] You do not have enough repair parts. KotORII Icon Dialog.png Broken Droid: [Success] The droid is now set for maximum accuracy.
Repair 3. Activate droid's shields. (5 repair part(s)) Repair 4. Engage droid in patrol mode. (6 repair part(s))
Dialog
KotORII Icon Dialog.png Broken Droid: [Success] The droid's shields are now active. KotORII Icon Dialog.png Broken Droid: [Failure] You do not have enough repair parts. KotORII Icon Dialog.png Broken Droid: [Success] Patrol mode engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid's program will be locked in. You will not be able to modify the droid anymore.
KotORII Icon Dialog.png 5. Leave it alone.
KotORII Icon Dialog.png Broken Droid: The droid engages its patrol mode and moves off to carry out your programmed instructions.
Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
Experience Points (XP) Received:
  • 15 * level Activated droid's shields
  • 20 * level Engaged droid in patrol mode
KotORII Icon Dialog.png Broken Droid: The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

Once this droid gets back up to the junction, it patrols up and down the hallway between there and the top of the ramp down to the tomb door, in the top wall of the tomb's central chamber. However, the droid disappears once you've entered the Northern Terminal or Southern Terminal chamber.

Antechamber[edit]

Beyond the barrier on the top side of the first junction are a Sith captain and two troopers:

Sith Captain (main character level 24)
KotORII Model Sith Captain (Sith Tomb).png
Set 3
Level 25
Class Scout
Alignment 50 (neutral)
Skills
Awareness 8
Attributes
Strength 14 +2
Dexterity 16 +3
Constitution 13 +1
Intelligence 12 +1
Wisdom 10 0
Charisma 12 +1
Vitality 865
Force -
Defense 32
Saves
Fortitude 31
Reflex 33
Will 30
Ranged Main Off hand
Attack 34 -
Energy 3-12-
Threat 19-20,x2-
Melee
Attack 32 -
Bludgeoning 5-14-
Threat 20-20.x2-
Items and abilities Feats Force powers

Hold Out Blaster

Weapon Focus: Blaster Pistol

None

Experience Points (XP) Received:
  • 325 Killed Sith Captain (level 23)
Experience Points (XP) Received:
  • 200 Killed Sith Trooper (2) (level 23)

Beyond the barrier at the top end of this hallway is the tomb's central chamber, containing three dark Jedi apprentices, with two wicker bins by the bottom right edge:

Dark Jedi Apprentice (main character level 24)
KotORII Model Dark Jedi Apprentice (Sith Tomb).png
Set 2
Level 18
Class Jedi Guardian
Alignment 20 (dark)
Skills
Awareness 1
Attributes
Strength 9 -1
Dexterity 10 0
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 4 -3
Vitality 117
Force -
Defense 28
Saves
Fortitude 22
Reflex 23
Will 21
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 21 -
Energy 5-59-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Weapon Proficiency: Lightsaber Jedi Defense22

None

Experience Points (XP) Received:
  • 275 Killed Dark Jedi Apprentice (3) (level 23)
Item(s) Received Wicker Bin Item(s) Received Wicker Bin
  • ?

A ramp goes down to the closed tomb door in the top wall of the chamber, where two Sith warriors stand facing the door (the left one is male, the right one is female):

Sith Warrior (main character level 24)
KotORII Model Sith Warrior.png
Set 3
Level 18
Class Jedi Guardian
Alignment 35 (dark)
Skills
Awareness 8
Attributes
Strength 14 +2
Dexterity 16 +3
Constitution 14 +2
Intelligence 10 0
Wisdom 10 0
Charisma 6 -2
Vitality 171
Force -
Defense 34
Saves
Fortitude 28
Reflex 29
Will 25
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 25 -
Bludgeoning 5-14-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Sith Warrior (main character level 24)
KotORII Model Sith Warrior.png
Set 3
Level 18
Class Jedi Guardian
Alignment 35 (dark)
Skills
Awareness 8
Attributes
Strength 12 +1
Dexterity 18 +4
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 12 +1
Vitality 135
Force -
Defense 35
Saves
Fortitude 26
Reflex 30
Will 25
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 24 -
Bludgeoning 4-13-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Experience Points (XP) Received:
  • 325 Killed Sith Warrior (2) (level 23)

As you approach the tomb door:

KotORII Icon Mira.png Mira: I think all the soldiers and beasts are trying to keep us out of that door. Must be something important. I don't suppose I could talk you out of getting in there? I thought not. The door is shut tight. Somewhere down here there's got to be a way to open it. KotORII Icon Bao-Dur.png Bao-Dur: Whoever the architect was that made that door, he or she was quite competent. Mandalorian iron, reinforced joints. Whatever is behind it isn't meant to be disturbed. Freedon Nadd's resting place must be beyond it. KotORII Icon Visas.png Visas: The source of the power of this place is behind that door... it is strong, indeed. It must be what has drawn the Sith here... and drawn the attention of my Master.

Otherwise:

[The door ahead is too sturdy to bash down. There is probably a mechanism in the Tomb that will unlock it.]

To unlock this door, you need to go through the door in the left wall to use the Northern Terminal, or the door in the right wall to use the Southern Terminal.

Northern Terminal[edit]

Beyond the door in the left wall of the tomb's central chamber is a hallway guarded by a single Sith elite trooper.

Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (level 23)

At the left end of this hallway is a circular chamber with a pillar in the middle of it: two more Sith elite troopers and a dark Jedi apprentice guard the hallway exiting its top side.

Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (2) (level 23)
Experience Points (XP) Received:
  • 275 Killed Dark Jedi Apprentice (level 23)

At the top end of this hallway is another circular chamber, guarded by a Sith elite trooper and two dark Jedi apprentices.

Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (level 23)
Experience Points (XP) Received:
  • 275 Killed Dark Jedi Apprentice (2) (level 23)

There's an ancient terminal in the middle of this chamber, with an inner wall around it. There's a footlocker by the outside of this inner wall in the bottom left quarter of the chamber, and two wicker bins by the outer wall on the right side of the chamber.

Item(s) Received Footlocker Item(s) Received Wicker Bin (2)
  • ?

There's a pool of dark side energy on the left side of the chamber, but you can only interact with it if your party leader is a Jedi. If this is the first dark side energy you've approached:

KotORII Icon Mira.png Mira: Something feels... wrong here. I don't think you should get any closer to it. I'm not a Jedi, but even I can sense the dark side here. This... thing... has to be part of the reason why the Sith are so interested in this place.
KotORII Icon Dialog.png 1. But it may give us a clue about what's going on. KotORII Icon Dialog.png 2. You think the dark side frightens me? KotORII Icon Dialog.png 3. I think you're right. Let's explore someplace else.
KotORII Icon Mira.png Mira: I won't tell you how to do your job. But I know that I wouldn't get near it. KotORII Icon Mira.png Mira: Uh... right. Go ahead then. KotORII Icon Mira.png Mira: That's the first smart thing I've heard today. Let's leave it alone then, before you change your mind.

Otherwise:

KotORII Icon Disciple.png Disciple: This entire area is highly attuned to the dark side. I've heard of locations like this, but never seen one. The Sith must have come here because of it. We should avoid that area entirely. KotORII Icon Handmaiden.png Handmaiden: This... area is strong with the dark side. I've never felt anything like it. If the mission weren't so urgent, I'd recommend we avoid this area completely. The Sith have come here because of this. It's dangerous.

You can ignore any warning:

KotORII Icon Dialog.png Dark Side Energy: You feel the distinct presence of the dark side here. Waves of fear and distress ripple through the air.
KotORII Icon Dialog.png 3. Leave immediately.

Otherwise:

KotORII Icon Dialog.png 1. Control your emotions.
KotORII Icon Dialog.png Dark Side Energy: The tugging sensation doesn't abate. Wild and dark emotions surge around you. You don't know if you can maintain your mental balance in this storm.
KotORII Icon Dialog.png 1. [Willpower] Try to tame the emotions in this area.

The dark side energy inflicts 30 bludgeoning damage on your party leader. If your party leader makes a Will save at DC 20:

KotORII Icon Dialog.png Dark Side Energy: You maintain your serenity through the worst of the emotional storm. The dark side has diminished, but is still present. You are drained by the effort. Though the strain of the effort has momentarily drained you, you feel a renewed strength that you can use to defeat the evil in this Tomb.
KotORII Icon Dialog.png Dark Side Energy: [You have temporarily gained +4 to your Strength and Constitution.] KotOR Icon Light.png Light Side Points Gained: +6

Your party leader should keep these bonuses until you leave the tomb. Otherwise:

KotORII Icon Dialog.png 2. Resist the dark side storm.

The dark side energy only inflicts 15 bludgeoning damage on your party leader. If your party leader makes a Will save at DC 15:

KotORII Icon Dialog.png Dark Side Energy: [Success] You maintain your serenity through the worst of the emotional storm. There is no temptation here for you any more. You have resisted the Dark Side.
KotOR Icon Light.png Light Side Points Gained: +4

If your party leader's Will save fails in either case:

KotORII Icon Dialog.png Dark Side Energy: [Failure] The darkness is simply too much. You are momentarily gripped by fear. A mad desire to flee the tomb consumes you. It is over in an instant. You break away from the area - but you still feel the taint of the dark side.
KotOR Icon Dark.png Dark Side Points Gained: -6

Otherwise, if you can't beat them, join them:

KotORII Icon Dialog.png 2. Bask in the power of the dark side. KotOR Icon Dark.png Dark Side Points Gained: -6
KotORII Icon Dialog.png Dark Side Energy: The waves of anger consume you, growing larger and larger. You feel raw power permeating your very being. Comprehension dawns upon you. You have learned something deeper about the nature of the Force.

Your party leader gains the first dark side power listed below that hasn't already been selected:

Dialog
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Slow]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Fear]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Wound]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Shock]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Affliction]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Horror]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Choke]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Force Lightning]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Plague]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Insanity]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Kill]
KotORII Icon Dialog.png Dark Side Energy: [You have gained a new Dark Side power: Force Storm]

If your party leader already has all 12 of these dark side powers:

KotORII Icon Dialog.png Dark Side Energy: [You have gained Force Points]

Your party leader's maximum Force points increased by 10.

Within the inner wall, there's an ancient terminal at the top end:

KotORII Icon Dialog.png Ancient Terminal: [This ancient terminal controls the locking mechanisms to the door blocking the inner tomb. There is a lever that should unlock that door.]
KotORII Icon Dialog.png 1. [Lower lever.] KotORII Icon Dialog.png 2. [Leave the terminal.]
KotORII Icon Dialog.png Ancient Terminal: The door leading to the Sith tomb has been unlocked.
KotORII Icon Dialog.png 1. Leave the terminal.
KotORII Icon Dialog.png Ancient Terminal: [The door to the inner tomb has already been unlocked. There is nothing more you can do with this terminal.]

When you entered this chamber a boma, a Sith elite trooper and a Sith grenadier came running from the tomb's central chamber to take position at the bottom end of the hallway below you:

Boma (main character level 24)
KotORII Model Boma (Sith Tomb).png
Set 3
Level 18
Class Minion
Alignment 40 (dark)
Skills
Awareness 0
Attributes
Strength 18 +4
Dexterity 12 +1
Constitution 16 +3
Intelligence 3 -4
Wisdom 3 -4
Charisma 6 -2
Vitality 189
Force -
Defense 30
Saves
Fortitude 28
Reflex 26
Will 21
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 27 -
Slashing 7-22-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Experience Points (XP) Received:
  • 325 Killed Boma (level 23)
Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (level 23)
Experience Points (XP) Received:
  • 325 Killed Sith Grenadier (level 23)

A boma, a dark Jedi apprentice and two Sith elite troopers also came running to take position in the hallway back to the tomb's central chamber, where the tomb door to the Antechamber is now open again.

Experience Points (XP) Received:
  • 325 Killed Boma (level 23)
Experience Points (XP) Received:
  • 275 Killed Dark Jedi Apprentice (level 23)
Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (2) (level 23)

Southern Terminal[edit]

Beyond the door in the right wall of the tomb's central chamber is a hallway guarded by two Sith elite troopers.

Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (2) (level 23)

At the right end of this hallway is a circular chamber with a pillar in the middle of it: two more Sith elite troopers guard the hallway exiting its top side.

Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (2) (level 23)

At the top end of this hallway is another circular chamber, containing two bomas, a dark Jedi apprentice and two Sith elite troopers. As you approach them:

KotORII Icon Dialog.png Sith Elite Trooper: Anyone that has been marked by our Masters can do it. Yes, you're getting the hang of it now.
KotORII Icon Dialog.png Sith Elite Trooper: It's so easy. But how did they do it?
KotORII Icon Dialog.png Sith Elite Trooper: You doubt our Masters' power? They have erased the minds of these beasts and made them our obedient servants.
KotORII Icon Dialog.png Sith Elite Trooper: With an army of these, who could defeat us?
KotORII Icon Dialog.png Sith Elite Trooper: No one, of course. Now the next st-
KotORII Icon Dialog.png Sith Elite Trooper: The intruder is here!
KotORII Icon Dialog.png Sith Elite Trooper: Beasts, attack!
Sith Elite Trooper (main character level 24)
KotORII Model Sith Elite Trooper (Sith Tomb).png
Set 2
Level 18
Class Soldier
Alignment 40 (dark)
Skills
Awareness 1
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 132
Force -
Defense 25
Saves
Fortitude 22
Reflex 20
Will 20
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 17 11
Bludgeoning 5-355-35
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Force Pike

Weapon Proficiency: Melee Weapons

None

Sith Elite Trooper (main character level 24)
KotORII Model Sith Elite Trooper (Sith Tomb).png
Set 3
Level 18
Class Soldier
Alignment 40 (dark)
Skills
Awareness 1
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 132
Force -
Defense 28
Saves
Fortitude 25
Reflex 23
Will 23
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 18 12
Bludgeoning 5-355-35
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Force Pike

Weapon Proficiency: Melee Weapons

None

Experience Points (XP) Received:
  • 325 Killed Boma (2) (level 23)
  • 275 Killed Dark Jedi Apprentice (level 23)
Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (level 23)
  • 325 Killed Sith Elite Trooper (level 23)

Within the inner wall of this chamber, there's an ancient terminal at the top end:

KotORII Icon Dialog.png Ancient Terminal: [This ancient terminal controls the locking mechanisms to the door blocking the inner tomb. There is a lever that should unlock that door.]
KotORII Icon Dialog.png 1. [Lower lever.] KotORII Icon Dialog.png 2. [Leave the terminal.]
KotORII Icon Dialog.png Ancient Terminal: The door leading to the Sith tomb has been unlocked.
KotORII Icon Dialog.png 1. Leave the terminal.
KotORII Icon Dialog.png Ancient Terminal: [The door to the inner tomb has already been unlocked. There is nothing more you can do with this terminal.]

When you entered this chamber a boma and a Sith elite trooper came running from the tomb's central chamber to take position at the right end of the hallway back to the tomb's central chamber.

Experience Points (XP) Received:
  • 325 Killed Boma (level 23)
Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (level 23)

A boma, two dark Jedi apprentices a Sith captain also came running to take position at the left end of the hallway back to the tomb's central chamber, where the tomb door to the Antechamber is now open again.

Experience Points (XP) Received:
  • 325 Killed Boma (level 23)
Experience Points (XP) Received:
  • 275 Killed Dark Jedi Apprentice (2) (level 23)
Experience Points (XP) Received:
  • 325 Killed Sith Captain (level 23)

Sith Crypt[edit]

Once you've used the Northern Terminal or the Southern Terminal to open the tomb door to the Antechamber again, you can return to the tomb's central chamber and go down the ramp through the doorway in the top wall to enter the antechamber. A Sith captain and two elite troopers stand just inside, and as you approach:

KotORII Icon Dialog.png Sith Master: Captain... we need just one more... moment. We're almost through. Failure, captain, will not be tolerated.
KotORII Icon Dialog.png Sith Captain: As you command, my lord.
Sith Captain (main character level 24)
KotORII Model Sith Captain (Antechamber).png
Set 3
Level 18
Class Scout
Alignment 35 (dark)
Skills
Awareness 8
Attributes
Strength 10 0
Dexterity 14 +2
Constitution 12 +1
Intelligence 14 +2
Wisdom 10 0
Charisma 12 +1
Vitality 153
Force -
Defense 31
Saves
Fortitude 27
Reflex 28
Will 26
Ranged Main Off hand
Attack 26 -
Energy 3-12-
Threat 19-20,x2-
Melee
Attack 23 -
Slashing 6-36-
Threat 20-20.x2-
Items and abilities Feats Force powers

Hold Out Blaster + Vibrosword

Weapon Focus: Blaster Pistol Weapon Proficiency: Melee Weapons

None

Experience Points (XP) Received:
  • 325 Killed Sith Captain (level 23)
Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (2) (level 23)

At the bottom of the ramp, three more Sith elite troopers stand in a line across the antechamber ahead.

Experience Points (XP) Received:
  • 275 Killed Sith Elite Trooper (3) (level 23)

The crypt itself is through the doorway at the top end of the antechamber: save game before entering, and prepare for combat. As you approach, the Sith master inside breaks the ritual, killing one of the three dark Jedi masters performing it:

KotORII Icon Dialog.png Sith Master: Break the ritual, now!
Dialog
KotORII Icon Dialog.png Sith Master: You are too late. We have done what needed to be done. Soon Onderon shall fall, and with it, the Republic shall die. But what is this? Ah... of course, the Force has guided you here. It echoes within you, yet I sense it is... untrained. It is good you have sought us out. This tomb is strong with the dark side. Here is where you will take your first steps on the path to your destiny.
KotORII Icon Dialog.png 1. Untrained? What do you mean? KotORII Icon Dialog.png 2. I will not walk the path of the dark side! KotORII Icon Dialog.png 3. Tell me about this destiny...
KotORII Icon Dialog.png Sith Master: An adept has managed to come so far? Incredible. You have within you the potential to wield the Force. I am not speaking of the ways of the Jedi or their flawed teachings - their Order was rooted in weakness. KotORII Icon Dialog.png Sith Master: What lies has your Master spread? What have they denied you in their ignorance? The Jedi preach calm and serenity while wallowing in weakness and hypocrisy. KotORII Icon Dialog.png Sith Master: It is good you are willing to hear the truth. The truth about the Force. Truth the Jedi would keep from everyone if they could.
KotORII Icon Dialog.png Sith Master: They would have you become a puppet of the Force. They would have you deny the strength of your emotions - the strength of your own will. Can't you feel the power of this place? It echoes through you like a second voice. Accept it... embrace it.
KotORII Icon Dialog.png 3. How is the dark side more powerful?
KotORII Icon Dialog.png Sith Master: The Jedi teachings say that one should never use the Force in anger. To deprive themselves of such a weapon is absurd. The Force is there to be used. That is the truth of the dark side. Use your emotions, use your rage, and channel the Force. Use its power to break your chains and forge your own destiny.
KotORII Icon Dialog.png 2. But how do I use it?
KotORII Icon Dialog.png Sith Master: Just give in... let the walls around your emotions fall. Let vengeance guide your hand, let passion fuel your power. You feel it, yes?

Otherwise:

KotORII Icon Dialog.png 1. I stand by the Jedi. You're wrong about them. KotORII Icon Dialog.png 2. It's not too late for you. You can come back to the light. KotORII Icon Dialog.png 1. Don't you see how it has warped the Sith? It's perverted you.
KotORII Icon Dialog.png Sith Master: The Jedi. A Jedi has no family, no childhood, no emotion. They are dead to the Force - and themselves. They want drones, slaves to the Jedi Council. At least we live, we feel the universe around us. We are the Masters, not mere tools of the Force. KotORII Icon Dialog.png Sith Master: So you seek to save me? From what? With the dark side there is no knowledge forbidden, no restraints. What can you possibly offer me? KotORII Icon Dialog.png Sith Master: Don't be so short-sighted...
KotORII Icon Dialog.png Sith Master: Can't you feel the power, here, within the walls of this tomb? Just embrace it. Don't limit your potential.
KotORII Icon Dialog.png 4. I will not speak with you. Prepare to fight. KotORII Icon Dialog.png 1. I will not... be tempted. That path leads to the dark side.
KotOR Icon Light.png Light Side Points Gained: +6

Otherwise:

KotORII Icon Dialog.png 2. I feel it... there is much power here. KotOR Icon Dark.png Dark Side Points Gained: -6
Dialog
KotORII Icon Dialog.png Sith Master: Yes... you can see it, you can feel it around you. There are no limits to what you could achieve! Join us!
KotORII Icon Dialog.png 1. I see no reason to join you. Not when I can work for myself.
KotORII Icon Dialog.png Sith Master: What?
KotORII Icon Dialog.png 1. I don't need you. I will make my own path. Prepare yourself!

Otherwise:

KotORII Icon Dialog.png 2. Join you? I'll kill you first. KotORII Icon Dialog.png 3. I share my power with no one. Prepare to die.
KotORII Icon Dialog.png Sith Master: A shame... instead of freedom and power, you have chosen death. So be it.

If you try to leave the crypt:

I cannot leave the battle at this time.
Sith Master (main character level 24)
KotORII Model Sith Master.png
Set 4
Level 18
Class Jedi Guardian
Alignment 10 (dark)
Skills
Awareness 12
Attributes
Strength 18 +4
Dexterity 19 +4
Constitution 16 +3
Intelligence 18 +4
Wisdom 18 +4
Charisma 16 +3
Vitality 198
Force 122
Defense 37
Saves
Fortitude 29
Reflex 30
Will 29
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 26 20
Energy 14-10210-98
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Sith Power Gauntlets Double-Bladed Lightsaber

Weapon Focus: Lightsaber Master Jedi Defense31 Improved Power Attack26 Improved Flurry Critical Strike22

None

Dark Jedi Master (main character level 24)
KotORII Model Dark Jedi Master.png
Set 4
Level 18
Class Jedi Consular
Alignment 20 (dark)
Skills
Awareness 13
Attributes
Strength 18 +4
Dexterity 18 +4
Constitution 18 +4
Intelligence 16 +3
Wisdom 20 +5
Charisma 8 -1
Vitality 216
Force 340
Defense 37
Saves
Fortitude 30
Reflex 29
Will 31
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 30 -
Energy 14-86-
Threat 19-20,x2-
Items and abilities Feats Force powers

Lightsaber

Weapon Focus: Lightsaber Master Jedi Defense31 Improved Power Attack26 Improved Flurry Critical Strike22

None

Despite their names and Force points, none of these 'masters' have any Force powers to use.

Experience Points (XP) Received:
  • 475 Killed Sith Master (level 23)
  • 475 Killed Dark Jedi Master (2) (level 23)
Item(s) Received Sith Master

There's a Sith sarcophagus at the foot of the statue at the top end of the crypt, containing a mummified corpse:

Item(s) Received Mummified Corpse

Meanwhile, Xarga runs in through the crypt's antechamber. As you approach him:

KotORII Icon Dialog.png Xarga: What you have done... is beyond words. You've fought like a Mandalorian. When you are finished here, I will take you back to the camp. You can let the rest of your squad know what you've discovered.
KotORII Icon Dialog.png 1. I'm ready to go. What happened with Name? KotORII Icon Dialog.png 2. I want to look around this room some more.
KotORII Icon Dialog.png Xarga: After you left, your squad... KotORII Icon Dialog.png Xarga: Of course.

You can now also leave the crypt and return to the tomb and jungle, but once you go with Xarga you'll never return here.