Star Wars Knights of the Old Republic II: The Sith Lords/Underground Base

From StrategyWiki, the video game walkthrough and strategy guide wiki
File:KotORII Map Underground Base.png
Map of the underground base

Czerka Excavation Site[edit]

The entrance from the Czerka site is in the middle of the top side of the old military base: although underground, Atton or Kreia can still be added or removed from your party when not in combat. There's a force field in the middle of the bottom wall, opposite the entrance, and four security gas vents in the floor in between, which are effectively Average Gas Mines that cannot be detected, disabled or recovered: if triggered, targets normally suffer up to 4 points of damage every 3 seconds for 30 seconds (so up to 40 points in total) unless a Fortitude save is made at DC 25, the target has Immunity: Poison, or an Antidote Kit or Improved or Master Heal is subsequently used.

However, security gas vents throughout the base are always located beneath wire mesh in the floor, making them clearly visible and easily avoidable (at least if you move your party individually in solo mode), and they can all be turned off once you get to security control, opposite the control room for the hangar.

Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28
[This force field seems to be impenetrable to normal attacks. Maybe Bao-Dur could destroy it with his fist.]

If you speak to Bao-Dur or select him to attack the force field:

KotORII Icon Bao-Dur.png Bao-Dur: This arm of mine isn't just for show, General. Stand back.
KotORII Icon Bao-Dur.png Bao-Dur: The Czerka mercenaries were a little surprised when I broke my way out of my holding cell. The shields there were even weaker than these. After you.
KotORII Icon Bao-Dur.png Bao-Dur: [Bao-Dur has the ability to break through various shields with his repulsor fist.]

In the middle of the next room is a terminal flanked by two pillars, each flanked by two turrets: there's a Telos Ion Turret on the inner side, and a Telos Turret on the outer.

Telos Turret (main character level 12)
KotORII Model Telos Turret.png
Set 3
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 54
Force -
Defense 20
Saves
Fortitude 13
Reflex 11
Will 11
Ranged Main Off hand
Attack 12 -
Energy 4-24-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Repeating Blaster Rifle

Weapon Focus: Blaster Rifle

None

Only the Telos Turret on your left has Weapon Focus: Blaster Rifle.

Telos Ion Turret (main character level 12)
KotORII Model Telos Ion Turret.png
Set 3
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 8 -1
Dexterity 6 -2
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 54
Force -
Defense 19
Saves
Fortitude 13
Reflex 10
Will 11
Ranged Main Off hand
Attack 10 -
Ion 2-20-
Threat 20-20,x3-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Ion Rifle

Weapon Proficiency: Blaster Rifle

None

The Telos Ion Turret on your right uses a Bothan Droid Disruptor.

Telos Ion Turret (main character level 12)
KotORII Model Telos Ion Turret.png
Set 3
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 8 -1
Dexterity 6 -2
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 54
Force -
Defense 19
Saves
Fortitude 13
Reflex 10
Will 11
Ranged Main Off hand
Attack 11 -
Ion 2-20,+1-
Threat 20-20,x3-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Bothan Droid Disruptor

Weapon Proficiency: Blaster Rifle

None

The terminal can be used to disable these turrets and download a map of the facility, but this requires sufficient Computer Use rank or returning once an access card has been found.

KotORII Icon Dialog.png Terminal: SECURITY TERMINAL

Please authenticate:
Computer Use 1. [Computer (1)] Slice into security terminal. KotORII Icon Dialog.png 2. Insert access card.
KotORII Icon Dialog.png Terminal: [FAILURE] INVALID LOGIN

Please authenticate:
Computer Use Terminal: [SUCCESS (9)] ADMINISTRATIVE MENU KotORII Icon Dialog.png Terminal: ADMINISTRATIVE MENU
KotORII Icon Dialog.png 1. Deactivate local turrets. KotORII Icon Dialog.png 1. Activate local turrets. KotORII Icon Dialog.png 2. Download facility map.
KotORII Icon Dialog.png Terminal: ADMINISTRATIVE MENU
KotORII Icon Dialog.png 3. Log out.
[This turret has been disabled.]

However, no experience is received for this and there are six security gas vents in the floor both above and below the terminal, with a plasteel cylinder on the upper right vent and a salvage pack by the corpse on the lower left vent.

Experience Points (XP) Received:
  • 250 Killed Telos Turret (2) (level 12)
Experience Points (XP) Received:
  • 250 Killed Telos Ion Turret (2) (level 12)
Item(s) Received Plasteel Cylinder
  • ?
Item(s) Received Salvage Pack
  • ?

There's another force field for Bao-Dur to break through in the middle of the bottom wall, and a Telos Military Droid visible in the corridor beyond it.

Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28
Telos Military Droid (main character level 12)
KotORII Model Telos Military Droid.png
Set 3
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 6 -2
Wisdom 6 -2
Charisma 4 -3
Vitality 72
Force -
Defense 22
Saves
Fortitude 15
Reflex 13
Will 10
Ranged Main Off hand
Attack 9 3
Energy 2-162-16
Threat 20-20,x220-20,x2
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Droid Neural Pacifier On Hit: Stun15 Droid Flame Thrower On Hit: Horror15 Blaster Pistol(2)

Droid Upgrade Class 3 Weapon Proficiency: Blaster Pistol Master Rapid Shot

None

Beyond is a crossroads, with a shielded Telos Miltary Droid down the short corridor to your right.

Telos Military Droid (main character level 12)
KotORII Model Telos Military Droid (Shielded).png
Set 3
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 6 -2
Wisdom 6 -2
Charisma 4 -3
Vitality 72
Force -
Defense 22
Saves
Fortitude 15
Reflex 13
Will 10
Ranged Main Off hand
Attack 9 3
Unstoppable 2-122-12
Threat 18-20,x218-20,x2
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Droid Neural Pacifier On Hit: Stun15 Droid Defense Barrier Disruptor Pistol(2)

Droid Upgrade Class 3 Weapon Proficiency: Blaster Pistol Master Rapid Shot

None

There's an unshielded Telos Military Droid down the short corridor to your left, where you'll also find a backpack, and a metal case in the rubble at the end.

Experience Points (XP) Received:
  • 250 Killed Telos Military Droid (3) (level 12)
Item(s) Received Backpack
  • Administrative ID Card
Item(s) Received Metal Case
  • ?
This ID card looks like it is designed to be inserted into some sort of terminal.

The room through the bottom doorway at the crossroads has four security gas vents in the middle of its floor and a military door in its bottom wall, beyond which is another crossroads with another salvage pack. There's a shielded Telos Military Droid down the short corridor to your left, another with an unshielded Telos Military Droid down the corridor to your right, and two metal cases in the rubble at the end of the bottom corridor.

Item(s) Received Salvage Pack
  • ?
Experience Points (XP) Received:
  • 250 Killed Telos Military Droid (3) (level 12)
Item(s) Received Metal Case (2)
  • ?

There's also another force field for Bao-Dur to break through in the corridor to your right.

Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28

Workbench[edit]

The corridor beyond the third force field leads to a room with two security gas vents in the middle of its floor and a Workbench by its top wall on your right, guarded by a Telos Military Droid like the first encountered (Blaster Pistols and a Droid Flame Thrower), flanked by two shielded Telos Turrets.

Telos Turret (main character level 12)
KotORII Model Telos Turret (Shielded).png
Set 3
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 5
Attributes
Strength 10 0
Dexterity 8 -1
Constitution 16 +3
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Vitality 90
Force -
Defense 20
Saves
Fortitude 17
Reflex 11
Will 12
Ranged Main Off hand
Attack 12 -
Energy 2-16-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Droid Defense Barrier Blaster Pistol

Droid Upgrade Class 3 Weapon Focus: Blaster Pistol

None

If you or Kreia use Disable or Destroy Droid on the droid, then it can affect both turrets as well.

Experience Points (XP) Received:
  • 250 Killed Telos Turret (2) (level 12)
Experience Points (XP) Received:
  • 250 Killed Telos Military Droid (level 12)

Lab Station[edit]

Opposite the Workbench in the room beyond the third force field, there's a Lab Station by the bottom wall on your left, guarded by a shielded Telos Military Droid flanked by another two shielded Telos Turrets. If you or Kreia use Disable or Destroy Droid on the droid, then it can affect both turrets as well.

Experience Points (XP) Received:
  • 250 Killed Telos Turret (2) (level 12)
Experience Points (XP) Received:
  • 250 Killed Telos Military Droid (level 12)

Hangar[edit]

There's another force field for Bao-Dur to break through in the back wall of the room with the Work Bench and Lab Station, beyond which is the hangar containing the orbital shuttle.

Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28
KotORII Icon Bao-Dur.png Bao-Dur: There she is. One orbital shuttle... looks like it's in serviceable condition. That's all a moot point, though.
KotORII Icon Dialog.png 1. Why is that? KotORII Icon Dialog.png 2. Serviceable not good enough for you?
KotORII Icon Bao-Dur.png Bao-Dur: The hangar bay doors are closed. I don't fancy flying the shuttle through solid metal, so I'd say we need to find a way to get them open. We'll also need to find the ignition codes for the shuttle, or else we'll have some trouble getting off the ground. If we get all that, I wouldn't worry about what shape this heap is in. I'll get it running.

There's a deactivated Telos Military Droid to your right as you enter, and a Military Door in the middle of the top wall.

[This droid has been deactivated.]
Security Military Door Lock DC 100 (80) Bash Resist - Vitality -
This military-grade security door cannot be opened from here. It may be controlled by a nearby terminal.

The Telos Orbital Shuttle is in the middle of the hangar. If you approach the back of it, in the top left corner of the hangar:

KotORII Icon Dialog.png Telos Orbital Shuttle: [This old orbital shuttle doesn't have a hyperdrive, but it can get you out of the restoration zone... once you have the ignition passcodes and open the underground hangar doors above you.]
KotORII Icon Dialog.png 1. Step away from the shuttle.

Control Room[edit]

The only other exit from the hangar is a short corridor in the middle of its bottom wall, to your left as you enter, which has four security gas vents in its floor that can be avoided by walking down the middle of the corridor. At the other end, there's another force field for Bao-Dur to break through to your left.

Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28

In the room beyond this force field, the Security Control terminal in the bottom corner to your right can be used to turn off the security gas vents, and in the top corner there are four large lockers along the right wall.

Dialog
KotORII Icon Dialog.png Security Control: SECURITY TERMINAL
KotORII Icon Dialog.png 1. Turn off the security gas vents. KotORII Icon Dialog.png 2. Log out.
KotORII Icon Dialog.png Security Control: SECURITY TERMINAL

Security gas vents deactivated.
Item(s) Received Large Locker (4)
  • ?

Opposite the force field at the end of the corridor, there's also a door labelled Bay Control to your right, which cannot be blasted.

Security Bay Control Lock DC 21 (1) Bash Resist 5 Vitality 20

The Bay Control terminal is in the middle of the top wall, to your right as you enter.

Dialog
KotORII Icon Dialog.png Bay Control: BAY CONTROL
KotORII Icon Dialog.png 1. Unlock hangar doors. KotORII Icon Dialog.png 2. Log out.
KotORII Icon Dialog.png Bay Control: FAILURE

BASE REACTOR IS OFF-LINE

CANNOT UNLOCK HANGAR DOORS

However, the hangar doors cannot be unlocked while the base reactor is off-line, so you need to return to the corridor and go through the security door at its end, in the bottom wall.

Security Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20

The corridor beyond leads to a crossroads, with dead ends to either side, but there's a Telos Military Droid and a salvage pack to your right, and another, like the first encountered (Blaster Pistols and a Droid Flame Thrower), through the doorway in the back wall on the opposite side of the crossroads, to your left in the top right corner of the room.

Experience Points (XP) Received:
  • 250 Killed Telos Military Droid (2) (level 12)
Item(s) Received Salvage Pack
  • ?

Czerka Salvage Crew[edit]

This room also has four security gas vents in the middle of its floor, and a military door in the middle of its bottom wall. There's a Twi'lek standing on the opposite side of the crossroads beyond:

KotORII Icon Dialog.png Czerka Salvage Crew: At last, someone else! Are you... are you part of a rescue team?
Dialog
KotORII Icon Dialog.png 1. Who are you? KotORII Icon Dialog.png 2. No, I'm not.
KotORII Icon Dialog.png Czerka Salvage Crew: I'm part of the first Czerka salvage team. I hid here when the turrets and droids went on-line. I haven't been able to reach anyone. You... you are here to get us out of here, yes?
KotORII Icon Dialog.png 2. Why would I waste my time?
KotORII Icon Dialog.png Czerka Salvage Crew: I've got some decent salvage. You could have that.
KotORII Icon Dialog.png 1. Give it to me. KotORII Icon Dialog.png 2. Yes, but I could just take that now.
KotORII Icon Dialog.png Czerka Salvage Crew: Here, take it - just get me out of here! KotORII Icon Dialog.png Czerka Salvage Crew: Please - just help me out!
KotORII Icon Dialog.png 2. Why? You'd just have me charged for robbery. KotORII Icon Dialog.png 1. Why don't I just help myself to whatever you've got.
KotORII Icon Dialog.png Czerka Salvage Crew: You're insane! Get away from me! KotOR Icon Dark.png Dark Side Points Gained: -2
Czerka Salvage Crew (main character level 12)
KotORII Model Czerka Salvage Crew.png
Set 3
Level 9
Class Soldier
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Vitality 56
Force -
Defense 19
Saves
Fortitude 14
Reflex 12
Will 12
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 12 -
Bludgeoning 2-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Experience Points (XP) Received:
  • 250 Killed Czerka Salvage Crew

The Twi'lek may attack once, but then try to run away: killing him is psychotic. Otherwise:

KotORII Icon Dialog.png 1. Follow me out. KotORII Icon Dialog.png 3. Find your own way out.
KotORII Icon Dialog.png Czerka Salvage Crew: I will! Thank you! KotORII Icon Dialog.png Czerka Salvage Crew: You can't just leave me!

If you speak again after telling him to follow you out:

KotORII Icon Dialog.png Czerka Salvage Crew: Are we almost out?
KotORII Icon Dialog.png 1. Just keep following me. KotORII Icon Dialog.png 2. Stop following me. Find your own way out.
KotORII Icon Dialog.png Czerka Salvage Crew: You can't just leave me!

If you speak again after telling him to find his own way out:

KotORII Icon Dialog.png Czerka Salvage Crew: What? I'm not hurting anyone!
Dialog
KotORII Icon Dialog.png 2. You'll get hurt if you keep following me. Go away.
KotORII Icon Dialog.png Czerka Salvage Crew: But why not?
KotORII Icon Dialog.png 1. Fine. Keep following me. KotORII Icon Dialog.png 2. Just go away. KotORII Icon Dialog.png 3. That's it. You're dead.
KotORII Icon Dialog.png Czerka Salvage Crew: I will! Thank you! KotORII Icon Dialog.png Czerka Salvage Crew: You can't just leave me!

Once he's followed you back to the entrance from the Czerka Excavation Site:

KotORII Icon Dialog.png Czerka Salvage Crew: Thank you again. I'll wait here for the next freighter. KotOR Icon Light.png Light Side Points Gained: +2

The corridor behind the Twi'lek is a dead end, as is the one to your right, although there's a damaged cylinder in the rubble at the end of it. This cylinder cannot be bashed open, and if you try to unlock it with Security:

This blast cylinder appears to have been damaged. You can't unlock it, but you may be able to blast it open with an explosive charge.
Demolitions Damaged Cylinder Lock DC 10 Bash Resist - Vitality -
Item(s) Received Damaged Cylinder

Droid Maintenance Chamber[edit]

The corridor to your left from the crossroads where you meet the Twi'lek Czerka Salvage Crew ends in another force field for Bao-Dur to break through, which is guarded by a Telos Military Droid.

Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28

There are two more Telos Military Droids in the room beyond this force field, one of which is shielded, and a security door in its back wall.

Experience Points (XP) Received:
  • 250 Killed Telos Military Droid (3) (level 12)
Security Security Door Lock DC 21 (1) Bash Resist 5 Vitality 25

Beyond this door is the droid maintenance chamber, containing three more active Telos Military Droids, one of which is shielded and another of which is like the first encountered (Blaster Pistols and a Droid Flame Thrower).

Experience Points (XP) Received:
  • 250 Killed Telos Military Droid (3) (level 12)

There are droid recharging stations to either side, with a terminal to the left of their entrances in the middle of each wall: that to your left in the top wall is open, empty and thus inactive, while the military door to your right in the bottom wall is locked, and the droids within are charging.

KotORII Icon Dialog.png Terminal: Droid Maintenance Chamber Control
KotORII Icon Dialog.png Terminal: Status: Inactive KotORII Icon Dialog.png Terminal: Status: Charging
KotORII Icon Dialog.png 1. Log out. KotORII Icon Dialog.png 1. Overload droid recharging stations.
Experience Points (XP) Received:
  • 500 Overloaded droid recharging stations
Security Military Door Lock DC 100 (80) Bash Resist - Vitality -
This military-grade security door cannot be opened from here. It may be controlled by a nearby terminal.

Overloading droid recharging stations kills the droids inside, but you'll receive more experience if you wait until you've started the Reactor...

Military Base Sub Level[edit]

There's a security door at the other end of the Droid Maintenance Chamber, in its right wall.

Security Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20

There's another force field for Bao-Dur to break through in the back wall of the next room.

Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28

Beyond this, a long corridor leads to another crossroads. There's a security door in the corridor to your right.

Security Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20

Behind this, a damaged HK protocol droid stands by the end of the corridor:

KotORII Icon Dialog.png Damaged HK Protocol Droid: This droid has been damaged and does not appear to be functional. KotORII Icon Dialog.png Damaged HK Protocol Droid: The droid is now active, however many of its functions still appear to be disabled.
KotORII Icon Dialog.png 1. [Repair] Activate the droid. KotORII Icon Dialog.png 2. Leave it alone.
KotORII Icon Dialog.png Damaged HK Protocol Droid: [Success] The droid is now active, however many of its functions still appear to be disabled.
KotORII Icon Dialog.png 1. Program droid to follow you.
KotORII Icon Dialog.png Damaged HK Protocol Droid: Patrol mode engaged. Once you end this session the droid will follow you.
The droid is actively engaged. You cannot reprogram it anymore.

However, there's little point in activating the droid and programming it to follow you since it explodes as you return to the crossroads: could this have anything to do with the door labelled Military Base Sub-Level at the end of the corridor to the right?

This door has been magnetically sealed and cannot be opened at this time.

Reactor[edit]

The room through the doorway in the top wall at the Military Base Sub Level crossroads has four security gas vents in the middle of its floor and a military door in the middle of its top wall, beyond which is another crossroads with dead ends to either side, although there's a metal case in the rubble at the end of the corridor to your left.

Item(s) Received Metal Case
  • ?

The corridor ahead ends in a force field for Bao-Dur to break through.

Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28

The room beyond has two more security gas vents in the middle of its floor, an inactive Telos Turret in each corner and another force field for Bao-Dur to break through in its back wall.

[This turret has been disabled.]
Demolitions Force Field Lock DC 100 Bash Resist 250 Vitality 28

Beyond this there's a deactivated Telos Military Droid to your right as you enter, and Reactor Control to your left:

[This droid has been deactivated.]
KotORII Icon Dialog.png Reactor Control: REACTOR CONTROL TERMINAL

Reactor is currently off-line.
KotORII Icon Dialog.png Reactor Control: REACTOR CONTROL TERMINAL

Reactor is currently on-line.
KotORII Icon Dialog.png 1. Start reactor. KotORII Icon Dialog.png 2. Log out.

Starting the reactor activates the four Telos Turrets in the previous room:

Telos Turret (main character level 12)
KotORII Model Telos Turret (Heavy).png
Set 3
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 8 -1
Dexterity 6 -2
Constitution 8 -1
Intelligence 8 -1
Wisdom 8 -1
Charisma 8 -1
Vitality 54
Force -
Defense 19
Saves
Fortitude 13
Reflex 10
Will 11
Ranged Main Off hand
Attack 10 -
Energy 5-38-
Threat 20-20,x2-
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Heavy Repeating Carbine

Weapon Proficiency: Blaster Rifle

None

Experience Points (XP) Received:
  • 250 Killed Telos Turret (4) (level 12)

It also opens the military door in the bottom wall of the Droid Maintenance Chamber, allowing you to combat the unarmed Telos Military Droids within if you haven't used the terminal outside to overload them.

Telos Military Droid (main character level 12)
KotORII Model Telos Military Droid (Melee).png
Set 3
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 6 -2
Wisdom 6 -2
Charisma 4 -3
Vitality 79
Force -
Defense 30
Saves
Fortitude 15
Reflex 13
Will 10
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 13 -
Bludgeoning 3-9-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

None

None

Experience Points (XP) Received:
  • 250 Killed Telos Military Droid (5) (level 12)

There's a security door in the back wall opposite the now open military door, behind which is a room containing a footlocker and a metal box.

Security Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20
Item(s) Received Footlocker
  • Datapad
  • ?
Item(s) Received Metal Box
This datapad contains the ignition code for the orbital shuttle in the underground hangar.

With the base reactor on-line you can now return to the Control Room and use the Bay Control terminal to unlock the hangar doors:

KotORII Icon Dialog.png Bay Control: BAY CONTROL
KotORII Icon Dialog.png 1. Unlock hangar doors. KotORII Icon Dialog.png 2. Log out.
KotORII Icon Dialog.png Bay Control: HANGAR DOORS UNLOCKED

However, starting the reactor also opened the military door in the top wall of the Hangar, releasing a Tank Droid that now patrols the perimeter of the hangar, and which must be killed before you can board the orbital shuttle:

You cannot board the shuttle at this time.

You can enter the room behind the now open military door, which has two metal boxes by its left wall, three large lockers along its back wall and two more metal boxes in its top right corner.

Item(s) Received Metal Box Item(s) Received Metal Box Item(s) Received Large Locker (3)
  • ?
Item(s) Received Metal Box
  • ?
Item(s) Received Metal Box
Tank Droid (main character level 12)
KotORII Model Tank Droid.png
Set 5
Level 9
Class Combat Droid
Alignment 50 (neutral)
Skills
Awareness 18
Attributes
Strength 22 +6
Dexterity 20 +5
Constitution 26 +8
Intelligence 22 +6
Wisdom 22 +6
Charisma 22 +6
Vitality 162
Force -
Defense 35
Saves
Fortitude 22
Reflex 17
Will 18
Ranged Main Off hand
Attack 14 10
Energy 8-2611-29
Threat 20-20,x220-20,x2
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

Droid Molten Cannon(2) On Hit: Horror15 Droid Modular Plating Mark II Heavy Blaster(2) Damage Resistance vs. Energy15/- + Frag Grenade(4)

Droid Upgrade Class 3 Weapon Specialization: Blaster Pistol Precise Shot III Toughness

None

It has four Frag Grenades and two Droid Molten Cannons it can use. Damage Resistance: Resist 15/- vs. Energy means that using energy weapons isn't recommended. However, it also has the joint-highest Defense in the game (your level + 23) so melee weapons (or any weapon attacks, for that matter) aren't recommended either (although melee on ranged 6 would be added to attack rolls). At this level it always saves against grenades, but 8 Ion Grenades should still kill it (using an Adhesive Grenade to entangle it first is recommended). If you or Kreia can use Destroy Droid then this can also make short work of it (particularly if both of you can use it).

Experience Points (XP) Received:
  • 625 Killed Tank Droid (level 12)

To board the orbital shuttle, you still need the ignition codes from the datapad in the footlocker found in the droid maintenance chamber, and the hangar doors must be unlocked using the bay control terminal in the control room:

KotORII Icon Dialog.png Telos Orbital Shuttle: [This old orbital shuttle doesn't have a hyperdrive, but it can get you out of the restoration zone... once you have the ignition passcodes.] KotORII Icon Dialog.png Telos Orbital Shuttle: [This old orbital shuttle doesn't have a hyperdrive, but it can get you out of the restoration zone... once you open the underground hangar doors above you.]
KotORII Icon Dialog.png 1. Step away from the shuttle.

Once you have the ignition codes and the hangar doors are unlocked:

KotORII Icon Dialog.png Telos Orbital Shuttle: [This old orbital shuttle doesn't have a hyperdrive, but it can get you out of the restoration zone.]
KotORII Icon Dialog.png 1. Take the shuttle to the shielded mesa in Telos' polar region.

After the shuttle leaves the hangar, a squad of three HK-50s enters the control room:

KotORII Icon Dialog.png HK-50: Statement: We have arrived too late. The target has evaded us. We must pursue it.
KotORII Icon Dialog.png HK-50: Observation: They have likely escaped aboard the orbital shuttle that has been docked here. The bay control computer likely will have a record of their departure.
KotORII Icon Dialog.png HK-50: Query: Have you discovered anything about the shuttle's course?
KotORII Icon Dialog.png HK-50: Answer: I have managed to track the shuttle's movement across the shield network. However, the shield network does not stretch over the polar region, which was the shuttle's apparent destination.
KotORII Icon Dialog.png HK-50: Statement: Dispatch a unit to the polar region with the last known coordinates and approximate path of the shuttle. They will not escape us again.