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SFA3 Akuma.gif

Click here for more information about Akuma's other fighting game appearances.

Originally appearing in Super Street Fighter II Turbo as a secret character and hidden boss, Akuma was a hidden character in Street Fighter Alpha, before becoming a regularly selectable character in Street Fighter Alpha 2 and beyond. After murdering his own brother Gouken, sensai to Ken and Ryu, Akuma began to search the globe looking for worthy fighters to challenge. Secluding himself in the shadows, he watched small tournaments and street fights, desperately seeking someone who might be able to match his strength. He was eventually challenged by a man named Gen. Gen fought a vicious battle. He had even survived the Shun Goku Satsu by emptying his soul in time. Akuma began to wonder if this man was the worthy opponent he was searching for. However, he began to sense not all was as it seemed and when Gen's mouth began to bleed Akuma's suspicions were confirmed, his opponent was sick, and the fight was not fair. After being knocked to the ground, Gen told Akuma to kill him. Not wanting to carry the fight on any longer, Akuma left, infuriating Gen. After the fight, Akuma became obsessed with Ryu and awakened the "Dark Intent".

Ryu eventually found Akuma's island (known as Onigami Isle or the Gokuentou) and challenged him. The intense battle that followed ended in a draw; Akuma was impressed as this was the closest he had come to a defeat yet. Telling Ryu to find him again when he had embraced the Satsui no Hadou, Akuma struck his island with a powerful blow and disappeared. The island fell apart around Ryu, who was left in the ocean to contemplate Akuma's words. Leaving his destroyed abode, Akuma thought about all the fighters he had encountered and wondered with excitement if one day he would fight someone strong enough to kill him in battle. This thought drove him on, finding a desolate cavern (also known as Kiga Cave) he began to train and await the day he would fight Ryu again.

Two years later, Akuma began to search once more for worthy fighters whilst awaiting Ryu to embrace the Satsui no Hadou. He could have possibly fought Adon at this time (as Adon had been searching for Akuma). He encountered Gen once more and fought a final battle (the results of which are still unclear). However, unknown to Akuma, Ryu had rejected the Satsui no Hadou, declaring that a true warrior does not rely on violent intents.

Key Battles

Battle Opponent
Street Fighter Alpha Boss M. Bison
Street Fighter Alpha 2 Mid-Boss Ryu
Street Fighter Alpha 2 Boss Gen
Street Fighter Alpha 3 5th Fight Adon
Street Fighter Alpha 3 9th Fight Guy
Street Fighter Alpha 3 Boss M. Bison

Techniques

Name Description
Gou Hadouken Akuma gathers all of his ki into his fists, and releases it by pushing it forward through the air. He can release it at three different speeds. Opponents who do not block or dodge the resulting energy experience the same force as if Akuma had punched them himself. This is in fact the true Hadouken developed by Goutetsu before it is toned down by Gouken.
Hadou no Kamae Akuma clutches his hands together and pushes them, but nothing happens. This is a fake out move used to bait opponents into jumping from a real Hadouken where he can punish them with an anti-air. Only Shin Akuma has access to this move.
Zankuu Hadouken To the less experienced, performing the Hadouken takes so much concentration, that the fighter can do nothing else while summoning his ki. However, Akuma is so practiced at the technique, and so quick with its release, that he is indeed capable of launching the Hadouken down at an opponent from mid-air.
Shakunetsu Hadouken While forming the Hadouken, Akuma can add thermal energy to his ki. The resulting burst will light an opponent on fire if they are struck by it. The opponent will be knocked down if hit from up close, and stunned if hit from far away. It has the ability to do more damage than a normal Hadouken, but it takes Akuma more time to recover from this technique, making him more vulnerable to counter-attack.
Gou Shoryuuken Akuma crouches down low to the ground, before springing off the ground, leading with his fist. The force of the jump causes Akuma to rise off the ground, performing a ground to air uppercut. As with the Tornado Kick, Akuma is capable of knocking an opponent out with the first hit, while continuing to juggle them with subsequent hits. This is in fact the true Shoryuuken developed by Goutetsu before it is toned down by Gouken, and is a lethat assassination move.
Tatsumaki Zankuukyaku Akuma leaps off the ground, twisting his feet as he does. Then, extending one leg out, he approaches the opponent spinning around as if in a whirlwind. Since Akuma has a lot of power, as well as greater control over its expenditure, Akuma can juggle opponents with his kicks. Akuma can also initiate this move while in mid-air.
Zenpou Tenshin Akuma performs a short roll towards the opponent, passing them if they are close enough. This lets Akuma to dodge attacks and counterattack.
Ashura Senkuu Akuma has small mastery over the ability to employ his ki to move his body through space. While doing so, Akuma is invulnerable to attack. Akuma can move forward or backward, by a short distance or a long one. However, he becomes completely vulnerable immediately after leaving this state.
Hyakku Shuu Akuma jumps into the air where he can do five more attacks, which are:
_Hyakki Gou Zan Akuma does a tripping kick as he lands.
_Hyakki Gou Shou Akuma does a punch out of his jump.
_Hyakki Gou Sen Akuma flips into a kick out of his jump.
_Hyakki Gou Sai Akuma grabs the opponent by the shoulders and slams them into the ground.
_Hyakki Gou Tsui Akuma grabs the opponent and spins with them in the air before slamming them to the ground.
Tenma Kuujin Kyaku Akuma can perform a dive kick from the air.
Zugai Hasatsu Akuma does a hand slice, dealing two hits.
Senpuu Kyaku Akuma can perform a roundhouse kick that is a shortened version of his Tatsumaki Zankuukyaku.
Messatsu Gou Hadou Akuma concentrates all of his ki and infuses some thermal energy into a powerful Hadouken. The opponent will be scorched upon contact.
Messatsu Gou Shoryuu Akuma does two Gou Shoryuukens in a row, and if it's a level 3, finishes with another Gou Shoryuuken. This is an assassination technique developed by Goutetsu and has the potential to be lethal.
Tenma Gou Zankuu Akuma has mastered his Hadouken to the point that he can use a powerful version of it from the air. The ki can burn opponents and Akuma is thrown upwards from the force.
Shun Goku Satsu Akuma's signature super combo. Akuma Ashura Senkuus forward and if he comes into contact with an opponent, the screen will turn black and Akuma delivers the power of the 16 hells on the opponent. If the opponent is KO'ed by this it will be accompanied by a "ping" sound and the kanji 天.

Moves

Street Fighter Alpha

SFA3 Akuma.gif

Click here for more information about Akuma's other fighting game appearances.

Originally appearing in Super Street Fighter II Turbo as a secret character and hidden boss, Akuma was a hidden character in Street Fighter Alpha, before becoming a regularly selectable character in Street Fighter Alpha 2 and beyond. After murdering his own brother Gouken, sensai to Ken and Ryu, Akuma began to search the globe looking for worthy fighters to challenge. Secluding himself in the shadows, he watched small tournaments and street fights, desperately seeking someone who might be able to match his strength. He was eventually challenged by a man named Gen. Gen fought a vicious battle. He had even survived the Shun Goku Satsu by emptying his soul in time. Akuma began to wonder if this man was the worthy opponent he was searching for. However, he began to sense not all was as it seemed and when Gen's mouth began to bleed Akuma's suspicions were confirmed, his opponent was sick, and the fight was not fair. After being knocked to the ground, Gen told Akuma to kill him. Not wanting to carry the fight on any longer, Akuma left, infuriating Gen. After the fight, Akuma became obsessed with Ryu and awakened the "Dark Intent".

Ryu eventually found Akuma's island (known as Onigami Isle or the Gokuentou) and challenged him. The intense battle that followed ended in a draw; Akuma was impressed as this was the closest he had come to a defeat yet. Telling Ryu to find him again when he had embraced the Satsui no Hadou, Akuma struck his island with a powerful blow and disappeared. The island fell apart around Ryu, who was left in the ocean to contemplate Akuma's words. Leaving his destroyed abode, Akuma thought about all the fighters he had encountered and wondered with excitement if one day he would fight someone strong enough to kill him in battle. This thought drove him on, finding a desolate cavern (also known as Kiga Cave) he began to train and await the day he would fight Ryu again.

Two years later, Akuma began to search once more for worthy fighters whilst awaiting Ryu to embrace the Satsui no Hadou. He could have possibly fought Adon at this time (as Adon had been searching for Akuma). He encountered Gen once more and fought a final battle (the results of which are still unclear). However, unknown to Akuma, Ryu had rejected the Satsui no Hadou, declaring that a true warrior does not rely on violent intents.

Key Battles

Battle Opponent
Street Fighter Alpha Boss M. Bison
Street Fighter Alpha 2 Mid-Boss Ryu
Street Fighter Alpha 2 Boss Gen
Street Fighter Alpha 3 5th Fight Adon
Street Fighter Alpha 3 9th Fight Guy
Street Fighter Alpha 3 Boss M. Bison

Techniques

Name Description
Gou Hadouken Akuma gathers all of his ki into his fists, and releases it by pushing it forward through the air. He can release it at three different speeds. Opponents who do not block or dodge the resulting energy experience the same force as if Akuma had punched them himself. This is in fact the true Hadouken developed by Goutetsu before it is toned down by Gouken.
Hadou no Kamae Akuma clutches his hands together and pushes them, but nothing happens. This is a fake out move used to bait opponents into jumping from a real Hadouken where he can punish them with an anti-air. Only Shin Akuma has access to this move.
Zankuu Hadouken To the less experienced, performing the Hadouken takes so much concentration, that the fighter can do nothing else while summoning his ki. However, Akuma is so practiced at the technique, and so quick with its release, that he is indeed capable of launching the Hadouken down at an opponent from mid-air.
Shakunetsu Hadouken While forming the Hadouken, Akuma can add thermal energy to his ki. The resulting burst will light an opponent on fire if they are struck by it. The opponent will be knocked down if hit from up close, and stunned if hit from far away. It has the ability to do more damage than a normal Hadouken, but it takes Akuma more time to recover from this technique, making him more vulnerable to counter-attack.
Gou Shoryuuken Akuma crouches down low to the ground, before springing off the ground, leading with his fist. The force of the jump causes Akuma to rise off the ground, performing a ground to air uppercut. As with the Tornado Kick, Akuma is capable of knocking an opponent out with the first hit, while continuing to juggle them with subsequent hits. This is in fact the true Shoryuuken developed by Goutetsu before it is toned down by Gouken, and is a lethat assassination move.
Tatsumaki Zankuukyaku Akuma leaps off the ground, twisting his feet as he does. Then, extending one leg out, he approaches the opponent spinning around as if in a whirlwind. Since Akuma has a lot of power, as well as greater control over its expenditure, Akuma can juggle opponents with his kicks. Akuma can also initiate this move while in mid-air.
Zenpou Tenshin Akuma performs a short roll towards the opponent, passing them if they are close enough. This lets Akuma to dodge attacks and counterattack.
Ashura Senkuu Akuma has small mastery over the ability to employ his ki to move his body through space. While doing so, Akuma is invulnerable to attack. Akuma can move forward or backward, by a short distance or a long one. However, he becomes completely vulnerable immediately after leaving this state.
Hyakku Shuu Akuma jumps into the air where he can do five more attacks, which are:
_Hyakki Gou Zan Akuma does a tripping kick as he lands.
_Hyakki Gou Shou Akuma does a punch out of his jump.
_Hyakki Gou Sen Akuma flips into a kick out of his jump.
_Hyakki Gou Sai Akuma grabs the opponent by the shoulders and slams them into the ground.
_Hyakki Gou Tsui Akuma grabs the opponent and spins with them in the air before slamming them to the ground.
Tenma Kuujin Kyaku Akuma can perform a dive kick from the air.
Zugai Hasatsu Akuma does a hand slice, dealing two hits.
Senpuu Kyaku Akuma can perform a roundhouse kick that is a shortened version of his Tatsumaki Zankuukyaku.
Messatsu Gou Hadou Akuma concentrates all of his ki and infuses some thermal energy into a powerful Hadouken. The opponent will be scorched upon contact.
Messatsu Gou Shoryuu Akuma does two Gou Shoryuukens in a row, and if it's a level 3, finishes with another Gou Shoryuuken. This is an assassination technique developed by Goutetsu and has the potential to be lethal.
Tenma Gou Zankuu Akuma has mastered his Hadouken to the point that he can use a powerful version of it from the air. The ki can burn opponents and Akuma is thrown upwards from the force.
Shun Goku Satsu Akuma's signature super combo. Akuma Ashura Senkuus forward and if he comes into contact with an opponent, the screen will turn black and Akuma delivers the power of the 16 hells on the opponent. If the opponent is KO'ed by this it will be accompanied by a "ping" sound and the kanji 天.

Moves

Street Fighter Alpha

Template loop detected: Street Fighter Alpha/Akuma

Street Fighter Alpha 2

Street Fighter Alpha 2/Akuma

Street Fighter Alpha 3

Street Fighter Alpha 3/Akuma

Street Fighter Alpha 2

Street Fighter Alpha 2/Akuma

Street Fighter Alpha 3

Street Fighter Alpha 3/Akuma