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Name
Input
Body Slam
close, or +
or
Chop
+
Flying Cross Chop
+
Headbutt
+
Sleeper Hold
+
on a back-turned opponent
Flash Chop
+
Power Bomb
close, +
Power Backdrop
close, +
on a back-turned opponent
Air Knee Smash
+
Air Stampede
+
I Hyper Bomb
+
(x1 meter)
II Boomerang Raid
+
(x2 meter)
III Stun Gun Headbutt
+
(x1 meter)
Name
Input
Liver Crusher
close, or +
Dynamite Throw
close, or +
Slipping Jab
+
(cancelable)
Step Straight
+
(super cancelable)
Liver Blow
+
(cancelable)
Dart Shot
+
Jet Upper
+
Machine Gun Blow
+
Ducking
+
__Ducking Straight
during Ducking
__Ducking Upper
during Ducking
Cross Counter
+
I Rocket Upper
+
(x2 meter)
II Rolling Thunder
+
, (x1 meter)
III Corkscrew Blow
+
(x3 meter)
Name
Input
Leg Lift Throw
close, or +
or
Handstand Kick
+
Sliding
+
Rhino Horn
+
Mallet Smash
+
Scratch Wheel
+
I Spinning Beat
+
(x2 meter)
II Brave Dance
+
(x1 meter)
III Healing
+
(Press to cancel) (x1 meter)
Name
Input
Guilty Bomb
close, or +
or
Impact Claw
close, or +
or
Palm Upper
+
(cancelable)
Pyro-kinesis
+
(on the left side)
Cryo-kinesis
+
(on the right side)
Cyber Lariat (Pyro Heat)
+
(on the right side)
Cyber Lariat (Cryo Heat)
+
(on the left side)
Moonsault Knee Drop
+
Psycho Headbutt
+
Resurrection
Automatically occurs
when you lose a round (1x meter)
Name
Input
Yamitsudzura
close, or +
or
Tobizaru
close, or +
or
Rasen Chuu
far away, standing
__Oiura Ken
during Rasen Chuu
Koube Kudaki
+
Bonshou Geri
+
Kunai
+
Kubi Ori
+
Kazekiri
+
Hien
+
Raida
close, +
Tsumuji
+
, then or +
I Kasumi Suzaku
+
, (x2 meter)
II Yoroi Dooshi
+
(x1 meter)
III Hashin Shou
+
(x2 meter)
Name
Input
Seoi Nage
close, or +
or
Hiza Geri
close, or +
Tomoe Nage
close, or +
Inazuma Kakato Wari
+
or hold when standing
Hadouken
+
Shouryuuken
+
Tatsumaki Senpuukyaku
+
I Shouryuu Reppa
+
(x1 meter)
II Shinryuuken
+
, (x2 meter)
III Shippuujinrai Kyaku
+
(x2 meter)
Name
Input
Shoulder Attack
close, or +
or
Frankensteiner
close, or +
or
Drill Kick
+
or
Elbow
+
or (cancelable)
Knee Attack
+
(cancelable)
Knee Missile
+
Necro Upper
+
Elbow Cannon
or +
Flying Viper
+
Rising Cobra
+
Denji Blast
+
,
Tornado Hook
+
Snake Fang
+
German Suplex
+
on a back-turned opponent
I Chou Denji Storm
+
, (x2 meter)
II Slam Dance
+
(x1 meter)
III Electric Snake
+
(x2 meter)
Name
Input
Kubi-jime Kataguruma
close, or +
or
Tomoe Nage
close, or +
or
Kuuchuu Jigoku Guruma
close, or +
Nichirin Shou
+
Oni Yanma
+
Niou Riki
+
Jinchuu Watari
+
Hitobashira Nobori
+
,
I Kishin Riki
+
, then to grab (x1 meter)
I Kishin Kuuchuu Jigoku Guruma
+
, then to grab (x1 meter)
II Yagyou Dama
+
or (x3 meter)
III Tengu Ishi
+
(x1 meter)
Name
Input
Seoi Nage
close, or +
or
Tomoe Nage
close, or +
or
Sakotsu Wari
+
Hadouken
+
Shouryuuken
+
Tatsumaki Senpuukyaku
+
Joudan Sokutou Geri
+
I Shinkuu Hadouken
+
(x1 meter)
II Shin Shouryuuken
+
(x1 meter)
III Denjin Hadouken
+
, hold to charge (x1 meter)
Name
Input
Seoi Throw
close, or +
or
Tomoe Throw
close, or +
or
Sean Tackle
+
, hold to tackle
Dragon Smash
+
Tornado
+
Ryuubi Kyaku
+
Zenten
+
I Hadou Burst
+
(x3 meter)
II Shoryuu Cannon
+
, (x3 meter)
III Hyper Tornado
+
(x2 meter)
Name
Input
Monkey Flip
close, or +
or
Hiza Geri
close, or +
or
Raigeki Shuu
+
Senpuu Kyaku
+
Koushu
close, +
Zesshou Hohou
+
Senkyuutai
+
Kobokushi
+
Fake Kobokushi
+
Zenpou Tenshin
close, +
I Tenshin Senkyuutai
+
(x2 meter)
II Sourai Rengeki
+
(x3 meter)
III Gen'ei Jin
+
(x1 meter)
Name
Input
Monkey Flip
close, or +
or
Hiza Geri
close, or +
or
Raigeki Shuu
+
Senpuu Kyaku
+
Koushu
close, +
Zesshou Hohou
+
Senkyuutai
+
Kobokushi
+
Fake Kobokushi
+
Zenpou Tenshin
close, +
I Tenshin Senkyuutai
+
(x2 meter)
II Sourai Rengeki
+
(x3 meter)
III Gen'ei Jin
+
(x1 meter)