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Name
Input
Seoi Nage
close, or +
or
Tomoe Nage
close, or +
or
Straight
+
or
Zugai Hasatsu
+
Tenma Kuujin Kyaku
, at apex +
Gou Hadouken
+
Zankuu Hadouken
+
Shakunetsu Hadouken
+
Gou Shoryuken
+
Tatsumaki Senpuukyaku
+
Zenten
+
Ashura Senkuu Forward
+
or
Ashura Senkuu Backward
+
or
I Messatsu Gou Hadou
+
(x2 meter)
I Tenma Gou Zankuu
+
(x2 meter)
II Messatsu Gou Shouryuu
+
(x2 meter)
III Messatsu Gou Rasen
+
(x2 meter)
III Messatsu Gou Senpuu
+
(x2 meter)
(any) Shun Goku Satsu
(x MAX)
Target Combos
close,
Name
Input
Body Slam
close, or +
or
Hand Stamp
+
or
Chop
+
Flying Cross Chop
+
Headbutt
+
Sleeper Hold
+
on a back-turned opponent
(EX) Flash Chop
+
Power Bomb
close, +
Power Backdrop
close, +
on a back-turned opponent
(EX) Air Knee Smash
+
(EX) Air Stampede
+
(EX) Slash Elbow
+
I Hyper Bomb
+
(x1 meter)
I Backdrop Bomb
+
on a back-turned opponent (x1 meter)
II Boomerang Raid
+
(x2 meter)
III Stun Gun Headbutt
+
(x1 meter)
Target Combos
crouching,
Name
Input
Liver Crusher
close, or +
Dynamite Throw
close, or +
Jumping Elbow
+
or
Slipping Jab
+
(cancelable)
Step Straight
+
(super cancelable)
Liver Blow
+
(cancelable)
Dart Shot
+
(EX) Jet Upper
+
(EX) Machine Gun Blow
+
Ducking
+
__Ducking Straight
during Ducking
__Ducking Upper
during Ducking
(EX) Cross Counter
+
(EX) Thunderbolt
+
I Rocket Upper
+
(x2 meter)
II Rolling Thunder
+
, (x1 meter)
III Corkscrew Blow
+
(x3 meter)
Target Combos
(crouching)
+
+
Name
Input
Leg Lift Throw
close, or +
or
Knee Attack
+
or
Handstand Kick
+
Sliding
+
(EX) Rhino Horn
+
(EX) Mallet Smash
+
(EX) Spin Scythe
+
(perform 2 times)
(EX) Scratch Wheel
+
I Spinning Beat
+
(x3 meter)
II Brave Dance
+
(x2 meter)
III Healing
+
(Press to cancel) (x1 meter)
Name
Input
Guilty Bomb
close, or +
or
Impact Claw
close, or +
or
Elbow
+
or
Palm Upper
+
(cancelable)
Step Kick
+
Pyro-kinesis
+
(on the left side)
Cryo-kinesis
+
(on the right side)
Cyber Lariat (Pyro Heat)
+
(on the right side)
Cyber Lariat (Cryo Heat)
+
(on the left side)
Moonsault Knee Drop
+
Psycho Headbutt
+
Meteor Strike
+
(x1 meter)
Resurrection
Automatically occurs
when you lose a round (1x meter)
Target Combos
(crouching)
(doesn't combo/cancelable)
Name
Input
Neck Hanging Tree
close, or +
Body Slam
close, or +
Knee Attack
+
or
Body Press
+
Drop Kick
or +
Elbow
close, standing
(EX) Giant Palm Breaker
+
(EX) Monster Lariant
+
Ultra Throw
close, +
Moonsault Press
close, +
Shootdown Backbreaker
close, +
I Gigas Breaker
close, +
(x1 meter)
II Megaton Press
+
(x2 meter)
III Hammer Mountain
+
, hold to delay (x2 meter)
Name
Input
Yamitsudzura
close, or +
or
Tobizaru
close, or +
or
Souken
+
or
Rasen Chuu
far away, standing
__Oiura Ken
during Rasen Chuu
You Men
+
(super-cancelable on 2nd hit)
Koube Kudaki
+
Bonshou Geri
+
(EX) Kunai
+
(EX) Kubi Ori
+
(EX) Kazekiri
+
(EX) Hien
+
Raida
close, +
(EX) Tsumuji
+
, then or +
I Kasumi Suzaku
+
, (x3 meter)
II Yoroi Dooshi
+
(x1 meter)
III Hashin Shou
+
(x2 meter)
Target Combos
+ (1hit) (super jump cancelable)(+ )
+ (2hit) + (super jump cancelable)
close (1hit) (cancelable)
close + (super jump cancelable)
+ + (won't combo) + + (won't combo)
far +
+
diagonal jump +
diagonal jump +
+
(crouching)
crouching)
Name
Input
Seoi Nage
close, or +
or
Hiza Geri
close, or +
Tomoe Nage
close, or +
Straight
+
or
Inazuma Kakato Wari
+
or hold when standing
(EX) Hadouken
+
(EX) Shouryuuken
+
(EX) Tatsumaki Senpuukyaku
+
(EX) Kuuchuu Tatsumaki Senpuukyaku
+
I Shouryuu Reppa
+
(x2 meter)
II Shinryuuken
+
, (x1 meter)
III Shippuujinrai Kyaku
+
(x3 meter)
Target Combos
Name
Input
Shoulder Attack
close, or +
or
Frankensteiner
close, or +
or
Finger Attack
+
or
Drill Kick
+
Elbow
+
or (cancelable)
Knee Dagger
+
(cancelable)
Knee Attack
+
(cancelable)
Knee Missile
+
Necro Upper
+
Elbow Cannon
or +
(EX) Flying Viper
+
(EX) Rising Cobra
+
Denji Blast
+
,
(EX) Tornado Hook
+
Snake Fang
+
German Suplex
+
on a back-turned opponent
I Chou Denji Storm
+
, (x1 meter)
II Slam Dance
+
(x1 meter)
III Electric Snake
+
(x2 meter)
Name
Input
Kubi-jime Kataguruma
close, or +
or
Tomoe Nage
close, or +
or
Kuuchuu Jigoku Guruma
close, or +
Tobi Hiza
+
or
(EX) Nichirin Shou
+
(EX) Oni Yanma
+
Niou Riki
+
(EX) Jinchuu Watari
+
(EX) Hitobashira Nobori
+
,
I Kishin Riki
+
, then to grab (x1 meter)
I Kishin Kuuchuu Jigoku Guruma
+
, then to grab (x1 meter)
II Yagyou Dama
+
or (x3 meter)
III Tengu Ishi
+
(x1 meter)
Name
Input
Seoi Nage
close, or +
or
Tomoe Nage
close, or +
or
Straight
+
or
Sakotsu Wari
+
(EX) Hadouken
+
(EX) Shouryuuken
+
(EX) Tatsumaki Senpuukyaku
+
(EX) Kuuchuu Tatsumaki Senpuukyaku
+
(EX) Joudan Sokutou Geri
+
I Shinkuu Hadouken
+
(x2 meter)
II Shin Shouryuuken
+
(x1 meter)
III Denjin Hadouken
+
, hold to charge (x1 meter)
Name
Input
Seoi Nage
close, or +
or
Tomoe Nage
close, or +
or
Straight
+
or
Sean Pachiki
+
(EX) Sean Tackle
+
, hold to tackle
(EX) Dragon Smash
+
(EX) Tornado
+
(EX) Ryuubi Kyaku
+
Zenten
+
I Hadou Burst
+
(x3 meter)
II Shoryuu Cannon
+
, (x3 meter)
III Hyper Tornado
+
(x2 meter)
Name
Input
Spartan Bomb
close, or +
or
Destroy Claw
close, or +
or
Elbow
+
or
Maul Punch
+
Step Kick
+
(EX) Metallic Sphere
+
(EX) Chariot Tackle
+
(EX) Violence Knee Drop
+
(EX) Dangerous Headbutt
+
I Tyrant Punish
+
(x2 meter)
II Jupiter Thunder
+
(x2 meter)
III Aegis Reflector
+
or (x2 meter)
Name
Input
Monkey Flip
close, or +
or
Hiza Geri
close, or +
or
Toukuu Koushu
+
or
Raigeki Shuu
+
Senpuu Kyaku
+
Koushu
close, +
(EX) Tourou Zan
+
(perform 3 times)
(EX) Senkyuutai
+
Byakko Soushouda
+
Fake Byakko Soushouda
+
Zenpou Tenshin
close, +
I Raishin Mahha Ken
+
(x2 meter)
II Tenshin Senkyuutai
+
(x2 meter)
III Sei'ei Enbu
+
(x1 meter)
Name
Input
Monkey Flip
close, or +
or
Hiza Geri
close, or +
or
Gekihou Sui
+
or
Raigeki Shuu
+
Senpuu Kyaku
+
Koushu
close, +
(EX) Zesshou Hohou
+
(EX) Senkyuutai
+
Kobokushi
+
Fake Kobokushi
+
Zenpou Tenshin
close, +
(EX) Tetsuzan Kou
+
I Youhou
+
(x1 meter)
II Sourai Rengeki
+
(x3 meter)
III Gen'ei Jin
+
(x1 meter)