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Note: All inputs can be replaced with input.
Name
Input
Seoi Nage
( )+
+
Tomoe Nage
+
+
Straight
+
Zugai Hasatsu
+
Tenma Kuujin Kyaku
, at apex +
Gou Hadouken
+
Zankuu Hadouken
+
Shakunetsu Hadouken
+
Gou Shoryuken
+
Tatsumaki Zankuukyaku
+
Ashura Senkuu Forward
+
or
Ashura Senkuu Backward
+
or
Hyakki Shuu
+
__Hyakki Gouzan
No input
__Hyakki Goushou
__Hyakki Goujin
__Hyakki Gousai
+
I Messatsu Gou Hadou
+
(x2 meter)
I Tenma Gou Zankuu
+
(x2 meter)
II Messatsu Gou Shouryuu
+
(x2 meter)
III Messatsu Gou Rasen
+
(x2 meter)
III Messatsu Gou Senpuu
+
(x2 meter)
(any) Shun Goku Satsu
(x MAX)
(any) Kongou Kokuretsu Zan
+
(x MAX)
Target Combos
Close
Name
Input
Body Slam
( or + )
+
Hand Stamp
+
Flying Cross Chop
+
Chop
+
Lariat
+
Headbutt
+
Sleeper Hold
+
on a back-turned opponent
(EX) Flash Chop
+
Power Bomb
close, +
Power Backdrop
close, +
on a back-turned opponent
Spiral D.D.T.
close, +
(EX) Air Knee Smash
+
(EX) Air Stampede
+
(EX) Slash Elbow
+
I Hyper Bomb
+
(x1 meter)
I Backdrop Bomb
+
on a back-turned opponent (x1 meter)
II Boomerang Raid
+
(x2 meter)
III Stun Gun Headbutt
+
(x1 meter)
Target Combos
crouching,
crouching, (doesn't combo)
Name
Input
Sankaku Tobi
Jump against a wall,
press in opposite direction
Koshuu Tou
( or + )
+
Ryuusei Raku
( or + )
+
Kakushi Ken
+
Souren Shou
+
(cancelable)
Hakkei
+
(cancelable)
Senjou Shuu
+
Yoku Sen Kyaku
+
Tenshin Shuu Kyaku
+
Yousou Kyaku
+
Kakushu Raku Kyaku
close, hold
Suitotsu Da
, +
(EX) Kikou Ken
+
(EX) Hazan Shuu
+
(EX) Spinning Bird Kick
+
(EX) Hyakuretsu Kyaku
( for EX)
I Kikou Shou
+
(x1 meter)
II Houyoku Sen
+
(x2 meter)
III Tensei Ranka
+
(x3 meter)
Name
Input
Liver Crusher
+
Dynamite Throw
close, or +
+
Jumping Elbow
+
Slipping Jab
+
(cancelable)
Stomach Blow
+
Step Straight
+
(super cancelable)
Liver Blow
+
(cancelable)
Dart Shot
+
(EX) Jet Upper
+
(EX) Machine Gun Blow
+
Ducking
+
__Ducking Straight
during Ducking
__Ducking Upper
during Ducking
(EX) Cross Counter
+
(EX) Punch & Cross
+
(EX) Short Swing Blow
+
I Rocket Upper
+
(x2 meter)
II Rolling Thunder
+
, (x1 meter)
III Corkscrew Blow
+
(x3 meter)
Target Combos
+
(crouching)
+
+
Name
Input
Leg Lift Throw
( or )+
+
Knee Attack
+
Handstand Kick
+
Handstand Whip
+
Round Arch
+
Sliding
+
(EX) Rhino Horn
+
(EX) Mallet Smash
+
(EX) Spin Scythe
+
(+ to extend )
(EX) Scratch Wheel
+
(EX) Lynx Tail
+
I Spinning Beat
+
(x3 meter)
II Brave Dance
+
(x2 meter)
III Healing
+
(Press or to cancel) (x1 meter)
Available for play on the Dreamcast version.
Name
Input
Impact Claw
+
Guilty Bomb
or +
+
Elbow
+
Palm Upper
+
(cancelable)
Step Kick
+
Pyro-kinesis
+
(on the left side)
Cryo-kinesis
+
(on the right side)
Cyber Lariat (Pyro Heat)
+
(on the right side)
Cyber Lariat (Cryo Heat)
+
(on the left side)
Moonsault Knee Drop
+
Psycho Headbutt
+
Meteor Strike
+
(x1 meter)
Seraphic Wing
+
(x1 meter)
Resurrection
Automatically occurs
when you lose a round (1x meter)
Target Combos
(crouching)
(doesn't combo/cancelable)
Name
Input
Neck Hanging Tree
+
Body Slam
or +
+
Knee Attack
+
Body Press
+
Drop Kick
or +
Elbow
close, standing
(EX) Giant Palm Breaker
+
(EX) Monster Lariat
+
Ultra Throw
close, +
Moonsault Press
close, +
Meat Squasher
+
Shootdown Backbreaker
close, +
I Gigas Breaker
close, +
(x1 meter)
II Megaton Press
+
(x2 meter)
III Hammer Frenzy
+
, hold to delay (x2 meter)
Name
Input
Yamitsudzura
( or )+
+
Tobizaru
( or )+
+
Souken
+
Rasen Chuu
far away, standing
__Oiura Ken
during Rasen Chuu
Maki Geri
+
Koube Kudaki
+
Bonshou Geri
+
You Men
+
(super-cancelable on 1st hit)
Ura Maki Geri
+
Sazan
+
(EX) Kunai
+
(hold during EX)
(EX) Kubi Ori
+
Kasumi Gake
+
Tsuiji Goe
+
(EX) Kazekiri
+
(EX) Hien
+
Raida
close, +
(EX) Tsumuji
+
, then or +
I Kasumi Suzaku
+
, (x3 meter)
II Yoroi Dooshi
+
(x1 meter)
III Yami Shigure
+
(x1 meter)
Taunt (bunny hop!)
+
Target Combos
+ (1hit) (super jump cancelable)(+ )
+ (2hit) + (super jump cancelable)
close (1hit) (cancelable)
close + (super jump cancelable)
+ + (won't combo) + + (won't combo)
far +
+
diagonal jump +
diagonal jump +
+
Name
Input
Hiza Geri
+
Seoi Nage
+
+
Jigoku Guruma
+
+
Straight
+
Inazuma Kakato Wari
+
or hold when standing
Fumikomi Mae Geri
+
Shiden Kakato Otoshi
+
(Hold to fake)
(EX) Hadouken
+
(EX) Shouryuuken
+
(EX) Tatsumaki Senpuukyaku
+
(EX) Kuuchuu Tatsumaki Senpuukyaku
+
I Shouryuu Reppa
+
(x2 meter)
II Shinryuuken
+
, (x1 meter)
III Shippuujinrai Kyaku
+
(x3 meter)
Target Combos
close, (cancelable)
Name
Input
Hikiyose Zutsuki "Tacchuu"
+
Hiji Otoshi Sanren Tsuki "Araiso"
or +
+
Tobi Ken "Chigusa"
+
Kote Tsuki "Kazami"
+
Gezuki "Kaoruna"
+
Fumikomi Seiken-zuki "Shimaki"
+
__Fumikomi Seiken Sanren Tsuki "Yamase"
during "Shimaki"
Mae Geri "Shibuki"
+
Fumikomi Joudan Mawashi Geri "Naruto"
+
Fumikomi Soku Barai "Kuroshio"
+
(hold to fake)
(EX) Tosshin Seiken-zuki "Hayate"
+
, hold to charge
(EX) Chokujou Seiken-zuki "Fukiage"
+
(EX) Uchi Oroshi Shutou "Oroshi"
+
Tsurushi Nodowa "Karakusa"
close, +
(EX) Senkou Kakato Otoshi "Tsurugi"
+
I Seichuusen Godan-zuki
+
(x1 meter)
II Abare Tosanami Kudaki
+
(x2 meter)
III Tanden Renki: Seme no Kata
+
(x1 meter)
Name
Input
Shoulder Attack
( )+
+
Frankensteiner
+
+
German Suplex
or +
or on a back-turned opponent
Finger Attack
+
Drill Kick
+
Elbow
+
or (cancelable)
Necro Upper
+
Knee Dagger
+
(cancelable)
Knee Attack
+
(cancelable)
Knee Missile
+
Whip Straight
or +
Elbow Cannon
+
(EX) Flying Viper
+
(EX) Rising Cobra
+
(EX) Tornado Hook
+
Snake Fang
+
German Suplex
+
on a back-turned opponent
Denji Blast
+
,
I Chou Denji Storm
+
, (x1 meter)
II Slam Dance
+
(x1 meter)
III Electric Snake
+
(x2 meter)
Target Combos
(cancelable)
Name
Input
Kubi-jime Kataguruma
+
Tomoe Nage
+
+
Kuuchuu Jigoku Guruma
or +
+
Tobi Hiza
+
Mawashi Hiji
+
Double Jump
or or
(EX) Nichirin Shou
+
(EX) Oni Yanma
+
Niou Riki
+
(EX) Jinchuu Watari
+
(EX) Hitobashira Nobori
+
,
I Kishin Riki
+
, then to grab
I Kishin Kuuchuu Jigoku Guruma
+
, then to grab
I Kishin Tsui
+
II Yagyou Dama
+
II Yagyou Oodama
+
(Uses 3 bars)
III Tengu Ishi
+
III Tengu Midare Ishi
+
Target Combos
(Close)
└► + + +
Name
Input
Hokaku Oyobi Shippu o Mochii ta Tsuuda (Kari)
+
Hokaku Oyobi Touteki ni yoru Daraku Shougeki (Kari)
or +
+
Shippu ni yoru Ko-Chouyaku Kougeki (Kari)
+
Toubu ni yoru Jouhou Kougeki (Kari)
+
Ryouude ni yoru Zenshin Tsuugeki (Kari)
+
Tentou kara no Toubu Tsuugeki (Kari)
+
Tentou kara no Kyakubu Tsuugeki (Kari)
+
(EX) Dashing Straight
+
Dashing Head Attack
+
hold
(EX) Dashing Leg Attack
+
(EX) High Speed Barrage
+
Capture & Deadly Blow
close +
I Critical Combo Attack
+
(x2 meter)
II Deadly Double Combination
+
(x1 meter)
III Total Destruction
+
(x1 meter)
III __Total Destruction: Blow
+
from Super Art III
III __Total Destruction: Capture
+
from Super Art III
Name
Input
Crazed Waltz
+
Contour of Disturbed Sleep
or +
+
Vague Temptation
+
Excessive Pure Needle
+
(EX) Light of Virtue: High
+
(EX) Light of Virtue: Low
+
(EX) Rising Rage Flash
+
(EX) Cold Blue Kick
+
I Light of Justice
+
(x2 meter)
II Supreme Rising Rage Flash
+
(x2 meter)
III Blue Nocturne
+
(x1 meter)
Target Combos
(close)
Name
Input
Seoi Nage
( )+
+
Tomoe Nage
+
+
Straight
+
Sakotsu Wari
+
Kyuubi Kudaki
+
(EX) Hadouken
+
(EX) Shouryuuken
+
(EX) Tatsumaki Senpuukyaku
+
(EX) Kuuchuu Tatsumaki Senpuukyaku
+
(EX) Joudan Sokutou Geri
+
I Shinkuu Hadouken
+
(x2 meter)
II Shin Shouryuuken
+
(x1 meter)
III Denjin Hadouken
+
, hold to charge (x1 meter)
Target Combos
far,
Name
Input
Seoi Throw
( )+
+
Tomoe Throw
+
+
Straight
+
Rolling Sobat
+
Sean Pachiki
+
(EX) Sean Tackle
+
, hold to tackle
(EX) Dragon Smash
+
(EX) Tornado
+
(EX) Ryuubi Kyaku
+
Zenten
+
I Hadou Burst
+
(x3 meter)
II Shoryuu Cannon
+
, (x2 meter)
III Hyper Tornado
+
(x1 meter)
Target Combos
(close)
(close) + (doesn't combo)
Name
Input
H.U.G.
+
F.L.G.
+
+
T.R.W.
+
+
J.S.P.
+
B.M.K.
+
Air Dash
or
__Wall Bounce
(Near wall during Air Dash)
(EX) N.D.L.
+
(EX) A.X.E.
+
(EX) D.R.A.
+
I X.N.D.L.
+
(x2 meter)
II X.F.L.A.T.
+
(x1 meter)
III X.C.O.P.Y.
+
(x1 meter)
Name
Input
Destroy Claw
+
Spartan Bomb
or +
+
Elbow
+
Quarrel Punch
+
Quarrel Kick
+
Terrible Smash
+
(EX) Metallic Sphere
+
(hold to delay)
(EX) Chariot Tackle
+
(EX) Violence Knee Drop
+
(EX) Dangerous Headbutt
+
I Tyrant Slaughter
+
(x2 meter)
II Temporal Thunder
+
(x2 meter)
III Aegis Reflector
+
or (x2 meter)
Target Combos
(cancelable)
+
Name
Input
Hiza Geri
+
Youhon Shium
+
+
Monkey Flip
+
+
Toukuu Koushu
+
Raigeki Shuu
+
Senpuu Kyaku
+
Koushu
close, +
(EX) Tourou Zan
+
(perform 3 times) (EX is performed 5 times)
(EX) Senkyuutai
+
Byakko Soushouda
+
Fake Byakko Soushouda
+
Zenpou Tenshin
close, +
Kaihou
+
I Raishin Mahha Ken
+
(x1 meter)
II Tenshin Senkyuutai
+
(x2 meter)
III Sei'ei Enbu
+
(x1 meter)
Target Combos
(Last hit can be delayed, and it's cancelable into Super)
(Forward or Backward Jump) +
Name
Input
Hiza Geri
+
Monkey Flip
or +
+
Gekihou Sui
+
Raigeki Shuu
+
Senpuu Kyaku
+
Dakai
+
(EX) Zesshou Hohou
+
Kobokushi
+
Fake Kobokushi
+
(EX) Tetsuzan Kou
+
(EX) Nishou Kyaku
+
Zenpou Tenshin
close, +
I Youhou
+
(x1 meter)
II Sourai Rengeki
+
(x3 meter)
III Gen'ei Jin
+
(x1 meter)
Target Combos
+
+ (Last hit is super cancelable)
(close) (Last hit is cancelable)
+
+ +