Super Bomberman/World 1

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Peace Town is the first world in Super Bomberman and is also Bomberman's hometown, where the story begins. The first two areas take place on the streets of Peace Town, the next three areas take place in the eastern Green Village (グリーンビレッジ, Gurīnbirejji), and the final three stages take place in Black Bomberman's Castle as White and Black Bomberman take down the enemies that have claimed the fortress.

Note: areas are randomly generated by a random seed in the game's programming. One of eight to twelve different areas can appear in each stage.

Most Power-ups present in each stage have a high chance to spawn from destroyed Soft Blocks or enemies. Their odds will be detailed ad hoc in parenthesis, as: (number)x Power-up ~(odds)%

Stage 1-1[edit]

Area 1-1
  • Enemies: 3x Puropen
  • Possible Power-ups: 2x Extra Bomb (~80% each), 1x Explosion Expander (~60%)

You start with only one bomb and minimal firepower. The first thing to do is search for the stage's three Power-ups quickly, as otherwise the game becomes much harder without two extra simultaneous bombs onscreen and additional firepower. Always abuse your ten second invincible period during your stage start to trigger successive explosions without harming yourself.

If you're careful, you can abuse this to kill enemies first, then search for Power-ups. Be careful not to explode any Power-ups you come across. Enemies trapped between the blocks are easier to defeat, so use that to your advantage. Placing bombs five squares long from incoming Puropen is ideal if all Soft Blocks are destroyed until then.

If you miss all of the stage's Power-ups, it isn't much of a problem, as this World is relatively easy until stage five.

Stage 1-2[edit]

Area 1-2
  • Enemies: 3x Puropen, 2x Denkyun
  • Possible Power-ups: 1x Extra Bomb (~80%),
  • Guaranteed Power-ups: 1x Ice Cream, 1x Accelerator

Take your time to welcome Denkyun, the new enemy! Denkyun takes 2 hits to be destroyed, however it compensates for that by being slow, so take care of it first placing bombs between walls adjacent to them, or far from them by four squares. Leave all three Puropen for later. You will find the accelerator, which increases your speed. Try to at least have plus one speed for all levels, as it makes avoiding bosses and faster enemies easy enough. There is also one extra bomb here, to increase the ability to drop more bombs at a time.

You can also find an Ice Cream which spawns in a random point of the arena if you explode a bomb at the exit door. Very useful for the next levels, as it maxes out the number of Bombermen in stock through points, so make sure to exit with it.

Stage 1-3[edit]

Area 1-3
  • Enemies: 9x Star Nuts
  • Possible Power-ups: 1x Extra Bomb, 1x Explosion Expander, 1x Kick
  • Guaranteed Power-ups: 1x Popsicle

A new enemy appears! Star Nuts may seem dangerous, but it only takes 1 hit to be destroyed, so be prepared to destroy a lot of them. Increase bomb capacity and firepower here. If you cannot find the Kick Power-up here, it's not a big deal since it appears at the next stage. With the kick, push on a bomb to send it to a desired location. You can stop it at any time by pressing the R Button or X Button.

If you have two or three extra bombs and one extra level of firepower, you can also pick up a Popsicle by destroying three Star Nuts with chain explosions. If you manage to nab a total of 1400 points with them, the Popsicle spawns in a random ground square. It only gives you 500 points, so even if you're maximizing your score tally, it's not very useful.

Whenever you're low on lives, farm them by kicking bombs towards enemies spawned from the exit, as points given by kicked bombs accumulate indefinitely until the timer stops. Just be careful not to die by time over. This is a good place to do so if you didn't nab the Ice Cream from stage 1-2. The popsicle can be obtained easier this way as well. Then again, here's...

Stage 1-4[edit]

Area 1-4
  • Enemies: 2x Puropen, 2x Denkyun, 2x Bakuda
  • Possible Power-ups: 1x Indestructible Armor (~50%)
  • Guaranteed Power-ups: 1x Cake. 1x Accelerator

More new enemies! Bakuda can cause serious problems, as it explodes like a bomb. It is easy to defeat, it only takes one hit, but he can destroy power-ups, blocks, and the exit door, spawning more enemies and making what would be an easy level into a mess. Besides increasing the speed with another accelerator, you can stay invincible for a short time with the Indestructible Armor. Do not forget that Bakuda can destroy some enemies.

If you feel like it, stand on the exit for 20 seconds to spawn a Cake that grants 999900 points. If you didn't pick up the Ice Cream in stage 1-2, you will definitively want to pick the Cake for extra Bombermen stock.

Stage 1-5[edit]

Area 1-5
  • Enemies: 2x Puropen, 3x Bakuda, 1x Pakupa
  • Possible Power-ups: 1x Kick (~60%), 1x Time (~70%), 1x Remote Control (~80%)
  • Guaranteed Power-ups: 1x Mystery Icon

This stage has some unexpected surprises.

Unfortunately, the new enemy is very difficult to defeat. Pakupa takes 3 hits to be defeated, and can devour bombs. The best strategy to destroy it is to plant bombs as far away from him. He becomes much easer to defeat by kicking bombs, as he takes damage from kicked bombs even as they're devoured. A Time Power-up can be caught here, which resets the remaining time you have to complete the area.

Absolutely pick up the Remote Control Power-up, as it will be much easier to wipe all enemies in less than one minute during most stages. For slower playthroughs, it's still essential as you can detonate the bomb whenever you want, therefore kicking and punching bombs without fear of them blowing up in your face...assuming you aren't messing around with Bakudas.

Speaking of them, this is the first stage where Bakudas are the first enemy to spawn from exit tiles whenever those are in a bomb's blast zone. Here it's not an issue, but in later levels this becomes a problem VERY fast, so keep this in mind.

Abusing the initial invulnerability timer with remote-controlled bombs is FAR easier than with normal or super bombs, and most levels turn into cakewalks so long as you don't overdo it near exit tiles.

For added fun, place bombs in all four extremes of the map: the southwest, southeast, northwest and northeast corners. a Mystery Icon will spawn above a random ground tile. You can get lucky and receive the Block Passer effect from it, which makes levels last less than 15 seconds if you mash remote bombs during your invincibility timer.

Stage 1-6[edit]

Area 1-6
  • Enemies: 2x Denkyun, 2x Bakuda, 2x Senshiyan
  • Possible Power-ups: 1x Extra Bomb (~80%), 1x Block Passer (~90%)

Senshiyan may seem very difficult, but it is actually easier than Pakupa. Senshiyan takes 3 hits to be destroyed, and it sometimes pauses to send a torrent of fire that only damages the player. It is slow so it's not much of a threath, but try not to explode the exit regardless, as it is tiresome to deal with. There is an extra bomb that can be useful.

You can also find the Block Passer here if you didn't get lucky with the Mystery Item from the previous stage.

Stage 1-7[edit]

Area 1-7
  • Enemies: 3x Bakuda, 3x Senshiyan
  • Possible Power-ups: 1x Extra Bomb (~70%), 1x Accelerator (~60%), 1x Bomberman (~70%)
  • Guaranteed Power-ups: 1x Heart

This area is very simple. Destroy the enemies normally, taking care of the explosions of Bakuda and torrents of flame of Senshiyan. Another Extra Bomb can be found here. If you haven't died yet and assuming you got all of the previous Accelerator Power-ups, by this point you will be super fast with another one of them in this stage. Grab the Bomberman if you didn't nab the Ice Cream or the Cake previously, as it increases your life count by one.

Also, if you have the patience for it, pause the game for twenty seconds. A Heart will spawn above a random ground tile. Essential for harder bosses.

Stage 1-8 (Boss)[edit]

Area 1-8

Boss: Bigaron Hits: 10 Hits Score: 10.000 points

Bigaron moves between blocks at a slow speed of 2, pursuing the player. It will harm players on collision. Despite its large appearance, its collision area is a single block space at the bottom of its body. Every now and then, Bigaron will suddenly stop and swing its hammer into the ground, sending several chunks of debris flying a short distance outward from the impact. The debris will harm players on collision.

Strategy[edit]

Plant bombs near it to destroy it. Take care when he slams his hammer on the ground.