Super Hydlide/Items
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Weapons[edit | edit source]
Name | Cost | Weight | Power | Notes |
---|---|---|---|---|
Knife/Dagger | 50 | 500 | Attack +7 Reach: 1 |
It is the easiest of the most basic weapons to use. |
Short sword | 1000 | 2000 | Attack +15 Reach: 2 |
It is inexpensive and easy to use, and it can attack through walls. |
Long Sword | 5000 | 4000 | Attack +30 Reach: 3 |
The price and weight are much higher than a dagger, but the length of reach is useful. |
Holy Sword | 20000 | 6000 | Attack +50 Reach: 3 |
The best sword you can pay money for. It's weight will prohibit you from using it too early. |
Silver Sword | 20000 | 8000 | Attack +70 Reach: 3 |
This extremely powerful sword is hidden somewhere in Fairy Land. |
Fire Sword | 50000 | 3000 | Attack +50 Reach: 15 |
This weapon shoots fire balls, and it's very light. |
Light Saber | 100000 | 3000 | Attack + 100 Reach: 3 |
This is the strongest blade in the game, but you have to uncover a secret to find it. |
Name | Cost | Weight | Power | Notes |
---|---|---|---|---|
Sling | 100 | 1000 | Attack: 20 Reach: 5 |
Light and less powerful, a good starter tool. |
Spear | 3000 | 3000 | Attack: 30 Reach: 10 |
A throwing spear with midway reach and power. Can be found for free from a chest. |
Small Bow | 5000 | 3000 | Attack: 50 Reach: 15 |
More power than the Spear for the same weight. Good against dragons. |
Great Bow | 10000 | 6000 | Attack: 100 Reach: 20 |
The strongest bow with the longest reach, but outclassed by better blades. |
Name | Cost | Weight | Power | Notes |
---|---|---|---|---|
Clubs | 500 | 1000 | Attack +10 Reach: 1 |
Heavier than a knife, but a little more powerful. Can be obtained for free from a weak enemy. |
Ax | 4000 | 5000 | Attack +40 Reach: 1 |
Cheaper than similar weapons that do less damage, but the short reach limits usefulness. |
Battle Ax | 8000 | 10000 | Attack +80 Reach: 1 |
More powerful than the Long Sword but its weight and reach make it hard to recommend. |
Defense[edit | edit source]
Name | Cost | Weight | Power | Notes |
---|---|---|---|---|
Leather Mail | 500 | 3000 | Defense +10 | The cheapest protection, but heavy. May need to level up before using it. |
Chain Mail | 5500 | 5000 | Defense +20 | An appreciable boost in defense if you can carry it. |
Steel Mail | 20000 | 10000 | Defense +40 | It takes a strong character to be able to carry this strong armor. |
Silver Armor | 50000 | 20000 | Defense +80 | This is the strongest armor, but only the most powerful players can wear it. |
Magic Armor | 20000 | 5000 | Defense +30 | A magic spell makes this armor as light as Chain Mail, but stronger. Find it in a cave. |
Fairy Armor | 50000 | 10000 | Defense +60 | The best armor you can find. Stronger than Steel Mail, but the same weight. |
Name | Cost | Weight | Power | Notes |
---|---|---|---|---|
Shield | 450 | 2000 | Defense +5 | The most basic Shield, easier to carry than any armor. |
Battle Shield | 1000 | 5000 | Defense +10 | A good shield for the money, but its weight forces you to choose between the shield and equipment. |
Steel Shield | 5000 | 10000 | Defense +20 | A very heavy shield, you can obtain them for free from enemies. |
Life Shield | 30000 | 10000 | Defense +30 | The strongest shield you can buy. As heavy as a Steel Shield, but stronger. |
Fairy Shield | 60000 | 5000 | Defense +40 | The best shield in the game. More defense with less weight. |
Name | Cost | Weight | Power | Notes |
---|---|---|---|---|
Helmet | 400 | 1000 | Defense +3 | The first armor you should buy. |
Japanese Helmet | 1500 | 3000 | Defense +10 | A reasonable piece of armor for the price and weight. |
Star Helmet | 10000 | 5000 | Defense +15 | The best helmet you can buy, but heavy. |
Fairy Helmet | 20000 | 3000 | Defense +25 | The strongest helmet in the game. |
Items[edit | edit source]
This does not include any of the so-called "joke items", some of which can be sold at stores for extra cash.
Name | Cost | Weight | Effect | Notes |
---|---|---|---|---|
Medicine | 50 | 100 | Health +20 | The cheapest healing agent, but the least effective. Carry a lot if you rely on them. |
Antidote | 100 | 100 | Poison recovery | If you don't have the Antidote magic, carrying at least one is a necessity. |
Bundle of Herbs | 10 | 300 | Magic +20 | Heavy, but useful, especially if you want to cast Move when you've run out of magic. |
Strong Medicine | 300 | 100 | Health +60 | Three times as effective as regular medicine, same weight but much more expensive. |
Expensive Medicine | 1000 | 100 | Health +100 | The most effective medicine you can buy, but not as economic. |
Cure all | 5000 | 100 | Full Health | There's only one of these in the game, so hold on to it for an emergency. |
Cup of Soma | 10000 | 300 | Revival | If you die within 10 days of drinking it, you will revive with around 20 health points. |
Fake medicine | 1000 | 300 | Invincibility | Drinking this offers temporary invincibility. |
Name | Cost | Weight | Notes |
---|---|---|---|
Dragon Fang | 20000 | 500 | A king of a reclusive palace is in search of this rare item, which must be taken from its host. |
Scroll of Jeem | 10 | 1000 | This scroll contains magic words which can restore a lost building. |
ID Card | 1000 | 100 | Possession of this card can get you into the Water Palace through the front gate. |
Cloud Stone | 500 | 200 | People who hold this stone can float safely through the clouds to the ground below. |
Horn | 10000 | 500 | A musical instrument which holds the secret to revealing hidden villages. |
Statue of Varalys | 5000 | 500 | You must obtain this statue from Varalys itself. Without it, you cannot enter the Time Door. |
Exit Talisman | 10 | 500 | Once you enter the Time Door, you cannot escape from it without this talisman. |
Space Compass | 5000 | 1000 | Without this, you may wander endlessly through space while looking for a spaceship. |
Space Suit | 10000 | 10000 | Needed to explore space. Has defensive armor power of +40, but nothing else can be worn. |
Time-space Talisman | 10 | 500 | This talisman is needed to access a different dimension. |
Holy Water | 10 | 500 | Holy water has the power to break magical seals. |
Name | Cost | Weight | Notes |
---|---|---|---|
Money Exchanger | 5000 | 500 | Coins are heavy. This exchanger reduces the weight of your money to the least possible. |
Cross of God | 10000 | 1000 | Increase defense by +15, while not weighing too much. |
Warrior Stone | 5000 | 1000 | Increase attack power by +15. Also allows for rapid attacks. |
Camping Gear | 200000 | 5000 | Using this incredibly expensive (and heavy) item is like staying at an inn anywhere in the world. |
Cats Eyes | 10000 | 1000 | Has the same effect as the Flash spell, lighting up the entire screen of dark caves. |
Magic amulet | 25000 | 1000 | Doubles the duration of the spells that you cast. Fighters and Thieves should sell it. |
Bank card | - | 100 | Once you open a bank account, you can use this to withdraw and deposit funds. |
Lamp | 10000 | 1000 | This is a light source for dark caves, but you need fuel to use it. |
Oil | 500 | 500 | The least effective lamp fuel, it only illuminates one tile away. |
Super Oil | 1000 | 500 | More efficient fuel for a lamp, it light up to two tiles away. |
Ration of Food | 250 | 500 | Vital to your survival to stave of hunger, it restores 30 lost hit points. |
Coins | 10/100/1000 | 10 | Coins come in 10, 100, and 1000 denominations, but they all weigh 10 grams. You can hold up to 255 of each type. |