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< Super Puzzle Fighter II Turbo
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SPF2T Ryu.gif

Ryu is an eternal warrior. He searches the world for opponents, but the person he competes most against… is himself. Ryu strives for fighting perfection. Every battle is an opportunity for self-analysis and reflection; to refine weaknesses and strengthen already powerful attacks. Puzzle Fighter proves that Ryu is just as serious when it comes to strengthening his mind. Unfortunately, Ryu lacks creativity, and the Attack Pattern that he has devised for himself is the second worst in the game next to Dan's red only pattern (however, Dan is only available in multiplayer as a special character). Maybe it's intentional. Maybe this is Ryu's way of training himself to be better, by giving his opponent an advantage. Or maybe… he's just bad at puzzle games. Click here for more information about Ryu's various fighting series appearances.

Portrait Win Icon Stage Tile
Portrait SPF2T Ryu.png SPF2T Ryu Win.gif SPF2T Ryu Tile.gif

Attack Pattern[edit]

SPF2T Gem Red.pngSPF2T Gem Green.pngSPF2T Gem Blue.pngSPF2T Gem Yellow.pngSPF2T Gem Red.pngSPF2T Gem Green.png
SPF2T Gem Red.pngSPF2T Gem Green.pngSPF2T Gem Blue.pngSPF2T Gem Yellow.pngSPF2T Gem Red.pngSPF2T Gem Green.png
SPF2T Gem Red.pngSPF2T Gem Green.pngSPF2T Gem Blue.pngSPF2T Gem Yellow.pngSPF2T Gem Red.pngSPF2T Gem Green.png
SPF2T Gem Red.pngSPF2T Gem Green.pngSPF2T Gem Blue.pngSPF2T Gem Yellow.pngSPF2T Gem Red.pngSPF2T Gem Green.png

Ryu's attack pattern is, without question, the easiest attack pattern to counter in the entire game (next to Dan). With six solid columns of unchanging color, opponents of Ryu find themselves with ready made towers of linked gems that they can crash for tremendous damage. There's two distinct ways to counter Ryu's attack pattern. One is to align your own tower of Gems next to where one color is naturally bound to fall, creating a large Power Gem in the process. Another is to build bridges of red and yellow gems from the left side of the play field to the right, which allows you to destroy one side of the tower and watch the reaction cascade down, over, and back up the other side. Truly, selecting Ryu is something player's only do to handicap themselves against weaker players.

Stage Description[edit]

Ryu's stage

Ryu's stage is the same as Sakura's stage, but at night time. It is taken from Ryu's original Street Fighter Alpha background. As a result, it features the grocery mart named SonSon, after Capcom's early action game. Only this time, it's named SonSon II' Turbo, a joke on the name of Street Fighter II Turbo. Oddly enough, there are more Darkstalkers references here than in any of the Darkstalkers' stages. Nearly all of the Darkstalkers shown appear in their Pharaoh's Curse form. From left to right, we have Rikuo represented as a frog, Bishamon's armor standing above E. Honda's bath house, Sasquatch in the form of a snowman, Pyron represented as a flaming ball, and Jon Talbain as a Dachshund, barking at Pyron. Anakaris' friend Khaibit can be seen in front of the store entrance, and Huitzil appears as a gigantic robot looming over the city.

Poses[edit]

1 - 11 Taunt
12 - 17 Hadouken (2 hits)
18 - 23 Hadouken (3 hits)
24 - 29 Hadouken (4 hits)
30+ Shinkuu Hadouken (6 hits)

Win Quotes[edit]

  • All too easy... You just don't know the bliss of the bombs.
  • Don't tell me, you only know how to play fighting games?
  • You need more training to stand a chance.
  • You've fought well. I was honored.

Colors[edit]

  • Player 1: White gi, beige hair
  • Player 2: Dark blue gi, beige hair
  • Special 1: Yellow gi, brown hair
  • Special 2: Black gi, brown hair, tan skin

Artwork[edit]

SPF2T Ryu Artwork.gif