The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Roy, along with Mewtwo, makes his amazing comeback in Project M, after having been inexplicably and unjustly cut from Brawl. As with Mewtwo, Roy's moveset has been buffed from Melee to PM.
Roy is a lightweight character who is fast (common amongst most lightweights), but also very powerful, as he possesses several powerful attacks and finishers in his moveset, making him one of the strongest lightweights in the game. His amazing power and range, combined with above average speed, makes him a versatile character for you to get the hang of.
Roy's ground game is one of the biggest strengths within him. His side smash is considerably his most reliable finisher of his attacks, being a fast and powerful attack with great KO potential should he sweetspot it. His other two smash attacks are also very powerful are good finishers. He also possesses good edgeguarding potential, as his Flare Blade (neutral special) is reliable at gimping and ultimately, KOing those who attempt to recover. His down tilt is the perfect combo starter, as its relatively high vertical base knockback allows you to set up air combos even at low percentages. Roy also has a fantastic grab game.
Keep in mind that Roy still has his flaws, even with the buffs he received. His low weight, while making him not very easy to combo horizontally and impossible to combo with Fox's shine (since it knocks him down instead of pushes back), makes him easy to KO horizontally as an exchange. He is, however, susceptible to vertical combos as a result of his high gravity and falling speed. Additionally, Roy possesses one of the worst recoveries in the game, which is, again, exacerbated by his high gravity and falling speed, though he can use the his side special, the Double-Edge Dance, to aid himself in recovery, as each usage of the first hit bounces him slightly, similar to Marth's Dancing Blade; even when this is used, it still remains as among the worst recoveries in the game. Roy can be conclusively considered as a glass cannon as a result of his combination of powerful attacks and ease in being comboed and KO'd in general as a result of being an easy-to-combo lightweight with a lackluster recovery.
Lunges forward and swings his sword at a diagonal angle. Great for combos.
+
+
+
+
Thrusts sword forward.
+
+
+
+
Swings his sword overhead. Unlike Marth, Roy starts from behind.
+
+
+
+
Stabs front from below. One of Roy's primary combo starter tools.
Smash Attacks
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Attack
Info
Smash +
++
(Smash +) or
(Smash +) or
Does a strike to the ground with his sword after rotating 360 degrees. It is fast and his primary finisher, as with Melee.
Smash +
++
(Smash +) or
(Smash +) or
Flame Sword
Thrusts sword above as it ignites in flames, dealing multiple hits. This attack can spike with the tipper during the first few frames.
Smash +
++
(Smash +) or
(Smash +) or
Does a burning spinning sword sweep to the ground that instantly covers both sides.
Pummels and Throws
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Pummel/Throw
Info
after grab
after grab
after grab
after grab
Knees the opponent
after grab
after grab
after grab
after grab
after grab
after grab
after grab
after grab
after grab
after grab
after grab
after grab
Chucks his opponent above him, and it is good for chaingrabs against fast-fallers
after grab
after grab
after grab
after grab
Throws his opponent downwards behind him, which is a good combo tool
Air Attacks
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Attack
Info
Spins a few times.
+
+
+
+
Swings sword forward. Very good with combos.
+
+
+
+
+
+
+
+
+
+
+
+
Special Attacks
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Special Attack
Info
Flare Blade
Roy strikes his sword downwards in flames, dealing decent damage and knockback when uncharged; when fully charged, it deals massive knockback, making it an OHKO. This is one of Roy's best edgeguarders.
+
+
+
+
Double-Edge Dance
Roy does a sequence of sword swings that differ in version depending on the direction you tilt the analog stick.
+
+
+
+
Blazer
+
+
+
+
Counter
As with Melee, this move will deal 1.5x the damage of a countered attack, making it powerful against strong moves like Falcon or Warlock Punch.
Taunts
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Taunt
Thrusts his sword in front of him.
+
( or )+
or
or
Holds his sword in front of his face, then swings it.
+
Twirls his sword and strikes a pose while saying "Hya!". Same taunt as the one from Melee.