Tales of Symphonia/EX Skills
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Ex Skills are skills that can be equipped to all playable characters via Ex Gems. There are four levels of Ex Skills, each corresponding to a certain-leveled Ex Gem. And, each level has four available skills. Once an Ex Gem has been equipped, you can't take it off. You can replace it with another gem, but the previously equipped one will be lost.
Each Ex Gem is also aligned with "Tech" or "Strike" and will make the character equipping them disposed to that side.
Ex Gems[edit]
Ex Skill Boosts[edit]
Lloyd[edit]
Level | Alignment | Boost | Effect |
---|---|---|---|
1 | Strike | Strength | Strength +5% |
1 | Strike | Defend | Defense +5% |
1 | Tech | Appeal | Raise Unison Attack Bar by taunting with the Z Button |
1 | Tech | Accuracy | Accuracy +10% |
2 | Tech | Evasion | Evasion +5% |
2 | Tech | Dash | Faster movement in battle |
2 | Strike | Vitality | Max HP +5% |
2 | Strike | Personal | Movement speed increases in towns and dungeons |
3 | Strike | Eternal | Combines with other Ex Skills |
3 | Tech | Spirits | Max TP +5% |
3 | Tech | Combo Plus | Adds one extra melee attack with the A button |
3 | Strike | Well Guard | Damage taken while guarding is reduced |
4 | Strike | Immunity | Higher probability of avoiding status ailments |
4 | Tech | Sky High | Can melee attack continually while airborne |
4 | Strike | Canceller | Can perform another tech after using one |
4 | Tech | One More | Stun effect lasts longer on downed enemies |
Ex Skills[edit]
Lloyd[edit]
Ex Skill | Boosts Required | Effect |
---|---|---|
EX Attack | 1 Strength +1 Defend | Increase damage to guarding enemies |
Appeal Armor | 1 Strength +1 Appeal | Can't be stunned while taunting. |
High Slash | 1 Strength +2 Personal | Critical hit rate increases |
High Turn | 1 Defend +2 Dash | No skidding when you stop running |
Appeal Stop | 1 Appeal +2 Evasion | Can cancel taunt by guarding |
Escaper | 1 Appeal +2 Dash | Decrease escape time |
Lucky Union | 1 Appeal +2 Personal | Probability that a Unison Attack will not deplete the bar |
Guard Away | 1 Accuracy +2 Dash | Can't be stunned while backstepping |
EX Defend | 2 Evasion +2 Vitality | Probability of not becoming stunned while taking physical damage |
Union Force | 1 Defend +3 Eternal | Increase damage done by Unison Attacks |
Relax | 2 Evasion +3 Spirits | During battle, TP will slowly recover when still |
Life Up | 2 Vitality +3 Spirits | Low chance of Max HP increasing at the end of battle |
Limiter | 2 Personal +3 Eternal | Overlimit duration increased |
Mental Up | 3 Eternal +3 Spirits | Low chance of Max TP increasing at the end of battle |
Recovery Arts | 1 Accuracy +4 Sky High | Attack in the air after being in a passive position |
Guard Status | 3 Eternal +4 Immunity | No Status Effects |
Counter | 3 Well Guard +4 One More | Press A while guarding to avoid stun and attack back |
Sky Cancel | 4 Sky Cancel +4 Canceller | Can perform some techs in the air |
EXP Plus | 1 Appeal +2 Personal +3 Eternal | EXP +5% |
Get Well | 1 Defend +2 Vitality +4 Immunity | Recover from status ailments after a certain amount of time |
High Combo | 1 Accuracy +3 Combo Plus +4 One More | Able to attack immediately after landing |
Technical | 3 Spirits +3 Combo Plus +4 One More | Skills cost 10% less TP than before |
Aerial Guard | 3 Well Guard +4 Immunity +4 Sky High | Can guard in the air |
Counter Combo | 3 Well Guard +4 Canceller +4 One More | Can attack after performing a counter |