Talk:Super Mario RPG: Legend of the Seven Stars/Mario
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Limit[edit]
There is no damage limit for Ultra Jump, only the limit of 100 jumps in total. I don't know where you got that thing about the 1-Up sound, but it is wrong. -- 3155ffGd (talk) 17:57, 8 June 2012 (UTC)
- I undid my revision. I was speculating based on memory, since I know the super jump starts to make the 1-Up sound. However, there should be a maximum amount of damage (9999?) based on Mario's and the enemy's stats. --Notmyhandle (talk • contribs) 21:09, 8 June 2012 (UTC)
- Well obviously the damage performed depends on the stats of Mario and the enemy. However, there is no hard limit on how much damage can be performed in a single attack, though the game can't properly display values above 9999 resulting in a glitched graphic. -- 3155ffGd (talk) 21:24, 8 June 2012 (UTC)
- Ah, I thought it was limited. Really? That's awesome. I always decided not to waste my time jumping for more than, say, 20 jumps. --Notmyhandle (talk • contribs) 17:28, 9 June 2012 (UTC)
- Well obviously the damage performed depends on the stats of Mario and the enemy. However, there is no hard limit on how much damage can be performed in a single attack, though the game can't properly display values above 9999 resulting in a glitched graphic. -- 3155ffGd (talk) 21:24, 8 June 2012 (UTC)