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A template for displaying the unique weapons of Mythos.
Usage
Parameters
- name: Name of the item.
- class: Base equipment class (i.e. Guardian Staff, Elven Axe, etc.) (optional).
- type: Weapon type (i.e. 2-hand staff (melee), 2-hand bow (ranged), 1-hand wand (projectile), etc.).
- crush: Damage range for crushing weapons (optional).
- pierce: Damage range for piercing weapons (optional).
- slash: Damage range for slashing weapons (optional).
- armor: Amount of armor on the armor (optional, mandatory for all armor).
- blockchance: Chance to block attacks (%) (optional, mandatory for all shields).
- reqlvl: Required level (optional, mandatory for all necklaces and rings).
- reqdex: Required amount of Dexterity to use the item (optional).
- reqstr: Required amount of Strength to use the item (optional).
- reqwis: Required amount of Wisdom to use the item (optional).
- attackspeed: The attack speed. Possible values are: Slower, Slow, Fast, Faster (optional).
- effects: Additional weapon effects. You must put <nowiki/> after the equals sign, and precede each effect with an asterisk (unless using the effects parameters listed below) (optional).
- g: The amount of gold in the sell value of the item.
- s: The amount of silver in the sell value of the item.
- c: The amount of copper in the sell value of the item.
Effects Parameters
The following parameters are optional substitutes for manual entries of the effects/bonuses of an item.
- critchance: Increased chance of a critical strike. (%)
- critdambonus: Increased damage when performing a critical strike. (%)
- piercebonus: Adds % Pierce Damage. (%)
- dambonuspercent: The amount of damage bonus. (%)
- dambonusundead: Damage bonus to undead. (%)
- dambonusbeasts: Damage bonus to beasts. (%)
- dambonusinsects: Damage bonus to insects. (%)
- elecdam: The amount of electric damage the weapon gets.
- firedam: The amount of fire damage the weapon gets.
- icedam: The amount of ice damage the weapon gets.
- poisdam: The amount of poison damage the weapon gets.
- elecres: Electric Resistance. (%)
- fireres: Fire Resistance. (%)
- iceres: Ice Resistance. (%)
- poisres: Poison Resistance. (%)
- healthregen: Health regeneration per minute.
- manaregen: Mana regeneration per minute.
- attackrating: Bonus to attack rating.
- movespeed: Bonus to movement speed (%).
- cmovespeed: Cursed, penalty to movement speed (%).
- cb: Crafting Bonus (%).
- maxlife: Bonus to Maximum Life.
- maxmana: Bonus to Maximum Mana.
- minionarmor: Bonus to Minion Armor. (%)
- miniondamage: Bonus to Minion Damage. (%)
- minionhealth: Bonus to Minion Health. (%)
- dex: Bonus dexterity.
- str: Bonus strength.
- wis: Bonus wisdom.
- vit: Bonus vitality.
- armorbonus: Bonus to Armor.
- damreflect: Damage reflection percentage (%).
- mattackrate: Bonus to melee attack rate. (%)
- cmattackrate: Cursed, penalty to melee attack rate (%).
- rattackrate: Bonus to ranged attack rate (can be negative). (%)
- missilerange: Bonus to missile range. (%)
- missilespeed: Bonus to missile speed. (%)
- luk: Bonus Luck.
- dambonus: The amount of damage bonus (not percent).
- allres: Resistance to all special effects (%).
- iceboltnoh: Chance of Icebolt Nova on hit. (%)
- iceboltnwh: Chance of Icebolt Nova when hit. (%)
- fireballnoh: Chance of Fireball Nova on hit. (%)
- fireballnwh: Chance of Fireball Nova when hit. (%)
- elecnoh: Chance of Electric Nova on hit. (%)
- elecnwh: Chance of Electric Nova when hit. (%)
- drawhealth: Chance to draw {{{drawhealthamount}}}% (additional, required parameter) of health (%).
- drawhealthamount: Amount of health drawn (%).
- drawmana: Chance to draw {{{drawmanaamount}}}% (additional, required parameter) of Mana on strike (%).
- drawmanaamount: Amount of mana drawn (%).
- cpois: Chance to poison for {{{cpoissecs}}} (additional, required parameter) seconds. (%)
- cpoissec: Seconds of poisoning for {{{cpois}}}.
- ignite: Chance to Ignite for {{{ignitesec}}} (additional, required parameter) second(s). (%)
- ignitewdfd: Chance to Ignite for {{{ignitesec}}} (additional, required parameter) second(s) when doing fire damage. (%)
- ignitesec: Seconds that Ignite (either type) lasts for.
- stun: Chance to Stun for {{{stunsec}}} (additional, required parameter) second(s). (%)
- stunsec: Seconds that Stun lasts for.
- bleed: Chance of inflicting Bleed for {{{bleedsec}}} (additional, required parameter) second(s). (%)
- bleedsec: Seconds that Bleed lasts for.
- slowres: Slow resistance. (%)
- igniteres: Ignite resistance. (%)
- exploderes: Explode resistance. (%)
- bleedres: Bleed resistance. (%)