From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

A template for displaying the unique weapons of Mythos.

Usage

Code Example What You See
{{Mythos/Uniques
|name=Vastness
|class=Magus Staff
|type=2-hand staff (melee)
|crush=10-23
|reqwis=44
|attackspeed=Slower
|dambonuspercent=30
|firedam=4
|maxmana=28
|wis=8
|iceboltnoh=9
|ignite=2
|ignitesec=2
|s=6
|c=27}}
Vastness
File:Mythos Uniques Vastness.png
Base ClassMagus Staff
Type2-hand staff (melee)
Crushing Damage10-23
Required Wisdom44
Attack SpeedSlower
Special Effects
  • +30% Damage Bonus
  • +4 Fire Damage
  • +28 to Maximum Mana
  • +8 to Wisdom
  • 9% chance of Icebolt Nova on hit
  • 2% chance to Ignite for 2 second(s)
Sell Value6Mythos Silver Symbol.png 27Mythos Copper Symbol.png
{{Mythos/Uniques
|name=Behemoth Scale
|class=
|type=Shield
|armor=44
|blockchance=11
|reqstr=108
|critchance=5
|vit=7
|str=8
|damreflect=3
|elecnwh=10
|bleedres=16
}}
Behemoth Scale
File:Mythos Uniques Behemoth Scale.png
TypeShield
Armor44
Block Chance11%
Required Strength108
Special Effects
  • 5% improved chance of Critical Strike
  • +8 to Strength
  • +7 to Vitality
  • +3% Damage Reflection
  • 10% chance of Electric Nova when hit
  • 16% Bleed resistance
Sell Value
{{Mythos/Uniques
|name=Prismatic Amulet
|class=
|type=Necklace
|reqlvl=20
|dambonuspercent=40
|dambonusundead=25
|fireres=28
|elecres=23
|iceres=30
|vit=9
}}
Prismatic Amulet
Mythos Uniques Prismatic Amulet.png
TypeNecklace
Required Level20
Special Effects
  • +40% Damage Bonus
  • +25% Damage to Undead
  • +23% Electricity Resistance
  • +28% Fire Resistance
  • +30% Ice Resistance
  • +9 to Vitality
Sell Value

Parameters

  • name: Name of the item.
  • class: Base equipment class (i.e. Guardian Staff, Elven Axe, etc.) (optional).
  • type: Weapon type (i.e. 2-hand staff (melee), 2-hand bow (ranged), 1-hand wand (projectile), etc.).
  • crush: Damage range for crushing weapons (optional).
  • pierce: Damage range for piercing weapons (optional).
  • slash: Damage range for slashing weapons (optional).
  • armor: Amount of armor on the armor (optional, mandatory for all armor).
  • blockchance: Chance to block attacks (%) (optional, mandatory for all shields).
  • reqlvl: Required level (optional, mandatory for all necklaces and rings).
  • reqdex: Required amount of Dexterity to use the item (optional).
  • reqstr: Required amount of Strength to use the item (optional).
  • reqwis: Required amount of Wisdom to use the item (optional).
  • attackspeed: The attack speed. Possible values are: Slower, Slow, Fast, Faster (optional).
  • effects: Additional weapon effects. You must put <nowiki/> after the equals sign, and precede each effect with an asterisk (unless using the effects parameters listed below) (optional).
  • g: The amount of gold in the sell value of the item.
  • s: The amount of silver in the sell value of the item.
  • c: The amount of copper in the sell value of the item.

Effects Parameters

The following parameters are optional substitutes for manual entries of the effects/bonuses of an item.

  • critchance: Increased chance of a critical strike. (%)
  • critdambonus: Increased damage when performing a critical strike. (%)
  • piercebonus: Adds % Pierce Damage. (%)
  • dambonuspercent: The amount of damage bonus. (%)
  • dambonusundead: Damage bonus to undead. (%)
  • dambonusbeasts: Damage bonus to beasts. (%)
  • dambonusinsects: Damage bonus to insects. (%)
  • elecdam: The amount of electric damage the weapon gets.
  • firedam: The amount of fire damage the weapon gets.
  • icedam: The amount of ice damage the weapon gets.
  • poisdam: The amount of poison damage the weapon gets.
  • elecres: Electric Resistance. (%)
  • fireres: Fire Resistance. (%)
  • iceres: Ice Resistance. (%)
  • poisres: Poison Resistance. (%)
  • healthregen: Health regeneration per minute.
  • manaregen: Mana regeneration per minute.
  • attackrating: Bonus to attack rating.
  • movespeed: Bonus to movement speed (%).
  • cmovespeed: Cursed, penalty to movement speed (%).
  • cb: Crafting Bonus (%).
  • maxlife: Bonus to Maximum Life.
  • maxmana: Bonus to Maximum Mana.
  • minionarmor: Bonus to Minion Armor. (%)
  • miniondamage: Bonus to Minion Damage. (%)
  • minionhealth: Bonus to Minion Health. (%)
  • dex: Bonus dexterity.
  • str: Bonus strength.
  • wis: Bonus wisdom.
  • vit: Bonus vitality.
  • armorbonus: Bonus to Armor.
  • damreflect: Damage reflection percentage (%).
  • mattackrate: Bonus to melee attack rate. (%)
  • cmattackrate: Cursed, penalty to melee attack rate (%).
  • rattackrate: Bonus to ranged attack rate (can be negative). (%)
  • missilerange: Bonus to missile range. (%)
  • missilespeed: Bonus to missile speed. (%)
  • luk: Bonus Luck.
  • dambonus: The amount of damage bonus (not percent).
  • allres: Resistance to all special effects (%).
  • iceboltnoh: Chance of Icebolt Nova on hit. (%)
  • iceboltnwh: Chance of Icebolt Nova when hit. (%)
  • fireballnoh: Chance of Fireball Nova on hit. (%)
  • fireballnwh: Chance of Fireball Nova when hit. (%)
  • elecnoh: Chance of Electric Nova on hit. (%)
  • elecnwh: Chance of Electric Nova when hit. (%)
  • drawhealth: Chance to draw {{{drawhealthamount}}}% (additional, required parameter) of health (%).
  • drawhealthamount: Amount of health drawn (%).
  • drawmana: Chance to draw {{{drawmanaamount}}}% (additional, required parameter) of Mana on strike (%).
  • drawmanaamount: Amount of mana drawn (%).
  • cpois: Chance to poison for {{{cpoissecs}}} (additional, required parameter) seconds. (%)
  • cpoissec: Seconds of poisoning for {{{cpois}}}.
  • ignite: Chance to Ignite for {{{ignitesec}}} (additional, required parameter) second(s). (%)
  • ignitewdfd: Chance to Ignite for {{{ignitesec}}} (additional, required parameter) second(s) when doing fire damage. (%)
  • ignitesec: Seconds that Ignite (either type) lasts for.
  • stun: Chance to Stun for {{{stunsec}}} (additional, required parameter) second(s). (%)
  • stunsec: Seconds that Stun lasts for.
  • bleed: Chance of inflicting Bleed for {{{bleedsec}}} (additional, required parameter) second(s). (%)
  • bleedsec: Seconds that Bleed lasts for.
  • slowres: Slow resistance. (%)
  • igniteres: Ignite resistance. (%)
  • exploderes: Explode resistance. (%)
  • bleedres: Bleed resistance. (%)