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{{Header Nav|game=The 7th Saga}}
{{Header Nav|game=The 7th Saga}}


There are 3 modes of play: Safe area, enemy-infested area, and in-battle.
== A very hard game ==
'''The 7th Saga''' is known for its difficulty. It is not a role-playing video game for beginners. It can be hard even on an emulator. It requires a good amount of grinding, even more than early RPVGs for the NES like [[Final Fantasy 1]] and [[Dragon Warrior|Dragon Quest 1]].


When the player is in a safe area, usually in a city, they can walk around as much as they want. The player can talk to NPCs, buy and sell items, search for hidden items, and rest at an inn. Also the player may duel the other characters, or even convince one to assist in the search for the runes.
: '''Leveling up'''
It is strongly recommended to be at least at Level 42 before the end of Chapter 9. That means that you should stop and grind at the beginning of every chapter to raise your level 4 times the chapter number, including the very beginning. That means: leave the first town at level 4, when you get to the beginning of Chapter 2 stop and grind up to level 8 (4x2), at the beginning of Chapter 3 grind to level 12 (4x3), and so on. Anyway, sometimes you'll meet powerful enemies that will force you to stop for extra grinding.


When the player is in an enemy-infested area, the Magic Crystal item in the top-left appears. That crystal shows where enemies are, where cities and dungeons are, and where a rune is located. If a white dot gets too close to the center, a battle will break out. The player must move around quickly while grabbing chests and finding the way, since the enemies are always getting closer.
A very good grinding spot is in Chapter 3, where the Brains enemies not only are worth a good amount of gold and experience points, but they also are the only source of Life Recovery items, that cannot be obtained anywhere else (except for occasional chests and an enemy in the very last chapter).


When the player is in battle, the perspective shows the character and ally, if any, from behind looking at one to three enemies. Players then select an option and take turns with the enemy and ally. The goal is to kill the enemy and not die in the process. The player can attack, defend, cast a spell, use an item, or run. If the player wins, their character gets experience points and gold. If he loses, half of his/her money will be gone. If the player loses to one of the other main characters, his/her rune will be taken by that character. One common tactic before talking to a potential playable ally is to save the game first, then to talk to see if that character is hostile, and if s/he is, reset the game.
: '''Items, magic and runes'''
The effects of items, magic spells and Runes are similar or even identical. That's not lack of creativity; on the contrary, it is a stimulus for careful planning. You will need to use all three of them (items, magic and Runes), because even when they have the same effect, each one has advantages and disadvantages:
* Magic spells can be used until the character runs out of Magic Points (MP);
* Items require gold (G) to be purchased, and you can carry only up to nine of the same;
* Runes can be used unlimited times without MP consumption, but they can be lost or stolen (and they definitely will!), therefore learn not to rely too much on them.
 
Before advancing from town to town, or from town to dungeon, make sure you have 7/8 of each available item. Not 9, because you can find items in chest, and you can't afford to waste anything. When you're advancing in enemy-infested areas, use this priority list:
# use magic spells until your character runs out of MP; if your character learned the ''MP-Catcher'' spell, cast it a lot;
# use Magic Herbs to replenish MP; use just one at a time, or two if you need lots of healing, because many enemies can steal your MP;
# when you are low on both MP and M. Herbs, start using the other menu items; items are more expensive than the MP provided by Magic Herbs;
# when you are low on menu items as well, start using the Runes; at this point it's probably better to teleport back to a town, where you can rest and save.
 
Of course, you should definitely adjust this priority list according to individual situations.
 
 
== Area types ==
There are three modes of play: safe area, enemy-infested area, and in-battle.
 
When the player is in a safe area, usually in a '''town''', he/she can walk around as much as they want. The player can talk to non-player characters (NPCs), buy and sell items, search for hidden items, and rest at an inn. Also the player may duel the other characters, or even convince one to assist in the search for the runes.
 
When the player is in an '''enemy-infested area''', the Magic Crystal item in the top-left appears. That crystal shows where enemies are, where cities and dungeons are, and where a rune is located. If a white dot gets too close to the center, a battle will break out. The player must move around quickly while grabbing chests and finding the way, since the enemies are always getting closer.
 
When the player is in '''battle''', the perspective shows the character and ally, if any, from behind looking at one to three enemies. The player then select a command and take turns with the enemy and ally. The player can attack, defend, cast a spell, use an item, or run. If the player wins, his/hers character gets experience points and gold. If he loses, half of his/her money will be gone. If the player loses to one of the other main characters, his/her rune will be taken by that character. One common tactic before talking to a potential playable ally is to save the game first, then to talk to see if that character is hostile, and if he/she is, reset the game.
 
Gaining experience results in attaining levels which improve a character's skill. Buying better weapons and armor with the money improves a character's fighting ability. Note that due to space constraints, the names most equipment you obtain are severely abbreviated.


Gaining experience results in attaining levels which improve a character's skill. Buying better weapons and armor with the money improves a character's fighting ability.  Note that due to space constraints, most equipment you obtain is severely abbreviated.


==Saving the game==
==Saving the game==
You can only save your game at the inn.
You can only save your game at the inns that are found in every town.
 


{{Footer Nav|game=The 7th Saga|prevpage=|nextpage=Controls}}
{{Footer Nav|game=The 7th Saga|prevpage=|nextpage=Controls}}

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A very hard game

The 7th Saga is known for its difficulty. It is not a role-playing video game for beginners. It can be hard even on an emulator. It requires a good amount of grinding, even more than early RPVGs for the NES like Final Fantasy 1 and Dragon Quest 1.

Leveling up

It is strongly recommended to be at least at Level 42 before the end of Chapter 9. That means that you should stop and grind at the beginning of every chapter to raise your level 4 times the chapter number, including the very beginning. That means: leave the first town at level 4, when you get to the beginning of Chapter 2 stop and grind up to level 8 (4x2), at the beginning of Chapter 3 grind to level 12 (4x3), and so on. Anyway, sometimes you'll meet powerful enemies that will force you to stop for extra grinding.

A very good grinding spot is in Chapter 3, where the Brains enemies not only are worth a good amount of gold and experience points, but they also are the only source of Life Recovery items, that cannot be obtained anywhere else (except for occasional chests and an enemy in the very last chapter).

Items, magic and runes

The effects of items, magic spells and Runes are similar or even identical. That's not lack of creativity; on the contrary, it is a stimulus for careful planning. You will need to use all three of them (items, magic and Runes), because even when they have the same effect, each one has advantages and disadvantages:

  • Magic spells can be used until the character runs out of Magic Points (MP);
  • Items require gold (G) to be purchased, and you can carry only up to nine of the same;
  • Runes can be used unlimited times without MP consumption, but they can be lost or stolen (and they definitely will!), therefore learn not to rely too much on them.

Before advancing from town to town, or from town to dungeon, make sure you have 7/8 of each available item. Not 9, because you can find items in chest, and you can't afford to waste anything. When you're advancing in enemy-infested areas, use this priority list:

  1. use magic spells until your character runs out of MP; if your character learned the MP-Catcher spell, cast it a lot;
  2. use Magic Herbs to replenish MP; use just one at a time, or two if you need lots of healing, because many enemies can steal your MP;
  3. when you are low on both MP and M. Herbs, start using the other menu items; items are more expensive than the MP provided by Magic Herbs;
  4. when you are low on menu items as well, start using the Runes; at this point it's probably better to teleport back to a town, where you can rest and save.

Of course, you should definitely adjust this priority list according to individual situations.


Area types

There are three modes of play: safe area, enemy-infested area, and in-battle.

When the player is in a safe area, usually in a town, he/she can walk around as much as they want. The player can talk to non-player characters (NPCs), buy and sell items, search for hidden items, and rest at an inn. Also the player may duel the other characters, or even convince one to assist in the search for the runes.

When the player is in an enemy-infested area, the Magic Crystal item in the top-left appears. That crystal shows where enemies are, where cities and dungeons are, and where a rune is located. If a white dot gets too close to the center, a battle will break out. The player must move around quickly while grabbing chests and finding the way, since the enemies are always getting closer.

When the player is in battle, the perspective shows the character and ally, if any, from behind looking at one to three enemies. The player then select a command and take turns with the enemy and ally. The player can attack, defend, cast a spell, use an item, or run. If the player wins, his/hers character gets experience points and gold. If he loses, half of his/her money will be gone. If the player loses to one of the other main characters, his/her rune will be taken by that character. One common tactic before talking to a potential playable ally is to save the game first, then to talk to see if that character is hostile, and if he/she is, reset the game.

Gaining experience results in attaining levels which improve a character's skill. Buying better weapons and armor with the money improves a character's fighting ability. Note that due to space constraints, the names most equipment you obtain are severely abbreviated.


Saving the game

You can only save your game at the inns that are found in every town.