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< The Black Sage
Revision as of 15:50, 26 November 2018 by Abacos (talk | contribs) (/* Weapons and armour *)
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Character creation

When you start the game, the first character is always the same. When this characetr dies and a new ones are generated, they will actually be random.

Attributes

Adventure attributes are use to check the outcome of different events.

  • Intelligence quotient (IQ): check if you can read or interpret what you see.
  • Luck: some events purely depend on it.
  • Dexterity: check if you can do some action that requires coordination.
  • Charisma: check how you interact with others.

Combat attributes are used only if you are attacked by an enemy.

  • Strength: it determines which weapons and shields can be equipped.
  • Constitution: whenever your character gets injured, he/she loses some consitution

Role-playing a class

The general rules of Tunnels & Trolls includes three classes, but The Black Sage includes none.

  • If your character's highest attribute is strength, he/she can be considered a fighter.
  • If your character's highest attribute is intelligence quotient, he/she can be considered a wizard.
  • If your character's highest attribute is dexterity, he/she can be considered a thief.

You can imagine that your character is a thief who wants to rob the Black Sage's castle, or an adventurer on a trial to prove his/her worth.

Getting equipped

You start the game with 900 Gold Pieces to spend in equipment. You should better spend as much as you can: any unspent gold is ignored when the final score is calculated. That is, only the riches you actually found inside the castle contribute to your final score.

Magic spells

Every spell can be used in one specific room. If you use a spell in a different room, it will be wasted and your final score will be lower than the maximum.

Letter Name Cost
B What a Blast 400
W Where Art Thou[1] 200
S Seal Shut 100
D Detect Magic 100
  1. The game includes plenty of typos and grammar errors. "Where for" means "why", but the "Where(for) Art Thou" spell is used to locate things.

Weapons and armour

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Most combats are the consequence of choosing the wrong action in a room. You can visit all the 36 castle rooms in one go without fighting any battle.