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{{Header Nav|game=The Colonel's Bequest|num=0}}
{{Header Nav|game=The Colonel's Bequest}}
{{Game
{{Game
|completion=0
|image=The Colonel's Bequest - Cover.jpg
|title=The Colonel's Bequest
|title=The Colonel's Bequest
|image=The Colonel's Bequest - Cover.jpg
|developer=[[Sierra On-Line]]
|developer=[[Sierra On-Line]]
|publisher=[[Sierra On-Line]]
|publisher=[[Sierra On-Line]]
|year=1989
|systems={{syslist|msdos|amiga|atarist}}
|designer=Roberta Williams
|designer=Roberta Williams
|genre=[[Adventure]]
|genre=[[Adventure]]
|systems=[[MS-DOS]], [[Amiga]], [[Atari ST]]
|year=1989
|players=1
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
|followed=[[The Dagger of Amon Ra]]
|followed by=[[The Dagger of Amon Ra]]
|pcgamingwiki=The Colonel's Bequest
|pcgamingwiki=The Colonel's Bequest
}}
}}
The '''Colonel's Bequest''' is a mystery adventure game by Roberta Williams. It is a spiritual successor of the earlier game ''[[Mystery House]]''. It features a female protagonist, journalism student Laura Bow who finds herself in among a series of murders. Set in the 1920's, the plot owes much to classical detective Poirot-esque fiction.
The '''Colonel's Bequest''' is a mystery adventure game by Roberta Williams. It is a spiritual successor of the earlier game ''[[Mystery House]]''. It features a female protagonist, journalism student Laura Bow who finds herself in among a series of murders. Set in the 1920's, the plot owes much to classical detective Poirot-esque fiction.


{{Continue Nav}}
==Gameplay==
 
The game is unique compared to other productions of the company, in that it featured a simulated "real time" action. It features a cast of characters, each with his own backstory, providing information and found to different locations as time advances. The game progress relies heavily on the player's exploration; the player needs to be in the right place at the right time for an event to occur even if it means tediously and repeatedly visiting locations.
The game is unique compared to other productions of the company, in that it featured a simulated "real time" action. It features a cast of characters, each with his own backstory, providing information and found to different locations as time advances. The game progress relies heavily on the player's exploration; the player needs to be in the right place at the right time for an event to occur even if it means tediously and repeatedly visiting locations.


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{{DEFAULTSORT:Colonel's Request, The}}
{{DEFAULTSORT:Colonel's Request, The}}
[[Category:Sierra On-Line]]
[[Category:Adventure]]
[[Category:Adventure]]
[[Category:MS-DOS]]
[[Category:Commodore Amiga]]
[[Category:Atari ST]]
[[Category:Single player]]
[[Category:Single player]]

Revision as of 01:37, 20 July 2022

Box artwork for The Colonel's Bequest.
Box artwork for The Colonel's Bequest.
The Colonel's Bequest
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Year released1989
System(s)DOS, Commodore Amiga, Atari ST
Followed byThe Dagger of Amon Ra
Designer(s)Roberta Williams
Genre(s)Adventure
Players1
ModesSingle player
LinksThe Colonel's Bequest at PCGamingWikiThe Colonel's Bequest ChannelSearchSearch

The Colonel's Bequest is a mystery adventure game by Roberta Williams. It is a spiritual successor of the earlier game Mystery House. It features a female protagonist, journalism student Laura Bow who finds herself in among a series of murders. Set in the 1920's, the plot owes much to classical detective Poirot-esque fiction.

Gameplay

The game is unique compared to other productions of the company, in that it featured a simulated "real time" action. It features a cast of characters, each with his own backstory, providing information and found to different locations as time advances. The game progress relies heavily on the player's exploration; the player needs to be in the right place at the right time for an event to occur even if it means tediously and repeatedly visiting locations.

Table of Contents

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