The Fairyland Story

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Box artwork for The Fairyland Story.
Box artwork for The Fairyland Story.
The Fairyland Story
Developer(s)Taito Corporation
Publisher(s)Taito Corporation
Year released1985
System(s)Arcade
SeriesArcade Archives
Japanese titleザ·フェアリーランド·ストーリー
Genre(s)Platform
Players1-2
ModesSingle player, Multiplayer
The Fairyland Story
Developer(s)Hot-B
Publisher(s)Taito Corporation
Year released1987
System(s)MSX
The Fairyland Story
Developer(s)OeRSTED
Publisher(s)Taito Corporation
Year released1991
System(s)Sharp X68000
Arcade Archives The Fairyland Story
Developer(s)Taito
Publisher(s)Hamster Corporation
Year released2020
System(s)Nintendo Switch, PlayStation 4
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+
LinksThe Fairyland Story ChannelSearchSearch
The Fairyland Story marquee

The Fairyland Story is a platform arcade game, which was released by Taito Corporation in 1985; it utilizes two Zilog Z80 microprocessors (one running up at 5.3665 MHz and the other at 4 MHz) and a Motorola M68705 sub-microprocessor (running at 2 MHz), with a General Instrument AY-3-8910 and OKI MSM-5232 (running at 2 MHz) and DAC for sound. The player must use a 2-way joystick to take control of a young witch named Ptolemy, with a singular button to make her turn a variety of enemies (including wizards and witches) into cakes, then push them off the edges of the platforms to kill them - however, if any enemy should touch Ptolemy (unless she lands on their heads), they will trap her in a bubble and she will fly away (which not only costs her a life, but also causes any enemies she may have destroyed on the current stage to get resurrected when she is returned to it). This game can be seen as a precursor to Taito's own Bubble Bobble (1986) and Don Doko Don (1989), which serve as the basis for the third, and ninth, stages in the "Parody Mode" of Space Invaders DX (1994), and this game also served as the basis for the second stage; it was later ported to the MSX in 1987 by Hot-B and to the Sharp X68000 on September 27, 1991 by OeRSTED (however, the conversion was done after Taito changed their logo in 1988, so it has their then-current "triangular" logo on its front cover, as opposed to their "serif-text" one seen on the original's title screen and MSX version's front cover).

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