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Item tiles
Throughout the game, you must collect various items to improve the firepower and health of the Guardian. Items may be found inside capsules like the one shown to the right. You must shoot the capsule to obtain whatever item it contains.
Blue Chip | Red Chip | Heart |
---|---|---|
A blue chip restores 20 spent chips. It also restores a tiny sliver of health. | A red chip restores 500 spent chips. It also restores a two hit points of health. | Collecting a heart will restore five lost hit points of health. |
Energy Tank | Blue Lander | Red Lander |
Picking up an Energy tank will completely restore the Guardian to full maximum health. | A Blue Lander allows the Guardian to store more energy by extending her health meter by one hit point, and it will refill her health. The Guardian also earns these health extensions when her score reaches certain levels. | Each Red Lander increases the maximum number of chips that the Guardian can store, up to 4000 Max regularly and 6000 Max in TGL mode. It also refills the Guardian's health. |
Rapid Fire | Attack Up | Defense Up |
The Rapid Fire tile increases the Guardian's rate of fire when you hold down the main weapon button. Up to level 5 Max. | Collect the "Attack Up" gun tile to increase the amount of damage that the Guardian's attacks inflict on enemies. Up to Level 4 Max. | Collect the "Defense Up" shield tile to decrease the amount of damage that the enemies can cause to the Guardian. Once her Defense is at level 5, the Guardian will also gain movement speed. Up to level 7 Max. |
Keys
Doorways that have symbols in them require the key with the same symbol in order to access what's found on the other side. Keys are not obtained from item capsules like the items described above. They are obtained by defeating the bosses found at the end of particular corridors. Find these corridors and defeat the bosses found at the end to obtain the keys which will expand the amount of labyrinth that the Guardian can explore.
Obtain from: Area 0 Corridor 1 Area Access: 1 + 2 |
Obtain from: Area 2 Corridor 2 Area Access: 3 |
Obtain from: Area 3 Corridor 3 Area Access: 4 |
Obtain from: Area 4 Corridor 4 Area Access: 5 + 6 |
Obtain from: Area 6 Corridor 6 Area Access: 7 + 8 |
Obtain from: Area 8 Corridor 8 Area Access: 9 |
Obtain from: Area 9 Corridor 9 Area Access: 10 |