The Legend of Spyro: The Eternal Night

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Box artwork for The Legend of Spyro: The Eternal Night.
Box artwork for The Legend of Spyro: The Eternal Night.
The Legend of Spyro: The Eternal Night
Developer(s)Krome Studios
Publisher(s)Sierra Entertainment
Year released2007
System(s)PlayStation 2, Wii
Preceded byThe Legend of Spyro: A New Beginning
Followed byThe Legend of Spyro: Dawn of the Dragon
SeriesThe Legend of Spyro
Genre(s)Action
ModesSingle player
Rating(s)PEGI Ages 7+USK Ages 12+ESRB Everyone 10+
LinksThe Legend of Spyro: The Eternal Night ChannelSearchSearch
Independent wikis with more information:
This guide is for console version. For the handheld version, see The Legend of Spyro: The Eternal Night (handheld).

The Legend of Spyro: The Eternal Night is a video game in the Spyro the Dragon series. It is the second game in "The Legend of Spyro" trilogy, released for the PlayStation 2 and Wii.

Story[edit]

The Legend of Spyro: The Eternal Night continues the storyline established by The Legend of Spyro: A New Beginning, which ended with the defeat of Cynder, a black dragon in servitude for an enemy called the "Dark Master". In The Eternal Night, a new antagonist - "Gaul" the Ape King - has risen to power and is intent on resurrecting the Dark Master.

Gameplay[edit]

The gameplay is similar to its predecessors. Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves.

Spyro will learn different breaths from the Chronicler, who is met in Dreams which occur to Spyro during the course of the game. The breaths are a tool for defeating enemies. They come in different elements; fire, ice, electricity and earth. Spyro can also use furies, which are big blasts of elemental magic. Spyro is required to obtain a certain amount of purple gems to be able to use these skills.

Spyro is able to learn the skill of "dragon time" from the Chronicler. This skill allows Spyro to slow down time. He can use this ability to jump on platforms which are too fast to land on with his normal speed. He can also use this ability to defeat enemies easier.

Throughout the levels there are items called "quills". Each "quill" collected gives the player 5 pieces of concept art.

Table of Contents

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