http://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&feed=atom&action=historyThe Legend of Zelda: Link's Awakening/Tail Cave - Revision history2024-03-29T07:58:03ZRevision history for this page on the wikiMediaWiki 1.39.6http://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=707254&oldid=prev77.251.240.152 at 14:10, 30 April 20142014-04-30T14:10:32Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:10, 30 April 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=The Legend of Zelda: Link's Awakening}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=The Legend of Zelda: Link's Awakening}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Toronbo Tail Cave entrance.png|thumb|right|Tail Cave]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Toronbo Tail Cave entrance.png|thumb|right|Tail Cave]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Walk up to the middle statue to use the key you found in the forest. This will open the way for you to enter the dungeon. From the entrance go left and you will see two Hardhat Beetles. Use your sword to knock them off the edge and you will get a key. Continue left and you will be in a room with four Zols. Kill them with your sword to open the door that closed behind you and then collect the compass from the treasure chest. The compass will sound when you enter a room with a key, making them easier to find.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Walk up to the middle statue to use the key you found in the forest. This will open the way for you to enter the dungeon. From the entrance go left and you will see two Hardhat Beetles. Use your sword to knock them off the edge and you will get a key. Continue left and you will be in a room with four Zols. Kill them with your sword to open the door that closed behind you and then collect the <ins style="font-weight: bold; text-decoration: none;">'''</ins>compass<ins style="font-weight: bold; text-decoration: none;">''' </ins>from the treasure chest. The compass will sound when you enter a room with a key, making them easier to find.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_02.jpg|left]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_02.jpg|left]]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Now, backtrack to the entrance. Go up and you will be in a room with two Gels and a Hardhat Beetle. The Gels can't hurt you but they can latch on to you and slow you down. Kill them with your sword and knock the Hardhat Beetle down into a hole. Step on the button to reveal a treasure chest containing a key.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Now, backtrack to the entrance. Go up and you will be in a room with two Gels and a Hardhat Beetle. The Gels can't hurt you but they can latch on to you and slow you down. Kill them with your sword and knock the Hardhat Beetle down into a hole. Step on the button to reveal a treasure chest containing a key.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>From there, go right and defeat all the enemies for a map. Walk up to the person-shaped portion of the wall which will swing you to the next room. There isn't much to do here, so unlock the door and head right. From this room, go up and you will see three enemies with playing card suits on them, the Three-of-a-Kind. When you hit them with your sword, they stop on the suit they are currently showing. Freeze them all at the same suit for a treasure chest containing a Stone Beak. This allows the Owl Statues to give you advice.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>From there, go right and defeat all the enemies for a <ins style="font-weight: bold; text-decoration: none;">'''</ins>map<ins style="font-weight: bold; text-decoration: none;">'''</ins>. Walk up to the person-shaped portion of the wall which will swing you to the next room. There isn't much to do here, so unlock the door and head right. From this room, go up and you will see three enemies with playing card suits on them, the Three-of-a-Kind. When you hit them with your sword, they stop on the suit they are currently showing. Freeze them all at the same suit for a treasure chest containing a <ins style="font-weight: bold; text-decoration: none;">'''</ins>Stone Beak<ins style="font-weight: bold; text-decoration: none;">'''</ins>. This allows the Owl Statues to give you advice.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_04.jpg|right]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_04.jpg|right]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Backtrack two rooms and this time head for the left room. Inside of the chest in this room is a key. You have to be quick because of the Spark moving around it. You will be able to defeat these when you have the boomerang, but that is much later in the game. Continue left, because going up leads to a dead end.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Backtrack two rooms and this time head for the left room. Inside of the chest in this room is a key. You have to be quick because of the Spark moving around it. You will be able to defeat these when you have the boomerang, but that is much later in the game. Continue left, because going up leads to a dead end.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In this room you will see a cracked wall, if you have bombs already you can bomb that area and in the room it leads to, receive a Secret Seashell. Otherwise, just defeat the Mini-Moldorm to receive 50 rupees. You can break the crystals with your sword to go down, but that just leads to somewhere you've already been. For now, go upwards instead.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In this room you will see a cracked wall, if you have bombs already you can bomb that area and in the room it leads to, receive a <ins style="font-weight: bold; text-decoration: none;">'''</ins>Secret Seashell<ins style="font-weight: bold; text-decoration: none;">'''</ins>. Otherwise, just defeat the Mini-Moldorm to receive 50 rupees. You can break the crystals with your sword to go down, but that just leads to somewhere you've already been. For now, go upwards instead.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In this room, you see a Blade Trap that will slide towards you if you try to go for the next room. Push the block into its way so that it can't slide at you when you try to cross.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In this room, you see a Blade Trap that will slide towards you if you try to go for the next room. Push the block into its way so that it can't slide at you when you try to cross.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_05.jpg|thumb|left|Roc's Feather]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_05.jpg|thumb|left|Roc's Feather]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You are now in sort of platformer environment. You can see Goombas moving at the bottom. Simply walk off the left ledge to fall to the next and walk off that and climb the ladder you fall near. Just keep doing this while working your way across and you'll eventually come up in another room. From this room, go up and you will see a flying heart. You can get this soon. Go up again and while avoiding the sliding Blade Traps, grab the treasure chest for the Roc's Feather, which allows you to jump.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You are now in sort of platformer environment. You can see Goombas moving at the bottom. Simply walk off the left ledge to fall to the next and walk off that and climb the ladder you fall near. Just keep doing this while working your way across and you'll eventually come up in another room. From this room, go up and you will see a flying heart. You can get this soon. Go up again and while avoiding the sliding Blade Traps, grab the treasure chest for the <ins style="font-weight: bold; text-decoration: none;">'''</ins>Roc's Feather<ins style="font-weight: bold; text-decoration: none;">'''</ins>, which allows you to jump.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a Hardhat Beetle. Knock it down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss, and have the Roc's Feather with you.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a Hardhat Beetle. Knock it down the hole and jump across. Use a key on the block and continue to get the <ins style="font-weight: bold; text-decoration: none;">'''</ins>Nightmare Key<ins style="font-weight: bold; text-decoration: none;">'''</ins>. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss, and have the Roc's Feather with you.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Rolling Bones===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Rolling Bones===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Feather handy to jump over the malicious worm.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Feather handy to jump over the malicious worm.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The real challenge is taking Moldorm down. His lair has no walls surrounding it, and you can be sent flying if you make contact with him. If Moldorm knocks you down below, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail.This is where things get hectic: Moldorm will speed up for a few seconds and charge across his lair. An easy way to defeat him is with Spin Attacks, since you only need 2 of those. Make sure you don't get knocked down, though. After about four hits from your sword, he will fall. Collect the Heart Container he drops. You'll get an instant refill of health, and receive a fourth heart in your Health Meter. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The real challenge is taking Moldorm down. His lair has no walls surrounding it, and you can be sent flying if you make contact with him. If Moldorm knocks you down below, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail.This is where things get hectic: Moldorm will speed up for a few seconds and charge across his lair. An easy way to defeat him is with Spin Attacks, since you only need 2 of those. Make sure you don't get knocked down, though. After about four hits from your sword, he will fall. Collect the <ins style="font-weight: bold; text-decoration: none;">''''</ins>Heart Container<ins style="font-weight: bold; text-decoration: none;">''' </ins>he drops. You'll get an instant refill of health, and receive a fourth heart in your Health Meter. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>After this hard-fought battle, you have a reward waiting in the next room. The door will lock, meaning no turning back. Go on to collect the Full Moon Cello, your first Instrument of the Sirens.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>After this hard-fought battle, you have a reward waiting in the next room. The door will lock, meaning no turning back. Go on to collect the <ins style="font-weight: bold; text-decoration: none;">'''</ins>Full Moon Cello<ins style="font-weight: bold; text-decoration: none;">'''</ins>, your first Instrument of the Sirens.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave. However, you'll be warped out of the dungeon and given a hint to </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave. However, you'll be warped out of the dungeon and given a hint to </div></td></tr>
</table>77.251.240.152http://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=668176&oldid=prevMeinfoo22: /* Tail Beast: Moldorm */2013-07-05T23:32:59Z<p><span dir="auto"><span class="autocomment">Tail Beast: Moldorm</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:32, 5 July 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l38">Line 38:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Feather handy to jump over the malicious worm.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Feather handy to jump over the malicious worm.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The real challenge is taking Moldorm down. His lair has no walls surrounding it, and you can be sent flying if you make contact with him. If Moldorm knocks you down below, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail. This is where things get hectic: Moldorm will speed up for a few seconds and charge across his lair. <del style="font-weight: bold; text-decoration: none;">Jump if he gets too close for comfort</del>. After about four hits from your sword, he will fall. Collect the Heart Container he drops. You'll get an instant refill of health, and receive a fourth heart in your Health Meter. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The real challenge is taking Moldorm down. His lair has no walls surrounding it, and you can be sent flying if you make contact with him. If Moldorm knocks you down below, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail.This is where things get hectic: Moldorm will speed up for a few seconds and charge across his lair. <ins style="font-weight: bold; text-decoration: none;">An easy way to defeat him is with Spin Attacks, since you only need 2 of those. Make sure you don't get knocked down, though</ins>. After about four hits from your sword, he will fall. Collect the Heart Container he drops. You'll get an instant refill of health, and receive a fourth heart in your Health Meter. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After this hard-fought battle, you have a reward waiting in the next room. The door will lock, meaning no turning back. Go on to collect the Full Moon Cello, your first Instrument of the Sirens.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After this hard-fought battle, you have a reward waiting in the next room. The door will lock, meaning no turning back. Go on to collect the Full Moon Cello, your first Instrument of the Sirens.</div></td></tr>
</table>Meinfoo22http://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=667746&oldid=prevMeinfoo22: /* The Legend Of Zelda: Link's Awakening/Tail Cave*/2013-06-30T18:12:00Z<p><span dir="auto"><span class="autocomment">The Legend Of Zelda: Link's Awakening/Tail Cave</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:12, 30 June 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23">Line 23:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You are now in sort of platformer environment. You can see Goombas moving at the bottom. Simply walk off the left ledge to fall to the next and walk off that and climb the ladder you fall near. Just keep doing this while working your way across and you'll eventually come up in another room. From this room, go up and you will see a flying heart. You can get this soon. Go up again and while avoiding the sliding Blade Traps, grab the treasure chest for the Roc's Feather, which allows you to jump.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You are now in sort of platformer environment. You can see Goombas moving at the bottom. Simply walk off the left ledge to fall to the next and walk off that and climb the ladder you fall near. Just keep doing this while working your way across and you'll eventually come up in another room. From this room, go up and you will see a flying heart. You can get this soon. Go up again and while avoiding the sliding Blade Traps, grab the treasure chest for the Roc's Feather, which allows you to jump.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a Hardhat Beetle. Knock it down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a Hardhat Beetle. Knock it down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss<ins style="font-weight: bold; text-decoration: none;">, and have the Roc's Feather with you</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Rolling Bones===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Rolling Bones===</div></td></tr>
</table>Meinfoo22http://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=583379&oldid=prevSigma 7: minor edits2011-09-19T19:33:22Z<p>minor edits</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:33, 19 September 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7">Line 7:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Now, backtrack to the entrance. Go up and you will be in a room with two Gels and a Hardhat Beetle. The Gels can't hurt you but they can latch on to you and slow you down. Kill them with your sword and knock the Hardhat Beetle down into a hole. Step on the button to reveal a treasure chest containing a key.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Now, backtrack to the entrance. Go up and you will be in a room with two Gels and a Hardhat Beetle. The Gels can't hurt you but they can latch on to you and slow you down. Kill them with your sword and knock the Hardhat Beetle down into a hole. Step on the button to reveal a treasure chest containing a key.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>From there, go right and defeat all the enemies for a <del style="font-weight: bold; text-decoration: none;">key</del>. Walk up to the person-shaped portion of the wall which will swing you to the next room. There isn't much to do here, so head right. From this room, go up and you will see three enemies with playing card suits on them, the Three-of-a-Kind. When you hit them with your sword, they stop on the suit they are currently showing. Freeze them all at the same suit for a treasure chest containing a Stone Beak. This allows the Owl Statues to give you advice.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>From there, go right and defeat all the enemies for a <ins style="font-weight: bold; text-decoration: none;">map</ins>. Walk up to the person-shaped portion of the wall which will swing you to the next room. There isn't much to do here, so <ins style="font-weight: bold; text-decoration: none;">unlock the door and </ins>head right. From this room, go up and you will see three enemies with playing card suits on them, the Three-of-a-Kind. When you hit them with your sword, they stop on the suit they are currently showing. Freeze them all at the same suit for a treasure chest containing a Stone Beak. This allows the Owl Statues to give you advice.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_04.jpg|right]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_04.jpg|right]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Backtrack two rooms and this time head for the left room. Inside of the chest in this room is a key. You have to be quick because of the Spark moving around it. You will be able to defeat these when you have the boomerang, but that is much later in the game. Continue left, because going up leads to a dead end.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Backtrack two rooms and this time head for the left room. Inside of the chest in this room is a key. You have to be quick because of the Spark moving around it. You will be able to defeat these when you have the boomerang, but that is much later in the game. Continue left, because going up leads to a dead end.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In this room you will see a cracked wall, if you have bombs already you can bomb that area and in the room it leads to, receive a Secret Seashell. Otherwise, just defeat the Mini-Moldorm to receive 50 rupees. You can break the crystals with your sword to go down, but that just leads to somewhere you've already been. <del style="font-weight: bold; text-decoration: none;">Go </del>upwards instead.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In this room you will see a cracked wall, if you have bombs already you can bomb that area and in the room it leads to, receive a Secret Seashell. Otherwise, just defeat the Mini-Moldorm to receive 50 rupees. You can break the crystals with your sword to go down, but that just leads to somewhere you've already been. <ins style="font-weight: bold; text-decoration: none;">For now, go </ins>upwards instead.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In this room, you see a Blade Trap that will slide towards you if you try to go for the next room. Push the block into its way so that it can't slide at you when you try to cross.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In this room, you see a Blade Trap that will slide towards you if you try to go for the next room. Push the block into its way so that it can't slide at you when you try to cross.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a Hardhat Beetle. Knock it down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a Hardhat Beetle. Knock it down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Rolling Bones===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Rolling Bones===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_06.jpg|thumb|right|Facing Rolling Bones]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_06.jpg|thumb|right|Facing Rolling Bones]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The mini-boss of Tail Cave is Rolling Bones. He will roll a spiked bar at you and hide behind it. You simply need to jump over the bar and slash at him as he works his way across the room. It shouldn't take long to wear him down. Your health will be fully restored upon defeating him by a fairy and a warp point will appear, allowing <del style="font-weight: bold; text-decoration: none;">you to easily go back to </del>the dungeon's entrance <del style="font-weight: bold; text-decoration: none;">if you so desire</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The mini-boss of Tail Cave is Rolling Bones. He will roll a spiked bar at you and hide behind it. You simply need to jump over the bar and slash at him as he works his way across the room. It shouldn't take long to wear him down. Your health will be fully restored upon defeating him by a fairy and a warp point will appear, allowing <ins style="font-weight: bold; text-decoration: none;">a quicker path between this room and </ins>the dungeon's entrance.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Continue up to the next room. Be careful not to get hit by the sliding Blade Traps that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare ahead knocks you down.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Continue up to the next room. Be careful not to get hit by the sliding Blade Traps that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare ahead knocks you down.</div></td></tr>
</table>Sigma 7http://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=460451&oldid=prevSuperpowered Mario: text overhaul2009-12-30T20:33:15Z<p>text overhaul</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:33, 30 December 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=The Legend of Zelda: Link's Awakening}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=The Legend of Zelda: Link's Awakening}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Toronbo Tail Cave entrance.png|thumb|right|Tail Cave]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Toronbo Tail Cave entrance.png|thumb|right|Tail Cave]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Walk up to the middle statue to use the key you found in the forest. This will open the way for you to enter the dungeon. From the entrance go left and you will see two <del style="font-weight: bold; text-decoration: none;">beetle-like enemies</del>. Use your sword to knock them off the edge and you will get a key. Continue left and you will be in a room with four <del style="font-weight: bold; text-decoration: none;">jelly-like monsters</del>. Kill them with your sword to open the door that closed behind you and then collect the compass from the treasure chest. The compass will sound when you enter a room with a key, making them easier to find.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Walk up to the middle statue to use the key you found in the forest. This will open the way for you to enter the dungeon. From the entrance go left and you will see two <ins style="font-weight: bold; text-decoration: none;">Hardhat Beetles</ins>. Use your sword to knock them off the edge and you will get a key. Continue left and you will be in a room with four <ins style="font-weight: bold; text-decoration: none;">Zols</ins>. Kill them with your sword to open the door that closed behind you and then collect the compass from the treasure chest. The compass will sound when you enter a room with a key, making them easier to find.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_02.jpg|left]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_02.jpg|left]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_03.jpg|left]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_03.jpg|left]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now, backtrack to the entrance. Go up and you will be in a room with two <del style="font-weight: bold; text-decoration: none;">mini-jellies </del>and a <del style="font-weight: bold; text-decoration: none;">beetle</del>. The <del style="font-weight: bold; text-decoration: none;">mini-jellies </del>can't hurt you but they can latch on to you and slow you down. Kill them with your sword and knock the <del style="font-weight: bold; text-decoration: none;">beetle </del>down into a hole. Step on the button to reveal a treasure chest containing a key.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now, backtrack to the entrance. Go up and you will be in a room with two <ins style="font-weight: bold; text-decoration: none;">Gels </ins>and a <ins style="font-weight: bold; text-decoration: none;">Hardhat Beetle</ins>. The <ins style="font-weight: bold; text-decoration: none;">Gels </ins>can't hurt you but they can latch on to you and slow you down. Kill them with your sword and knock the <ins style="font-weight: bold; text-decoration: none;">Hardhat Beetle </ins>down into a hole. Step on the button to reveal a treasure chest containing a key.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>From there, go right and defeat all the enemies for a key. Walk up to the person-shaped portion of the wall which will swing you to the next room. There isn't much to do here so head right. From this room, go up and you will see three enemies with playing card suits on them. When you hit them with your sword they <del style="font-weight: bold; text-decoration: none;">stay at </del>the suit they are currently showing. Freeze them all at the same suit for a treasure chest containing a <del style="font-weight: bold; text-decoration: none;">beak</del>. This allows the <del style="font-weight: bold; text-decoration: none;">owl statues </del>to give you advice.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>From there, go right and defeat all the enemies for a key. Walk up to the person-shaped portion of the wall which will swing you to the next room. There isn't much to do here<ins style="font-weight: bold; text-decoration: none;">, </ins>so head right. From this room, go up and you will see three enemies with playing card suits on them<ins style="font-weight: bold; text-decoration: none;">, the Three-of-a-Kind</ins>. When you hit them with your sword<ins style="font-weight: bold; text-decoration: none;">, </ins>they <ins style="font-weight: bold; text-decoration: none;">stop on </ins>the suit they are currently showing. Freeze them all at the same suit for a treasure chest containing a <ins style="font-weight: bold; text-decoration: none;">Stone Beak</ins>. This allows the <ins style="font-weight: bold; text-decoration: none;">Owl Statues </ins>to give you advice.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_04.jpg|right]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_04.jpg|right]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Backtrack two rooms and this time head for the left room. Inside of the chest in this room is a key. You have to be quick because of the <del style="font-weight: bold; text-decoration: none;">sun </del>moving around it. You will be able to defeat these when you have the boomerang, but that is much later in the game. Continue left, because going up leads to a dead end.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Backtrack two rooms and this time head for the left room. Inside of the chest in this room is a key. You have to be quick because of the <ins style="font-weight: bold; text-decoration: none;">Spark </ins>moving around it. You will be able to defeat these when you have the boomerang, but that is much later in the game. Continue left, because going up leads to a dead end.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In this room you will see a cracked wall, if you have bombs already you can bomb that area and in the room it leads to, receive a <del style="font-weight: bold; text-decoration: none;">shell</del>. Otherwise, just defeat the <del style="font-weight: bold; text-decoration: none;">monster </del>to receive 50 rupees. You can break the crystals with your sword to go down but that just leads to somewhere you've already been. Go upwards instead.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In this room you will see a cracked wall, if you have bombs already you can bomb that area and in the room it leads to, receive a <ins style="font-weight: bold; text-decoration: none;">Secret Seashell</ins>. Otherwise, just defeat the <ins style="font-weight: bold; text-decoration: none;">Mini-Moldorm </ins>to receive 50 rupees. You can break the crystals with your sword to go down<ins style="font-weight: bold; text-decoration: none;">, </ins>but that just leads to somewhere you've already been. Go upwards instead.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In this room, you see a <del style="font-weight: bold; text-decoration: none;">blade </del>that will slide towards you if you try to go for the next room. Push the block into its way so that it can't slide at you when you try to cross.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In this room, you see a <ins style="font-weight: bold; text-decoration: none;">Blade Trap </ins>that will slide towards you if you try to go for the next room. Push the block into its way so that it can't slide at you when you try to cross.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>From here, you have to zig-zag a little bit. Continue along the narrow walkway while avoiding the <del style="font-weight: bold; text-decoration: none;">suns</del>. Eventually you will come to a closed door. Push the leftmost block right to open it, keeping in mind that the <del style="font-weight: bold; text-decoration: none;">sun </del>will start <del style="font-weight: bold; text-decoration: none;">orbitting </del>the block once you've pushed it.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>From here, you have to zig-zag a little bit. Continue along the narrow walkway while avoiding the <ins style="font-weight: bold; text-decoration: none;">Sparks</ins>. Eventually<ins style="font-weight: bold; text-decoration: none;">, </ins>you will come to a closed door. Push the leftmost block right to open it, keeping in mind that the <ins style="font-weight: bold; text-decoration: none;">Spark </ins>will start <ins style="font-weight: bold; text-decoration: none;">moving around </ins>the block once you've pushed it.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Now you will find yourself in a room with two <del style="font-weight: bold; text-decoration: none;">spiked monsters</del>. Let them ram into you when you have your shield up to flip them over and attack <del style="font-weight: bold; text-decoration: none;">the </del>underbelly with your sword. You can now descend the staircase that appears.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Now you will find yourself in a room with two <ins style="font-weight: bold; text-decoration: none;">Spiked Beetles</ins>. Let them ram into you when you have your shield up to flip them over and attack <ins style="font-weight: bold; text-decoration: none;">their </ins>underbelly with your sword. You can now descend the staircase that appears.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_05.jpg|thumb|left|Roc's Feather]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_05.jpg|thumb|left|Roc's Feather]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You are now in sort of platformer environment. You can see <del style="font-weight: bold; text-decoration: none;">goombas </del>moving at the bottom. Simply walk off the left ledge to fall to the next and walk off that and climb the ladder you fall near. Just keep doing this while working your way across and you'll eventually come up in another room. From this room, go up and you will see a flying heart. You can get this soon. Go up again and while avoiding the sliding <del style="font-weight: bold; text-decoration: none;">blades</del>, grab the treasure chest for the Roc's Feather, which allows you to jump.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You are now in sort of platformer environment. You can see <ins style="font-weight: bold; text-decoration: none;">Goombas </ins>moving at the bottom. Simply walk off the left ledge to fall to the next and walk off that and climb the ladder you fall near. Just keep doing this while working your way across and you'll eventually come up in another room. From this room, go up and you will see a flying heart. You can get this soon. Go up again and while avoiding the sliding <ins style="font-weight: bold; text-decoration: none;">Blade Traps</ins>, grab the treasure chest for the Roc's Feather, which allows you to jump.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a <del style="font-weight: bold; text-decoration: none;">beetle</del>. Knock <del style="font-weight: bold; text-decoration: none;">him </del>down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a <ins style="font-weight: bold; text-decoration: none;">Hardhat Beetle</ins>. Knock <ins style="font-weight: bold; text-decoration: none;">it </ins>down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29">Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_06.jpg|thumb|right|Facing Rolling Bones]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_06.jpg|thumb|right|Facing Rolling Bones]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The mini-boss of Tail Cave is Rolling Bones. He will roll <del style="font-weight: bold; text-decoration: none;">what looks like </del>a spiked bar at you and <del style="font-weight: bold; text-decoration: none;">you </del>simply need to jump over and slash at him as he works his way across the room. It shouldn't take long to wear him down. Your health will be fully restored upon defeating him and a <del style="font-weight: bold; text-decoration: none;">teleporter </del>will appear allowing you to go back to the entrance if you so desire.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The mini-boss of Tail Cave is Rolling Bones. He will roll a spiked bar at you and <ins style="font-weight: bold; text-decoration: none;">hide behind it. You </ins>simply need to jump over <ins style="font-weight: bold; text-decoration: none;">the bar </ins>and slash at him as he works his way across the room. It shouldn't take long to wear him down. Your health will be fully restored upon defeating him <ins style="font-weight: bold; text-decoration: none;">by a fairy </ins>and a <ins style="font-weight: bold; text-decoration: none;">warp point </ins>will appear<ins style="font-weight: bold; text-decoration: none;">, </ins>allowing you to <ins style="font-weight: bold; text-decoration: none;">easily </ins>go back to the <ins style="font-weight: bold; text-decoration: none;">dungeon's </ins>entrance if you so desire.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Continue up to the next room. Be careful not to get hit by the sliding <del style="font-weight: bold; text-decoration: none;">blades </del>that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare knocks you down.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Continue up to the next room. Be careful not to get hit by the sliding <ins style="font-weight: bold; text-decoration: none;">Blade Traps </ins>that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare <ins style="font-weight: bold; text-decoration: none;">ahead </ins>knocks you down.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{-}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{-}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tail Beast: Moldorm==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tail Beast: Moldorm==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Moldorm battle.png|thumb|left|Moldorm]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Moldorm battle.png|thumb|left|Moldorm]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In this room you will encounter your first Nightmare: Moldorm.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In this room you will encounter your first Nightmare: Moldorm.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Nightmare is fairly straightforward. <del style="font-weight: bold; text-decoration: none;">If he knocks </del>you <del style="font-weight: bold; text-decoration: none;">down a hole</del>, <del style="font-weight: bold; text-decoration: none;">you </del>can <del style="font-weight: bold; text-decoration: none;">just work </del>your <del style="font-weight: bold; text-decoration: none;">way along and come up at the staircase before you fought him. However, his </del>health <del style="font-weight: bold; text-decoration: none;">will be refilled again </del>if <del style="font-weight: bold; text-decoration: none;">this is the case. To damage </del>him<del style="font-weight: bold; text-decoration: none;">, simply attack the sparkling end of his tail. After about four hits from your sword he will fall</del>. <del style="font-weight: bold; text-decoration: none;">Collect the heart container he drops and then go on </del>to <del style="font-weight: bold; text-decoration: none;">collect </del>the <del style="font-weight: bold; text-decoration: none;">Full Moon Cello</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Nightmare is fairly straightforward. <ins style="font-weight: bold; text-decoration: none;">Moldorm scuttles around his lair, trying to catch </ins>you <ins style="font-weight: bold; text-decoration: none;">off guard. The only problem is</ins>, <ins style="font-weight: bold; text-decoration: none;">he </ins>can <ins style="font-weight: bold; text-decoration: none;">clobber </ins>your health <ins style="font-weight: bold; text-decoration: none;">in moments </ins>if <ins style="font-weight: bold; text-decoration: none;">you keep getting struck by </ins>him. <ins style="font-weight: bold; text-decoration: none;">Keep Roc's</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Feather handy </ins>to <ins style="font-weight: bold; text-decoration: none;">jump over </ins>the <ins style="font-weight: bold; text-decoration: none;">malicious worm</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The real challenge is taking Moldorm down. His lair has no walls surrounding it, and you can be sent flying if you make contact with him. If Moldorm knocks you down below, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail. This is where things get hectic: Moldorm will speed up for a few seconds and charge across his lair. Jump if he gets too close for comfort. After about four hits from your sword, he will fall. Collect the Heart Container he drops. You'll get an instant refill of health, and receive a fourth heart in your Health Meter. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">After this hard-fought battle, you have a reward waiting in the next room. The door will lock, meaning no turning back. Go on to collect the Full Moon Cello, your first Instrument of the Sirens.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave<ins style="font-weight: bold; text-decoration: none;">. However, you'll be warped out of the dungeon and given a hint to </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">the location of the next. The swamp seems quite peculiar..</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=The Mysterious Forest|nextpage=Before Bottle Grotto}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=The Mysterious Forest|nextpage=Before Bottle Grotto}}</div></td></tr>
</table>Superpowered Mariohttp://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=413762&oldid=prevNajzere: footer nav link2009-07-23T03:19:53Z<p>footer nav link</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:19, 23 July 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l40">Line 40:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=The Mysterious Forest|nextpage=Bottle Grotto}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=The Mysterious Forest|nextpage=<ins style="font-weight: bold; text-decoration: none;">Before </ins>Bottle Grotto}}</div></td></tr>
</table>Najzerehttp://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=366899&oldid=prevSuperpowered Mario: modified for cleanup2009-03-05T20:35:08Z<p>modified for cleanup</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:35, 5 March 2009</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=The Legend of Zelda: Link's Awakening}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Header Nav|game=The Legend of Zelda: Link's Awakening}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Toronbo Tail Cave entrance.png|right]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Toronbo Tail Cave entrance.png<ins style="font-weight: bold; text-decoration: none;">|thumb</ins>|right<ins style="font-weight: bold; text-decoration: none;">|Tail Cave</ins>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Walk up to the middle statue to use the key you found in the forest. This will open the way for you to enter the dungeon. From the entrance go left and you will see two beetle-like enemies. Use your sword to knock them off the edge and you will get a key. Continue left and you will be in a room with four jelly-like monsters. Kill them with your sword to open the door that closed behind you and then collect the compass from the treasure chest. The compass will sound when you enter a room with a key, making them easier to find.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Walk up to the middle statue to use the key you found in the forest. This will open the way for you to enter the dungeon. From the entrance go left and you will see two beetle-like enemies. Use your sword to knock them off the edge and you will get a key. Continue left and you will be in a room with four jelly-like monsters. Kill them with your sword to open the door that closed behind you and then collect the compass from the treasure chest. The compass will sound when you enter a room with a key, making them easier to find.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Now you will find yourself in a room with two spiked monsters. Let them ram into you when you have your shield up to flip them over and attack the underbelly with your sword. You can now descend the staircase that appears.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Now you will find yourself in a room with two spiked monsters. Let them ram into you when you have your shield up to flip them over and attack the underbelly with your sword. You can now descend the staircase that appears.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_05.jpg|left]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_05.jpg<ins style="font-weight: bold; text-decoration: none;">|thumb</ins>|left<ins style="font-weight: bold; text-decoration: none;">|Roc's Feather</ins>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You are now in sort of platformer environment. You can see goombas moving at the bottom. Simply walk off the left ledge to fall to the next and walk off that and climb the ladder you fall near. Just keep doing this while working your way across and you'll eventually come up in another room. From this room, go up and you will see a flying heart. You can get this soon. Go up again and while avoiding the sliding blades, grab the treasure chest for the Roc's Feather, which allows you to jump.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You are now in sort of platformer environment. You can see goombas moving at the bottom. Simply walk off the left ledge to fall to the next and walk off that and climb the ladder you fall near. Just keep doing this while working your way across and you'll eventually come up in another room. From this room, go up and you will see a flying heart. You can get this soon. Go up again and while avoiding the sliding blades, grab the treasure chest for the Roc's Feather, which allows you to jump.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a beetle. Knock him down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'll have to head back a fair bit now. Go back to the room just before the one with a bombable wall. Take the upper right way out. Continue along until you come to a room with a beetle. Knock him down the hole and jump across. Use a key on the block and continue to get the Nightmare Key. Now go back to the room just before the one where you got the beak. Jump across the hole and be ready for a mini-boss.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_06.jpg|right]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>He will roll what looks like a <del style="font-weight: bold; text-decoration: none;">giant hair curler </del>at you and you simply need to jump over and slash at him as he works his way across the room. It shouldn't take long to wear him down. Your health will be fully restored upon defeating him and a teleporter will appear allowing you to go back to the entrance if you so desire.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Rolling Bones===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zdx_tail_cave_06.jpg<ins style="font-weight: bold; text-decoration: none;">|thumb</ins>|right<ins style="font-weight: bold; text-decoration: none;">|Facing Rolling Bones</ins>]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The mini-boss of Tail Cave is Rolling Bones. </ins>He will roll what looks like a <ins style="font-weight: bold; text-decoration: none;">spiked bar </ins>at you and you simply need to jump over and slash at him as he works his way across the room. It shouldn't take long to wear him down. Your health will be fully restored upon defeating him and a teleporter will appear allowing you to go back to the entrance if you so desire.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Continue up to the next room. Be careful not to get hit by the sliding blades that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare knocks you down.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Continue up to the next room. Be careful not to get hit by the sliding blades that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare knocks you down.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{-}}</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Moldorm battle.png|left]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Tail Beast: Moldorm==</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Nightmare is fairly <del style="font-weight: bold; text-decoration: none;">straight forward</del>. If he knocks you down a hole, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail. After about four hits from your sword he will fall. Collect the heart container he drops and then go on to collect Full Moon Cello.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Moldorm battle.png<ins style="font-weight: bold; text-decoration: none;">|thumb</ins>|left<ins style="font-weight: bold; text-decoration: none;">|Moldorm</ins>]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In this room you will encounter your first Nightmare: Moldorm.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Nightmare is fairly <ins style="font-weight: bold; text-decoration: none;">straightforward</ins>. If he knocks you down a hole, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail. After about four hits from your sword he will fall. Collect the heart container he drops and then go on to collect <ins style="font-weight: bold; text-decoration: none;">the </ins>Full Moon Cello.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=The Mysterious Forest|nextpage=Bottle Grotto}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=The Mysterious Forest|nextpage=Bottle Grotto}}</div></td></tr>
</table>Superpowered Mariohttp://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=233869&oldid=prevZaiqukaj: spelling2008-01-20T09:51:47Z<p>spelling</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:51, 20 January 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l31">Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Moldorm battle.png|left]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Moldorm battle.png|left]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Nightmare is fairly straight <del style="font-weight: bold; text-decoration: none;">foward</del>. If he knocks you down a hole, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail. After about four hits from your sword he will fall. Collect the heart container he drops and then go on to collect Full Moon Cello.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Nightmare is fairly straight <ins style="font-weight: bold; text-decoration: none;">forward</ins>. If he knocks you down a hole, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail. After about four hits from your sword he will fall. Collect the heart container he drops and then go on to collect Full Moon Cello.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=The Mysterious Forest|nextpage=Bottle Grotto}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|prevpage=The Mysterious Forest|nextpage=Bottle Grotto}}</div></td></tr>
</table>Zaiqukajhttp://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=194734&oldid=prevDrBob: Cleanup2007-10-07T12:57:38Z<p>Cleanup</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:57, 7 October 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">All_Game_Nav</del>|game=The Legend of Zelda: Link's Awakening}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">Header Nav</ins>|game=The Legend of Zelda: Link's Awakening}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Toronbo Tail Cave entrance.png|right]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Zelda LA Toronbo Tail Cave entrance.png|right]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Walk up to the middle statue to use the key you found in the forest. This will open the way for you to enter the dungeon. From the entrance go left and you will see two beetle-like enemies. Use your sword to knock them off the edge and you will get a key. Continue left and you will be in a room with four jelly-like monsters. Kill them with your sword to open the door that closed behind you and then collect the compass from the treasure chest. The compass will sound when you enter a room with a key, making them easier to find.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Walk up to the middle statue to use the key you found in the forest. This will open the way for you to enter the dungeon. From the entrance go left and you will see two beetle-like enemies. Use your sword to knock them off the edge and you will get a key. Continue left and you will be in a room with four jelly-like monsters. Kill them with your sword to open the door that closed behind you and then collect the compass from the treasure chest. The compass will sound when you enter a room with a key, making them easier to find.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l35">Line 35:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|<del style="font-weight: bold; text-decoration: none;">backpage</del>=The Mysterious Forest<del style="font-weight: bold; text-decoration: none;">|backname=The Mysterious Forest|here=Tail Cave</del>|nextpage<del style="font-weight: bold; text-decoration: none;">=Bottle Grotto|nextname</del>=Bottle Grotto}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Footer Nav|game=The Legend of Zelda: Link's Awakening|<ins style="font-weight: bold; text-decoration: none;">prevpage</ins>=The Mysterious Forest|nextpage=Bottle Grotto}}</div></td></tr>
</table>DrBobhttp://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening/Tail_Cave&diff=115334&oldid=prevGarrett: replacing with better image2007-03-06T20:07:54Z<p>replacing with better image</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:07, 6 March 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30">Line 30:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Continue up to the next room. Be careful not to get hit by the sliding blades that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare knocks you down.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Continue up to the next room. Be careful not to get hit by the sliding blades that will attack anything near the edge of the room. Don't bother going down the stairs, they are only needed if the Nightmare knocks you down.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<del style="font-weight: bold; text-decoration: none;">Zdx_tail_cave_07</del>.<del style="font-weight: bold; text-decoration: none;">jpg</del>|left]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<ins style="font-weight: bold; text-decoration: none;">Zelda LA Moldorm battle</ins>.<ins style="font-weight: bold; text-decoration: none;">png</ins>|left]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Nightmare is fairly straight foward. If he knocks you down a hole, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail. After about four hits from your sword he will fall. Collect the heart container he drops and then go on to collect Full Moon Cello.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Nightmare is fairly straight foward. If he knocks you down a hole, you can just work your way along and come up at the staircase before you fought him. However, his health will be refilled again if this is the case. To damage him, simply attack the sparkling end of his tail. After about four hits from your sword he will fall. Collect the heart container he drops and then go on to collect Full Moon Cello.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And that's it, you've completed Tail Cave.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">Footer_Nav</del>|game=The Legend of Zelda: Link's Awakening|backpage=The Mysterious Forest|backname=The Mysterious Forest|here=Tail Cave|nextpage=Bottle Grotto|nextname=Bottle Grotto}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">Footer Nav</ins>|game=The Legend of Zelda: Link's Awakening|backpage=The Mysterious Forest|backname=The Mysterious Forest|here=Tail Cave|nextpage=Bottle Grotto|nextname=Bottle Grotto}}</div></td></tr>
</table>Garrett