Ultima III: Exodus/Characters
Characters in Ultima III have several features that affect gameplay. Like its predecessors (but unlike later Ultima games set in Britannia) Ultima III allows the player to choose from several different races. In this game, the playable races are humans, dwarves, elves, bobbits, and fuzzies. It was the last main Ultima game to do so. Ultima III also allows each character to have one of three genders: male, female, or "other".
Health and Magic[edit]
Characters have health points that determine the maximum number of damage they can receive, and magic points, that determine the spells they can cast. Even though the documentation mentions reagents, that is only background information. In the game, the only limitation to cast a spell is to have enough magic points to cast it. Better spells need more magic points. There are two types of magic in the game: sorcerer spells and priest spells, each having sixteen spells. For more about magic, see the Magic page.
Experience and levels are only useful to determine the maximum number of health points a character has, for the first time in the Ultima series. Experience is obtained by killing monsters. One hundred experience points (xp) are needed to go up one level. Levels are given by Lord British after gaining enough experience points. Lord British will increase the maximum health points for a character to (100*current level) plus 50. However, Lord British will only advance players to level 5. Only after getting the Mark of Kings will he advance up to level 25. After level 25, there is no effect for getting more experience or reaching further levels.
Attributes[edit]
Characters in this game have four attributes or stats: strength, dexterity, intelligence and wisdom. The race a character has affect the maximum value each of the attributes can be raised to. Strength modifies the damage done by a character; Dexterity changes a character's chance to hit and avoid attacks and traps; Intelligence and Wisdom affect the magic points, either for sorcerer or priest spells, respectively.
The following table shows the maximum values each race can have in each of the four attributes:
Race | Strength | Dexterity | Intelligence | Wisdom |
---|---|---|---|---|
Human | 75 | 75 | 75 | 75 |
Dwarf | 99 | 75 | 50 | 75 |
Elf | 75 | 99 | 75 | 50 |
Fuzzy | 25 | 99 | 99 | 75 |
Bobbit | 75 | 50 | 75 | 99 |
Attributes are gained by going to Ambrosia and donating at the Shrines of Truth. Each shrine raises a specific attribute, and each multiple of 100 gold donated will raise the respective attribute by one point.
Professions[edit]
Ultima III allows the player to choose from eleven professions for each character. Different professions allow for different restrictions on weapons and armor, plus other special characteristics. Each class is influenced by the four primary classes (Fighter, Cleric, Wizard, and Thief), either entirely by one, or partially by multiple classes. The following diagram and table shows the characteristics of each profession.
In the Best Weapon and Best Armor columns, the letters correspond to the armors in the game menus/commands. In alphabetical order, weapons and armors go from weakest to strongest. The letters in the Steal and Magic columns have been introduced here following the same logic.
The character class triangle (below) summarizes the characters according to their attributes:
- TOP: characters with no magic abilities;
- BOTTOM: characters with great magic abilities;
- LEFT: characters with healing spells (white);
- RIGHT: characters with offensive spells (black).
Character creation[edit]
When creating a new character, the following steps have to be done (See Gameplay for more a detailed description):
- Select an empty spot from the character roster.
- Assign the character a name, maximum of 13 letters.
- Choose the sex.
- Choose the race.
- Choose the type (profession).
- Distribute 50 points between the four attributes. No attribute can have less than 5 points or more than 25 points.
Up to 20 characters can be created and stored at the same time, and parties can be formed by selecting four characters from that roster. Parties can be dispersed and re-formed even in the middle of saved games, before loading a game.
Tips and advice[edit]
Note the pluses and minuses of each player type. For instance, either a Bobbit or Fuzzy would be a good druid, because the druid's magical ability is based on half of the mental skill (wisdom/intelligence) you have more points on. Druids recover magic points twice as fast as other players, which is handy when you need several cure spells quickly. The advantage of Rangers is the powerful weapons they can use and their limited bonus to steal & disarm chests; their weakness is in their magic ability. A Dwarf or Elf would make a bad Ranger because either would have a maximum of only 25 magic points.
Suggested characters (NES)[edit]
The NES port of Ultima 3 has the option of choosing readymade characters. From the comparison below with usual character creation, in the NES port only the readymade Paladin and Thief can be improved.
Comparison of race choices:
Profession | NES race | Alternate race | Notes |
---|---|---|---|
Fighter | Dwarf | Dwarf | (agreement) |
Barbarian | Dwarf | Dwarf | (agreement) |
Lark | Elf | Human | An Elf Lark has higher dexterity than a human one. |
Paladin | Bobit | Dwarf | A Bobit Paladin would be more "in character", but a Dwarf Paladin has higher Strength and Dexterity, at the expense of just two spells. |
Ranger | Human | Bobit, Human | A Human Ranger has higher dexterity and more MP than a Bobit one. |
Thief | Dwarf | Elf | An Elf Thief has perfect "steal & disarm", i.e. 100% success rate. |
Illusionist | Fuzzy | Bobit | The main attribute of the Illusionist is her Dexterity, but Bobits are the race with the lowest dexterity. |
Alchemist | Elf | Fuzzy | An Elf Alchemist has somehow limited offensive magic, compensated by an average strength; a Fuzzy Alchemist gets a very small improvement in his offensive magic, but his strength is greatly reduced. |
Wizard | Fuzzy | Fuzzy | (agreement) |
Druid | Bobit | Fuzzy, Bobit | Whether Fuzzy or Bobit, a Druid has the same level of magic; a Fuzzy has higher dexterity, while a Bobit has higher Strength. |
Cleric | Dwarf | Bobit | A Dwarf Cleric has higher Strength and Dexterity than a Bobit; on the other hand, a Bobit Cleric has more MP, but the same number of spells. |
Names and retroactive continuity[edit]
The Ultima series underwent lots of retroactive changes to continuity. First of all, one of the four heroes in Ultima 3 is supposed to be the Stranger from Ultima 1 and 2.
If you want to, you can name you characters after the Companions of the later games. The following table associates Ultima classes and characters according to their attributes. Anyway, some are not included for the folowing reasons:
- Five future companions are non-player characters in Ultima 3: Iolo, Gwenno/Gwino, Shamino, Dupre, Sentri.
- Two future companions come from other games and universes: Gorn and Seggallion.
Ultima 3 classes |
Main attributes |
Ultima 1 & 2 | Ultima 4 Companions |
Ultima 5 & 6 new characters |
Ultima 7 & 7.2 new characters |
---|---|---|---|---|---|
Cleric | MP | Stranger (cleric) | Mariah the Mage | - | - |
Druid | MP | - | Jaana the Druid | - | - |
Wizard | MP | Stranger (wizard) | - | Johne (mage, U5) | - |
Alchemist | DEX+MP | - | - | Toshi (bard, U5) | - |
Illusionist | DEX+MP | - | Katrina the Shepherd | Leonna (fighter, U6) | - |
Thief | DEX | Stranger (thief) | - | Saduj (traitor, U5), Sherry (mouse, U6) |
Spark (kid, U7) |
Ranger | all | Stranger (any) | - | - | Tseramed (ranger, U7) |
Lark | STR+MP | - | - | Leodon (bard, U6) | - |
Paladin | STR+MP | Stranger (fighter, U1) | - | - | Stefano (thief, U7.2), Petra (automaton, U7.2) |
Barbarian | STR+DEX | - | Julia the Tinker | Maxwell (fighter, U5), Beh Lem (gargoyle, U6) |
Wilfred (fighter, U7.2) |
Fighter | STR | Stranger (fighter, U2) | Geoffrey the Fighter | - | Boydon (zombie, U7.2) |