Ultima V: Warriors of Destiny/Equipment

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All prices refer to a Karma equal to 99.

Weapons[edit]

It's a good strategy to equip most characters with ranged weapons, and just one with either melee or bludgeon weapon. The halberd and the magic axe are ranged and melee weapons at the same time.

Ranged weapons offer a great tactical advantage: if a swordsman (character with melee weapon) attacks an archer (character with a ranged weapon), the swordsman will be hit several times before he can land even a single blow.

On the other hand, if an enemy gets next to an archer, he'll prevent the latter from using his ranged weapon against any target, not only against the nearby enemies. The magic axe and the halberd don't have this drawback.

Ranged weapons[edit]

Arrows are necessary to use the bow and the magic bow; quarrels are necessary for the crossbow. The sling, the halberd and the magic axe require no ammunition. The magic axe can be equipped with a shield.

The halberd can hit enemies beyond a rock or an obstacle.

Weapon Weight Attack Range Cost Shops Island shops
Sling 2 6 4 13 Britain -
99 arrows - - - 13 Britain Bordermarch
99 quarrels - - - 19 Britain Serpent's Hold
Bow 8 10 7 98 Britain -
Crossbow 6 12 8 196 Britain Serpent's Hold
Halberd 18 30 2 250 Trinsic Serpent's Hold
Magic bow 0 + 10 1048 Britain Bordermarch
Magic axe 0 + 10 1310 Yew Bordermarch

Note: there's a free magic axe in Jhelom. Get on the city walls, climb down the stairs in the north-eastern tower, open the secret door in the north-eastern corner, walk along the external walls, search inside the tree stump.

Melee weapons[edit]

Some of these weapons can be thrown, but in that case they will be lost. Single-handed weapons can be equipped together with a shield or with a different single-handed weapon.

If a character equips two single-handed weapons, he can attack twice per turn.

Weapon Weight Attack Range Cost Shops Island shops
Jeweled sword ... 0 - 0 - (Blackthorn's palace)
Chaos sword ... -99 - 0 - (Blackthorn's palace)
Dagger 1 6 3 1 Britain Buccaneer's Den
Flaming oil 2 8 4 5 - Buccaneer's Den, Jhelom
Main gauche 3 8 (Def+1) 15 - Buccaneer's Den
Throwing axe 6 10 4 3 - Serpent's Hold, Jhelom
Spear 4 10 5 9 Yew -
Short sword 5 12 - 51 Minoc Buccaneer's Den
Long sword 9 15 - 150 Britain Castle -
Two-handed axe 15 20 - 150 Trinsic -
Two-handed sword 13 20 - 200 Trinsic -
Silver sword ... + - 327 Britain castle, Yew -
Mystic sword ... + - 0 - (underworld)
Glass sword 5 99 - 0 - (mountains)

Bludgeon weapons[edit]

The hit rate of these weapons is based on the strength instead of the dexterity.

These weapons are only recommended for characters with either high strength or whose dexterity is much lower than their strength, i.e. Geoffrey, Sentri and Dupre.

The Spiked Shield and the Spiked Helm allow a second and a third attack, if equipped together with another weapon.

Weapon Weight Attack Range Cost Shops Island shops
Club 3 8 - 6 Yew -
Mace 7 15 - 64 Minoc Jhelom
Morning star 8 15 2 60 - Jhelom, Serpent's Hold
Two-handed hammer 16 20 - 108 Minoc Bordermarch
Spiked shield 4 6 (Def+3) 120 - Jhelom
Spiked helm 3 4 (Def+3) 150 - Jhelom

Armors[edit]

Every character can wear up to five protections, one per type, as listed below.

Body armors[edit]

Armor Weight Defense Special Cost Shops Island shops
Cloth armor 0 1 - 26 Yew -
Leather armor 2 2 - 65 Yew Buccaneer's Den
Ring mail 4 3 - 128 Minoc -
Scale mail 6 4 - 150 Trinsic -
Chain mail 10 5 - 393 Britain castle Serpent's Hold
Plate mail 12 7 - 917 Britain castle, Trinsic -
Mystic armor ... + - 0 - (underworld)

Helms[edit]

The Spiked Helm allows a second attack, if equipped together with another weapon.

Helm Weight Defense Special Cost Shops Island shops
Leather helm 0 1 - 19 Yew Buccaneer's Den
Chain coif 1 2 - 65 Britain Castle Serpent's Hold
Iron helm 2 3 - 153 Trinsic, Minoc -
Spiked helm 3 3 Atk=4 150 - Jhelom

Shields[edit]

The Spiked Shield and the Main Gauche (French for "left hand"; it's a dagger) allow a second attack, if equipped together with another weapon.

Shield Weight Defense Special Cost Shops Island shops
Small shield 2 2 - 51 Minoc -
Large shield 3 3 - 70 Trinsic -
Main gauche 3 1 Atk=8 15 - Buccaneer's Den
Spiked shield 4 3 Atk=6 120 - Jhelom
Magic shield ... 5 - 2360 Britain Castle Bordermarch

Amulets[edit]

Amulet Effect Cost Shops Island shops
Spiked collar Increases defense 200 - Bordermarch
Amulet of turning Increases defense against some ranged attacks 900 - Bordermarch
Ankh Increases probability of Lord British apparitions 0 (start) (Cove)

Rings[edit]

Ring Effect Cost Shops Island shops
Ring of regeneration Restores health points while walking,
but crumbles with prolonged use.
200 - Bordermarch
Ring of invisibility Makes user invisible,
but crumbles with prolonged use.
450 - Buccaneer's Den
Ring of protection Increases defense 655 Britain Castle -