Exploration[edit]
Move the player character with , just as in any action game. Turn the camera with ; if holding a source of light, this also allows you to shine the light wherever you desire. Approach a point of interest, usually an item, with and use for further interaction (for example, press to make the player character press a button or hold to make the player character pick up an object). If an object has been picked up, keep holding while moving to turn it around. Use with a swiping motion to flip through the pages of a book, unlock a smartphone, or light a match.
Decision-making[edit]
Hold or when presented with a decision. If either direction is not held long enough, the decision will not be made, giving you the opportunity to make another.
Action[edit]
QTEs form the bulk of the game's more dangerous segments. These will usually utilize the controller's face buttons (, , , ) but may also involve a target during points where something must be hit or shot. In this case, aim with and attack with . Another of the game's more difficult yet important actions is actually complete inaction: the "don't move" prompt. Via the PlayStation 4 controller's motion sensors, the game will detect whether or not you remain still; if you make even a slight movement, your character will as well. In a case such as this, it is recommended to play in front of a surface, in which case you can place your controller onto it whenever prompted with "don't move" in an intense situation.