User talk:Abacos

From StrategyWiki, the video game walkthrough and strategy guide wiki

Bionic Commando[edit]

This seems to suggest that this should be split into two different series: {{Wolf of the Battlefield}} and {{Bionic Commando}}. What do you think? -- Prod (talk) 21:23, 11 June 2017 (UTC)

The gameplay of "Commando/Wolf of the Battlefield" (and its sequels) is fully incorporated in the "Bionic Commando" games, as a mini-game or special bonus stages. It is the same as when Mario Bros. was incorporated into Super Mario Bros. 3 (and in a different way in Super Mario All-Stars). Since Mario Bros. and Super Mario Bros. are in the same series, then I would also keep Commando together with Bionic Commando. ---Abacos (talk) 11:51, 12 June 2017 (UTC)

Mega Man III/[edit]

Was this an actual release? I couldn't find anything after a quick google. -- Prod (talk) 17:43, 28 November 2017 (UTC)

Simply put, whenever I select "https://strategywiki.org/wiki/Mega_Man_III" in the address bar, my browser changes it to "https://strategywiki.org/wiki/Mega_Man_III/", and I get to an error page, therefore I created the redirect back to the actual page. It does it with plenty of Strategywiki pages. --Abacos (talk) 17:50, 28 November 2017 (UTC)
This sounds like an issue with your browser, since the trailing / is considered a different address than without, and as such has different content. This should _definitely_ not be in the Mega Man category. Although I like having redirects for possible misspellings of names, I'd rather this issue be fixed globally rather than relying on redirects. -- Prod (talk) 17:58, 28 November 2017 (UTC)

Just before reading your answer, I thought that maybe it could be fixed globally. I wonder why it came to my mind only now. Therefore, I will look for all the similar redirect pages I created, and delete them all. --Abacos (talk) 18:21, 28 November 2017 (UTC)

Which browser/version are you using? And any extensions? -- Prod (talk) 18:55, 28 November 2017 (UTC)
The latest Mozilla Firefox, without any extension. --Abacos (talk) 22:40, 28 November 2017 (UTC)
That's strange. I've been using the same for years and never seen that happen. -- Prod (talk) 02:52, 29 November 2017 (UTC)
Well then, I will use more patience: if I have to delete the trailing slash twice or more times, I will do it. --Abacos (talk) 12:32, 1 December 2017 (UTC)
If you're seeing it, there may be others having the same issue. Can you try starting firefox in safe mode and see if you can reproduce the issue? -- Prod (talk) 19:04, 1 December 2017 (UTC)

Mega Man Bosses[edit]

One of the discussions we had a while ago was to not put the bosses in weakness order, but to try and follow the display order. Weaknesses would be considered a spoiler so it shouldn't be displayed in the ToC. -- Prod (talk) 14:45, 6 December 2017 (UTC)

Yeah, I agree with this. The information should be contained in the guide, but presented in such a way that readers only discover it if they actively choose to find out what the weaknesses are, not simply by looking at the table of contents. Spoiler-free is difficult to do, and takes a greater deal of planning and organizing, but it gives each guide a higher level of quality in the end. Procyon 14:52, 6 December 2017 (UTC)
I see. I am fine with that. If I knew it, I would have respected it. I can fix it. How about sorted by serial number, i.e. as they are presented during the ending credits? --Abacos (talk) 23:26, 6 December 2017 (UTC)

Stats[edit]

Hey Abacos. I don't mind the switch to attribute, but I just want you to understand that the word "stat" is a generally accepted term, at least within the context of games (video or otherwise). Stat is another word for attribute, while statistic is piece of data from a study, and not an aspect about a character. I was using both stat and attribute to reduce word fatigue. I personally don't like reading a page where the same word is used over and over again when alternatives are available, but that's just me. Procyon 01:40, 17 December 2017 (UTC)

Sorry, this week I was stressed out for other reasons. You are right: repeated use of the same word is bad writing style. I have to think of "stat" not as an abbreviation (you know, I dislike abbreviations), but as a synthesis/intersection of "status" and "statistic", until I persuade myself. :D --Abacos (talk) 17:49, 18 December 2017 (UTC)

Template:Forgotten Realms[edit]

If these games were all done by different developers, shouldn't they be separate series? Usually different developers change enough of the game that they're not really a series anymore. -- Prod (talk) 20:40, 4 January 2018 (UTC)

Forgotten Realms is a license, like Star Wars, or Harry Potter. The license gets shopped around to different developers, but the category serves to archive every game that belongs to the license. Maybe it could be further subcategorized. -- Procyon 01:25, 5 January 2018 (UTC)
I think it is unnecessary to create further sub-categories for the following reasons:
  1. Almost all the games (except e.g. the strategy games) use the same rules from Advanced Dungeons & Dragons, and they share the same setting, character classes, enemies, etc.
  2. I personally would prefer to avoid templates made 100% of red links to nonexisting pages.
  3. Pool of Radiance and the Gold Box games are the very first role-playing games based on Dungeons & Dragons. I think it would be unfair to put them in a 3rd level sub-sub-series. Chronologically, they are the original series.
  4. The plots of the Stormfront games are unrelated (except for the Savage Frontier's), and the gameplay of the last ones is different.
  5. The gameplays of the Dreamforge games are totally different: one is a random-generated dungeon crawler, the other one is a plot-rich open world.
  6. I occasionally pondered the possibility of moving Black Isle's Icewind Dale games into the Baldur's Gate series: they use the same engine of Baldur's Gate 1 & 2, and Black Isle developed Baldur's Gate Dark Alliance 2. Still, I am against creating a separate "Icewind Dale" category.
After all, maybe the previous version of the template, organized by genre, was better than the current. ---Abacos (talk) 07:14, 5 January 2018 (UTC)

Template:Dungeons & Dragons[edit]

I found a few inconsistencies in the D&D templates:

-- Prod (talk) 07:33, 26 January 2018 (UTC)

  • I grouped the Dungeons & Dragons games by setting. The {{Dungeons & Dragons (strategy)}} is an exception, because I think that players prefer a genre over a setting: therefore, that template groups (duplicates) all tactical/strategic Dungeons & Dragons games from all different settings/categories/templates. My idea would be to have the D&D Strategy template alone, without a D&D Strategy category. We may substitute the D&D Strategy template with a "Similar games" section in the guides, if you prefer.
  • Eye of the Beholder is sort of a crossover: it is a clone of Dungeon Master (same identical gameplay) with the setting of AD&D Forgotten Realms. Players who loved the Dungeon Master series will love its clone, too; players who loved other Forgotten Realms games might or might not love Eye of the Beholder (in particular, I like open-world role-playing games, but dungeon crawls are boring to me).
  • Baldur's Gate and Neverwinter Nights are subseries of Forgotten Realms, therefore sub-subseries of Dungeons & Dragons.

-- Abacos (talk) 09:29, 26 January 2018 (UTC)

Gallery[edit]

Is there a reason you used tables instead of the <gallery> tags on Category:ActRaiser? Also, do consider joining us on discord (link in the left bar). -- Prod (talk) 19:30, 5 February 2018 (UTC)

I used tables because I thought that the gallery images were too small to be appreciated. It is my personal preference, though. I can replace it with a <gallery> and press "Ctrl++". Now that you mention it, I think that the <gallery> tag could benefit of a "slideshow function" as on wikia.com. There, you click on an image, and a sort of slideshow opens, so you can just browse through big images by clicking left or right.
Discord? First time I hear about it. Is it for video calls? I prefer writing and reading: I can write without foreign accent, I can read pretending everybody has "English of England" accent (except for User:Moydow, who is Irish, and I lived there).
I asked Google and Wikipedia about Discord: I will give it a try tomorrow. --Abacos (talk) 21:57, 5 February 2018 (UTC)
A few points:
  • There's a preference to set default thumbnail size you can update for yourself. People can customize that as they like.
  • There's a firefox extension called Imagus that will zoom for you. There may be something similar on chrome.
  • The random/inconsistent sizes of the images looks pretty bad to me.
  • There's a few fancy mw:Help:Images#Gallery_syntax gallery modes if you really want to, but those don't match the consistency of the site right now.
  • Discord is primarily for text chat (+ images/gifs), though voice is available if desired. I'm often online and available to chat. -- Prod (talk) 22:51, 5 February 2018 (UTC)

Wow! You listed more options for the gallery that I could imagine. Thank you! --Abacos (talk) 13:36, 6 February 2018 (UTC)

I saw you join discord for a few minutes the other day, but you disconnected before I had a chance to message you. I've set up a page in the guide about it. -- Prod (talk) 00:26, 14 March 2018 (UTC)

Template:Details[edit]

{{Details}} may be useful to you. -- Prod (talk) 16:01, 9 March 2018 (UTC)

It is interesting, indeed, and I will keep it in mind. On the other hand, all the links I make between Ultima 4 and its NES remake are to allow readers/player to make a comparison between them. They add no information on the topic.
I started by making a single walkthrough (as I could do for Ultima 3), but then I realized that every single section had a subsection starting with "In the NES port, instead,..." I reached the conclusion that the NES version is different enough to be considered a remake. --Abacos (talk) 16:41, 9 March 2018 (UTC)
Usually we use sidebars to show differences between version (Super Mario 64 DS). I wouldn't worry about linking every page like that. Maybe consider if they can share a ToC? -- Prod (talk) 20:35, 9 March 2018 (UTC)

I know, but in this case the sidebars would be almost as big as the original sections. In fact, in the NES remake, many clues are learned in different towns, many items are found in different locations, some dungeon floors are different, some sub-quests were removed and new ones were introduced. I purposedly made the two tables of contents identical, and the two guides do share all the appendices. --Abacos (talk) 03:44, 10 March 2018 (UTC)

What's the benefit of having all the links if they're so different? Maybe you can put a page in one of the guides showing differences as a summary perhaps? -- Prod (talk) 00:55, 10 December 2020 (UTC)

Descent[edit]

I disagree with merging Descent and Freespace, the games are significantly different and don't even belong to the same universe. -- Prod (talk) 15:35, 11 May 2018 (UTC)

O.K. I merged them because I saw they shared the same series template. After gathering further information, I agree with you. Shall we create two separate series templates? --Abacos (talk) 08:49, 13 May 2018 (UTC)

Mystery Dungeon[edit]

What is Torneko no Daibōken: Fushigi no Dungeon It's linked as the first game in the series. wp:Template:Mystery Dungeon series also treats it as a sub series. -- Prod (talk) 21:43, 27 May 2018 (UTC)

My understanding is that the Mystery Dungeon series started as a spin-off from Dragon Quest, but the second game already featured original characters and setting (Mystery Dungeon: Shiren the Wanderer). If Dragon Quest Mystery Dungeon is beyond any doubt a sub-series of Dragon Quest, it feels wrong (to me) to consider Shiren the Wanderer and as a sub-sub-series of Dragon Quest. What do you think about it?

I personally like this organization, simple and compact:

Parent 1 Parent 2
Dragon Quest Mystery Dungeon
(incl. "Shiren the Wanderer")
Sub-series
Dragon Quest Mystery Dungeon

This would be the alternative, but I think it would be too much stratified and difficult to navigate.

Furthermore, the "Mystery Dungeon" category & template would only include crossovers and sub-series.

Parent
Dragon Quest
Sub-series
Dragon Quest Mystery Dungeon
Sub-sub-series
Mystery Dungeon
Sub-sub-sub-series
Mystery Dungeon: Shiren the Wanderer

--Abacos (talk) 22:15, 27 May 2018 (UTC)

Looking specifically at option 2, why is Mystery Dungeon a sub-series of DQ MD? Why not this?
Parent
Dragon Quest
Sub-series
Mystery Dungeon
Sub-sub-sub-series
Mystery Dungeon: Shiren the Wanderer


On a second thought, I would rather organize it this way:

  1. Dragon Quest is the parent series.
  2. The first Mystery Dungeon game is a Dragon Quest Mystery Dungeon game.
  3. The second Mystery Dungeon game is a Shiren the Wanderer game, that is an original character exclusive to the Mystery Dungeon series, but completely unrelated to Dragon Quest.
  4. Several Mystery Dungeon crossovers followed, five standalone ones and two crossover-series: Pokémon Mystery Dungeon and Chocobo's Mystery Dungeon.

--Abacos (talk) 07:34, 28 May 2018 (UTC)

Parent
Dragon Quest
Sub-series
Dragon Quest Mystery Dungeon
Sub-sub-series Parent(s) 2
Mystery Dungeon
(incl. "Shiren the Wanderer")
Pokémon
Chocobo
Crossover series
Pokémon Mystery Dungeon
Chocobo's Mystery Dungeon

We could also include both Shiren the Wanderer and Dragon Quest Mystery Dungeon in the Mystery Dungeon category. --Abacos (talk) 08:37, 28 May 2018 (UTC)

I think overall this is fine, but I feel Shiren should get it own subseries. It doesn't really follow the same story, and there's 9 games to it. -- Prod (talk) 18:58, 28 May 2018 (UTC)

I agree. The statement that persuaded me: "there's 9 games to it". --Abacos (talk) 11:11, 29 May 2018 (UTC)

I had a feeling it would :). Is The Nightmare of Druaga: Fushigi no Dungeon just a different romanization, or was it a separate release? It probably doesn't need to be in the category. -- Prod (talk) 14:05, 29 May 2018 (UTC)
[If a] text is the result of a lazy localization team, it's still not correct. Following an incorrect example is still incorrect. Procyon 05:15, 21 June 2014 (UTC)
It is just a different romanization. I always see the Japanese preposition "no" (Eng: "of") romanized as a separate word, but in this case the official localized title leaves it attached to the word as a suffix. Remembering Procyon's statement, I created a redirect. --Abacos (talk) 14:25, 29 May 2018 (UTC)
Redirects for separate romanizations are fine, but only one of them should be categorized. -- Prod (talk) 22:39, 29 May 2018 (UTC)

Discord[edit]

I see three users with the name Abacos on the server now. Seems you've joined with 3 separate email addresses? -- Prod (talk) 18:16, 31 August 2018 (UTC)

No, every time I try and enter, it asks to confirm, so I give my email address (always the same), and it replies that it is already used (of course, it is used by me since the previous time I tried to log in), and I cannot login. Abacos (talk) 15:34, 1 September 2018 (UTC)
Did you try looking around to see if there's an option for if you already have an account? IIRC the more prominent option is to enter a name for a new account so that confused me into making another account one time (I wasn't even aware I was making one lol). --WarioTalk 21:10, 1 September 2018 (UTC)

Castlevania[edit]

I saw this change and it seems to rearrange things significantly from what the "story order" had. I've been thinking of what the main goal of our series templates should be. It could either be to show story, release order, or genre. Generally, those all match, but sometimes prequels/sequels/etc get released in different formats which make things more complicated. -- Prod (talk) 14:39, 11 October 2018 (UTC)

I usually choose to organize by genre (e.g. Template:Mega Man). If a series includes games belonging to different genres, I think a player is more likely to play only those whose genre he/she likes. If you loved Castlevania: Symphony of the Night, you are willing for more of the same; the old template showed it next to Castlevania: Rondo of Blood, but it has completely different gameplay: if you were looking for another Symphony, you would be sorely disappointed. --Abacos (talk) 15:57, 11 October 2018 (UTC)
All sorting methods I mentioned can be justified one way or the other. The question is which should we standardize on the site. Series categories should cover all the information for users to find what they're looking for (search by developer, genre, age, story, system, etc.). But which is most appropriate for the series pages. The fact that you had to change the template so significantly suggests that these don't all line up nicely for the more complicated series'. -- Prod (talk) 19:19, 11 October 2018 (UTC)
Yeah, Abacos, I gotta agree with Prod on this one. For one thing, our templates are modeled after Wikipedia, and I'm inclined to want to stick with that because that's what people are accustomed to. Splitting them up by genre is not intuitive to the average reader. I believe most people will look at what you've done and find it confusing. The only reason it kind of works for Mega Man, is because sub-series tend to stick to similar genres (e.g. all Mega Man Network games are RPGs, etc.) So I would argue that the Castlevania template should be restored to a more series-centric arrangement. Procyon 02:12, 12 October 2018 (UTC)

Ok. It was an experiment. Can I keep a presentation by genre in the category page? (I wrote it already, I will publish it, if you disagree, it can be easily undone). It could serve as a basis for a "similar games" section that can be added in the "getting started" page of the individual guides. --Abacos (talk) 07:40, 12 October 2018 (UTC)

The series category pages are pretty open to interpretation. I think the genre content is pretty interesting. -- Prod (talk) 13:00, 12 October 2018 (UTC)

Willow naming[edit]

Hi Abacos. Just wanted to let you know that I renamed the Willow guides. Your naming wasn't really inline with our naming conventions. Typically, the first game to go by a title gets the guide. So in this case, the mini-game version (1988) came out before the other two (1989), so it gets the name "Willow" with some disambiguation information posted at the top. The other two are then named with some other identifier. In this case since they were exclusive to one platform (NES and Arcade), that's what I used. If, say, the NES one came out the same year on another system, I might have used the year instead, but since that wasn't the case, this was a pretty easy choice. I moved the guides and their subpages around, but I didn't bother moving either image category for now cuz that's kind of a pain. Let me know if you have any questions. Procyon 03:17, 6 March 2019 (UTC)

Ok. I will adjust the rest of the names and hyperlinks. :) --Abacos (talk) 10:22, 6 March 2019 (UTC)
Everything fixed. Sorry for having forgotten about the naming conventions. --Abacos (talk) 11:30, 6 March 2019 (UTC)

Tower of Doom[edit]

Hello, Abacos -- what's your source for crediting Tower of Doom to Tom Loughry? The old Blue Sky Rangers pages credit the game to Dan Bass and John Tomlinson: [1] Silverspell (talk) 02:04, 12 May 2019 (UTC)

I read it in the blog of the Computer Role-Playing Games Addict. --Abacos (talk) 20:26, 14 May 2019 (UTC)

Hmmm, but that source seems to contradict the idea that Tom Loughry had anything to do with Tower of Doom, doesn't it? From the CRPG Addict's review, we have:

"[Loughry] planned to offer such features in a third Advanced Dungeons & Dragons title, but the project died during development. (He says it would have been "kind of like Zelda.") Later, other Mattel developers began working on a third AD&D game, but they lost the license in the meantime, so the game was ultimately published as Tower of Doom (1987) without the AD&D connection."

(Emphasis mine.) To me, that certainly indicates that Loughry didn't work on Tower of Doom (which isn't anything like Zelda), in accordance with the Blue Sky Rangers pages that attribute it to Bass and Tomlinson.Silverspell (talk) 20:55, 14 May 2019 (UTC)

Yes, you are right. I misread.--Abacos (talk) 21:15, 14 May 2019 (UTC)

Thank you for your gracious reply and quick action! Silverspell (talk) 21:29, 14 May 2019 (UTC)

Ultima 4 guide[edit]

Hi Abacos. I would support the nomination of U4 for featured status. Our featuring system sort of relies a bit on large group participation to support or disagree with the nominations, but we don't really have that level of activity these days. Nevertheless, I would say let's go for it, and if it just sits there and doesn't move, we'll go ahead and promote it. Procyon 18:21, 13 June 2019 (UTC)

Although I haven't been active much these last few years, I still trust your content creation skills! You have my vote. --Notmyhandle (talk contribs) 01:36, 14 August 2019 (UTC)
I've left some comments on the nomination. Can you please take a look? -- Prod (talk) 00:56, 10 December 2020 (UTC)

Main guide page formatting[edit]

A few points as I was cleaning up some pages:

  • Don't use the {{c}} in the infobox. The goal is to make it as simple as possible for other users, and any bots to interact with.
  • Category listings should go at the bottom of the page so they're out of the way since they're metadata, rather than the main content.

-- Prod (talk) 23:36, 12 August 2019 (UTC)

Ok. No problem. --Abacos (talk) 10:38, 17 August 2019 (UTC)

Can you please weigh in on StrategyWiki:Staff lounge#Ports, remasters, and re-releases? -- Prod (talk) 00:25, 15 February 2021 (UTC)

Regarding Your Mystic Ark Guide[edit]

Hello Abacos! Just so you know, I plan to enact major overhauls to your Mystic Ark guide. I don't plan to throw out most (if any) of what you've already written. I just plan on expanding on it, to make it much more indepth. Stat charts, level up charts, detailed strategies for dealing with enemies, level recommendations... Basically, it'll be similar to the guide I wrote for Dragon Quest VI: Realms of Revelation

I wanted to let you know now, so you'd be able to protest any unwanted changes. This guide was your baby, and I'd hate anyone editing my baby without keeping me in the loop. So, check out Characters, and give me the heads up about what you think so far, alright? I wanna get your thoughts before I go too far with this.

Thank you so much, and God bless you! --Fionordequester (talk) 23:38, 29 September 2019 (UTC)

 
I used the names "Lemele" and "Ferris" to keep a stronger link with the previous two games in the "series". Could we at least mention that somewhere?
I am just happy that my guide is appreciated. I can see that your writing style is very different from mine. Check out my writing quirks: I avoid as much as possible any use of "not", "never", any abbreviation ("stat" is an abbreviation, too) and any unnecessary capitalization. If it is fine with you, I will occasionally expand abbreviations and "decapitalize capitals". Kindly remind me from time to time: these writing quirks are minor things (when life stresses me out, I tend to forget) :P Happy editing, and God bless you, too! --Abacos (talk) 18:34, 1 October 2019 (UTC)
That all sounds good to me! --Fionordequester (talk) 23:38, 29 September 2019 (UTC)

Ultima VII: The Black Gate/Cheats[edit]

Please don't do cut&paste merges of content. It loses the edit history of the source pages and creates extra work to re-attach the histories. -- Prod (talk) 20:34, 9 December 2019 (UTC)

I completely missed this section: StrategyWiki:Guide/Admin_guide#Merging.2FSplitting_Page_Histories . I will read it carefully. Sorry, I will do the mergings properly from now on. --Abacos (talk) 15:31, 12 April 2020 (UTC)

Mega Man X2[edit]

I saw you edited this guide a while ago. Can you take a look at this post? Do you know if we've got something incorrect on our page? -- Prod (talk) 23:39, 6 April 2020 (UTC)

Quick answer: I think that those guys missed out the fact that the X-Hunters change stages randomly, but the player can keep entering & exiting an already cleared stage to shuffle the X-Hunters positions until they are where you want them.
I wrote the guide for the original Super Nintendo version, maybe in the more recent versions the rules are different. --Abacos (talk) 15:22, 12 April 2020 (UTC)
My guide Recent versions listed on Wikipedia (I own none of those consoles, I am a retroplayer)
Super NES Mobile, PlayStation 2, GameCube, Xbox, Virtual Console, Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch

Mega Man Xtreme[edit]

Can you confirm if this is a typo: Hyerarchy? -- Prod (talk) 23:24, 25 September 2020 (UTC)

It is indeed. I am going to fix it straight away --Abacos (talk) 13:24, 2 October 2020 (UTC)

GraphViz[edit]

I saw your comment here. I used an online service on this file to convert GraphViz files to images which you could use to update it. -- Prod (talk) 00:33, 5 March 2021 (UTC)

The Legend of Zelda: Oracle of Ages[edit]

A user is changing significant portions of the walkthrough. Can you please review and confirm if it's a valid path, or vandalism? Thanks! -- Prod (talk) 15:06, 13 July 2021 (UTC)

It is valid, but I strongly disagree with a large portion of what he writes. ---Abacos (talk) 08:51, 8 August 2021 (UTC)

I just went through all the guide. User:HitoJamal 8.46.116.164 is removing all my notes about plot flaws and contradictions, saying it detracts from the guide:

  • [2]
  • [3]
  • [4] (here, he also replaced "north and south" with "Up and Down", that is confusing, as the area is on different floors)
  • [5]

All these plot flaws bothered me since the first time I played the games. I know that there are other players who were bothered the same way, but our opinion is constantly rejected by other players. It would be nice if, instead of deleting annotations, User:HitoJamal had read the page about the plot flaws: The Legend of Zelda: Oracle of Ages/Continuity forks. --Abacos (talk) 09:26, 8 August 2021 (UTC)

I find all these inconsistencies interesting, but they do take away from the guide. It might be worth adding sidebars and linking to a centralized description of the time paradoxes. Is that the purpose of the The Legend of Zelda: Oracle of Ages/Continuity forks page? -- Prod (talk) 04:03, 9 August 2021 (UTC)
It is true that there are a lot of weird time travel shenanigans within Ages, but the primary issue I have is that trying to "explain away" these inconsistencies on the walkthrough itself can border on fanon (for example, calling the Zora a "liar" for telling Link that King Zora died, even though all in-game evidence at the time does indeed point to this outcome and there's no reason for the Zora to lie).
I'm also a bit confused on what you mean by me replacing "north/south" with "up/down". From the link you posted, I don't see any instances of north/south being replaced. HitoJamal (talk) 06:29, 11 August 2021 (UTC)
You are right. Now that I checked again, I see it was just a section you restored (and I wonder why I removed it in the first place). --Abacos (talk) 21:44, 12 August 2021 (UTC)

{{Drakkhen}}[edit]

I don't really understand how these could be considered part of the same series. Could you please review this diff? -- Prod (talk) 08:09, 20 January 2022 (UTC)

I just started playing The Sword of Hope, and it has so much in common with Mandragore: same "scenic view" graphics (it is not "first person", because you cannot turn), same interaction with the world through a list of commands (3 instead of 28, because of the obvious difference between the Game Boy and a computer keyboard), same bizarre logic to solve puzzles (take an item and bring it to the "right" spot, whatever the authors were thinking). Also, Mandragore is a French game, whereas The Sword of Hope has full of French names (Théo, Pascal, Martel, Camus/Camu, Ricard/Riccar, Hennessy, and so on) [edit: also "Shabow"/Chabeau and "Poliniak"/Polignac].
The Sword of Hope is a spiritual sequel to Mandragore (just with a modern combat system and true experience levels), and the same companies, Kemco & Seika, developed Drakkhen 2: Dragon View. If not part of the series, they are very closely related, and I prefer to avoid "series" of 2. --Abacos (talk) 09:41, 20 January 2022 (UTC)
Series pages are generally about the series/story continuity, and less about the publisher. Drakkhen and Drakkhen II: Dragon View being on separate lines seems counter-intuitive. If those other games aren't part of the series, they shouldn't really be in the template, though they could be mentioned on the series page. -- Prod (talk) 00:06, 22 January 2022 (UTC)
Edit undone. I also removed Phalsberg, for the same reason. --Abacos (talk) 12:29, 22 January 2022 (UTC)

What's up?[edit]

Congrats, I guess you haven't slept in a year. Enjoy this new adventure, and I hope we see you again in the future! -- Prod (talk) 15:52, 5 April 2022 (UTC)

where can I download this castle 2 rom[edit]

where can I download this castle 2 rom with the fancy enhancments

it looks better than the original and it looks different than castle 1 or 2 in the structure and room puzzles

https://strategywiki.org/wiki/Castle_Excellent/Part_1#Step_25

please help --- This unsigned message was by Aokaf (talk)