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Min(imum) Damage is always inflicted, regardless of Armor, whereas Normal Damage can be reduced by it. Thus a fully upgraded Archer (8 Minimum Damage and 5 Armor) always inflicts 8 damage even on a fully upgraded Grunt (6 Armor), whereas the Grunt's damage is reduced from 14 (1 Minimum and 13 Normal Damage) to 9 (14-5) against the Archer.
Catapults always inflict 255 damage with a direct hit, and 63 (1/4) damage to any units in the eight adjacent squares (structures are only hit once, but adjacent units may still be damaged depending on where the structure is hit).
Upgrades
Magic
- Cleric
Research | First level | Source | Gold | Time | Spell | Range |
---|---|---|---|---|---|---|
Healing |
3 | Church | 750 | 120 | Healing | 8 |
Far Seeing |
5 | Church | 1500 | 120 | Far Seeing | |
Invisibility |
9 | Church | 3000 | 120 | Invisibility | 8 |
- Conjurer