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File:Yoshi's Story boxart.jpg
Box artwork for Yoshi's Story.
Yoshi's Story
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Year released
System(s)Nintendo 64, iQue Player, Wii VC, Wii U VC
Preceded bySuper Mario World 2: Yoshi's Island
Followed byYoshi Topsy-Turvy
SeriesYoshi
Japanese titleヨッシーストーリー
Designer(s)Takashi Tezuka
Genre(s)Platform
ModesSingle player
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+OFLC General
LinksYoshi's Story ChannelSearchSearch

Yoshi's Story (Yosshī Sutōrī, released simply as Yoshi Story in Japan) is the Nintendo 64 sequel to the SNES game Super Mario World 2: Yoshi's Island. It was released on December 21, 1997, in Japan; March 12, 1998, in North America; and April 9, 1998, in Europe. Originally titled Yoshi's Island 64 (to match Super Mario 64), it was renamed Yoshi's Story in August 1997. At the same time, the size of the game was changed to 128 megabits from an initially planned 96.

The game was developed by the Yoshi's Island team, directed by Hideki Konno, and produced by Takashi Tezuka. This was one of the first EAD developed titles that was not produced by Shigeru Miyamoto.

Yoshi's Story was among the first generation of games to support the Rumble Pak. Like most Yoshi games, it is a 2D platformer. It features digitized 2D graphics of high-res 3D models (similar to Donkey Kong Country). These resemble patchworks of fabric and other materials, giving the game a unique look. In interviews and previews, this was dubbed 2½-D.

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