From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Box artwork for Yoshi Touch & Go.
Box artwork for Yoshi Touch & Go.
Yoshi Touch & Go
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Year released2005
System(s)Nintendo DS, Wii U
Preceded byYoshi Topsy-Turvy
Followed byYoshi's Island DS
SeriesYoshi
Genre(s)Action
Players1-2
ModesSingle player
Rating(s)ESRB Everyone
LinksOfficial websiteYoshi Touch & Go ChannelSearchSearch

What began as a simple technical demo soon became a great example of what developers could achieve with the touch screen, Yoshi Touch & Go introduced a brand new way to play, and features an innovative method of touch screen use. Drag and tap the screen to control the actions of Yoshi and save both Baby Mario and Baby Luigi. The game itself isn't a complete game, but is more of a throw-back to old school games where the main objective was to achieve the highest score.

Story

This is the story as described in the Yoshi Touch & Go game manual:

A lone stork flies hastily through the darkened pre-dawn skies. Held firmly in its beak is a very special package: a pair of newborn twins, which the stork is hurrying to deliver to their parents.

Just as the stork races through the skies over Yoshi's Island, something terrible happens! A dark shadow rushes toward the stork with tremendous speed and crashes into it! The startled stork drops the twin babies...

Table of Contents

edit