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(accessories) |
m (dismantle) |
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(One intermediate revision by the same user not shown) | |||
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! Effect | ! Effect | ||
! Description | ! Description | ||
! Dismantle | |||
|- | |- | ||
| Bone Necklace | | Bone Necklace | ||
| HP +150 | | HP +150 | ||
| Heightens one's survival instincts. Max HP +150. | | Heightens one's survival instincts. Max HP +150. | ||
| | |||
* Sturdy Bone × 1 | |||
|- | |- | ||
| Bone Necklace II | | Bone Necklace II | ||
| HP +300 | | HP +300 | ||
| Heightens one's survival instincts. Max HP +300. | | Heightens one's survival instincts. Max HP +300. | ||
| | |||
* Beast Bone × 1 | |||
|- | |- | ||
| Bone Necklace III | | Bone Necklace III | ||
| HP +500 | | HP +500 | ||
| Heightens one's survival instincts. Max HP +500. | | Heightens one's survival instincts. Max HP +500. | ||
| | |||
* Ancient Bone × 1 | |||
|- | |- | ||
| Bone Necklace IV | | Bone Necklace IV | ||
| HP +800 | | HP +800 | ||
| Heightens one's survival instincts. Max HP +800. | | Heightens one's survival instincts. Max HP +800. | ||
| | |||
* Underworld Bone × 1 | |||
|- | |- | ||
| Blade Ring | | Blade Ring | ||
| STR +10 | | STR +10 | ||
| Awakens one's combat instincts. STR +10. | | Awakens one's combat instincts. STR +10. | ||
| | |||
* Beast Claw × 1 | |||
* Thin Hide × 4 | |||
|- | |- | ||
| Blade Ring II | | Blade Ring II | ||
| STR +20 | | STR +20 | ||
| Awakens one's combat instincts. STR +20. | | Awakens one's combat instincts. STR +20. | ||
| | |||
* Sword Tip Fang × 1 | |||
* Thick Hide × 4 | |||
|- | |- | ||
| Blade Ring III | | Blade Ring III | ||
| STR +30 | | STR +30 | ||
| Awakens one's combat instincts. STR +30. | | Awakens one's combat instincts. STR +30. | ||
| | |||
* Thunder Claw × 1 | |||
* Beast Hide × 4 | |||
|- | |- | ||
| Blade Ring IV | | Blade Ring IV | ||
| STR +40 | | STR +40 | ||
| Awakens one's combat instincts. STR +40. | | Awakens one's combat instincts. STR +40. | ||
| | |||
* Sunlight Fang × 1 | |||
* Ancient Hide × 4 | |||
|- | |- | ||
| Shield Earring | | Shield Earring | ||
| DEF +15 | | DEF +15 | ||
| Protects its wearer. DEF +15. | | Protects its wearer. DEF +15. | ||
| | |||
* Strong Shell × 1 | |||
* Light Bone × 1 | |||
|- | |- | ||
| Shield Earring II | | Shield Earring II | ||
| DEF +30 | | DEF +30 | ||
| Protects its wearer. DEF +30. | | Protects its wearer. DEF +30. | ||
| | |||
* Accursed Shell × 1 | |||
* Sturdy Bone × 4 | |||
|- | |- | ||
| Shield Earring III | | Shield Earring III | ||
| DEF +45 | | DEF +45 | ||
| Protects its wearer. DEF +45. | | Protects its wearer. DEF +45. | ||
| | |||
* Diamond Shell × 1 | |||
* Beast Bone × 4 | |||
|- | |- | ||
| Shield Earring IV | | Shield Earring IV | ||
| DEF +60 | | DEF +60 | ||
| Protects its wearer. DEF +60. | | Protects its wearer. DEF +60. | ||
| | |||
* Starry Shell × 1 | |||
* Ancient Bone × 4 | |||
|- | |- | ||
| Hope Stone | | Hope Stone | ||
| STR/DEF +20, HP +400 | | STR/DEF +20, HP +400 | ||
| This charm is filled with positive energy, and the hope for a better tomorrow. | | This charm is filled with positive energy, and the hope for a better tomorrow. | ||
| | |||
* Glow Rock × 2 | |||
* Flexible Branch × 1 | |||
* Beautiful Flower × 1 | |||
|- | |- | ||
| Luminous Ring | | Luminous Ring | ||
| STR/DEF +40, HP +100 | | STR/DEF +40, HP +100 | ||
| A beautiful ring that emits bright light. Greatly boosts stats. | | A beautiful ring that emits bright light. Greatly boosts stats. | ||
| | |||
* Big Pearl × 4 | |||
* Lustrous Scale × 1 | |||
* Prismatic Jewel × 1 | |||
|- | |- | ||
| Snake Amulet | | Snake Amulet | ||
| Resist Poison | | Resist Poison | ||
| Slows the accumulation of Poison. | | Slows the accumulation of Poison. | ||
| | |||
* Sturdy Lumber × 1 | |||
* Strange Mass × 2 | |||
|- | |- | ||
| Snake Stone | | Snake Stone | ||
| Null Poison, STR/DEF +10 | | Null Poison, STR/DEF +10 | ||
| Prevents Poison. STR and DEF +10. | | Prevents Poison. STR and DEF +10. | ||
| | |||
* Ancient Lumber × 1 | |||
* Tectite Ore × 2 | |||
|- | |- | ||
| Lightning Amulet | | Lightning Amulet | ||
| Resist Paralysis | | Resist Paralysis | ||
| Slows the accumulation of Paralysis. | | Slows the accumulation of Paralysis. | ||
| | |||
* Gwaranga Pincer × 1 | |||
* Thick Hide × 2 | |||
|- | |- | ||
| Lightning Stone | | Lightning Stone | ||
| Null Paralysis, STR/DEF +10 | | Null Paralysis, STR/DEF +10 | ||
| Prevents Paralysis. STR and DEF +10. | | Prevents Paralysis. STR and DEF +10. | ||
| | |||
* Thunder Claw × 1 | |||
* Tectite Ore × 2 | |||
|- | |- | ||
| Crow Amulet | | Crow Amulet | ||
| Resist Darkness | | Resist Darkness | ||
| Slows the accumulation of Darkness. | | Slows the accumulation of Darkness. | ||
| | |||
* Gwaranga Pincer × 1 | |||
* Sturdy Bone × 2 | |||
|- | |- | ||
| Crow Stone | | Crow Stone | ||
| Null Darkness, STR/DEF +10 | | Null Darkness, STR/DEF +10 | ||
| Prevents Darkness. STR and DEF +10. | | Prevents Darkness. STR and DEF +10. | ||
| | |||
* Blue Feather × 1 | |||
* Tectite Ore × 2 | |||
|- | |- | ||
| Fenrir Talisman | | Fenrir Talisman | ||
| Resist Freeze, STR/DEF +5 | | Resist Freeze, STR/DEF +5 | ||
| Slows the accumulation of Freeze. STR and DEF +5. | | Slows the accumulation of Freeze. STR and DEF +5. | ||
| | |||
* Razor Feather × 1 | |||
* Stalactite × 2 | |||
|- | |- | ||
| Fenrir Stone | | Fenrir Stone | ||
| Null Freeze, STR/DEF +15 | | Null Freeze, STR/DEF +15 | ||
| Prevents Freeze. STR and DEF +15. | | Prevents Freeze. STR and DEF +15. | ||
| | |||
* Acidic Liquid × 1 | |||
* Essence Stone × 2 | |||
|- | |- | ||
| Pyrios Talisman | | Pyrios Talisman | ||
| Resist Burn, STR/DEF +5 | | Resist Burn, STR/DEF +5 | ||
| Slows the accumulation of Burn. STR and DEF +5. | | Slows the accumulation of Burn. STR and DEF +5. | ||
| | |||
* Accursed Shell × 1 | |||
* Stalactite × 2 | |||
|- | |- | ||
| Pyrios Stone | | Pyrios Stone | ||
| Null Burn, STR/DEF +15 | | Null Burn, STR/DEF +15 | ||
| Prevents Burn. STR and DEF +15. | | Prevents Burn. STR and DEF +15. | ||
| | |||
* Sunlight Fang × 1 | |||
* Essence Stone × 2 | |||
|- | |- | ||
| Gray Pauldron | | Gray Pauldron | ||
| Resist Bleed | | Resist Bleed | ||
| Slows the accumulation of Bleed. Test it by fighting Primordials. | | Slows the accumulation of Bleed. Test it by fighting Primordials. | ||
| | |||
|- | |- | ||
| Dragon Pauldron | | Dragon Pauldron | ||
| Resist Bleed, STR/DEF +10 | | Resist Bleed, STR/DEF +10 | ||
| Slows the accumulation of Bleed. STR and DEF +10. | | Slows the accumulation of Bleed. STR and DEF +10. | ||
| | |||
* Lustrous Scale × 1 | |||
* Stalactite × 2 | |||
|- | |- | ||
| Dragon Talisman | | Dragon Talisman | ||
| Resist Bleed, Crit/Evade +10% | | Resist Bleed, Crit/Evade +10% | ||
| Slows the accumulation of Bleed. Critical and Evasion +10%. | | Slows the accumulation of Bleed. Critical and Evasion +10%. | ||
| | |||
* Saurian Scale × 1 | |||
* Tectite Ore × 2 | |||
|- | |- | ||
| Dragon Stone | | Dragon Stone | ||
| Null Bleed, STR/DEF +20 | | Null Bleed, STR/DEF +20 | ||
| Prevents Bleed. STR and DEF +20. | | Prevents Bleed. STR and DEF +20. | ||
| | |||
* Dandale Horn × 1 | |||
* Essence Stone × 2 | |||
|- | |- | ||
| Nature Talisman | | Nature Talisman | ||
| Resist All Status, STR/DEF +10 | | Resist All Status, STR/DEF +10 | ||
| Slows the accumulation of all status effects. STR and DEF +10. | | Slows the accumulation of all status effects. STR and DEF +10. | ||
| | |||
* Great Tree Lumber × 2 | |||
* Dragon Crest Stone × 2 | |||
* Rim Flower × 2 | |||
* Saurian Fang × 2 | |||
|- | |- | ||
| Warrior Seal | | Warrior Seal | ||
| Skill EXP Gain +1 | | Skill EXP Gain +1 | ||
| Increases Skill EXP Gain by 1. | | Increases Skill EXP Gain by 1. | ||
| | |||
* Light Bone × 4 | |||
* Flexible Branch × 2 | |||
|- | |- | ||
| Warrior Seal II | | Warrior Seal II | ||
| Skill EXP Gain +2 | | Skill EXP Gain +2 | ||
| Increases Skill EXP Gain by 2. | | Increases Skill EXP Gain by 2. | ||
| | |||
* Sturdy Bone × 4 | |||
* Sturdy Lumber × 2 | |||
|- | |- | ||
| Warrior Seal III | | Warrior Seal III | ||
| Skill EXP Gain +3 | | Skill EXP Gain +3 | ||
| Increases Skill EXP Gain by 3. | | Increases Skill EXP Gain by 3. | ||
| | |||
* Beast Bone × 4 | |||
* Warm Lumber × 2 | |||
|- | |- | ||
| Warrior Seal IV | | Warrior Seal IV | ||
| Skill EXP Gain +4 | | Skill EXP Gain +4 | ||
| Increases Skill EXP Gain by 4. | | Increases Skill EXP Gain by 4. | ||
| | |||
* Ancient Bone × 4 | |||
* Ancient Lumber × 2 | |||
|- | |- | ||
| Pearl Talisman | | Pearl Talisman | ||
| Fishing Skill +1 | | Fishing Skill +1 | ||
| A curved pearl talisman, staring at it is said to induce a sense of calm. | | A curved pearl talisman, staring at it is said to induce a sense of calm. | ||
| | |||
* Big Pearl × 1 | |||
* Stalactite × 1 | |||
|- | |- | ||
| Placid Talisman | | Placid Talisman | ||
| Fishing Skill +2, STR +25 | | Fishing Skill +2, STR +25 | ||
| This talisman will purge all negativity from your heart, and make your spirit calm like still water. | | This talisman will purge all negativity from your heart, and make your spirit calm like still water. | ||
| | |||
* Glow Rock × 2 | |||
* Moonlight Grass × 1 | |||
* Rivera's Undying Flower × 1 | |||
* Big Pearl × 1 | |||
|- | |- | ||
| Red Cape | | Red Cape | ||
| Damage ↑ as HP Lowers | | Damage ↑ as HP Lowers | ||
| Deal more damage as HP lowers. | | Deal more damage as HP lowers. | ||
| | |||
* Beast Claw × 1 | |||
* Thin Hide × 4 | |||
|- | |- | ||
| Blood Moon Charm | | Blood Moon Charm | ||
| Damage ↑ ↑ as HP Lowers | | Damage ↑ ↑ as HP Lowers | ||
| Deals even more damage as HP lowers. | | Deals even more damage as HP lowers. | ||
| | |||
* Starry Shell × 1 | |||
* Essence Panzer × 1 | |||
|- | |- | ||
| Blue Cape | | Blue Cape | ||
| SP Gain ↑ as HP Lowers | | SP Gain ↑ as HP Lowers | ||
| Gain more SP as HP lowers. | | Gain more SP as HP lowers. | ||
| | |||
* Remex × 1 | |||
* Thin Hide × 4 | |||
|- | |- | ||
| Blue Moon Charm | | Blue Moon Charm | ||
| SP Gain ↑ ↑ as HP Lowers | | SP Gain ↑ ↑ as HP Lowers | ||
| Gain even more SP as HP lowers. | | Gain even more SP as HP lowers. | ||
| | |||
* Lunar Wings × 1 | |||
* Essence Panzer × 1 | |||
|- | |- | ||
| Gold Cape | | Gold Cape | ||
| EXTRA Gain ↑ as HP Lowers | | EXTRA Gain ↑ as HP Lowers | ||
| Gain more EXTRA Gauge as HP lowers. | | Gain more EXTRA Gauge as HP lowers. | ||
| | |||
* Strong Shell × 1 | |||
* Thin Hide × 4 | |||
|- | |- | ||
| Sun Talisman | | Sun Talisman | ||
| EXTRA Gain ↑ ↑ as HP Lowers | | EXTRA Gain ↑ ↑ as HP Lowers | ||
| Gain even more EXTRA Gauge as HP lowers. | | Gain even more EXTRA Gauge as HP lowers. | ||
| | |||
* Sunlight Fang × 1 | |||
* Essence Panzer × 1 | |||
|- | |- | ||
| Hunter Hat | | Hunter Hat | ||
| Critical Rate +10% | | Critical Rate +10% | ||
| A beast hunter's hat. Critical rate +10%. | | A beast hunter's hat. Critical rate +10%. | ||
| | |||
* Remex × 1 | |||
* Thick Hide × 2 | |||
|- | |- | ||
| Pirate Bandanna | | Pirate Bandanna | ||
| Critical Rate +25% | | Critical Rate +25% | ||
| A seafaring staple. Critical rate +25%. | | A seafaring staple. Critical rate +25%. | ||
| | |||
* Saurian Fang × 1 | |||
* Hard Fiber × 1 | |||
|- | |- | ||
| Dancer Shawl | | Dancer Shawl | ||
| Evade Rate +10% | | Evade Rate +10% | ||
| An enchanting shawl. Evasion rate +10%. | | An enchanting shawl. Evasion rate +10%. | ||
| | |||
* Soft Fiber × 1 | |||
* Thick Hide × 2 | |||
|- | |- | ||
| Juggler Scarf | | Juggler Scarf | ||
| Evade Rage +25% | | Evade Rage +25% | ||
| Cannot be grabbed very well. Evasion rate +25%. | | Cannot be grabbed very well. Evasion rate +25%. | ||
| | |||
* Starry Shell × 1 | |||
* Hard Fiber × 1 | |||
|- | |- | ||
| Blood Fang | | Blood Fang | ||
| HP Absorb | | HP Absorb | ||
| A vampire's tooth. HP recovers based on damage dealt. | | A vampire's tooth. HP recovers based on damage dealt. | ||
| | |||
* Zaspion Tail × 1 | |||
* Sword Tip Fang × 1 | |||
* Sturdy Lumber × 1 | |||
|- | |- | ||
| Crimson Fang | | Crimson Fang | ||
| HP Absorb ↑, STR +25 | | HP Absorb ↑, STR +25 | ||
| A ruddy tooth. HP recovers based on damage dealt. | | A ruddy tooth. HP recovers based on damage dealt. | ||
| | |||
* Saurian Carapace × 1 | |||
* Saurian Fang × 1 | |||
* Great Tree Lumber × 1 | |||
|- | |- | ||
| Devil Fang | | Devil Fang | ||
| HP Absorb ↑ ↑, DEF -255 | | HP Absorb ↑ ↑, DEF -255 | ||
| A devil's fang that absorbs life force, but greatly lowers defense in exchange. | | A devil's fang that absorbs life force, but greatly lowers defense in exchange. | ||
| | |||
* Underworld Bone × 1 | |||
* Saurian Carapace × 1 | |||
* Rivera's Undying Flower × 2 | |||
* Prismatic Jewel × 1 | |||
|- | |- | ||
| Athlete Belt | | Athlete Belt | ||
| Gain SP when Attacked ↑ | | Gain SP when Attacked ↑ | ||
| Skill athlete's belt. Gain SP when attacked. | | Skill athlete's belt. Gain SP when attacked. | ||
| | |||
* Salamandine Hide × 1 | |||
* Soft Fiber × 1 | |||
|- | |- | ||
| Sage Belt | | Sage Belt | ||
| Gain SP when Attacked ↑ ↑ | | Gain SP when Attacked ↑ ↑ | ||
| A wise sage's belt. Gain even more SP when attacked. | | A wise sage's belt. Gain even more SP when attacked. | ||
| | |||
* Blue Feather × 1 | |||
* Hard Fiber × 1 | |||
|- | |- | ||
| Hero Belt | | Hero Belt | ||
| Gain EXTRA when Attacked ↑ | | Gain EXTRA when Attacked ↑ | ||
| An almighty belt. EXTRA Gauge fills when attacked. | | An almighty belt. EXTRA Gauge fills when attacked. | ||
| | |||
* Razor Feather × 1 | |||
* Soft Fiber × 1 | |||
|- | |- | ||
| Legend Belt | | Legend Belt | ||
| Gain EXTRA when Attacked ↑ ↑ | | Gain EXTRA when Attacked ↑ ↑ | ||
| Worn by a legend. EXTRA Gauge fills more when attacked. | | Worn by a legend. EXTRA Gauge fills more when attacked. | ||
| | |||
* Diamond Shell × 1 | |||
* Hard Fiber × 1 | |||
|- | |- | ||
| Wanderer Cloak | | Wanderer Cloak | ||
| Stats ↑ Based on Meyles Walked. | | Stats ↑ Based on Meyles Walked. | ||
| Increases your stats based on your total distance traveled. | | Increases your stats based on your total distance traveled. | ||
| | |||
* Underworld Hide × 3 | |||
* Sunlight Fang × 3 | |||
|- | |- | ||
| Hero Cloak | | Hero Cloak | ||
| Stats ↑ Based on Enemies Slain | | Stats ↑ Based on Enemies Slain | ||
| Increases your stats based on your total number of enemies defeated. | | Increases your stats based on your total number of enemies defeated. | ||
| | |||
* Underworld Hide × 6 | |||
* Lunar Wings × 6 | |||
|- | |- | ||
| Prominent Cloak | | Prominent Cloak | ||
| Stats ↑ Based on Reputation | | Stats ↑ Based on Reputation | ||
| A hero's cloak. Boosts stats based on reputation. | | A hero's cloak. Boosts stats based on reputation. | ||
| | |||
* Underworld Hide × 10 | |||
* Starry Shell × 10 | |||
|- | |- | ||
| Tiger Claw | | Tiger Claw | ||
| Flash Guard Time ×1.5 | | Flash Guard Time ×1.5 | ||
| Multiplies Flash Guard's effective duration by 1.5. | | Multiplies Flash Guard's effective duration by 1.5. | ||
| | |||
* Thunder Claw × 1 | |||
* Diamond Shell × 1 | |||
|- | |- | ||
| Eagle Fencer | | Eagle Fencer | ||
| Flash Move Time ×2 | | Flash Move Time ×2 | ||
| Doubles the duration of slowed time during a Flash Move. | | Doubles the duration of slowed time during a Flash Move. | ||
| | |||
* Blue Feather × 1 | |||
* Ancient Hide × 1 | |||
|- | |- | ||
| Wings of Heavenly Flight | | Wings of Heavenly Flight | ||
| Flash Move Time ×2, Evade Rate +15% | | Flash Move Time ×2, Evade Rate +15% | ||
| Wings that fill you blazing speed, like a winged horse soaring through the sky. | | Wings that fill you blazing speed, like a winged horse soaring through the sky. | ||
| | |||
* Glow Rock × 3 | |||
* Moonlight Grass × 2 | |||
* Rivera's Undying Flower × 1 | |||
* Lunar Wings × 1 | |||
|- | |- | ||
| Hawk Wing | | Hawk Wing | ||
| EXTRA Gain ↑ during Flash Move | | EXTRA Gain ↑ during Flash Move | ||
| EXTRA Gauge fills more during a Flash Move. | | EXTRA Gauge fills more during a Flash Move. | ||
| | |||
* Lunar Wings × 1 | |||
* Vivine Bitters × 1 | |||
|- | |- | ||
| Feather Boots | | Feather Boots | ||
| Evade Rate +5%, Move Speed +15% | | Evade Rate +5%, Move Speed +15% | ||
| Boots as light as a feather. Increases speed and evasion. | | Boots as light as a feather. Increases speed and evasion. | ||
| | |||
* Lunar Wings × 1 | |||
* Acidic Liquid × 1 | |||
|- | |- | ||
| Gambler Coin | | Gambler Coin | ||
| Rare Item Drop Rate ↑ | | Rare Item Drop Rate ↑ | ||
| You can bet your life on this coin giving you more rare items. | | You can bet your life on this coin giving you more rare items. | ||
| | |||
* Gwaranga Pincer × 1 | |||
* Bullfrodon Mucus × 1 | |||
* Salamandine Hide × 1 | |||
|- | |- | ||
| Savage Mask | | Savage Mask | ||
| Skill Damage ×2.5, SP Cost ×2 | | Skill Damage ×2.5, SP Cost ×2 | ||
| Doubles SP costs, but multiplies skill damage by 2.5. | | Doubles SP costs, but multiplies skill damage by 2.5. | ||
| | |||
* Zaspion Tail × 1 | |||
* Vivine Bitters × 1 | |||
* Essence Panzer × 1 | |||
* Saurian Scale × 1 | |||
|- | |- | ||
| Fighter Helmet | | Fighter Helmet | ||
| Skill Finish SP ↑, STR +45 | | Skill Finish SP ↑, STR +45 | ||
| Regains more of a skill's SP cost when it defeats an enemy. | | Regains more of a skill's SP cost when it defeats an enemy. | ||
| | |||
* Dornicle Shell × 1 | |||
* Dandale Horn × 1 | |||
* Saurian Fang × 1 | |||
|- | |- | ||
| Jade Pendant | | Jade Pendant | ||
| Damage ↑ vs. Saurians | | Damage ↑ vs. Saurians | ||
| Filled with empowering Essence, increasing the damage you deal to Saurians. | | Filled with empowering Essence, increasing the damage you deal to Saurians. | ||
| {{n/a}} | |||
|- | |- | ||
| Old Seal Ring | | Old Seal Ring | ||
| Critical Rate +30%, STR/DEF +30 | | Critical Rate +30%, STR/DEF +30 | ||
| A memento of Dana's mother. Grants Essence to its wearer. | | A memento of Dana's mother. Grants Essence to its wearer. | ||
| {{n/a}} | |||
|- | |- | ||
| Spirit Necklace | | Spirit Necklace | ||
| Party Recovery upon Death | | Party Recovery upon Death | ||
| Upon party death, all allies fully recover one-time only. | | Upon party death, all allies fully recover one-time only. | ||
| | |||
* Underworld Bone × 10 | |||
* Great Tree Lumber × 10 | |||
|- | |- | ||
| Athlete Ring | | Athlete Ring | ||
| 2/3 SP Cost | | 2/3 SP Cost | ||
| Skilled athlete's ring. Reduces SP cost to 2/3. | | Skilled athlete's ring. Reduces SP cost to 2/3. | ||
| | |||
* Lustrous Scale × 1 | |||
* Sturdy Lumber × 2 | |||
|- | |- | ||
| Jewel Brooch | | Jewel Brooch | ||
| 2/3 SP Cost, STR +25 | | 2/3 SP Cost, STR +25 | ||
| Griselda's brooch. Reduces SP cost to 2/3. | | Griselda's brooch. Reduces SP cost to 2/3. | ||
| {{n/a}} | |||
|- | |- | ||
| Saint Ring | | Saint Ring | ||
| 1/2 SP Cost | | 1/2 SP Cost | ||
| Instills righteousness. Reduces SP cost to 1/2. | | Instills righteousness. Reduces SP cost to 1/2. | ||
| | |||
* Underworld Bone × 10 | |||
* Dragon Crest Stone × 10 | |||
|- | |- | ||
| Ocean Hogeki | | Ocean Hogeki | ||
| 1/2 SP Cost, STR +40 | | 1/2 SP Cost, STR +40 | ||
| Blessed by the Ocean God. Reduces SP costs to 1/2. | | Blessed by the Ocean God. Reduces SP costs to 1/2. | ||
| | |||
* Underworld Bone × 5 | |||
* Underworld Hide × 5 | |||
|- | |- | ||
| Earth Orb | | Earth Orb | ||
| Null All, STR/DEF +25 | | Null All, STR/DEF +25 | ||
| Blessed by the Earth God. Prevents all status effects. | | Blessed by the Earth God. Prevents all status effects. | ||
| | |||
* Saurian Carapace × 5 | |||
* Underworld Bone × 5 | |||
|- | |- | ||
| Sky Crown | | Sky Crown | ||
| Second Wind, Evade Rate +30% | | Second Wind, Evade Rate +30% | ||
| Blessed by the Sun God. Survive death with 1 HP one-time only. | | Blessed by the Sun God. Survive death with 1 HP one-time only. | ||
| | |||
* Saurian Carapace × 5 | |||
* Underworld Hide × 5 | |||
|- | |- | ||
| Wheel of Eternity | | Wheel of Eternity | ||
| Stun Duration ↑ Random | | Stun Duration ↑ Random | ||
| An ancient ring of indeterminate origin. It seems to possess a mysterious power. | | An ancient ring of indeterminate origin. It seems to possess a mysterious power. | ||
| | |||
* Glow Rock × 1 | |||
* Hard Fiber × 3 | |||
* Saurian Scale × 1 | |||
|- | |- | ||
| Crown of Creation | | Crown of Creation | ||
| Damage ×1.5, Move Speed ↓ | | Damage ×1.5, Move Speed ↓ | ||
| A jeweled crown adorned with Saurian imagery. Though ancient, its Essence is no less powerful. | | A jeweled crown adorned with Saurian imagery. Though ancient, its Essence is no less powerful. | ||
| | |||
* Sunlight Fang × 2 | |||
* Lunar Wings × 1 | |||
|- | |- | ||
| Stone of Antiquity | | Stone of Antiquity | ||
| STR/DEF +40, 2/3 SP Cost | | STR/DEF +40, 2/3 SP Cost | ||
| An old necklace with an Essence crystal set in it. The crystal does not appear to be strictly ornamental. | | An old necklace with an Essence crystal set in it. The crystal does not appear to be strictly ornamental. | ||
| | |||
* Prismatic Jewel × 2 | |||
* Sparkling Leaf × 3 | |||
|- | |- | ||
| Garment of Many Tongues | | Garment of Many Tongues | ||
| Flash Guard Heals HP | | Flash Guard Heals HP | ||
| A white robe similar to those worn during temple festivals. Each thread is imbued with Essence. | | A white robe similar to those worn during temple festivals. Each thread is imbued with Essence. | ||
| | |||
* Saurian Scale × 2 | |||
* Starry Shell × 2 | |||
* Underworld Hide × 1 | |||
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Latest revision as of 14:48, 11 February 2023
Name | Effect | Description | Dismantle |
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Bone Necklace | HP +150 | Heightens one's survival instincts. Max HP +150. |
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Bone Necklace II | HP +300 | Heightens one's survival instincts. Max HP +300. |
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Bone Necklace III | HP +500 | Heightens one's survival instincts. Max HP +500. |
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Bone Necklace IV | HP +800 | Heightens one's survival instincts. Max HP +800. |
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Blade Ring | STR +10 | Awakens one's combat instincts. STR +10. |
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Blade Ring II | STR +20 | Awakens one's combat instincts. STR +20. |
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Blade Ring III | STR +30 | Awakens one's combat instincts. STR +30. |
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Blade Ring IV | STR +40 | Awakens one's combat instincts. STR +40. |
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Shield Earring | DEF +15 | Protects its wearer. DEF +15. |
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Shield Earring II | DEF +30 | Protects its wearer. DEF +30. |
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Shield Earring III | DEF +45 | Protects its wearer. DEF +45. |
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Shield Earring IV | DEF +60 | Protects its wearer. DEF +60. |
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Hope Stone | STR/DEF +20, HP +400 | This charm is filled with positive energy, and the hope for a better tomorrow. |
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Luminous Ring | STR/DEF +40, HP +100 | A beautiful ring that emits bright light. Greatly boosts stats. |
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Snake Amulet | Resist Poison | Slows the accumulation of Poison. |
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Snake Stone | Null Poison, STR/DEF +10 | Prevents Poison. STR and DEF +10. |
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Lightning Amulet | Resist Paralysis | Slows the accumulation of Paralysis. |
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Lightning Stone | Null Paralysis, STR/DEF +10 | Prevents Paralysis. STR and DEF +10. |
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Crow Amulet | Resist Darkness | Slows the accumulation of Darkness. |
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Crow Stone | Null Darkness, STR/DEF +10 | Prevents Darkness. STR and DEF +10. |
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Fenrir Talisman | Resist Freeze, STR/DEF +5 | Slows the accumulation of Freeze. STR and DEF +5. |
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Fenrir Stone | Null Freeze, STR/DEF +15 | Prevents Freeze. STR and DEF +15. |
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Pyrios Talisman | Resist Burn, STR/DEF +5 | Slows the accumulation of Burn. STR and DEF +5. |
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Pyrios Stone | Null Burn, STR/DEF +15 | Prevents Burn. STR and DEF +15. |
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Gray Pauldron | Resist Bleed | Slows the accumulation of Bleed. Test it by fighting Primordials. | |
Dragon Pauldron | Resist Bleed, STR/DEF +10 | Slows the accumulation of Bleed. STR and DEF +10. |
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Dragon Talisman | Resist Bleed, Crit/Evade +10% | Slows the accumulation of Bleed. Critical and Evasion +10%. |
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Dragon Stone | Null Bleed, STR/DEF +20 | Prevents Bleed. STR and DEF +20. |
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Nature Talisman | Resist All Status, STR/DEF +10 | Slows the accumulation of all status effects. STR and DEF +10. |
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Warrior Seal | Skill EXP Gain +1 | Increases Skill EXP Gain by 1. |
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Warrior Seal II | Skill EXP Gain +2 | Increases Skill EXP Gain by 2. |
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Warrior Seal III | Skill EXP Gain +3 | Increases Skill EXP Gain by 3. |
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Warrior Seal IV | Skill EXP Gain +4 | Increases Skill EXP Gain by 4. |
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Pearl Talisman | Fishing Skill +1 | A curved pearl talisman, staring at it is said to induce a sense of calm. |
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Placid Talisman | Fishing Skill +2, STR +25 | This talisman will purge all negativity from your heart, and make your spirit calm like still water. |
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Red Cape | Damage ↑ as HP Lowers | Deal more damage as HP lowers. |
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Blood Moon Charm | Damage ↑ ↑ as HP Lowers | Deals even more damage as HP lowers. |
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Blue Cape | SP Gain ↑ as HP Lowers | Gain more SP as HP lowers. |
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Blue Moon Charm | SP Gain ↑ ↑ as HP Lowers | Gain even more SP as HP lowers. |
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Gold Cape | EXTRA Gain ↑ as HP Lowers | Gain more EXTRA Gauge as HP lowers. |
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Sun Talisman | EXTRA Gain ↑ ↑ as HP Lowers | Gain even more EXTRA Gauge as HP lowers. |
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Hunter Hat | Critical Rate +10% | A beast hunter's hat. Critical rate +10%. |
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Pirate Bandanna | Critical Rate +25% | A seafaring staple. Critical rate +25%. |
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Dancer Shawl | Evade Rate +10% | An enchanting shawl. Evasion rate +10%. |
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Juggler Scarf | Evade Rage +25% | Cannot be grabbed very well. Evasion rate +25%. |
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Blood Fang | HP Absorb | A vampire's tooth. HP recovers based on damage dealt. |
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Crimson Fang | HP Absorb ↑, STR +25 | A ruddy tooth. HP recovers based on damage dealt. |
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Devil Fang | HP Absorb ↑ ↑, DEF -255 | A devil's fang that absorbs life force, but greatly lowers defense in exchange. |
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Athlete Belt | Gain SP when Attacked ↑ | Skill athlete's belt. Gain SP when attacked. |
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Sage Belt | Gain SP when Attacked ↑ ↑ | A wise sage's belt. Gain even more SP when attacked. |
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Hero Belt | Gain EXTRA when Attacked ↑ | An almighty belt. EXTRA Gauge fills when attacked. |
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Legend Belt | Gain EXTRA when Attacked ↑ ↑ | Worn by a legend. EXTRA Gauge fills more when attacked. |
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Wanderer Cloak | Stats ↑ Based on Meyles Walked. | Increases your stats based on your total distance traveled. |
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Hero Cloak | Stats ↑ Based on Enemies Slain | Increases your stats based on your total number of enemies defeated. |
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Prominent Cloak | Stats ↑ Based on Reputation | A hero's cloak. Boosts stats based on reputation. |
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Tiger Claw | Flash Guard Time ×1.5 | Multiplies Flash Guard's effective duration by 1.5. |
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Eagle Fencer | Flash Move Time ×2 | Doubles the duration of slowed time during a Flash Move. |
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Wings of Heavenly Flight | Flash Move Time ×2, Evade Rate +15% | Wings that fill you blazing speed, like a winged horse soaring through the sky. |
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Hawk Wing | EXTRA Gain ↑ during Flash Move | EXTRA Gauge fills more during a Flash Move. |
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Feather Boots | Evade Rate +5%, Move Speed +15% | Boots as light as a feather. Increases speed and evasion. |
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Gambler Coin | Rare Item Drop Rate ↑ | You can bet your life on this coin giving you more rare items. |
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Savage Mask | Skill Damage ×2.5, SP Cost ×2 | Doubles SP costs, but multiplies skill damage by 2.5. |
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Fighter Helmet | Skill Finish SP ↑, STR +45 | Regains more of a skill's SP cost when it defeats an enemy. |
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Jade Pendant | Damage ↑ vs. Saurians | Filled with empowering Essence, increasing the damage you deal to Saurians. | N/A |
Old Seal Ring | Critical Rate +30%, STR/DEF +30 | A memento of Dana's mother. Grants Essence to its wearer. | N/A |
Spirit Necklace | Party Recovery upon Death | Upon party death, all allies fully recover one-time only. |
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Athlete Ring | 2/3 SP Cost | Skilled athlete's ring. Reduces SP cost to 2/3. |
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Jewel Brooch | 2/3 SP Cost, STR +25 | Griselda's brooch. Reduces SP cost to 2/3. | N/A |
Saint Ring | 1/2 SP Cost | Instills righteousness. Reduces SP cost to 1/2. |
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Ocean Hogeki | 1/2 SP Cost, STR +40 | Blessed by the Ocean God. Reduces SP costs to 1/2. |
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Earth Orb | Null All, STR/DEF +25 | Blessed by the Earth God. Prevents all status effects. |
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Sky Crown | Second Wind, Evade Rate +30% | Blessed by the Sun God. Survive death with 1 HP one-time only. |
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Wheel of Eternity | Stun Duration ↑ Random | An ancient ring of indeterminate origin. It seems to possess a mysterious power. |
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Crown of Creation | Damage ×1.5, Move Speed ↓ | A jeweled crown adorned with Saurian imagery. Though ancient, its Essence is no less powerful. |
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Stone of Antiquity | STR/DEF +40, 2/3 SP Cost | An old necklace with an Essence crystal set in it. The crystal does not appear to be strictly ornamental. |
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Garment of Many Tongues | Flash Guard Heals HP | A white robe similar to those worn during temple festivals. Each thread is imbued with Essence. |
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