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Name | Effect | Description |
---|---|---|
Bone Necklace | HP +150 | Heightens one's survival instincts. Max HP +150. |
Bone Necklace II | HP +300 | Heightens one's survival instincts. Max HP +300. |
Bone Necklace III | HP +500 | Heightens one's survival instincts. Max HP +500. |
Bone Necklace IV | HP +800 | Heightens one's survival instincts. Max HP +800. |
Blade Ring | STR +10 | Awakens one's combat instincts. STR +10. |
Blade Ring II | STR +20 | Awakens one's combat instincts. STR +20. |
Blade Ring III | STR +30 | Awakens one's combat instincts. STR +30. |
Blade Ring IV | STR +40 | Awakens one's combat instincts. STR +40. |
Shield Earring | DEF +15 | Protects its wearer. DEF +15. |
Shield Earring II | DEF +30 | Protects its wearer. DEF +30. |
Shield Earring III | DEF +45 | Protects its wearer. DEF +45. |
Shield Earring IV | DEF +60 | Protects its wearer. DEF +60. |
Hope Stone | STR/DEF +20, HP +400 | This charm is filled with positive energy, and the hope for a better tomorrow. |
Luminous Ring | STR/DEF +40, HP +100 | A beautiful ring that emits bright light. Greatly boosts stats. |
Snake Amulet | Resist Poison | Slows the accumulation of Poison. |
Snake Stone | Null Poison, STR/DEF +10 | Prevents Poison. STR and DEF +10. |
Lightning Amulet | Resist Paralysis | Slows the accumulation of Paralysis. |
Lightning Stone | Null Paralysis, STR/DEF +10 | Prevents Paralysis. STR and DEF +10. |
Crow Amulet | Resist Darkness | Slows the accumulation of Darkness. |
Crow Stone | Null Darkness, STR/DEF +10 | Prevents Darkness. STR and DEF +10. |
Fenrir Talisman | Resist Freeze, STR/DEF +5 | Slows the accumulation of Freeze. STR and DEF +5. |
Fenrir Stone | Null Freeze, STR/DEF +15 | Prevents Freeze. STR and DEF +15. |
Pyrios Talisman | Resist Burn, STR/DEF +5 | Slows the accumulation of Burn. STR and DEF +5. |
Pyrios Stone | Null Burn, STR/DEF +15 | Prevents Burn. STR and DEF +15. |
Gray Pauldron | Resist Bleed | Slows the accumulation of Bleed. Test it by fighting Primordials. |
Dragon Pauldron | Resist Bleed, STR/DEF +10 | Slows the accumulation of Bleed. STR and DEF +10. |
Dragon Talisman | Resist Bleed, Crit/Evade +10% | Slows the accumulation of Bleed. Critical and Evasion +10%. |
Dragon Stone | Null Bleed, STR/DEF +20 | Prevents Bleed. STR and DEF +20. |
Nature Talisman | Resist All Status, STR/DEF +10 | Slows the accumulation of all status effects. STR and DEF +10. |
Warrior Seal | Skill EXP Gain +1 | Increases Skill EXP Gain by 1. |
Warrior Seal II | Skill EXP Gain +2 | Increases Skill EXP Gain by 2. |
Warrior Seal III | Skill EXP Gain +3 | Increases Skill EXP Gain by 3. |
Warrior Seal IV | Skill EXP Gain +4 | Increases Skill EXP Gain by 4. |
Pearl Talisman | Fishing Skill +1 | A curved pearl talisman, staring at it is said to induce a sense of calm. |
Placid Talisman | Fishing Skill +2, STR +25 | This talisman will purge all negativity from your heart, and make your spirit calm like still water. |
Red Cape | Damage ↑ as HP Lowers | Deal more damage as HP lowers. |
Blood Moon Charm | Damage ↑ ↑ as HP Lowers | Deals even more damage as HP lowers. |
Blue Cape | SP Gain ↑ as HP Lowers | Gain more SP as HP lowers. |
Blue Moon Charm | SP Gain ↑ ↑ as HP Lowers | Gain even more SP as HP lowers. |
Gold Cape | EXTRA Gain ↑ as HP Lowers | Gain more EXTRA Gauge as HP lowers. |
Sun Talisman | EXTRA Gain ↑ ↑ as HP Lowers | Gain even more EXTRA Gauge as HP lowers. |
Hunter Hat | Critical Rate +10% | A beast hunter's hat. Critical rate +10%. |
Pirate Bandanna | Critical Rate +25% | A seafaring staple. Critical rate +25%. |
Dancer Shawl | Evade Rate +10% | An enchanting shawl. Evasion rate +10%. |
Juggler Scarf | Evade Rage +25% | Cannot be grabbed very well. Evasion rate +25%. |
Blood Fang | HP Absorb | A vampire's tooth. HP recovers based on damage dealt. |
Crimson Fang | HP Absorb ↑, STR +25 | A ruddy tooth. HP recovers based on damage dealt. |
Devil Fang | HP Absorb ↑ ↑, DEF -255 | A devil's fang that absorbs life force, but greatly lowers defense in exchange. |
Athlete Belt | Gain SP when Attacked ↑ | Skill athlete's belt. Gain SP when attacked. |
Sage Belt | Gain SP when Attacked ↑ ↑ | A wise sage's belt. Gain even more SP when attacked. |
Hero Belt | Gain EXTRA when Attacked ↑ | An almighty belt. EXTRA Gauge fills when attacked. |
Legend Belt | Gain EXTRA when Attacked ↑ ↑ | Worn by a legend. EXTRA Gauge fills more when attacked. |
Wanderer Cloak | Stats ↑ Based on Meyles Walked. | Increases your stats based on your total distance traveled. |
Hero Cloak | Stats ↑ Based on Enemies Slain | Increases your stats based on your total number of enemies defeated. |
Prominent Cloak | Stats ↑ Based on Reputation | A hero's cloak. Boosts stats based on reputation. |
Tiger Claw | Flash Guard Time ×1.5 | Multiplies Flash Guard's effective duration by 1.5. |
Eagle Fencer | Flash Move Time ×2 | Doubles the duration of slowed time during a Flash Move. |
Wings of Heavenly Flight | Flash Move Time ×2, Evade Rate +15% | Wings that fill you blazing speed, like a winged horse soaring through the sky. |
Hawk Wing | EXTRA Gain ↑ during Flash Move | EXTRA Gauge fills more during a Flash Move. |
Feather Boots | Evade Rate +5%, Move Speed +15% | Boots as light as a feather. Increases speed and evasion. |
Gambler Coin | Rare Item Drop Rate ↑ | You can bet your life on this coin giving you more rare items. |
Savage Mask | Skill Damage ×2.5, SP Cost ×2 | Doubles SP costs, but multiplies skill damage by 2.5. |
Fighter Helmet | Skill Finish SP ↑, STR +45 | Regains more of a skill's SP cost when it defeats an enemy. |
Jade Pendant | Damage ↑ vs. Saurians | Filled with empowering Essence, increasing the damage you deal to Saurians. |
Old Seal Ring | Critical Rate +30%, STR/DEF +30 | A memento of Dana's mother. Grants Essence to its wearer. |
Spirit Necklace | Party Recovery upon Death | Upon party death, all allies fully recover one-time only. |
Athlete Ring | 2/3 SP Cost | Skilled athlete's ring. Reduces SP cost to 2/3. |
Jewel Brooch | 2/3 SP Cost, STR +25 | Griselda's brooch. Reduces SP cost to 2/3. |
Saint Ring | 1/2 SP Cost | Instills righteousness. Reduces SP cost to 1/2. |
Ocean Hogeki | 1/2 SP Cost, STR +40 | Blessed by the Ocean God. Reduces SP costs to 1/2. |
Earth Orb | Null All, STR/DEF +25 | Blessed by the Earth God. Prevents all status effects. |
Sky Crown | Second Wind, Evade Rate +30% | Blessed by the Sun God. Survive death with 1 HP one-time only. |
Wheel of Eternity | Stun Duration ↑ Random | An ancient ring of indeterminate origin. It seems to possess a mysterious power. |
Crown of Creation | Damage ×1.5, Move Speed ↓ | A jeweled crown adorned with Saurian imagery. Though ancient, its Essence is no less powerful. |
Stone of Antiquity | STR/DEF +40, 2/3 SP Cost | An old necklace with an Essence crystal set in it. The crystal does not appear to be strictly ornamental. |
Garment of Many Tongues | Flash Guard Heals HP | A white robe similar to those worn during temple festivals. Each thread is imbued with Essence. |