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Easy AIs[edit]

Entrenched Homeworlder
This AI has stronger defenses than normal. In addition, it holds captive human settlements that need to be rescued. If captured, you get +45 metal and +45 crystal, but the AI makes stronger attacks. AI progress advances significantly if the settlements are destroyed or scrapped.
Fortress Baron
The AI has stronger defenses than normal, and has a heavily defended homeworld. It has access to the Superfortress.
Mine Enthusiast
The AI uses a larger quantity of mines than normal.
Sledge Hammer
The AI sends more waves than normal.
The Tank
The AI has reduced defenses, but sends larger than normal waves. it also starts with armored units.
Train Master
The AI has twice as many Astro Trains.
Turtle
The AI never attacks, but its planets are heavily defended.

Moderate AIs[edit]

Assassin
The AI targets the strongest player.
Backdoor Hacker
The AI starts with an Exo-Galaxy wormhold near each player's home command center.
Bully
The AI targets the weakest player.
Counter Spy
The AI has strong defense, and a Counter Spy defense that insta-kills cloaked ships.
Feeding Parasite
The AI specializes in parasite units, and frequently uses them in raids.
Mad Bomber
The AI has access to Bomber starships, and uses bombers in its attack waves.
Stealth Master
The AI has access to all cloaked ships, and uses them in its attack waves.
Teleporter Turtle
The AI never attacks, and places its focus on heavy defenses. It also specializes in teleporting ships.
Vicious Raider
The AI has access to raider units, and uses them in its attack waves.

Hard AIs[edit]

Attritioner
The AI's planets contain an attrition emitter, which slowly damages hostile ships within the system.
Scorched Earth
If the AI loses control of the planet, it will destroy all resources there.
Shadow Master
The AI has access to all cloaked ships. In addition, each of its planets has a Planetary Cloaker, allowing its units to remain cloaked even when firing or near hostile sensors.
Special Forces Captain
The AI has its regular guard posts replaces with special forces guard posts.

Tech AIs[edit]

Technologist Homeworlder
Same as Entrenched Homeworlder, except it uses more advanced ships.
Technologist Parasite
Same as Feeding Parasite, except it uses more advanced ships.
Technologist Raider
Same as Vicious Raider, except it uses more advanced ships.
Technologist Sledge
Same as Sledge Hammer, except it uses more advanced ships.
Technologist Turtle
Same as Turtle, except it uses more advanced ships.
The Core
Doesn't have as many ships, but they are all Mark V ships.