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A list of all the different terrain types in Advance Wars: Days of Ruin are listed below. Special natural terrains are impassible and all properties, with the exception of Silos, will generate income. The amount of income generated per turn depends on the rules set for the battle.
Natural Land Terrain[edit | edit source]
- Plain
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
1
|
N/A
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 2
|
Tire B | 1
| |
| Gently sloping plains. Ground units can move easily on this surface, but they provide minimal defensive cover. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Road
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
0
|
N/A
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Well surfaced roads provide optimum mobility but little cover. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Bridge
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
0
|
N/A
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Bridge link land areas. When a bridge passes over the sea, naval units can pass under it. | Tank | 1
|
Air | 1
| |
| Ship | (1)
|
Transport | (1)
| ||
- Wood
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
3
|
N/A
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 3
|
Tire B | 3
| |
| Trees still survive in some areas. In fog of war conditions, wood provide hiding places as ground units deployed in them can only be seen by adjacent units. | Tank | 2
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Mountain
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
4
|
N/A
|
Infantry | 2
|
Bazooka | 1
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| Mountains provide clear views. In fog of war conditions, infantry and bazooka units increase their vision range by 3 when positioned on mountains. | Tank | N/A
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Wasteland
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
2
|
N/A
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 3
|
Tire B | 3
| |
| These are large tracts of desolate land. Wasteland is difficult terrain for ground units other then infantry and bazooka units to make progress on them. | Tank | 2
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Ruins
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
1
|
N/A
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 2
|
Tire B | 1
| |
| These are the remains of collapsed buildings. In fog of war conditions, wood provide hiding places as ground units deployed in them can only be seen by adjacent units. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- River
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
0
|
N/A
|
Infantry | 2
|
Bazooka | 1
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| Wide rivers traverse the land. The only ground units that can cross rivers are the infantry and bazooka units. | Tank | N/A
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Shoal
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
0
|
N/A
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 2
|
Tire B | 2
| |
| Calm gently sloping shores providing loading and dropping points for Landers and Missile Boats. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | 1
| ||
Natural Sea Terrain[edit | edit source]
- Sea
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
0
|
N/A
|
Infantry | N/A
|
Bazooka | N/A
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| Calm seas. Naval and air forces have good mobility. | Tank | N/A
|
Air | 1
| |
| Ship | 1
|
Transport | 1
| ||
- Rough Sea
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
2
|
N/A
|
Infantry | N/A
|
Bazooka | N/A
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| Raging seas which impede movement of naval units. Air units not affected. | Tank | N/A
|
Air | 1
| |
| Ship | 2
|
Transport | 2
| ||
- Sea Fog
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
1
|
N/A
|
Infantry | N/A
|
Bazooka | N/A
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| This heavy fog provides an ideal hiding place in fog of war conditions as naval units deployed in it can only be seen by adjacent units. | Tank | N/A
|
Air | 1
| |
| Ship | 1
|
Transport | 1
| ||
- Reef
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
2
|
N/A
|
Infantry | N/A
|
Bazooka | N/A
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| These spiky reefs protruding from the water are ideal hiding places naval units in fog of war battles. | Tank | N/A
|
Air | 1
| |
| Ship | 2
|
Transport | 2
| ||
Special Natural Terrain[edit | edit source]
- Fire Pillar
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
N/A
|
N/A
|
Infantry | N/A
|
Bazooka | N/A
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| These are raging columns of fire which prevent units from moving. In fog of war conditions, they illuminate the surrounding area, clearing the fog over an area of 5 spaces around the flame. | Tank | N/A
|
Air | N/A
| |
| Ship | N/A
|
Transport | N/A
| ||
- Meteor
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
N/A
|
N/A
|
Infantry | N/A
|
Bazooka | N/A
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| A meteor fragment that prevents units from moving; which can be attacked and destroyed to eliminate the connecting plasma. On destruction, it will become plains or sea tile respectively. | Tank | N/A
|
Air | N/A
| |
| Ship | N/A
|
Transport | N/A
| ||
- Plasma
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
N/A
|
N/A
|
Infantry | N/A
|
Bazooka | N/A
|
| Description | Tire A | N/A
|
Tire B | N/A
| |
| A field of highly charged particles that prevent units moving but disappears if connecting meteor pieces are destroyed. On destruction, it will become plains or sea tile respectively. | Tank | N/A
|
Air | N/A
| |
| Ship | N/A
|
Transport | N/A
| ||
Properties[edit | edit source]
- HQ
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
4
|
Ground
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Each army has an HQ as its main base of operations in most battles. If your HQ is captured, you are defeated. HQs can provide supplies and repair ground units. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- City
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
2
|
Ground
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Populated city which when captured, can provide your ground units with supplies and repair. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Com Tower
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
3
|
None
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Once captured, the Com Tower boosts your attack and defence powers to all units. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Radar
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
3
|
None
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| This is a base for intelligence gathering. Capture a radar station in fog of war conditions and your range of vision will increase by 5 spaces around the radar. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Factory
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
3
|
Ground
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Production of ground units as well as repair and resupply. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Airport
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
3
|
Air
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Production of air units as well as repair and resupply. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Port
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
3
|
Naval
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Production of naval units as well as repair and resupply. | Tank | 1
|
Air | 1
| |
| Ship | 1
|
Transport | 1
| ||
- Temporary Airport
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
1
|
Air
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Constructed by Rigs / Mobile Workshops. Can repair and resupply air units. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N/A
| ||
- Temporary Port
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
1
|
naval
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Constructed by Rigs / Mobile Workshops. Can repair and resupply naval units. | Tank | 1
|
Air | 1
| |
| Ship | 1
|
Transport | 1
| ||
- Silo
| Defence | Repair | Movement | |||
|---|---|---|---|---|---|
2
|
None
|
Infantry | 1
|
Bazooka | 1
|
| Description | Tire A | 1
|
Tire B | 1
| |
| Contains one single-use missile that can be launched by infantry armour units. The firing range is unlimited. The missile causes 3 HP damage to all units within a 2 space radius around the point of impact. The missile can not destroy a unit. | Tank | 1
|
Air | 1
| |
| Ship | N/A
|
Transport | N
| ||