Units form your army which you control. They can be produced from factories, ports, airports and with ship planes, carriers. Different units have different costs and different strengths and weakness. How you get all your units working together will determine how well the battle goes.
The name of units below may differ depending on the version of the game. The first name is the European English name, and the second is the U.S. name. See the table to the right for details.
The most common type of unit is Ground or ground units. In total, there are four type of ground unit, based on their armour and usage. All ground units are built by factories and can be repaired / resupplied in cities, factories and HQ.
Infantry type units are used primary to capture bases. All units expect those without a secondary weapon, will use their machine gun against these units. Although weak, they are one of the most important type of units. Only infantry type units can fire missiles from silos.
Infantry
Cost
1500
Armour Type
Infantry
Targets
Ground & Heli
Vision Range
2 (+3 on Mountains)
Movement Type
Infantry
Movement Range
3
Gas
99
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Cheapest unit. Can capture bases. Vision +3 on mountains.
Special Notes
Can board transport helicopters, mobile workshops and missile boats.
Bazooka/Mech
Cost
2500
Armour Type
Infantry
Targets
Ground & Heli
Vision Range
2 (+3 on Mountains)
Movement Type
Bazooka
Movement Range
2
Gas
70
Material
N/A
Primary Weapon
Bazooka
Attack Range
1
Max Ammo
3
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down)
Description
Attack power high. Can capture bases. Vision +3 on mountains.
Special Notes
Can board transport helicopters, mobile workshops and missile boats. Unlike infantry, they can take on vehicles if they hit first (or if the vehicle is damaged).
Motobike/War Bike
Cost
2500
Armour Type
Infantry
Targets
Ground & Heli
Vision Range
2
Movement Type
Tire B
Movement Range
5
Gas
70
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Infantry unit. High mobility. Able to capture bases.
Special Notes
Any tank that fires on it uses machine guns not its Cannons.
This is the most common type and most used type of unit in the entire game. Being a direct unit, they must move beside the enemy to fire upon it. Direct units are able to counterattack any direct attacks against it, but are open to indirect attacks.
Recon
Cost
4000
Armour Type
Vehicle
Targets
Ground & Heli
Vision Range
5
Movement Type
Tire A
Movement Range
8
Gas
80
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
Reconnaissance unit. High mobility. Good range of vision.
Special Notes
Flare
Cost
5000
Armour Type
Vehicle
Targets
Ground & Heli
Vision Range
2
Movement Type
Tank
Movement Range
5
Gas
60
Material
N/A
Primary Weapon
N/A
Attack Range
1
Max Ammo
3 Flares
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Down), Heli (Down)
Description
In fog of war, can fire Flare Rockets. Illuminates 2 square area where it Grounds.
Special Notes
You can only fire Flare Rockets within a 5 square radius and only if you do not move that turn (i.e. treat as indirect attack). The Flare Rocket only last 1 turn but can illuminate all squares including hiding places (e.g. woods). Flares can only carry a max of 3 Flare Rockets before needing resupply.
Anti-Air
Cost
7000
Armour Type
Vehicle
Targets
Ground & Air
Vision Range
3
Movement Type
Tank
Movement Range
6
Gas
60
Material
N/A
Primary Weapon
Vulcan Cannon
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Down), Air (Up), Heli (Up)
Description
Specialized anti-air unit. Can also attack ground units but tanks are a threat to it.
Special Notes
Tank
Cost
7000
Armour Type
Vehicle
Targets
Ground, Heli & Naval
Vision Range
3
Movement Type
Tank
Movement Range
6
Gas
70
Material
N/A
Primary Weapon
Tank Gun
Attack Range
1
Max Ammo
6
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Light tank unit. Good mobility makes it useful on battlefield but watch out for Medium Tanks.
Special Notes
Heavy Tank/MD Tank
Cost
12000
Armour Type
Vehicle
Targets
Ground, Heli & Naval
Vision Range
2
Movement Type
Tank
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Heavy Tank Gun
Attack Range
1
Max Ammo
5
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Reinforced tank. Attack and defence capabilities superior to standard tank.
Special Notes
War Tank / Mega Tank
Cost
16000
Armour Type
Vehicle
Targets
Ground, Heli & Naval
Vision Range
2
Movement Type
Tank
Movement Range
4
Gas
50
Material
N/A
Primary Weapon
Mega Tank Gun
Attack Range
1
Max Ammo
5
Secondary Weapon
Machine Gun
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down), Ship (Down), Sub (Down)
Description
Most powerful tank. Boasts superlative capabilities but slow and weak to Anti Tank units.
In-direct ground units can sometimes be overlooked and dusted away. However, they are able to hit, weaken and destroy enemies before they get near your frontline. With the exception of one, all indirect units are unable to counterattack.
Artillery / Mech Gun
Cost
6000
Armour Type
Vehicle
Targets
Ground & Naval
Vision Range
3
Movement Type
Tank
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Cannon
Attack Range
2-3
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Down), Sub (Down)
Description
Indirect attack unit. Attack cannot be launched after the unit has moved.
Special Notes
Anti-Tank
Cost
11000
Armour Type
Vehicle
Targets
Ground, Heli & Naval
Vision Range
2
Movement Type
Tire B
Movement Range
4
Gas
50
Material
N/A
Primary Weapon
Cannon
Attack Range
1-3
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Heli (Down)
Description
Indirect attack unit. When under direct enemy attack, it can counter-attack.
Special Notes
Effective against War Tanks
Rockets
Cost
15000
Armour Type
Vehicle
Targets
Ground & Naval
Vision Range
3
Movement Type
Tire A
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Rocket
Attack Range
3-5
Max Ammo
5
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Indirect attack unit. Powerful with a wide attack range.
Special Notes
Missiles
Cost
12000
Armour Type
Vehicle
Targets
air
Vision Range
5
Movement Type
Tire A
Movement Range
5
Gas
50
Material
N/A
Primary Weapon
Anti-Air Missiles
Attack Range
3-6
Max Ammo
5
Secondary Weapon
N/A
Weapon Attributes
Air (Up), Heli (Up)
Description
Indirect attack unit. Only capable of striking air targets but kills all aircraft in one hit and has good vision range.
Air units have the advantage of being able to cross any terrain that is passable by all other units. This mobility makes them key in any battle. Air units can be repaired / resupply at airports and temporary airports and can also be resupplied by mobile workshops. With the exception of ship planes, all are built from the airport.
Air units fly high in the sky and therefore avoid most of the fire from below. Specialist units are needed to bring them out of the sky with bullets or missiles.
Interceptor/Fighter
Cost
20000
Armour Type
Air
Targets
Air
Vision Range
5
Movement Type
Air
Movement Range
9
Gas
99
Material
N/A
Primary Weapon
Anti-Air Missiles
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Air (Up), Heli (Up)
Description
Air unit. Can attack air units. Most mobile aircraft but can't attack ground.
Special Notes
Bomber
Cost
20000
Armour Type
Air
Targets
Ground & Naval
Vision Range
3
Movement Type
Air
Movement Range
7
Gas
99
Material
N/A
Primary Weapon
Bomb
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Air unit. Can attack ground and naval units. Exceptional power but weak to enemy anti air units.
Special Notes
Duster / Fighter
Cost
13000
Armour Type
Air
Targets
Ground & Air
Vision Range
4
Movement Type
Air
Movement Range
8
Gas
99
Material
N/A
Primary Weapon
Machine Gun
Attack Range
1
Max Ammo
9
Secondary Weapon
N/A
Weapon Attributes
Inftry (Down), Veh (Down), Air (Down), Heli (Up)
Description
Air unit. Can attack ground and air units. Medium power but anti air units can shred it.
Special Notes
Known as Duster in US version. Known as Fighter in Europe version.
Ship Plane/Sea Plane
Cost
15000
Armour Type
Air
Targets
Ground, Naval & Air
Vision Range
4
Movement Type
Air
Movement Range
7
Gas
40
Material
N/A
Primary Weapon
Missiles
Attack Range
1
Max Ammo
3
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Air (Up), Heli (Up), Ship (Up), Sub (Up)
Description
Air unit. Can attack any unit. Can only be produced at sea by carriers but have low supply, fuel and ammo.
Naval units are able to swing the balance in any battle that has a port and should be put to good use. However, they are some of the most expensive to deploy. Naval units are built from ports and can be repaired / resupplied by temporary ports. They can also be resupplied by mobile workshops.
Battleship
Cost
25000
Armour Type
Ship
Targets
Ground & Naval
Vision Range
3
Movement Type
Ship
Movement Range
5
Gas
99
Material
N/A
Primary Weapon
Cannon
Attack Range
3-5
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Inftry (Up), Veh (Up), Ship (Up), Sub (Up)
Description
Navel unit. Has unique ability to launch indirect attacks after moving.
Special Notes
It's unique ability means it actually has an attack radius of 10 squares.
Carrier
Cost
28000
Armour Type
Ship
Targets
Air
Vision Range
4
Movement Type
Ship
Movement Range
5
Gas
99
Material
4
Primary Weapon
N/A
Attack Range
1
Max Ammo
N/A
Secondary Weapon
Anti-Air Gun
Weapon Attributes
Air (Down), Heli (Down)
Description
Navel unit. Can carry 2 air units and produces ship planes.
Special Notes
It repairs and resupplies aircraft.
Submarine
Cost
20000
Armour Type
Sub
Targets
Naval
Vision Range
5
Movement Type
Ship
Movement Range
6
Gas
70
Material
N/A
Primary Weapon
Torpedo
Attack Range
1
Max Ammo
6
Secondary Weapon
N/A
Weapon Attributes
Ship (Up), Sub (Up)
Description
Navel unit. After diving, it remains hidden unless enemy units are adjacent.
Special Notes
Cruiser
Cost
16000
Armour Type
Ship
Targets
Naval & Air
Vision Range
5
Movement Type
Transport
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
Anti-Ship Missiles
Attack Range
1
Max Ammo
9
Secondary Weapon
Anti-Air Gun
Weapon Attributes
Air (Up), Heli (Up), Ship (Down), Sub (Up)
Description
Navel unit. Strong against air units and submarines. Can transport 2 helicopter units.
Special Notes
Lander
Cost
10000
Armour Type
Ship
Targets
N/A
Vision Range
1
Movement Type
Transport
Movement Range
6
Gas
99
Material
N/A
Primary Weapon
N/A
Attack Range
N/A
Max Ammo
N/A
Secondary Weapon
N/A
Weapon Attributes
N/A
Description
Navel unit. Can transport 2 ground units. No attack capability.
Special Notes
Missile Boat/Gun Boat
Cost
6000
Armour Type
Ship
Targets
Naval
Vision Range
2
Movement Type
Ship
Movement Range
7
Gas
99
Material
N/A
Primary Weapon
Anti-Ship Missiles
Attack Range
1
Max Ammo
1
Secondary Weapon
None
Weapon Attributes
Ship (Down), Sub (Down)
Description
Navel unit. Attacks naval units. Carries 1 infantry or bazooka unit.
Special Notes
Requires resupplying after each firing as it only has 1 ammo.
Battleship: Able to indirectly attack units after moving.
Carrier: It's indirect long range AA missiles that had once made it a great fearful ship have been removed, replaced by a direct attack machine gun that has as much effectiveness as a Duster / Fighter(i.e. not very). It now produces a max of 4 ship planes.
Rig/Mobile Workshop: Now able to create temporary ports and airports.
Units from previous games not available in this one
Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression. You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.
A number of non-playable units are seen in story mode. Some are targets which you have to destroy whist others are beyond your reach. Most are products from the IDS.
Developed by IDS at request by Lazurian government. Due to its huge costs it was never mass produced. Development was halted leaving only a number of prototypes. They can be destroyed at their weak spot in the middle. It causes 5 damage to all units within a 4 square radius.
The equivalent effect of multiple nuclear missiles hitting an area together. Is capable of causing mass destruction and was still in development for both the Rubinellen and Lazurian government at the time of the meteor strike. Admiral Grayfield was close to launching them but Lin stopped him before the missiles were launched. He was then shot dead by Lin as revenge for Brenner / O’Brain / Brown murder.
A large giant bomber invented by the IDS. Its bombs can cause 5 damage in a 8 square radius. The Great Owl flies too high to be taken down by anti-air countermeasures. It was destroyed eventually by an onboard battle between smuggled 12th Battalion units and IDS units, but all hands survived. During Will’s time onboard, he saw the horrible science experiments that Caulder did.