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About Abilities[edit]

Most COs have certain abilities that offset them from the standard. The standard is determined by Andy, who is considered to have 100% attack and defense for all units, with no movement, range or any other type of penalties or benefits. These abilities may range from bonuses to direct damage, to movement or sight range bonuses. However, most COs with bonuses will have some kind of penalty as a counter. This may be more expensive units or weaker sea type. While this makes it so that each CO is considered equal because of benefits and penalties, some COs will be better in situations that maximize the use of their benefits and minimize their penalties.

About CO Power Gauge[edit]

The gauge will have the form xxXXXX or some other combination of lower and upper case 'x's. Each 'x' corresponds to the "stars" that need to be filled in order to use a CO or SCO power. The lower case stars, or 'x's show what needs to be filled in order to use a CO power. The full gauge, including the large stars, or 'X's, show what needs to be filled to use a SCO power. These stars are different from defensive stars. They represent, in a sense, money. Each star initially represents 7000 money. However, whenever a power is used, the amount required to fll a star goes up 14,000 after 10 uses. To fill up the gauge you either need to kill enemy units or have your own units killed. For every HP lost to a unit you control, you gain 1/10 of its total cost to your CO gauge. For every HP of damage you do to an enemy unit, you gain half of 1/10 i.e. 1/20 of its total cost to your CO gauge. Rumors say that cost of units does not relate to CO Gauge anymore. Rather, there is a set amount that units fill up the gauge that is independent of cost. How does this work exactly?

About CO Power[edit]

The CO power is the first tier special ability of a CO. It requires all of the small stars of the CO power gauge to be full. Unless explicitly stated otherwise, CO Powers grant all units at least +10% to attack and defense. If stated that specific units receive more, then those units receive the higher bonus and the rest still receive the +10%. When a CO Power gives a +X%, that X% is in addition to any inherent bonuses the CO receives, not in place of, unless explicitly stated otherwise.

About SCO Power[edit]

The SCO power is the second tier special ability of a CO. It requires all of the stars of the CO power gauge, small and large, to be full to use it. Unless explicitly stated otherwise, SCO Powers grant all units at least +10% to attack and defense. If stated that specific units receive more, then those units receive the higher bonus and the rest still receive the +10%. When a SCO Power gives a +X%, that X% is in addition to any inherent bonuses the CO receives, not in place of, unless explicitly stated otherwise.

About Tag Power and Tag Affinity[edit]

After maximizing the SCOP gauge for 2 of your COs, you may use the tag power. Tag power is very special power, which makes 2 of your COs move in one day. Some tag powers are usually shown as 'Dual Strike' and only show 100% power. But however, there are some COs who have special tags with other COs, like Max's and Grit's tag power, Big Country. It boosts their attack power to 110%.

There are also tag stars which are shown at the COs menu. For every star the COs get +5% day to day luck. As the example Max and Grit who have 2 stars, which means they get 10% day to day luck.

About Description[edit]

This is just the in game description of the CO. Hit and miss are likes and dislikes.

About Special Notes[edit]

Any special information for COs is put here.

Guideline For CO Info[edit]

[US Name] ([JPN Name])
Abilities:
[List abilities]
CO Gauge: [xxxXXX]
CO Power: [Name]
[Description]
SCO Power: [Name]
[Description]
Tag Affinity:
[Tagable CO]: [X], [Name]
Description:
[Description]
Hit: [Hit]
Miss: [Miss]

NOTE: All Romaji spellings of their Japanese names are taken directly from Nintendo's website. When I noted a possible spelling mistake, this is due to the text being obstructed by another image. Other than that, these spellings are 100% official. Check the website yourself. http://www.nintendo.co.jp/ds/awrj/chara/index.html

Orange Star (known as Red Star in Japan) COs[edit]

Andy (Ryo)[edit]

Abilities:
No inherent weaknesses or strengths. All units have 100% stats.
CO Gauge: xxxXXX
CO Power: Hyper Repair
All units recover 2 HP of damage.
SCO Power: Hyper Upgrade
All units recover 5 HP of damage.
All units get +1 movement points.
All units get +30% to attack.
Tag Affinity:
Max: X, Power Wrench
Eagle: XX, Air Lift
Hawke: X, Shaky Alliance
Description:
Hit: Mechanics
Miss: Waking up early

Max (Max)[edit]

Abilities:
All direct units do 120% damage.
Indirects have -1 maximum range.
CO Gauge: xxxXXX
CO Power: Max Force
Directs get a further +40% to attack.
SCO Power: Max Blast
Directs get a further +70% to attack.
Tag Affinity:
Andy: X, Power Wrench
Grit: XX, Big Country
Description:
Hit: Weight training
Miss: Studying

Sami (Domino)[edit]

Abilities:
Infantry and mechs do 120% damage.
Soldiers capture properties at 1.5 times the normal rate, rounded down.
Direct units do 90% damage.
CO Gauge: xxxXXXXX
CO Power: Double Time
Infantry/Mechs get +1 movement points.
Infantry/Mechs get a further +40% to attack (160%).
SCO Power: Victory March
Infantry/Mechs get +2 movement points.
Infantry/Mechs get a further +70% to attack (190%).
Infantry/Mechs can instantly capture properties, regardless of HP.
Tag Affinity:
Sonja: X, Girl Power
Eagle: XXX, Earth and Sky
Description:
Hit: Chocolate
Miss: Cowards

Nell (Catherine)[edit]

Abilities:
All units are lucky and may do extra damage.
There is a small chance to do +1 HP damage
This chance gets reduced greatly when the target has 2 or more stars of terrain defense.
The luck chance of her natural ability is also unlikely when a weak unit attacks a strong unit. Say, an infantry attacking a Md Tank and will be less likely to do +1 HP damage in these cases.
CO Gauge: xxxXXX
CO Power: Lucky Star
All units get even luckier.
Units have a better chance to do up to +6 HP damage.
These odds reduce as her attacking units are at lower HP.
Weak units have much more noticeable chances of getting lucky on strong units. Infantry can hurt stronger units if lucky.
SCO Power: Lady Luck
All units have much better chance to do up to +10 HP damage
These odds reduce as her attacking units are at lower HP.
Weak units may now OHKO strong units. Infantry may OHKO everything.
Tag Affinity:
Rachel: XXX, Windfall
Description:
Hit: Willful students
Miss: Downtime

Hachi (Hachi)[edit]

Abilities:
All units cost 90% of their normal price.
CO Gauge: xxxXX
CO Power: Barter
All units cost 50% of their normal price.
SCO Power: Merchant Union
All units cost 50% of their normal price.
Land units can be built on controlled cities, in addition to bases.
Tag Affinity:
Sensei: XX, Grizzled Vets
Description:
Hit: Tea
Miss: Medicine

Jake (John)[edit]

Abilities:
All land units on plains do 110% damage.
CO Gauge: xxxXXX
CO Power: Beat Down
Units on plains get +20% to attack.
Indirects get +1 to attack range.
SCO Power: Block Rock
Units on plains get +40% to atack.
Indirects get +1 to attack range.
All vehicles get +2 movement points.
Tag Affinity:
Jess: X, Heavy Metal
Rachel: XX, Orange Crush
Description:
Hit: Clubbin'
Miss: Easy listening

Rachel (Rachel)[edit]

Abilities:
Units on appropriate her properties repair at +1 HP/day but repair costs increase proportionately.
CO Gauge: xxxXXX
CO Power: Lucky Lass
Increases chance of all units to do up to +4 HP damage.
SCO Power: Covering Fire
Three missiles are launched at the enemy, targets selected by monetary value and health of targets.
Tag Affinity:
Nell: XXX, Windfall
Jake: XX, Orange Crush
Description:
Hit: Hard Work
Miss: Excuses

Blue Moon COs[edit]

Olaf (Whip)[edit]

Abilities:
No penalties due to the snow.
All units get +20% to attack in snow.
CO Gauge: xxxXXXX
CO Power: Blizzard
Snow falls for two turns.
SCO Power: Winter Fury
Snow falls for two turns.
All enemy units take 2 HP damage.
Tag Affinity:
Grit: X Snow Patrol
Description:
Hit: Warm Boots
Miss: Rainclouds

Grit (Billy)[edit]

Abilities:
Indirect units do 120% damage.
Indirects have +1 to their maximum range.
Direct units do 80% damage.
CO Gauge: xxxXXX
CO Power: Snipe Attack
All indirects get a further +1 to maximum range.
All indirects get a further +30% offense.
SCO Power: Super Snipe
All indirects get a further +2 to maximum range.
All indirects get a further +30% offense.
Tag Affinity:
Olaf X Snow Patrol
Max XX Big country
Description:
Hit: Cats
Miss: Rats

Colin (Ewan)[edit]

Abilities:
All units cost 80% of their normal prices.
All units do 90% damage.
CO Gauge: xxXXXX
CO Power: Gold Rush
Get +50% to monetary funds.
SCO Power: Power of Money
All units get +10% + 1/300 * [Current Funds]% to attack.
Tag Affinity:
Sasha: XXX Trust funds
Description:
Hit: Olaf and Grit
Miss: Black Hole

Sasha (Sasha)[edit]

Abilities:
Receive +10% money from each of her properties, so 1100 by default.
CO Gauge: xxXXXX
CO Power: Market Crash
The enemies' CO gauge is decreased by 10% for every 5000G Sasha has.
SCO Power: War Bonds
Half of the monetary value of the damage done to enemies becomes funds.
Tag Affinity:
Colin: XXX Trust funds
Description:
Hit: Truffles
Miss: Pork Rinds

Yellow Comet COs[edit]

Kanbei (Kikuchiyo)[edit]

Abilities
All units do 120% damage.
All units have 120% defense.
All units cost 120% of their normal cost.
CO Gauge: xxxxXXX
CO Power: Morale Boost
All units get a further +40% to attack.
SCO Power: Samurai Spirit
All units get a further +40% to attack.
All units get a further +40% to defense.
All units' counter-attacks do double damage.
Tag Affinity:
Javier: X Honor Code
Sonja: XXX Battle Standard
Description:
Hit: Sonja
Miss: Computers

Sonja (Asuka)[edit]

Abilities
All units have +1 to their vision range.
Hide HP intel from enemies (Enemy sees '?' HP on your units)
All units have slightly bad luck and may do less damage by about 1 HP. Therefore, 95% damage is seldom, if ever, a OHKO with Sonja.
Enemy reduces 1 of their terrain defense star
CO Gauge: xxxXX
CO Power: Enhanced Vision
All units receive a further +1 to their vision range.
All units can see into forests and reefs.
Enemy reduces 2 of their terrain defense stars.
SCO Power: Counter Break
All units receive a further +1 to their vision range.
All units can see into forests and reefs.
Enemy reduces 3 of their terrain defense stars.
Attacks first when counterattacked. Sonja's destroyed units may even do damage to the attacking unit.
Tag Affinity:
Kanbei: XXX Battle Standard
Sami: X Girl power
Lash: X Brainstorm
Description:
Hit: Computers
Miss: Bugs

Sensei (Yamamoto)[edit]

Abilities:
B Copters do 150% damage.
Infantry and Mechs d0 110% damage.
Transport type units get +1 movement points.
All sea units do 90% damage.
CO Gauge: xxXXXX
CO Power: Copter Command
9 HP Infantry appear on every owned properties, ready to be moved.
B Copters get a further +30% to attack.
SCO Power: Airborne Assault
9 HP Mech appear on every owned properties, ready to be moved.
B Copters get a further +30% to attack.
Tag Affinity:
Grimm: X
Hachi: XX Grizzled Vets
Description:
Hit: Lazy rainy days
Miss: Busy malls

Grimm (Kouzou)[edit]

Abilities:
All units do 130% damage.
All units have 80% defense.
CO Gauge: xxxXXX
CO Power: Knuckleduster
All units get a further +30% offense
SCO Power: Haymaker
All units get a further +60% offense
Tag Affinity:
Sensei: X
Description:
Hit: Doughnuts
Miss: Planning

Green Earth COs[edit]

Drake (Mop)[edit]

Abilities:
All sea units do 120% damage.
Rain occurs more frequently when playing as Drake.
All air units do 90% damage.
CO Gauge: xxxxXXX
CO Power: Tsunami
All enemy units take 1 HP damage but it cannot kills units.
All enemy units lose half of their fuel.
SCO Power: Typhoon
All enemy units take 2 HP damage but it cannot kills units.
All enemy units lose half of their fuel.
Rain falls down and brings Fog of War
Tag Affinity:
Eagle: XX Stormwatch
Description:
Hit: The open seas
Miss: High places

Eagle (Eagle)[edit]

Abilities:
All air units do 120% damage.
All air units use 2 fuel/day less than normal.
All sea units do 90% damage.
CO Gauge: xxxXXXXXX
CO Power: Lightning Drive
All non Infantry/Mech units can take a second action but have penalties to damage dealt until Eagle's next turn. This means any attacks they would make with the second action will do less damage and counter-attacks to the enemies' attacks the next turn will do less damage. Air units will do only 70% damage until Eagle's next turn, land units will do 60% damage and sea units will do 55% damage. Since Infantry/Mechs are not affected (they get the standard +10% bonus to attack and defense that all CO Powers give).
SCO Power: Lightning Strike
All non Infantry/Mech units can take a second action.
Tag Affinity:
Andy: XX Air lift
Drake: XX Stormwatch
Sami: XXX Earth and Sky
Jess: X Shaky Alliance (not the same as Hawke and Andy)
Description:
Hit: Lucky Goggles
Miss: Swimming

Jess (Hannah)[edit]

Abilities:
All vehicles do 120% damage.
Air and sea units do 90% damage.
CO Gauge: xxxXXX
CO Power: Turbo Charge
All vehicles +20% offense.
All vehicles +1 movement.
All units are resupplied.
SCO Power: Overdrive
All vehicles +40% offense.
All vehicles +2 movement.
All units are resupplied.
Tag Affinity:
Javier: X Green Flash
Jake: X Heavy Metal
Description:
Hit: Dandelions
Miss: Unfit COs

Javier (Bittman)[edit]

Abilities:
All units have 120% defense from indirect units.
Towers provide +10% defense, as well as the default +10% offense.
CO Gauge: xxxXXX
CO Power: Tower Shield
All units +20% defense from indirect units.
Towers grant double bonuses.
SCO Power: Tower of Power
All units +40% to defense from indirect units. (Total 170% indirect defense.)
Towers grant triple bonuses.
Tag Affinity:
Kanbei: X Honor Code
Jess: X Green Flash
Description:
Hit: Honor
Miss: Retreating

Black Hole COs[edit]

Hawke (Howke)[edit]

Abilities:
All units do 110% damage.
CO Gauge: xxxxxXXXX
CO Power: Black Wave
All enemy units take 1 HP of damage but cannot die.
All of his units recover 1 HP of damage.
SCO Power: Black Storm
All enemy units take 2 HP of damage but cannot die.
All of his units recover 2 HP of damage.
Tag Affinity:
Lash: X Rebel Yell
Andy: X Shaky Alliance
Description:
Hit: Black coffee
Miss: Incompetence

Flak (Kong)[edit]

Abilities:
Small variations in attack, may do more, may do less.
CO Gauge: xxxXXX
CO Power: Brute Force
Variation in attack increase, tends to do more, though. -20% to +45%
SCO Power: Barbaric Blow
Variation in attack increase, tends to do more, though. -30% to +90%
Tag Affinity:
Lash: X Bruise Cruise
Description:
Hit: Meat
Miss: Veggies
Special Notes: The random damage will randomly do additional HP damage not simply additional % damage. What does this mean? It means enough infantry which do fractions of a percent to a Megatank can do a bonus of +1 HP or more of damage and significantly hurt it.

Lash (Cat)[edit]

Abilities:
All units receiving defensive terrain bonuses also apply the bonuses to attack. So, 1 star provides +10% to attack and defense.
CO Gauge: xxxxXXX
CO Power: Terrain Tactics
All movement costs drop to 1.
SCO Power: Prime Tactics
All movement costs drop to 1.
All units receive double the terrain bonuses for attack and defense.
Tag Affinity:
Hawke: X Rebel Yell
Flak: X Bruise Cruise
Sonja: X Brainstorm
Description:
Hit: Getting her way
Miss: Not getting it

Adder (Snake)[edit]

Abilities:
No inherent weaknesses or strengths. All units have 100% stats.
CO Gauge: xxXXX
CO Power: Sideslip
All units get +1 movement points.
SCO Power: Sidewinder
All units get +2 movement points.
Tag Affinity:
Koal: X
Description:
Hit: His own face
Miss: Dirty things

Bolt Guard COs[edit]

Von Bolt (Hell-Volt)[edit]

Abilities:
All units do 110% damage.
All units have 110% defense.
CO Gauge: XXXXXXXXXX
CO Power: None
SCO Power: Ex Machina (Demolition Bolt)
3 HP damage is done in with an AoE of 2, will hurt enemies and allies.
Allies affected must wait, taking no action, this turn.
Enemies affected must wait, taking no action, on their coming turn.
The game looks for the the highest density of units, goes by monetary value. His units count as negative money towards this density.
Tag Affinity:
Description:
Hit: Long life
Miss: Young'uns

Jugger (Zipo)[edit]

Abilities:
Small variations in attack, may do more, may do less. he does 25% more or 10% less for his D2D
CO Gauge: xxxXXXX
CO Power: Overclock
Variation in attack increase, tends to do more, though. -25% to +50%
SCO Power: System Crash
Variation in attack increase, tends to do more, though. -40% to +90%
Tag Affinity:
Koal: XX Power Surge
Kindle: X Fireworks
Description:
Hit: Energy
Miss: Static Electricity
Special Notes: The random damage will randomly do additional HP damage not simply additional % damage. What does this mean? It means enough infantry which do fractions of a percent to a Megatank can do a bonus of +1 HP or more of damage and significantly hurt it.

Koal (Chakka)[edit]

Abilities:
All land units on roads do 110% damage.
CO Gauge: xxxXX
CO Power: Ikkitsukan (Forced March)
All units get +1 movement points.
All land units on road get a further +120% to attack.
SCO Power: Kokushimusou (Trail Of Woe)
All units get +2 movement points.
All land units on road get a further +130% to attack.
Tag Affinity:
Jugger: XX Power Surge
Kindle: X Point Flash
Adder: X Creepy Crawly
Description:
Hit: Ramen, Proverbs
Miss: Fondue

Kindle (Candle)[edit]

Abilities:
All land, air, and sea units on urban terrain have 130% damage. Urban terrain does not include missile silos
CO Gauge: xxxXXX
CO Power: Urban Blight
All land, air, and sea units on urban terrain have 180% offense
Enemy units on urban terrain take 3 damage.
SCO Power: High Society
All land, air, and sea units on urban terrain have 230% offense
+ another 3% offense for every owned properties
Tag Affinity:
Jugger: X Fireworks
Koal: X Point Flash
Description:
Hit: Anything Chic
Miss: Anything Passe