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Force rank abilities are extra abilities that can be equipped to a CO. Up to 4 abilities can be equipped at a time. What abilities are available to each CO depends on how many battles they are used in and how well they do.

All effects will affect only your units unless explicitly stated otherwise. When it states all units, this covers all of your units.

Level 1[edit]

Name Effect
Bruiser +5% offense for direct attacks
Slam Guard +8% defense against direct attacks
Sharpshooter +5% offense for indirect attacks
Snipe Guard +8% defense against indirect attacks
Combat Pay Gain 2% money from the damage inflicted to enemies
Luck May randomly do up to +1 damage

Level 2[edit]

Name Effect
Sneaky Daily fuel cost -1 for hidden stealths and submerged submarines
Tower Power Communication towers' effects are increased by 5% each
APC Guard All transport units get +10% defense from all attacks

Level 3[edit]

Name Effect
Teamwork +5% offense for tag partner (always active)
Scout +1 vision range to all units
Mechanic +1 HP at base repair
Invader +1 capture rate (Note that this will be calculated after Sami's +50% capturing ability)
Sale Price Reduces 5% of units deployment cost

Level 4[edit]

Name Effect
Road Rage +10% offense on roads
Ranger +10% offense on forests
Urban Fighter +10% offense on urban terrains (properties, towers, silos, etc.)
Mountaineer +10% offense on mountains
Seamanship +10% offense on seas
Backstab +15% offense for hidden Stealths and submerged Submarines

Note that air units also have the terrain offense boost advantage by equipping the force ranks skills that relate to terrain types.

Level 5[edit]

Name Effect
APC Boost Transport units +1 movement
Missile Guard Take -1 less damage from missile silos
Cannon Guard Take -2 less damage from Black & Mini cannons
Star Power Star power fills 10% faster

Level 6[edit]

Name Effect
Bodyguard +10% defense for tag partner (always active)
Praire Dog 1 movement cost at plains
Forest Free 1 movement cost at forest
Gold Rush +100G for every 1 owned properties
Stealthy Daily fuel cost -2 for hidden stealths and submerged submarines

Level 7[edit]

Name Effect
High and Dry +20% offense when it is raining
Icebreaker +20% offense when it is snowing
Sand Scorpion +20% offense when there is a sandstorm

Level 8[edit]

Name Effect
Brawler +8% offense for direct attacks
Slam Shield +12% defense against direct attacks
Sniper +8% offense for indirect attacks
Snipe Shield +12% defense against indirect attacks

Level 9[edit]

Name Effect
Synergy +8% offense for tag partner (always active)
Fire Sale Reduces 8% units' deployment cost

Level *[edit]

Name Effect
Eagle Eye +2 vision range
Gear Head +2 base repair
Conqueror +2 capturing rate (Note that this will be calculated after Sami's +50% capturing rate abilities)
Mistwalker Allows hiding in forest for land units, and in shoal for naval units. Air units are included in both forests and shoals
Soul of Hachi Allows the deployment of land units at cities