From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
wikify
wikify

This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wikimarkup without damaging a page, why not use the sandbox?

  • How to reach: speak with Valencia in BattleOn.
  • Briefing: "Following the directions of Valencia, the rare item hunter, you make your way to the Crystal Cave. The territory has barely been explored before, and the caverns themselves forgotten for years. Upon entering, you expect only darkness, but find something more..."
  • Recommended level: 30-60.
  • Intro Cutscene[edit]

    • Player: "Here I am... the Crystal Caves. It should be dark in here, but it's almost bright as day!"
    • Player: "All the light seems to be coming from INSIDE the crystals! There must be magic here... somewhere. Time to find out if there are rare weapons here too!"

    After clicking "Explore" you will enter a small dungeon maze consisting of several rooms that you must fight through in order to reach the Corundum.

    Monsters[edit]

    These are the monsters you may face within the dungeon (their levels vary greatly).

    • Crysbat
    • Emerald Golem
    • Gypsus
    • Light Demon
    • LightZard
    • Minotaur
    • Prismix (level 10, 100HP).
    • Ruby Golem
    • Slattwob
    • Warrior Troll

    Dungeon[edit]

    As you progress through the dungeon you will run across potions and choices to move throughout the rooms. Since all of the rooms look alike, it's hard to distinguish where you really are.

    • A: after fighting one enemy you will have access to a bag of potions (max 5) and two choices (up or down). Up leads to B, down leads to E.
    • B: after fighting two separate enemies you will have another split path. Up leads to C (a dead end) and down leads to D (the boss).
    • C: after fighting three separate enemies you will have access to a bag of potions and given a single choice of an arrow pointing to the left (back to B).
    • D: after fighting two separate enemies there will be an arrow pointing to the right that leads to H.
    • E: after fighting two separate enemies you will have another split path. Up leads to F (the boss), and down leads to G (a dead end).
    • F: Chasm cutscene, then an arrow pointing to the right that leads to D.
    • G: after fighting two separate enemies you will have access to a bag of potions (max 5) and given a single choice of an arrow pointing to the left (back to E).
    • H: you face off against a Crysbat here; when you're done there will be another arrow pointing to the right that leads to I.
    • I: the final room of the dungeon, you will have to click through a short conversation before fighting the boss, Gypsus.
                                _
                   _           | (C) Fight (x3) - Potions/Go back to (B).
                  | (B) Fight (x2)
    (A) Fight, Pots            |_(D) Fight (x2) - (H) Fight: Crysbat - (I) Boss: Gypsus
                  |             _           | 
                  |            | (F) Chasm -^
                  |_(E) Fight (x2)
                               |_(G) Fight (x2) - Potions/Go back to (E).
    

    Chasm Cutscene[edit]

    (A chasm is shown, the camera pans across a stone bridge)

    • Player: "Hmm... looks like someone already bridged that chasm."

    After clicking "cross it" you will have an arrow pointing to the right.

    I: Pre-boss Cutscene[edit]

    • Player: "Th-there... what IS that? Looks like a tree stump! What happened to the TREE??

    (Voice from off screen appears)

    • ???: "What happened? YOUR kind happened!"

    (Gypsus slides onscreen)

    • Player: "Whoa! Wait a second big guy! I just got here, looking for a rare legendary item."
    • Player: "If there's nothing here, then I'd like to just leave."
    • Gypsus: "You cannot leave. I will not allow it. You and your kind must pay for your crimes!"

    Boss: Gypsus[edit]

    Gypsus, the Vizalain guardian.
    • HP: 776
    • MP: 490
    • Level 60
    • xp 650
    • gold 550
    • melee 35
    • ranged 25
    • magic 30

    fire 90 wat 110 wind 110 ice 100 ear 70 en 100 light -100 dark 130 attributes: str 60 dex 70 int 60 end 50 char 10 luk 50 "Gypsus is the last Vazalain in the Crystal Cave, guarding the remains of Corundum."

    • Attacks: charge/punch (single, earth, about 9-27 damage; looks like he hits with shoulder on some armors); ground slam/crystals shoot up (3 hit, earth, 7-11 damage each).

    Victory Cutscene[edit]

    • Gypsus: "I... I give up. If you would destroy me, so be it."
    • Player: "No, I'm done fighting you. You seem to be a noble creature. Tell me what this crime is you speak of."
    • Gypsus: "The Tree... Our dear, dear Corundum. She was so beautiful. I am Gypsus, the last of the Vizalain in these caverns."
    • Gypsus: "We Vizalains live to bring light, stored in crystals, into the darkest depths of the world."
    • Gypsus: "The crime, the TRADGEDY, I speak of, happened years ago..."

    (The background darkens; the full grown Corundum appears.)

    • Gypsus: "Only through a tree can our race propagate through the generations. When I was young, I possessed a different form."
    • Gypsus: "Being living crystal, we are able to change our forms as we grow."
    • Gypsus: "And so when one of your kind came here, and our beautiful Tree was harmed, it was the beginning of the end."
    • Gypsus: "As I grew, I took on the form of YOUR kind -- the form of my enemy..."

    (The background returns to normal.)

    • Gypsus: "All of my brothers left this cavern to search for other Vizalain colonies."
    • Gypsus: "I, Gypsus, was chosen to remain, forever watching over our beautiful tree."
    • Player: "That's really sad."
    • Gypsus: "Tell me about it."
    • Player: "Is there anything I can do to help?"
    • Gypsus: "Alas, nothing can help me. This is my destiny. But perhaps you can do something I could not."
    • Gypsus: "Each of my brothers took a Seed from our beautiful Tree, which they could use to begin a new colony should they not find another."
    • Gypsus: "I was unable to take a seed, and so the one you see is doomed to have no destiny of its own."
    • Player: "You want me to take the Seed? But where do I take it?"
    • Gypsus: "There is a perfect cavern in the Dwarfhold Mountains. Find it, and plant the Seed there."
    • Gypsus: "Do that, and I can remain here for eternity knowing that I did all I could."
    • Player: "That's really sad, too."
    • Gypsus: "Tell me about it."
    • Player: "Oh, one last thing -- What ever happened to the super rare and powerful items that I was supposed to find here??"
    • Gypsus: "I don't remember them. Most likely, they were taken. You would have to come here years ago to find out..."

    (An arrow points to the seed with the text "Take the seed" above it. Click on the crystal seed to proceed.)

    • Gypsus: "Thank you. One day soon I am sure you will find the cavern in Dwarfhold. There you will take the Seed, and help my race. Good luck to you!"

    (Two buttons appear, the top one says "Continue this quest in DragonFable! (Opens in new window)" and the second says "Leave the cave (Search Dwarfhold on the Travel Map)". The first button takes you to the DragonFable website, and the second returns you to town.)

    Dwarfhold Mountains[edit]

    On the main BattleOn town screen, click Travel Map. Dwarfhold Mountains (Mts. on the map) is the fourth button from the left at the very top. Click the button; when the scroll appears on the left, click "Enter!"

    • Player: "Helloooooo! Is anybody in here???"
    • Player: "......."
    • Player: "Seems abandoned. No sign of life that I can see."

    (A Crysbat floats down from above.)

    • Crysbat: "Halt intruder!! This is my home! Only if you have a Vizalain Seed can you claim this cavern!"
    • Crysbat: "My!!! You DO have a Vizalain Seed! They are verry, VERY rare these days."
    • Player: "What do I do with it?"
    • Crysbat: "These caverns no longer belong to me! You must place the Seed on the ground. But wait until I leave--"
    • Player: "Why wait??"
    • Crysbat: "Because-- I don't know what will happen, exactly. And I'd like to be far away..."
    • Player: "Uuummmmm...."

    (The Crysbat leaves.)

    • Player: "Oh great. Well, here goes nothing!"

    (You toss the seed on the ground.)

    • Player: "........."

    (The crystal melts into the ground; the ground trembles briefly.)

    • Player: "That can't be good...."

    (Crystals begin to grow off of the walls, and a new tree appears.)

    • Player: "Wow!"

    (The tree speaks.)

    • Malachia: "I am Malachia, girl child of Corundum. Thank you for bringing me to this sacred place."
    • Player: "A talking crystal tree... double wow."
    • Malachia: "To thank you, please take this crystal shell from the Seed which bore me. It will channel magical to help you in battle."

    (A shop appears.)

    • Malachia: "In time, I will start a new colony of Vizalain and bring light to this entire cavern. Thank you once more, and good luck on your journeys!"

    (You return to BattleOn.)

    Reward[edit]

    You will now have your pick from three versions of the same weapon (two hit, light damage):

    • Crystal Seed (level 20, 400 gold): magic damage 5-17.
    • Crystal Seed (level 50, 1000 gold): magic damage 6-23.
    • Crystal Seed (level 80, 8000 gold): magic damage 7-27.

    Description: "The shell of a Vizalain Seed. This magical weapon focuses powerful light onto your enemies!"