Infantry forms the mainstay of any army in Age of Empires II: The Age of Kings,especially in the early games.There are many types of infantry common to all civilisations but there are some unique infantry units as well.
Heavy Infantry basics
Heavy Infantry costs 60 food and 20 gold to create for all types created in the barracks
Militia are your only dark age combat unit that you can create. They look a little like men with clubs which is about a good way to describe their value on the battlefield later on. Using them in battle for anything other than desperate defense is generally a waste of precious resources. Before any techs, they have 40 hit points, 4 attack, 0 armor, 1 pierce armor and 0 range.
Man-At-Arms is the next Infantry unit which is received by clicking Man-At-Arms tech in the barracks, which is available in the feudal age. The tech costs 100 food and 40 Gold. Men-At-Arms have 45 HP, 6 attack, 0 armor, 1 pierce armor, and 0 range.
Longswordsmen come next, in the Castle Age. Their barracks research costs 200 food and 65 gold. They gain 10 HP and 3 attack over Men-at-Arms.
Next are Two-Handed Swordsmen, in the Imperial Age. It costs 300 food and 100 gold to upgrade Longswordsmen into Two-Handed Swordsmen. They gain 5 HP and 2 attack over Longswordsmen.
Finally, at the peak of the Imperial Age lies the mighty Champions. Their upgrade costs 750 food and 350 gold. They gain 10 more hit points, 2 more attack, and they finally get a point of armor.
Take note that all heavy infantry units have a damage bonus against buildings.
Medium infantry, in all their forms, cost 35 food and 25 wood.
Spearmen first make an appearance in the Feudal age. Normally inferior to their heavy infantry counterparts, Spearmen shine when fighting cavalry, especially War Elephants. Their damage bonus allows them to remain toe to toe with even Knights. They are also cheap to produce, don't require gold, and can be fielded as soon as te Feudal Age has been reached, while Men-at-Arms require an upgrade. If you aren't fighting cavalry, however, you are better off creating heavy infantry instead. Spearmen, before techs, have 45 HP, 3 attack, 0 armor, 0 pierce armor, and 0 range.
Pikemen, available in the Castle Age, are the next upgrade to Spearmen. Clicking the Pikemen tech in the Barracks grants you these units, and it costs 215 food and 90 gold. Pikemen gain 10 HP and 2 attack over Spearmen.
Halberdiers are the peak medium infantry unit. Their upgrade costs 300 food and 600 gold. Halberdiers have 5 more HP and 1 more attack than Pikemen.
Note: this is only for techs that improve infantry, not upgrade as that is described above for each unit type.
Tracking: Available in Feudal ages at the Barracks, they allow infantry units to see +2 range. Cost 75 food
Forging: Available in the Feudal ages at the Blacksmith, they give infantry and cavalry +1 attack. Costs 150 food.
Scale Mail Armor: Available in the Feudal ages at the Blacksmith, they give infantry +1 armor and +1 pierce armor. Costs 100 food.
Squires: Available in the Castle Ages in the Barracks, they grant infantry units +10% movement speed. Costs 200 food.
Iron Casting: Available in the Castle ages in the Blacksmith, they grant infantry and cavalry +1 attack. Costs 220 food, 120 gold.
Chain Mail Armor: Available in the Castle ages in the Blacksmith, they give infantry +1 armor and +1 pierce armor. Costs 200 food, 100 gold.
Conscription: Available in the Imperial Ages at the Castle, they cause units at the Barracks, Archery Range, Stables, and Castle to be produced 33% faster. Costs 150 food, 150 gold.
Blast Furnace: Available in the Imperial Ages in the Blacksmith, they grant infantry and cavalry +2 attack. Costs 275 food, 225 gold.
Plate Mail Armor: Available in the Imperial Ages in the Blacksmith, they grant infantry +1 armor and +2 pierce armor.
- Heavy Infantry
- Two-Handed Swordsman
- Two-Handed Swordsman
- Medium Infantry
- Eagle Warriors
- Eagle Scout
- Elite Eagle Warrior