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From the in-game help file.

Standard controls[edit]

Trek[edit]

Movement[edit]

Sneaking[edit]

Walking[edit]

Running[edit]

Doors[edit]

Inventory management[edit]

Equipping objects[edit]

Using objects[edit]

Droppping objects[edit]

Interaction[edit]

Dialogs[edit]

Libraries[edit]

Monsters[edit]

Shopkeepers[edit]

Trainers[edit]

Containers[edit]

Camping[edit]

Inn versus outdoors[edit]

Healing[edit]

Ambush[edit]

Skill use[edit]

Alchemist[edit]

Alchemist skill can be used to create various potions.

From the main menu, select the Alchemist skill and press the A BUTTON. Select the potion you wish to create from the menu and press the A BUTTON again. If you have sufficient components, your character will attempt to create the potion.

If you succeed, the potion will appear in your inventory and a message will appear saying "Potion successfully created". If you fail, the components will be destroyed, the message will say "You failed to create the potion", and nothing will be produced.

Healer[edit]

The Healer skill allows you to heal by laying on hands, heal by treating with herbs, or restore statistics that have been lost to magic or certain monster attacks.

From the main menu, select the Healer skill and press the A BUTTON. Choose the form of healing you wish to perform and press the A BUTTON again. Then choose the character you wish to heal and press the A BUTTON again. Healing with herbs requires that you have at least one Herb in your inventory: if the healing character is unsuccessful then the Herb will be wasted.

Loremaster[edit]

The Loremaster skill does not need to be activated. It is the skill your character automatically uses when attempting to read library books or identify items.

Mechanic[edit]

The Mechanic skill allows you to detect and disarm traps on doors and containers, and to make armor from the hides of certain beasts.

Mechanic Options:

  • Trap Detecting and Disarming

Whenever you attempt to open a trapped container, you will be given the option of disarming it. If you choose this option, the character in your party with the highest Mechanic skill will make the attempt. If successful, the trap will be disarmed: otherwise, it will explode, doing damage to your whole party!

  • Making Armor

In order to make armor, you must have Beast Hide, Darkenbat Hide, Hellhound Hide or Chitin Plates in your inventory.

From the main menu, select the Mechanic skill and press the A BUTTON. Select the armor or shield you wish to create from the menu and press the A BUTTON again. If you have the appropriate material, your character will attempt to create the armor or shield.

If you succeed, the armor or shield will appear in your inventory: if you fail, the hide or plates will be destroyed and nothing will be produced.

Ranger[edit]

The Ranger skill does not need to be activated. It is automatically used when gathering herbs, gems and spices, and increases the amount gathered.

Stealth[edit]

The Stealth skill does not need to be activated. It is the skill your character automatically uses when sneaking to avoid detection by monsters (see "Sneaking" under "Movement).

Thief[edit]

The Thief skill does not need to be activated. It is the skill your character automatically uses when picking locks on doors or containers.

Skill and spell advancement[edit]

Experience points[edit]

Acquiring new skills or spells[edit]

Improving skills or spells[edit]

Combat[edit]

Taking and inflicting damage[edit]

Movement[edit]

Walking[edit]

Close combat range[edit]

Positioning[edit]

Fleeing[edit]

Inventory management[edit]

Entering the inventory menu[edit]

Equipping weapons[edit]

Equipping items[edit]

Equipping potions[edit]

Using items[edit]

Using potions[edit]

Close combat attacks[edit]

How to attack[edit]

Chance to hit[edit]

Ranged attacks[edit]

Missile or thrown[edit]

Potions[edit]

Chance to hit[edit]

Spellcasting[edit]

Spells[edit]

Scrolls[edit]

Weapons and items[edit]

Components[edit]

Skill use[edit]

Thief[edit]

The Thief skill improves your character's chances to hit and the damage done with any close combat weapon when attacking from behind. You do not need to activate the Thief skill in combat: it is automatically used every time a character with thief skill uses a weapon to attack from behind in close combat.

Troubadour[edit]

To activate the Troubadour skill, press the C-Down BUTTON and select "Perform" from the menu. You must continue to do this each turn that you wish to have your character playing music.

Warrior[edit]

The Warrior skills improves your character's chances to hit and the damage done with any weapon in combat. You do not need to activate the Warrior skill in combat: it is automatically used every time a character with Warrior skill uses a weapon.

Wizard[edit]

The Wizard skill does not need to be activated. It is the skill your character automatically uses when casting spells.