A monster ability may either be an innate ability (such as a breath attack) or a spell.
Shriek[edit | edit source]
A shriek will awaken and alert any monsters within 40 tiles. In addition, monsters within line-of-sight of the player will be hasted.
Arrow[edit | edit source]
An arrow will either inflict 1d6, 3d6, 5d6 or 7d6 damage, depending on the strength of the monster.
Boulder[edit | edit source]
A hard hitting attack; inflicts 1d12 damage, plus an additional 1d12 damage for every seven monster levels (starting at level 8).
Breath[edit | edit source]
A breath attack is a ranged attack from some monsters. Breath attacks are normally based on the current health of the monsters, and may also have special effects.
Most breath attacks inflicts a fraction of the monster's HP, up to a certain maximum for the breath type. The most common breaths, Acid, Electricity, Fire and Cold, can inflict a maximum of 1600 damage; more than enough to instantly kill any character.
Type | Damage | Max | Effects |
---|---|---|---|
Acid | 1/3 hp | 1600 | Acidic |
Lightning | 1/3 hp | 1600 | Electric |
Fire | 1/3 hp | 1600 | Fire |
Cold | 1/3 hp | 1600 | Cold |
Poison | 1/3 hp | 800 | Poison; poisons player. |
Nether | 1/6 hp | 550 | Nether |
Light | 1/6 hp | 400 | |
Dark | 1/6 hp | 400 | |
Confusion | 1/6 hp | 300 | |
Sound | 1/6 hp | 500 | |
Chaos | 1/6 hp | 500 | |
Disenchantment | 1/6 hp | 500 | |
Nexus | 1/6 hp | 400 | Can scramble stats |
Time | 1/3 hp | 150 | No defense |
Inertia | 1/6 hp | 200 | |
Gravity | 1/3 hp | 200 | |
Shards | 1/6 hp | 500 | |
Plasma | 1/6 hp | 150 | |
Force | 1/6 hp | 200 |
Spells[edit | edit source]
A spell is a magical attack. Like the player, monsters can fail to cast spells - the rate of failure is 25% for the earliest monsters, to 0% for the deepest enemy. As with the player's spells, they can either inflict damage, improve the monster's condition, or inflict status conditions. Some of the effects can be resisted by a saving throw, or through other means of resistance.
The power of spells is based on the monster's level - thus a novice mage being level 2 won't cast the same spell powerfully as the deeper monsters.
Spell | Damage | Effect |
---|---|---|
Acid ball | 14 + 1d(lvl*3) | |
Lightning ball | 7+1d(lvl*3/2) | |
Fire ball | 9+1d(lvl*7/2) | |
Frost ball | 9+1d(lvl*3/2) | |
Stinking cloud | 12d2 | Poisons |
Nether ball | 50+10d10+lvl | |
Whirlpool | 49+1d(lvl*5/2) | |
Manastorm | 5*lvl + 10d10 | |
Darkness storm | 5*lvl + 10d10 | |
Drain mana | (1dlvl)/2 | Mana damage only, heals 6 per point drained. Fighters are immune. |
Mind Blast | 8d8 | Inflicts confuse. |
Mind Smash | 12d15 | Inflicts blindness, confusion, paralyze, and slow. |
Cause light wounds | 3d8 | Resisted by saving throw. |
Cause serious wounds | 8d8 | Resisted by saving throw. |
Cause critical wounds | 10d15 | Resisted by saving throw. |
Cause mortal wounds | 15d15 | Resisted by saving throw. Also gives cuts for 10d10 turns. |
Acid Bolt | 7d8+lvl/3 | |
Lightning Bolt | 4d8+lvl/3 | |
Fire Bolt | 9d8+lvl/3 | |
Frost Bolt | 6d8+lvl/3 | |
Nether Bolt | 30+5d5+lvl*3/2 | |
Water Bolt | 10d10 + lvl | |
Mana Bolt | 1d(lvl*7/2) + 49 | |
Plasma Bolt | 8d7 + 10 + lvl | |
Ice Bolt | 6d6 + lvl | |
Magic Missile | 2d6+lvl/3 | |
Cause fear | None | Causes fear for 1d4+3 turns. |
Cause blindness | None | Causes blindness for 1d4+11 turns. |
Cause confusion | None | Causes confusion for 1d4+3 turns. |
Cause slow | None | Causes slow for 1d4+3 turns. |
Paralyze | None | Causes paralysis for 1d4+3 turns. |
Cause fear | None | Causes fear for 1d4+3 turns. |
Haste | None | Increases monster's speed. |
Cure Wounds | None | Heals by 6*lvl. |
Blink | None | Teleports up to 10 tiles away. |
Teleport | None | Teleports up to 45 tiles away. |
Summon player | None | Teleports the player to the monster. |
Teleport Away | none | Teleports the player 100 tiles away. |
Teleport Level | None | Teleports the player to an adjecent level. Prevented by saving throw or resist Nexus. |
Darkness | None | Darkens the room. |
Create Trap | None | Creats traps surrounding the player. "<monster> casts a spell and cackles evilly." |
Amnesia | None | Causes Amesia, which interferes with scroll use, activation, and spell casting. |
Summon Monster | None | Summons one monster randomly. |
Summon Monsters | None | Summons monsters randomly. (8) |
Summon Kin/Minions | None | Summons monsters of the same type of the spell caster. (6) |
Summon Greater Demons | None | Summons greater demons. (8) |
Summon Animals | None | Summons animals. (6) |
Summon Spiders | None | Summons animals. (6) |
Summon Hounds | None | Summons animals. (6) |
Summon Hydras | None | Summons animals. (6) |
Summon Angel | None | Summons animals. (1) |
Summon Demon | None | Summons animals. (1) |
Summon Undead | None | Summons animals. (1) |
Summon dragon | None | Summons animals. (1) |
Summon Greater Undead | None | Summons animals. (8) |
Summon Ancient dragons | None | Summons animals. (8) |
Summon Wraiths | None | Summons Wraiths (8) and greater undead (8) |
Summon Uniques | None | Summons Uniques (8) and Greater undead (8) |