The magic books contain spells for the Mages, Rangers and Rogues. While you can study specific spells from a given magic book, not all of them can be learned by a given class.
The following four books are the basic spells in books, which are purchased from the Magic store.
Magic for Beginners
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Magic Missile |
1 |
1 |
N/A |
N/A |
|
|
Fires a single magic bolt, which has a chance to beam. It's the most efficient in damage per mana at the lower levels.
|
Detect Monsters |
1 |
1 |
5 |
1 |
|
|
Detects monsters within the screen for one turn.
|
Phase Door |
1 |
2 |
7 |
2 |
|
|
Teleports up to 10 squares away.
|
Light Area |
1 |
2 |
9 |
3 |
|
|
Illuminates a room.
|
Detect Objects |
N/A |
N/A |
10 |
3 |
N/A |
N/A |
Detects items on screen
|
Cure Light Wounds |
3 |
3 |
N/A |
N/A |
|
|
Cures 2d8 damage and some cuts.
|
Find Traps, Doors, & Stairs |
3 |
3 |
8 |
3 |
|
|
Detects traps and doors on the screen; essential for survival.
|
Stinking Cloud |
3 |
3 |
21 |
12 |
|
|
Shoots a poison ball. Inflicts only light damage.
|
Conjurings and Tricks
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Confuse Monster |
5 |
4 |
15 |
6 |
|
|
.
|
Lightning Bolt |
5 |
4 |
N/A |
N/A |
|
|
.
|
Trap/Door Destruction |
5 |
5 |
14 |
7 |
|
|
.
|
Cure Poison |
5 |
5 |
21 |
9 |
|
|
.
|
Sleep Monster |
7 |
5 |
19 |
8 |
|
|
.
|
Teleport Self |
7 |
6 |
22 |
9 |
|
|
.
|
Spear of Light |
7 |
6 |
23 |
10 |
|
|
.
|
Frost Bolt |
7 |
3 |
N/A |
N/A |
|
|
.
|
Wonder |
7 |
10 |
20 |
10 |
|
|
.
|
Incantations and Illusions
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Satisfy Hunger |
9 |
7 |
25 |
12 |
|
|
.
|
Lesser Recharging |
9 |
7 |
27 |
15 |
|
|
.
|
Turn Stone to Mud |
9 |
7 |
24 |
11 |
|
|
.
|
Fire Bolt |
10 |
3 |
N/A |
N/A |
|
|
.
|
Polymorph Other |
11 |
7 |
N/A |
N/A |
|
|
.
|
Identify |
11 |
7 |
18 |
18 |
|
|
.
|
Reveal Monsters |
15 |
6 |
20 |
11 |
|
|
.
|
Acid Bolt |
15 |
4 |
N/A |
N/A |
|
|
.
|
Slow Monster |
17 |
9 |
28 |
20 |
|
|
.
|
Sorcery and Evocations
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Frost Ball |
19 |
6 |
N/A |
N/A |
|
|
.
|
Teleport Other |
23 |
12 |
31 |
25 |
|
|
.
|
Haste Self |
25 |
12 |
32 |
25 |
|
|
.
|
Mass Sleep |
25 |
7 |
24 |
15 |
|
|
.
|
Fireball |
26 |
9 |
N/A |
N/A |
|
|
.
|
Detect Enchantment |
30 |
10 |
N/A |
N/A |
|
|
.
|
The following five books are rare tomes of immense power. They are rare, and can only be found in the dungeon. However, they can not be destroyed like ordinary books.
Resistances of Scarabtarices
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 40 or below
|
Resist Cold |
10 |
5 |
16 |
12 |
|
|
.
|
Resist Fire |
10 |
5 |
19 |
12 |
|
|
.
|
Resist Poison |
25 |
10 |
30 |
25 |
|
|
.
|
Resistance |
28 |
20 |
31 |
30 |
|
|
.
|
Shield |
32 |
24 |
34 |
20 |
|
|
.
|
Raal's Tome of Destruction
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 50 or below
|
Rogues can only case Shock Wave and Cloudkill from this book. Rangers can cast Cloudkill, Acid Ball, Ice Storm and Meteor Swarm.
|
Mordenkainen's Escapes
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 60 or below
|
Rogues can't cast Rune of Protection.
|
Tenser's Transformations
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 70 or below
|
Mages can only use Greater Recharging and Elemental Brand from this book.
|
Kelek's Grimoire of Power
Name
|
Mage
|
Rogue
|
Ranger
|
Description
|
Lv |
Mana |
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 80 or below
|
Rogues can only cast Bedlam from this tome. Rangers can cast Earthquake, Bedlam, and Word of Destruction.
|
Priest books contain a set of spells that can be used. However, you can only study the book itself to receive a random spell within the book.
Beginners Handbook
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Detect Evil |
1 |
1 |
1 |
1 |
Detects all evil monsters in the immediate area, for one turn only.
|
Cure Light Wounds |
1 |
2 |
2 |
2 |
Cures 15% of your wounds (min 15hp) and heals 20 points worth of cuts.
|
Bless |
1 |
2 |
3 |
3 |
Blesses you, giving a bonus of +5 to AC and +10 to-hit, for 12+1d12 turns.
|
Remove Fear |
1 |
2 |
5 |
3 |
Removes fear.
|
Call Light |
3 |
2 |
5 |
4 |
Lights up all squares in a level-dependant area, and hurts all light-sensitive monsters in the area of effect. If you are in a room, the entire room will be lit up as well.
|
Find Traps, Doors & Stairs |
3 |
3 |
7 |
5 |
Detects all traps, doors, and stairs in the immediate area.
|
Slow Poison |
3 |
3 |
9 |
7 |
Halves the remaining duration of any current poisoning.
|
Words of Wisdom
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Scare Monster |
|
|
9 |
7 |
Attempts to scare a single monster for a level-dependant duration. Uniques and monsters that resist fear are not affected.
|
Portal |
|
|
9 |
8 |
Teleports you randomly over a short distance
|
Cure Serious Wounds |
|
|
11 |
9 |
Cures 20% of your wounds (min 25hp) and heals all cut damage.
|
Chant |
|
|
11 |
10 |
Blesses you, giving a bonus of +5 to AC and +10 to-hit for 24+1d24 turns.
|
Sanctuary |
|
|
11 |
10 |
Attempts to put to sleep each monster directly adjacent to you. Uniques and monsters that resist sleep are not affected.
|
Satisfy Hunger |
|
|
13 |
10 |
Magically renders you well-fed (but not satiated). This will also cure a bloated stomach.
|
Resist Heat and Cold |
|
|
15 |
13 |
Gives you temporary resistance to cold and fire, for 10+1d10 turns each.
|
Chants and Blessings
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Exorcism and Dispelling
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Paladins cannot cast Glyph of Warding and Holy Word.
|
The following five books are rare tomes of immense power. They are rare, and can only be found in the dungeon. However, they can not be destroyed like ordinary books.
Ethereal Openings
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 40 or below
|
Paladins cannot cast Alter Reality.
|
Godly Insights
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 50 or below
|
Paladins cannot cast Clairvoyance.
|
Purifications and Healing
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 60 or below
|
Paladins cannot cast Healing or Remembrance.
|
Holy Infusions
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 70 or below
|
Paladins cannot cast Dispel Curse.
|
Wrath of God
Name
|
Priest
|
Paladin
|
Description
|
Lv |
Mana |
Lv |
Mana
|
Usually found at Floor 80 or below
|
Paladins cannot cast Dispel Evil or Annihilation.
|